/*
*	File:		Drive.h
*	
*	Version:	1.0
* 
*	Created:	1/7/07
*	
*	Copyright:  Copyright  2007 Airwindows, Airwindows uses the MIT license
* 
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#include "AUEffectBase.h"
#include "DriveVersion.h"

#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"
#endif


#ifndef __Drive_h__
#define __Drive_h__


#pragma mark ____Drive Parameters

// parameters
static const float kDefaultValue_ParamOne = 0.0;
static const float kDefaultValue_ParamTwo = 0.0;
static const float kDefaultValue_ParamThree = 1.0;
static const float kDefaultValue_ParamFour = 1.0;
//let's assume we always have a default of 0.0, for no effect

static CFStringRef kParameterOneName = CFSTR("Drive");
static CFStringRef kParameterTwoName = CFSTR("Highpass");
static CFStringRef kParameterThreeName = CFSTR("Output Level");
static CFStringRef kParameterFourName = CFSTR("Dry/Wet");
//Alter the name if desired, but using the plugin name is a start

enum {
	kParam_One =0,
	kParam_Two =1,
	kParam_Three =2,
	kParam_Four =3,
	//Add your parameters here...
	kNumberOfParameters=4
};

#pragma mark ____Drive
class Drive : public AUEffectBase
{
public:
	Drive(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~Drive () { delete mDebugDispatcher; }
#endif
	
	virtual AUKernelBase *		NewKernel() { return new DriveKernel(this); }
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return 0.0;}
    virtual Float64				GetLatency() {return 0.0;}
	// A lookahead compressor or FFT-based processor should report the true latency in seconds
	// Specifying number of samples in this way. If there's no latency, it should return 0.0.
	
	/*! @method Version */
	virtual ComponentResult	Version() { return kDriveVersion; }
	
    
	
protected:
		class DriveKernel : public AUKernelBase		// most of the real work happens here
	{
public:
		DriveKernel(AUEffectBase *inAudioUnit )
		: AUKernelBase(inAudioUnit)
	{
	}
		
		// *Required* overides for the process method for this effect
		// processes one channel of interleaved samples
        virtual void 		Process(	const Float32 	*inSourceP,
										Float32		 	*inDestP,
										UInt32 			inFramesToProcess,
										UInt32			inNumChannels,
										bool			&ioSilence);
		
        virtual void		Reset();
		
		private:
		Float64 iirSampleA;
		Float64 iirSampleB;
		uint32_t fpd;
		bool fpFlip;
	};
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif