/*
*	File:		TakeCare.h
*	
*	Version:	1.0
* 
*	Created:	7/29/25
*	
*	Copyright:  Copyright  2025 Airwindows, Airwindows uses the MIT license
* 
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#include "AUEffectBase.h"
#include "TakeCareVersion.h"

#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"
#endif


#ifndef __TakeCare_h__
#define __TakeCare_h__


#pragma mark ____TakeCare Parameters

// parameters
static const float kDefaultValue_ParamA = 0.15;
static const float kDefaultValue_ParamB = 0.5;
static const float kDefaultValue_ParamC = 0.5;
static const float kDefaultValue_ParamD = 0.5;
static const float kDefaultValue_ParamE = 0.5;
static const float kDefaultValue_ParamF = 0.5;
static const float kDefaultValue_ParamG = 1.0;
static const float kDefaultValue_ParamH = 1.0;

static CFStringRef kParameterAName = CFSTR("Speed");
static CFStringRef kParameterBName = CFSTR("Rando");
static CFStringRef kParameterCName = CFSTR("Depth");
static CFStringRef kParameterDName = CFSTR("Regen");
static CFStringRef kParameterEName = CFSTR("Derez");
static CFStringRef kParameterFName = CFSTR("Buffer");
static CFStringRef kParameterGName = CFSTR("Output");
static CFStringRef kParameterHName = CFSTR("Dry/Wet");

enum {
	kParam_A =0,
	kParam_B =1,
	kParam_C =2,
	kParam_D =3,
	kParam_E =4,
	kParam_F =5,
	kParam_G =6,
	kParam_H =7,
	//Add your parameters here...
	kNumberOfParameters=8
};

#pragma mark ____TakeCare
class TakeCare : public AUEffectBase
{
public:
	TakeCare(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~TakeCare () { delete mDebugDispatcher; }
#endif
	
	virtual ComponentResult Reset(AudioUnitScope inScope, AudioUnitElement inElement);

	virtual OSStatus ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags, 
						const AudioBufferList & inBuffer, AudioBufferList & outBuffer, 
						UInt32 inFramesToProcess);
	virtual UInt32 SupportedNumChannels(const AUChannelInfo ** outInfo);

	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);

	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
    virtual Float64				GetLatency() {return (1.0/GetSampleRate())*0.0;}	// in SECONDS! gsr * a number = in samples
	
	/*! @method Version */
	virtual ComponentResult		Version() { return kTakeCareVersion; }
	
	private: 
	double a3AL[32767+5];
	double a3BL[32767+5];
	double a3CL[32767+5];
	double a3DL[32767+5];
	double a3EL[32767+5];
	double a3FL[32767+5];
	double a3GL[32767+5];
	double a3HL[32767+5];
	double a3IL[32767+5];
	double a3AR[32767+5];
	double a3BR[32767+5];
	double a3CR[32767+5];
	double a3DR[32767+5];
	double a3ER[32767+5];
	double a3FR[32767+5];
	double a3GR[32767+5];
	double a3HR[32767+5];
	double a3IR[32767+5];
	int c3AL,c3AR,c3BL,c3BR,c3CL,c3CR,c3DL,c3DR,c3EL,c3ER;
	int c3FL,c3FR,c3GL,c3GR,c3HL,c3HR,c3IL,c3IR;
	double f3AL,f3BL,f3CL,f3CR,f3FR,f3IR;	
	double avg3L,avg3R;
	
	enum {
		bez_AL,
		bez_AR,
		bez_BL,
		bez_BR,
		bez_CL,
		bez_CR,	
		bez_InL,
		bez_InR,
		bez_UnInL,
		bez_UnInR,
		bez_SampL,
		bez_SampR,
		bez_AvgInSampL,
		bez_AvgInSampR,
		bez_AvgOutSampL,
		bez_AvgOutSampR,
		bez_cycle,
		bez_total
	}; //the new undersampling. bez signifies the bezier curve reconstruction
	double bez[bez_total];
	
	double rotate;
	double oldfpd;
	
	int buf;
	double vibDepth;
	double derezA;
	double derezB;
	double outA;
	double outB;
	double wetA;
	double wetB;
	
	double lastSampleL;
	bool wasPosClipL;
	bool wasNegClipL;
	double lastSampleR;
	bool wasPosClipR;
	bool wasNegClipR; //Stereo ClipOnly
	
	uint32_t fpdL;
	uint32_t fpdR;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif