/*
 *	File:		Wider.h
 *	
 *	Version:	1.0
 * 
 *	Created:	5/21/07
 *	
 *	Copyright:  Copyright  2007 Airwindows, Airwindows uses the MIT license
 * 
 *	Disclaimer:	IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in 
 *				consideration of your agreement to the following terms, and your use, installation, modification 
 *				or redistribution of this Apple software constitutes acceptance of these terms.  If you do 
 *				not agree with these terms, please do not use, install, modify or redistribute this Apple 
 *				software.
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 *				The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO WARRANTIES, EXPRESS OR 
 *				IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY 
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#include "AUEffectBase.h"
#include "WiderVersion.h"

#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif


#ifndef __Wider_h__
#define __Wider_h__


#pragma mark ____Wider Parameters

// parameters
static const float kDefaultValue_ParamOne = 0.0;
static const float kDefaultValue_ParamTwo = 0.0;
static const float kDefaultValue_ParamThree = 1.0;
//let's assume we always have a default of 0.0, for no effect

static CFStringRef kParameterOneName = CFSTR("Width");
static CFStringRef kParameterTwoName = CFSTR("Center");
static CFStringRef kParameterThreeName = CFSTR("Dry/Wet");
//Alter the name if desired, but using the plugin name is a start

enum {
	kParam_One =0,
	kParam_Two =1,
	kParam_Three =2,
	//Add your parameters here...
	kNumberOfParameters=3
};

#pragma mark ____Wider
class Wider : public AUEffectBase
{
public:
	Wider(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~Wider () { delete mDebugDispatcher; }
#endif
	
	virtual ComponentResult Reset(AudioUnitScope inScope, AudioUnitElement inElement);
	
	virtual OSStatus ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags, 
										const AudioBufferList & inBuffer, AudioBufferList & outBuffer, 
										UInt32 inFramesToProcess);
	virtual UInt32 SupportedNumChannels(const AUChannelInfo ** outInfo);
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return 0.0;}
    virtual Float64				GetLatency() {return 0.0;}	// edit these because tail time isn't 1000 samples and latency isn't 1
	
	/*! @method Version */
	virtual ComponentResult	Version() { return kWiderVersion; }
	
private: 
	Float64 p[4099];
	uint32_t fpdL;
	uint32_t fpdR;
	int count;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif