#ifndef DYNINTERACTION_H__
#define DYNINTERACTION_H__

enum
{
	FORCE_REFERENCE_X = 0,
	FORCE_REFERENCE_Y = 1,
	FORCE_REFERENCE_Z = 2,
	FORCE_REFERENCE_DIRECTION = 3,

	FORCE_OBJECT_A = 12001,
	FORCE_OBJECT_B = 12002,
	FORCE_ALWAYS_VISIBLE = 12003,
	FORCE_SIZE = 12004,
	FORCE_REFERENCE_A = 12005,
	FORCE_REFERENCE_B = 12006,

	FORCE_GROUP_DISPLAY = 12044,

	FORCE_APPLICATION_COM = 0,
	FORCE_APPLICATION_OFFSET = 1,
	FORCE_APPLICATION_POLYPOINT = 2,
	FORCE_APPLICATION_POINT_SELECTION = 3,

	FORCE_APPLICATION_A = 12051,
	FORCE_OFFSET_A = 12052,
	FORCE_POINT_A = 12053,
	FORCE_POINT_SELECTION_A = 12054,
	FORCE_POINT_SELECTION_SHAPE_CONSERVATION_A = 12055,
	FORCE_POINT_SELECTION_SHAPE_CONSERVATION_DAMPING_A = 12057,
	FORCE_REGION_A = 12058,

	FORCE_APPLICATION_B = 12061,
	FORCE_OFFSET_B = 12062,
	FORCE_POINT_B = 12063,
	FORCE_POINT_SELECTION_B = 12064,
	FORCE_POINT_SELECTION_SHAPE_CONSERVATION_B = 12065,
	FORCE_POINT_SELECTION_SHAPE_CONSERVATION_DAMPING_B = 12067,
	FORCE_REGION_B = 12068,

	FORCE_TYPE = 12071,
	FORCE_TYPE_LINEAR = 0,
	FORCE_TYPE_ANGULAR = 1,
	FORCE_TYPE_BOTH = 2,

	INTERACTION_DUMMY
};

#endif // DYNINTERACTION_H__
