// -*- mode: C++ -*-

// Copyright (c) 2010 Google Inc.
// All rights reserved.
//
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// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// Abstract interface to return function/file/line info for a memory address.

#ifndef GOOGLE_BREAKPAD_PROCESSOR_SOURCE_LINE_RESOLVER_INTERFACE_H__
#define GOOGLE_BREAKPAD_PROCESSOR_SOURCE_LINE_RESOLVER_INTERFACE_H__

#include <string>
#include "google_breakpad/common/breakpad_types.h"
#include "google_breakpad/processor/code_module.h"

namespace google_breakpad {

using std::string;

struct StackFrame;
struct WindowsFrameInfo;
struct CFIFrameInfo;

class SourceLineResolverInterface {
 public:
  typedef u_int64_t MemAddr;

  virtual ~SourceLineResolverInterface() {}

  // Adds a module to this resolver, returning true on success.
  //
  // module should have at least the code_file, debug_file,
  // and debug_identifier members populated.
  //
  // map_file should contain line/address mappings for this module.
  virtual bool LoadModule(const CodeModule *module,
                          const string &map_file) = 0;
  // Same as above, but takes the contents of a pre-read map buffer
  virtual bool LoadModuleUsingMapBuffer(const CodeModule *module,
                                        const string &map_buffer) = 0;

  // Add an interface to load symbol using C-String data insteading string.
  // This is useful in the optimization design for avoiding unnecessary copying
  // of symbol data, in order to improve memory efficiency.
  // LoadModuleUsingMemoryBuffer() does NOT take ownership of memory_buffer.
  virtual bool LoadModuleUsingMemoryBuffer(const CodeModule *module,
                                           char *memory_buffer) = 0;

  // Return true if the memory buffer should be deleted immediately after
  // LoadModuleUsingMemoryBuffer(). Return false if the memory buffer has to be
  // alive during the lifetime of the corresponding Module.
  virtual bool ShouldDeleteMemoryBufferAfterLoadModule() = 0;

  // Request that the specified module be unloaded from this resolver.
  // A resolver may choose to ignore such a request.
  virtual void UnloadModule(const CodeModule *module) = 0;

  // Returns true if the module has been loaded.
  virtual bool HasModule(const CodeModule *module) = 0;

  // Fills in the function_base, function_name, source_file_name,
  // and source_line fields of the StackFrame.  The instruction and
  // module_name fields must already be filled in.
  virtual void FillSourceLineInfo(StackFrame *frame) = 0;

  // If Windows stack walking information is available covering
  // FRAME's instruction address, return a WindowsFrameInfo structure
  // describing it. If the information is not available, returns NULL.
  // A NULL return value does not indicate an error. The caller takes
  // ownership of any returned WindowsFrameInfo object.
  virtual WindowsFrameInfo *FindWindowsFrameInfo(const StackFrame *frame) = 0;

  // If CFI stack walking information is available covering ADDRESS,
  // return a CFIFrameInfo structure describing it. If the information
  // is not available, return NULL. The caller takes ownership of any
  // returned CFIFrameInfo object.
  virtual CFIFrameInfo *FindCFIFrameInfo(const StackFrame *frame) = 0;

 protected:
  // SourceLineResolverInterface cannot be instantiated except by subclasses
  SourceLineResolverInterface() {}
};

}  // namespace google_breakpad

#endif  // GOOGLE_BREAKPAD_PROCESSOR_SOURCE_LINE_RESOLVER_INTERFACE_H__
