/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

//BEGIN_INCLUDE(all)
#include "c_extern.h"

// Should be called from Haskell world.
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "cube", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "cube", __VA_ARGS__))

/**
 * This is the main entry point of a native application that is using
 * android_native_app_glue.  It runs in its own thread, with its own
 * event loop for receiving input events and doing other things.
 */
extern void androidMain(struct android_app* state);
void android_main(struct android_app* state) {
	app_dummy(); // Make sure glue isn't stripped.

	// Init & run Haskell code.
	int hsargc = 1;
	char *hsargv = "q";
	char **hsargvp = &hsargv;

	hs_init(&hsargc, &hsargvp);
	androidMain(state);
	hs_exit();
}
//END_INCLUDE(all)
