/*=============================================================================
    Name    : Ships.h
    Purpose : Contains all of the header files for every single ship in the
              game.  Later on, will put the different ships into DLL's.

    Created 6/30/1997 by gshaw
    Copyright Relic Entertainment, Inc.  All rights reserved.
=============================================================================*/

#ifndef ___SHIPS_H
#define ___SHIPS_H

#include "ResourceCollector.h"
#include "Carrier.h"
#include "StandardFrigate.h"
#include "LightCorvette.h"
#include "HeavyCorvette.h"
#include "MissileDestroyer.h"
#include "HeavyCruiser.h"
#include "AdvanceSupportFrigate.h"
#include "DDDFrigate.h"
#include "DFGFrigate.h"
#include "ResourceController.h"
#include "RepairCorvette.h"
#include "MultiGunCorvette.h"
#include "Mothership.h"
#include "DefaultShip.h"
#include "SalCapCorvette.h"
#include "IonCannonFrigate.h"
#include "MinelayerCorvette.h"
#include "GenericInterceptor.h"
#include "GenericDefender.h"
#include "StandardDestroyer.h"
#include "Probe.h"
#include "ProximitySensor.h"
#include "ResearchShip.h"
#include "SensorArray.h"
#include "GravWellGenerator.h"
#include "CloakGenerator.h"
#include "Drone.h"
#include "DefenseFighter.h"
#include "P1StandardCorvette.h"
#include "P1IonArrayFrigate.h"
#include "P1MissileCorvette.h"
#include "P1Mothership.h"
#include "P2Mothership.h"
#include "P2MultiBeamFrigate.h"
#include "P2FuelPod.h"
#include "P2Swarmer.h"
#include "P2AdvanceSwarmer.h"
#include "FloatingCity.h"
#include "P3StandardShip.h"

#endif //___SHIPS_H

