/* defines for music tracks in the music file */

/* looping Ambient tracks */
#define AMB_Mission1				10
#define AMB_Mission2				0
#define AMB_Mission3				11
#define AMB_Mission4				0
#define AMB_Mission5				1
#define AMB_Mission6				2
#define AMB_Mission7				3
#define AMB_Mission8				3
#define AMB_Mission9				4
#define AMB_Mission10				5
#define AMB_Mission11				6
#define AMB_Mission12				2
#define AMB_Mission13				7
#define AMB_Mission14				8
#define AMB_Mission15				6
#define AMB_Mission16				10
#define AMB12_FrontEnd				0
#define AMB13_Tutorial				9

#define MUS_FIRST_AMBIENT			0
#define MUS_LAST_AMBIENT   			9
#define MUS_LAST_LEVELTUNE			11

/* Battle tracks (looping) */
#define B01_TuranicRaidersLong		12
#define B02_TuranicRaidersShort		13
#define B03_Swarmers				14
#define B04_EvilEmpire				15
#define NISlet01					16

#define MUS_FIRST_BATTLE			10
#define MUS_LAST_BATTLE				16

/* NIS music tracks */
#define NIS01_R1					17
#define NIS01_R2					18
#define NIS02						19
#define NIS03						20
#define NIS04						21
#define NIS05						22
#define NIS06						23
#define NIS07						24
#define NIS08						25
#define NIS09						26
#define NIS10						27
#define RollCredits					28

#define MUS_FIRST_NIS				17
#define MUS_LAST_NIS				28

/* Animatic music tracks */
#define ANIM00_Sierra				29
#define ANIM00_Relic				30
#define ANIM00_Opening				31
#define ANIM01_02					32
#define ANIM02_03					33
#define ANIM03_04					34
#define ANIM04_05					35
#define ANIM05_06					36
#define ANIM06_07					37
#define ANIM07_08					38
#define ANIM08_09					39
#define ANIM09_10					40
#define ANIM10_11					41
#define ANIM11_12					42
#define ANIM12_13					43
#define ANIM13_14					44
#define ANIM14_15					45
#define ANIM15_16					46
#define ANIM_Ending					47

#define MUS_FIRST_ANIMATIC			29
#define MUS_LAST_ANIMATIC			47

