/* Extensions */
#define GL_VERSION_1_1                      1
#define GL_EXT_abgr                         1
#define GL_EXT_bgra                         1
#define GL_EXT_packed_pixels                1
#define GL_EXT_paletted_texture             1
#define GL_EXT_vertex_array                 1
#define GL_SGI_compiled_vertex_array        1
#define GL_SGI_cull_vertex                  1
#define GL_SGI_index_array_formats          1
#define GL_SGI_index_func                   1
#define GL_SGI_index_material               1
#define GL_SGI_index_texture                1
#define GL_WIN_swap_hint                    1

/* AttribMask */
#define GL_CURRENT_BIT                      0x00000001
#define GL_POINT_BIT                        0x00000002
#define GL_LINE_BIT                         0x00000004
#define GL_POLYGON_BIT                      0x00000008
#define GL_POLYGON_STIPPLE_BIT              0x00000010
#define GL_PIXEL_MODE_BIT                   0x00000020
#define GL_LIGHTING_BIT                     0x00000040
#define GL_FOG_BIT                          0x00000080
#define GL_DEPTH_BUFFER_BIT                 0x00000100
#define GL_ACCUM_BUFFER_BIT                 0x00000200
#define GL_STENCIL_BUFFER_BIT               0x00000400
#define GL_VIEWPORT_BIT                     0x00000800
#define GL_TRANSFORM_BIT                    0x00001000
#define GL_ENABLE_BIT                       0x00002000
#define GL_COLOR_BUFFER_BIT                 0x00004000
#define GL_HINT_BIT                         0x00008000
#define GL_EVAL_BIT                         0x00010000
#define GL_LIST_BIT                         0x00020000
#define GL_TEXTURE_BIT                      0x00040000
#define GL_SCISSOR_BIT                      0x00080000
#define GL_ALL_ATTRIB_BITS                  0x000fffff

/* ClearBufferMask */
/*      GL_COLOR_BUFFER_BIT */
/*      GL_ACCUM_BUFFER_BIT */
/*      GL_STENCIL_BUFFER_BIT */
/*      GL_DEPTH_BUFFER_BIT */

/* ClientAttribMask */
#define GL_CLIENT_PIXEL_STORE_BIT           0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT          0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS           0xFFFFFFFF

/* Boolean */
#define GL_FALSE                            0
#define GL_TRUE                             1

/* BeginMode */
#define GL_POINTS                           0x0000
#define GL_LINES                            0x0001
#define GL_LINE_LOOP                        0x0002
#define GL_LINE_STRIP                       0x0003
#define GL_TRIANGLES                        0x0004
#define GL_TRIANGLE_STRIP                   0x0005
#define GL_TRIANGLE_FAN                     0x0006
#define GL_QUADS                            0x0007
#define GL_QUAD_STRIP                       0x0008
#define GL_POLYGON                          0x0009

/* AccumOp */
#define GL_ACCUM                            0x0100
#define GL_LOAD                             0x0101
#define GL_RETURN                           0x0102
#define GL_MULT                             0x0103
#define GL_ADD                              0x0104

/* AlphaFunction */
#define GL_NEVER                            0x0200
#define GL_LESS                             0x0201
#define GL_EQUAL                            0x0202
#define GL_LEQUAL                           0x0203
#define GL_GREATER                          0x0204
#define GL_NOTEQUAL                         0x0205
#define GL_GEQUAL                           0x0206
#define GL_ALWAYS                           0x0207

/* BlendingFactorDest */
#define GL_ZERO                             0
#define GL_ONE                              1
#define GL_SRC_COLOR                        0x0300
#define GL_ONE_MINUS_SRC_COLOR              0x0301
#define GL_SRC_ALPHA                        0x0302
#define GL_ONE_MINUS_SRC_ALPHA              0x0303
#define GL_DST_ALPHA                        0x0304
#define GL_ONE_MINUS_DST_ALPHA              0x0305

/* BlendingFactorSrc */
/*      GL_ZERO */
/*      GL_ONE */
#define GL_DST_COLOR                        0x0306
#define GL_ONE_MINUS_DST_COLOR              0x0307
#define GL_SRC_ALPHA_SATURATE               0x0308
/*      GL_SRC_ALPHA */
/*      GL_ONE_MINUS_SRC_ALPHA */
/*      GL_DST_ALPHA */
/*      GL_ONE_MINUS_DST_ALPHA */

/* ColorMaterialFace */
/*      GL_FRONT */
/*      GL_BACK */
/*      GL_FRONT_AND_BACK */

/* ColorMaterialParameter */
/*      GL_AMBIENT */
/*      GL_DIFFUSE */
/*      GL_SPECULAR */
/*      GL_EMISSION */
/*      GL_AMBIENT_AND_DIFFUSE */

/* ColorPointerType */
/*      GL_BYTE */
/*      GL_UNSIGNED_BYTE */
/*      GL_SHORT */
/*      GL_UNSIGNED_SHORT */
/*      GL_INT */
/*      GL_UNSIGNED_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* CullFaceMode */
/*      GL_FRONT */
/*      GL_BACK */
/*      GL_FRONT_AND_BACK */

/* CullParameterSGI */
/*      GL_CULL_VERTEX_EYE_POSITION_SGI */
/*      GL_CULL_VERTEX_OBJECT_POSITION_SGI */

/* DepthFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */

/* DrawBufferMode */
#define GL_NONE                             0
#define GL_FRONT_LEFT                       0x0400
#define GL_FRONT_RIGHT                      0x0401
#define GL_BACK_LEFT                        0x0402
#define GL_BACK_RIGHT                       0x0403
#define GL_FRONT                            0x0404
#define GL_BACK                             0x0405
#define GL_LEFT                             0x0406
#define GL_RIGHT                            0x0407
#define GL_FRONT_AND_BACK                   0x0408
#define GL_AUX0                             0x0409
#define GL_AUX1                             0x040A
#define GL_AUX2                             0x040B
#define GL_AUX3                             0x040C

/* EnableCap */
/*      GL_FOG */
/*      GL_LIGHTING */
/*      GL_TEXTURE_1D */
/*      GL_TEXTURE_2D */
/*      GL_LINE_STIPPLE */
/*      GL_POLYGON_STIPPLE */
/*      GL_CULL_FACE */
/*      GL_ALPHA_TEST */
/*      GL_BLEND */
/*      GL_INDEX_LOGIC_OP */
/*      GL_COLOR_LOGIC_OP */
/*      GL_DITHER */
/*      GL_STENCIL_TEST */
/*      GL_DEPTH_TEST */
/*      GL_CLIP_PLANE0 */
/*      GL_CLIP_PLANE1 */
/*      GL_CLIP_PLANE2 */
/*      GL_CLIP_PLANE3 */
/*      GL_CLIP_PLANE4 */
/*      GL_CLIP_PLANE5 */
/*      GL_LIGHT0 */
/*      GL_LIGHT1 */
/*      GL_LIGHT2 */
/*      GL_LIGHT3 */
/*      GL_LIGHT4 */
/*      GL_LIGHT5 */
/*      GL_LIGHT6 */
/*      GL_LIGHT7 */
/*      GL_TEXTURE_GEN_S */
/*      GL_TEXTURE_GEN_T */
/*      GL_TEXTURE_GEN_R */
/*      GL_TEXTURE_GEN_Q */
/*      GL_MAP1_VERTEX_3 */
/*      GL_MAP1_VERTEX_4 */
/*      GL_MAP1_COLOR_4 */
/*      GL_MAP1_INDEX */
/*      GL_MAP1_NORMAL */
/*      GL_MAP1_TEXTURE_COORD_1 */
/*      GL_MAP1_TEXTURE_COORD_2 */
/*      GL_MAP1_TEXTURE_COORD_3 */
/*      GL_MAP1_TEXTURE_COORD_4 */
/*      GL_MAP2_VERTEX_3 */
/*      GL_MAP2_VERTEX_4 */
/*      GL_MAP2_COLOR_4 */
/*      GL_MAP2_INDEX */
/*      GL_MAP2_NORMAL */
/*      GL_MAP2_TEXTURE_COORD_1 */
/*      GL_MAP2_TEXTURE_COORD_2 */
/*      GL_MAP2_TEXTURE_COORD_3 */
/*      GL_MAP2_TEXTURE_COORD_4 */
/*      GL_POINT_SMOOTH */
/*      GL_LINE_SMOOTH */
/*      GL_POLYGON_SMOOTH */
/*      GL_SCISSOR_TEST */
/*      GL_COLOR_MATERIAL */
/*      GL_NORMALIZE */
/*      GL_AUTO_NORMAL */
/*      GL_POLYGON_OFFSET_POINT */
/*      GL_POLYGON_OFFSET_LINE */
/*      GL_POLYGON_OFFSET_FILL */
/*      GL_VERTEX_ARRAY */
/*      GL_NORMAL_ARRAY */
/*      GL_COLOR_ARRAY */
/*      GL_INDEX_ARRAY */
/*      GL_TEXTURE_COORD_ARRAY */
/*      GL_EDGE_FLAG_ARRAY */
/*      GL_CULL_VERTEX_SGI */
/*      GL_INDEX_MATERIAL_SGI */
/*      GL_INDEX_TEST_SGI */

/* ErrorCode */
#define GL_NO_ERROR                         0
#define GL_INVALID_ENUM                     0x0500
#define GL_INVALID_VALUE                    0x0501
#define GL_INVALID_OPERATION                0x0502
#define GL_STACK_OVERFLOW                   0x0503
#define GL_STACK_UNDERFLOW                  0x0504
#define GL_OUT_OF_MEMORY                    0x0505
/*      GL_TABLE_TOO_LARGE_EXT */

/* FeedbackType */
#define GL_2D                               0x0600
#define GL_3D                               0x0601
#define GL_3D_COLOR                         0x0602
#define GL_3D_COLOR_TEXTURE                 0x0603
#define GL_4D_COLOR_TEXTURE                 0x0604

/* FeedBackToken */
#define GL_PASS_THROUGH_TOKEN               0x0700
#define GL_POINT_TOKEN                      0x0701
#define GL_LINE_TOKEN                       0x0702
#define GL_POLYGON_TOKEN                    0x0703
#define GL_BITMAP_TOKEN                     0x0704
#define GL_DRAW_PIXEL_TOKEN                 0x0705
#define GL_COPY_PIXEL_TOKEN                 0x0706
#define GL_LINE_RESET_TOKEN                 0x0707

/* FogMode */
/*      GL_LINEAR */
#define GL_EXP                              0x0800
#define GL_EXP2                             0x0801

/* FogParameter */
/*      GL_FOG_COLOR */
/*      GL_FOG_DENSITY */
/*      GL_FOG_END */
/*      GL_FOG_INDEX */
/*      GL_FOG_MODE */
/*      GL_FOG_START */

/* FrontFaceDirection */
#define GL_CW                               0x0900
#define GL_CCW                              0x0901

/* GetColorTableParameterPNameEXT */
/*      GL_COLOR_TABLE_FORMAT_EXT */
/*      GL_COLOR_TABLE_WIDTH_EXT */
/*      GL_COLOR_TABLE_RED_SIZE_EXT */
/*      GL_COLOR_TABLE_GREEN_SIZE_EXT */
/*      GL_COLOR_TABLE_BLUE_SIZE_EXT */
/*      GL_COLOR_TABLE_ALPHA_SIZE_EXT */
/*      GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
/*      GL_COLOR_TABLE_INTENSITY_SIZE_EXT */

/* GetMapQuery */
#define GL_COEFF                            0x0A00
#define GL_ORDER                            0x0A01
#define GL_DOMAIN                           0x0A02

/* GetPixelMap */
#define GL_PIXEL_MAP_I_TO_I                 0x0C70
#define GL_PIXEL_MAP_S_TO_S                 0x0C71
#define GL_PIXEL_MAP_I_TO_R                 0x0C72
#define GL_PIXEL_MAP_I_TO_G                 0x0C73
#define GL_PIXEL_MAP_I_TO_B                 0x0C74
#define GL_PIXEL_MAP_I_TO_A                 0x0C75
#define GL_PIXEL_MAP_R_TO_R                 0x0C76
#define GL_PIXEL_MAP_G_TO_G                 0x0C77
#define GL_PIXEL_MAP_B_TO_B                 0x0C78
#define GL_PIXEL_MAP_A_TO_A                 0x0C79

/* GetPointervPName */
#define GL_VERTEX_ARRAY_POINTER             0x808E
#define GL_NORMAL_ARRAY_POINTER             0x808F
#define GL_COLOR_ARRAY_POINTER              0x8090
#define GL_INDEX_ARRAY_POINTER              0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER      0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER          0x8093

/* GetPName */
#define GL_CURRENT_COLOR                    0x0B00
#define GL_CURRENT_INDEX                    0x0B01
#define GL_CURRENT_NORMAL                   0x0B02
#define GL_CURRENT_TEXTURE_COORDS           0x0B03
#define GL_CURRENT_RASTER_COLOR             0x0B04
#define GL_CURRENT_RASTER_INDEX             0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS    0x0B06
#define GL_CURRENT_RASTER_POSITION          0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID    0x0B08
#define GL_CURRENT_RASTER_DISTANCE          0x0B09
#define GL_POINT_SMOOTH                     0x0B10
#define GL_POINT_SIZE                       0x0B11
#define GL_POINT_SIZE_RANGE                 0x0B12
#define GL_POINT_SIZE_GRANULARITY           0x0B13
#define GL_LINE_SMOOTH                      0x0B20
#define GL_LINE_WIDTH                       0x0B21
#define GL_LINE_WIDTH_RANGE                 0x0B22
#define GL_LINE_WIDTH_GRANULARITY           0x0B23
#define GL_LINE_STIPPLE                     0x0B24
#define GL_LINE_STIPPLE_PATTERN             0x0B25
#define GL_LINE_STIPPLE_REPEAT              0x0B26
#define GL_LIST_MODE                        0x0B30
#define GL_MAX_LIST_NESTING                 0x0B31
#define GL_LIST_BASE                        0x0B32
#define GL_LIST_INDEX                       0x0B33
#define GL_POLYGON_MODE                     0x0B40
#define GL_POLYGON_SMOOTH                   0x0B41
#define GL_POLYGON_STIPPLE                  0x0B42
#define GL_EDGE_FLAG                        0x0B43
#define GL_CULL_FACE                        0x0B44
#define GL_CULL_FACE_MODE                   0x0B45
#define GL_FRONT_FACE                       0x0B46
#define GL_LIGHTING                         0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER         0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE             0x0B52
#define GL_LIGHT_MODEL_AMBIENT              0x0B53
#define GL_SHADE_MODEL                      0x0B54
#define GL_COLOR_MATERIAL_FACE              0x0B55
#define GL_COLOR_MATERIAL_PARAMETER         0x0B56
#define GL_COLOR_MATERIAL                   0x0B57
#define GL_FOG                              0x0B60
#define GL_FOG_INDEX                        0x0B61
#define GL_FOG_DENSITY                      0x0B62
#define GL_FOG_START                        0x0B63
#define GL_FOG_END                          0x0B64
#define GL_FOG_MODE                         0x0B65
#define GL_FOG_COLOR                        0x0B66
#define GL_DEPTH_RANGE                      0x0B70
#define GL_DEPTH_TEST                       0x0B71
#define GL_DEPTH_WRITEMASK                  0x0B72
#define GL_DEPTH_CLEAR_VALUE                0x0B73
#define GL_DEPTH_FUNC                       0x0B74
#define GL_ACCUM_CLEAR_VALUE                0x0B80
#define GL_STENCIL_TEST                     0x0B90
#define GL_STENCIL_CLEAR_VALUE              0x0B91
#define GL_STENCIL_FUNC                     0x0B92
#define GL_STENCIL_VALUE_MASK               0x0B93
#define GL_STENCIL_FAIL                     0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL          0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS          0x0B96
#define GL_STENCIL_REF                      0x0B97
#define GL_STENCIL_WRITEMASK                0x0B98
#define GL_MATRIX_MODE                      0x0BA0
#define GL_NORMALIZE                        0x0BA1
#define GL_VIEWPORT                         0x0BA2
#define GL_MODELVIEW_STACK_DEPTH            0x0BA3
#define GL_PROJECTION_STACK_DEPTH           0x0BA4
#define GL_TEXTURE_STACK_DEPTH              0x0BA5
#define GL_MODELVIEW_MATRIX                 0x0BA6
#define GL_PROJECTION_MATRIX                0x0BA7
#define GL_TEXTURE_MATRIX                   0x0BA8
#define GL_ATTRIB_STACK_DEPTH               0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH        0x0BB1
#define GL_ALPHA_TEST                       0x0BC0
#define GL_ALPHA_TEST_FUNC                  0x0BC1
#define GL_ALPHA_TEST_REF                   0x0BC2
#define GL_DITHER                           0x0BD0
#define GL_BLEND_DST                        0x0BE0
#define GL_BLEND_SRC                        0x0BE1
#define GL_BLEND                            0x0BE2
#define GL_LOGIC_OP_MODE                    0x0BF0
#define GL_INDEX_LOGIC_OP                   0x0BF1
#define GL_LOGIC_OP                         GL_INDEX_LOGIC_OP
#define GL_COLOR_LOGIC_OP                   0x0BF2
#define GL_AUX_BUFFERS                      0x0C00
#define GL_DRAW_BUFFER                      0x0C01
#define GL_READ_BUFFER                      0x0C02
#define GL_SCISSOR_BOX                      0x0C10
#define GL_SCISSOR_TEST                     0x0C11
#define GL_INDEX_CLEAR_VALUE                0x0C20
#define GL_INDEX_WRITEMASK                  0x0C21
#define GL_COLOR_CLEAR_VALUE                0x0C22
#define GL_COLOR_WRITEMASK                  0x0C23
#define GL_INDEX_MODE                       0x0C30
#define GL_RGBA_MODE                        0x0C31
#define GL_DOUBLEBUFFER                     0x0C32
#define GL_STEREO                           0x0C33
#define GL_RENDER_MODE                      0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT      0x0C50
#define GL_POINT_SMOOTH_HINT                0x0C51
#define GL_LINE_SMOOTH_HINT                 0x0C52
#define GL_POLYGON_SMOOTH_HINT              0x0C53
#define GL_FOG_HINT                         0x0C54
#define GL_TEXTURE_GEN_S                    0x0C60
#define GL_TEXTURE_GEN_T                    0x0C61
#define GL_TEXTURE_GEN_R                    0x0C62
#define GL_TEXTURE_GEN_Q                    0x0C63
#define GL_PIXEL_MAP_I_TO_I_SIZE            0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE            0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE            0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE            0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE            0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE            0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE            0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE            0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE            0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE            0x0CB9
#define GL_UNPACK_SWAP_BYTES                0x0CF0
#define GL_UNPACK_LSB_FIRST                 0x0CF1
#define GL_UNPACK_ROW_LENGTH                0x0CF2
#define GL_UNPACK_SKIP_ROWS                 0x0CF3
#define GL_UNPACK_SKIP_PIXELS               0x0CF4
#define GL_UNPACK_ALIGNMENT                 0x0CF5
#define GL_PACK_SWAP_BYTES                  0x0D00
#define GL_PACK_LSB_FIRST                   0x0D01
#define GL_PACK_ROW_LENGTH                  0x0D02
#define GL_PACK_SKIP_ROWS                   0x0D03
#define GL_PACK_SKIP_PIXELS                 0x0D04
#define GL_PACK_ALIGNMENT                   0x0D05
#define GL_MAP_COLOR                        0x0D10
#define GL_MAP_STENCIL                      0x0D11
#define GL_INDEX_SHIFT                      0x0D12
#define GL_INDEX_OFFSET                     0x0D13
#define GL_RED_SCALE                        0x0D14
#define GL_RED_BIAS                         0x0D15
#define GL_ZOOM_X                           0x0D16
#define GL_ZOOM_Y                           0x0D17
#define GL_GREEN_SCALE                      0x0D18
#define GL_GREEN_BIAS                       0x0D19
#define GL_BLUE_SCALE                       0x0D1A
#define GL_BLUE_BIAS                        0x0D1B
#define GL_ALPHA_SCALE                      0x0D1C
#define GL_ALPHA_BIAS                       0x0D1D
#define GL_DEPTH_SCALE                      0x0D1E
#define GL_DEPTH_BIAS                       0x0D1F
#define GL_MAX_EVAL_ORDER                   0x0D30
#define GL_MAX_LIGHTS                       0x0D31
#define GL_MAX_CLIP_PLANES                  0x0D32
#define GL_MAX_TEXTURE_SIZE                 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE              0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH           0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH        0x0D36
#define GL_MAX_NAME_STACK_DEPTH             0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH       0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH          0x0D39
#define GL_MAX_VIEWPORT_DIMS                0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH    0x0D3B
#define GL_SUBPIXEL_BITS                    0x0D50
#define GL_INDEX_BITS                       0x0D51
#define GL_RED_BITS                         0x0D52
#define GL_GREEN_BITS                       0x0D53
#define GL_BLUE_BITS                        0x0D54
#define GL_ALPHA_BITS                       0x0D55
#define GL_DEPTH_BITS                       0x0D56
#define GL_STENCIL_BITS                     0x0D57
#define GL_ACCUM_RED_BITS                   0x0D58
#define GL_ACCUM_GREEN_BITS                 0x0D59
#define GL_ACCUM_BLUE_BITS                  0x0D5A
#define GL_ACCUM_ALPHA_BITS                 0x0D5B
#define GL_NAME_STACK_DEPTH                 0x0D70
#define GL_AUTO_NORMAL                      0x0D80
#define GL_MAP1_COLOR_4                     0x0D90
#define GL_MAP1_INDEX                       0x0D91
#define GL_MAP1_NORMAL                      0x0D92
#define GL_MAP1_TEXTURE_COORD_1             0x0D93
#define GL_MAP1_TEXTURE_COORD_2             0x0D94
#define GL_MAP1_TEXTURE_COORD_3             0x0D95
#define GL_MAP1_TEXTURE_COORD_4             0x0D96
#define GL_MAP1_VERTEX_3                    0x0D97
#define GL_MAP1_VERTEX_4                    0x0D98
#define GL_MAP2_COLOR_4                     0x0DB0
#define GL_MAP2_INDEX                       0x0DB1
#define GL_MAP2_NORMAL                      0x0DB2
#define GL_MAP2_TEXTURE_COORD_1             0x0DB3
#define GL_MAP2_TEXTURE_COORD_2             0x0DB4
#define GL_MAP2_TEXTURE_COORD_3             0x0DB5
#define GL_MAP2_TEXTURE_COORD_4             0x0DB6
#define GL_MAP2_VERTEX_3                    0x0DB7
#define GL_MAP2_VERTEX_4                    0x0DB8
#define GL_MAP1_GRID_DOMAIN                 0x0DD0
#define GL_MAP1_GRID_SEGMENTS               0x0DD1
#define GL_MAP2_GRID_DOMAIN                 0x0DD2
#define GL_MAP2_GRID_SEGMENTS               0x0DD3
#define GL_TEXTURE_1D                       0x0DE0
#define GL_TEXTURE_2D                       0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER          0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE             0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE             0x0DF2
#define GL_SELECTION_BUFFER_POINTER         0x0DF3
#define GL_SELECTION_BUFFER_SIZE            0x0DF4
#define GL_POLYGON_OFFSET_UNITS             0x2A00
#define GL_POLYGON_OFFSET_POINT             0x2A01
#define GL_POLYGON_OFFSET_LINE              0x2A02
#define GL_POLYGON_OFFSET_FILL              0x8037
#define GL_POLYGON_OFFSET_FACTOR            0x8038
#define GL_TEXTURE_BINDING_1D               0x8068
#define GL_TEXTURE_BINDING_2D               0x8069
#define GL_VERTEX_ARRAY                     0x8074
#define GL_NORMAL_ARRAY                     0x8075
#define GL_COLOR_ARRAY                      0x8076
#define GL_INDEX_ARRAY                      0x8077
#define GL_TEXTURE_COORD_ARRAY              0x8078
#define GL_EDGE_FLAG_ARRAY                  0x8079
#define GL_VERTEX_ARRAY_SIZE                0x807A
#define GL_VERTEX_ARRAY_TYPE                0x807B
#define GL_VERTEX_ARRAY_STRIDE              0x807C
#define GL_NORMAL_ARRAY_TYPE                0x807E
#define GL_NORMAL_ARRAY_STRIDE              0x807F
#define GL_COLOR_ARRAY_SIZE                 0x8081
#define GL_COLOR_ARRAY_TYPE                 0x8082
#define GL_COLOR_ARRAY_STRIDE               0x8083
#define GL_INDEX_ARRAY_TYPE                 0x8085
#define GL_INDEX_ARRAY_STRIDE               0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE         0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE         0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE       0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE           0x808C
/*      GL_VERTEX_ARRAY_COUNT_EXT */
/*      GL_NORMAL_ARRAY_COUNT_EXT */
/*      GL_COLOR_ARRAY_COUNT_EXT */
/*      GL_INDEX_ARRAY_COUNT_EXT */
/*      GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
/*      GL_EDGE_FLAG_ARRAY_COUNT_EXT */
/*      GL_ARRAY_ELEMENT_LOCK_COUNT_SGI */
/*      GL_ARRAY_ELEMENT_LOCK_FIRST_SGI */
/*      GL_INDEX_TEST_SGI */
/*      GL_INDEX_TEST_FUNC_SGI */
/*      GL_INDEX_TEST_REF_SGI */
/*      GL_INDEX_MATERIAL_SGI */
/*      GL_INDEX_MATERIAL_FACE_SGI */
/*      GL_INDEX_MATERIAL_PARAMETER_SGI */

/* GetTextureParameter */
/*      GL_TEXTURE_MAG_FILTER */
/*      GL_TEXTURE_MIN_FILTER */
/*      GL_TEXTURE_WRAP_S */
/*      GL_TEXTURE_WRAP_T */
#define GL_TEXTURE_WIDTH                    0x1000
#define GL_TEXTURE_HEIGHT                   0x1001
#define GL_TEXTURE_INTERNAL_FORMAT          0x1003
#define GL_TEXTURE_COMPONENTS               GL_TEXTURE_INTERNAL_FORMAT
#define GL_TEXTURE_BORDER_COLOR             0x1004
#define GL_TEXTURE_BORDER                   0x1005
#define GL_TEXTURE_RED_SIZE                 0x805C
#define GL_TEXTURE_GREEN_SIZE               0x805D
#define GL_TEXTURE_BLUE_SIZE                0x805E
#define GL_TEXTURE_ALPHA_SIZE               0x805F
#define GL_TEXTURE_LUMINANCE_SIZE           0x8060
#define GL_TEXTURE_INTENSITY_SIZE           0x8061
#define GL_TEXTURE_PRIORITY                 0x8066
#define GL_TEXTURE_RESIDENT                 0x8067

/* HintMode */
#define GL_DONT_CARE                        0x1100
#define GL_FASTEST                          0x1101
#define GL_NICEST                           0x1102

/* HintTarget */
/*      GL_PERSPECTIVE_CORRECTION_HINT */
/*      GL_POINT_SMOOTH_HINT */
/*      GL_LINE_SMOOTH_HINT */
/*      GL_POLYGON_SMOOTH_HINT */
/*      GL_FOG_HINT */

/* IndexMaterialParameterSGI */
/*      GL_INDEX_OFFSET */

/* IndexPointerType */
/*      GL_SHORT */
/*      GL_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* IndexFunctionSGI */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */

/* LightModelParameter */
/*      GL_LIGHT_MODEL_AMBIENT */
/*      GL_LIGHT_MODEL_LOCAL_VIEWER */
/*      GL_LIGHT_MODEL_TWO_SIDE */

/* LightParameter */
#define GL_AMBIENT                          0x1200
#define GL_DIFFUSE                          0x1201
#define GL_SPECULAR                         0x1202
#define GL_POSITION                         0x1203
#define GL_SPOT_DIRECTION                   0x1204
#define GL_SPOT_EXPONENT                    0x1205
#define GL_SPOT_CUTOFF                      0x1206
#define GL_CONSTANT_ATTENUATION             0x1207
#define GL_LINEAR_ATTENUATION               0x1208
#define GL_QUADRATIC_ATTENUATION            0x1209

/* ListMode */
#define GL_COMPILE                          0x1300
#define GL_COMPILE_AND_EXECUTE              0x1301

/* DataType */
#define GL_BYTE                             0x1400
#define GL_UNSIGNED_BYTE                    0x1401
#define GL_SHORT                            0x1402
#define GL_UNSIGNED_SHORT                   0x1403
#define GL_INT                              0x1404
#define GL_UNSIGNED_INT                     0x1405
#define GL_FLOAT                            0x1406
#define GL_2_BYTES                          0x1407
#define GL_3_BYTES                          0x1408
#define GL_4_BYTES                          0x1409
#define GL_DOUBLE                           0x140A
#define GL_DOUBLE_EXT                       0x140A

/* ListNameType */
/*      GL_BYTE */
/*      GL_UNSIGNED_BYTE */
/*      GL_SHORT */
/*      GL_UNSIGNED_SHORT */
/*      GL_INT */
/*      GL_UNSIGNED_INT */
/*      GL_FLOAT */
/*      GL_2_BYTES */
/*      GL_3_BYTES */
/*      GL_4_BYTES */

/* LogicOp */
#define GL_CLEAR                            0x1500
#define GL_AND                              0x1501
#define GL_AND_REVERSE                      0x1502
#define GL_COPY                             0x1503
#define GL_AND_INVERTED                     0x1504
#define GL_NOOP                             0x1505
#define GL_XOR                              0x1506
#define GL_OR                               0x1507
#define GL_NOR                              0x1508
#define GL_EQUIV                            0x1509
#define GL_INVERT                           0x150A
#define GL_OR_REVERSE                       0x150B
#define GL_COPY_INVERTED                    0x150C
#define GL_OR_INVERTED                      0x150D
#define GL_NAND                             0x150E
#define GL_SET                              0x150F

/* MapTarget */
/*      GL_MAP1_COLOR_4 */
/*      GL_MAP1_INDEX */
/*      GL_MAP1_NORMAL */
/*      GL_MAP1_TEXTURE_COORD_1 */
/*      GL_MAP1_TEXTURE_COORD_2 */
/*      GL_MAP1_TEXTURE_COORD_3 */
/*      GL_MAP1_TEXTURE_COORD_4 */
/*      GL_MAP1_VERTEX_3 */
/*      GL_MAP1_VERTEX_4 */
/*      GL_MAP2_COLOR_4 */
/*      GL_MAP2_INDEX */
/*      GL_MAP2_NORMAL */
/*      GL_MAP2_TEXTURE_COORD_1 */
/*      GL_MAP2_TEXTURE_COORD_2 */
/*      GL_MAP2_TEXTURE_COORD_3 */
/*      GL_MAP2_TEXTURE_COORD_4 */
/*      GL_MAP2_VERTEX_3 */
/*      GL_MAP2_VERTEX_4 */

/* MaterialFace */
/*      GL_FRONT */
/*      GL_BACK */
/*      GL_FRONT_AND_BACK */

/* MaterialParameter */
#define GL_EMISSION                         0x1600
#define GL_SHININESS                        0x1601
#define GL_AMBIENT_AND_DIFFUSE              0x1602
#define GL_COLOR_INDEXES                    0x1603
/*      GL_AMBIENT */
/*      GL_DIFFUSE */
/*      GL_SPECULAR */

/* MatrixMode */
#define GL_MODELVIEW                        0x1700
#define GL_PROJECTION                       0x1701
#define GL_TEXTURE                          0x1702

/* MeshMode1 */
/*      GL_POINT */
/*      GL_LINE */

/* MeshMode2 */
/*      GL_POINT */
/*      GL_LINE */
/*      GL_FILL */

/* NormalPointerType */
/*      GL_BYTE */
/*      GL_SHORT */
/*      GL_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* PixelCopyType */
#define GL_COLOR                            0x1800
#define GL_DEPTH                            0x1801
#define GL_STENCIL                          0x1802

/* PixelFormat */
#define GL_COLOR_INDEX                      0x1900
#define GL_STENCIL_INDEX                    0x1901
#define GL_DEPTH_COMPONENT                  0x1902
#define GL_RED                              0x1903
#define GL_GREEN                            0x1904
#define GL_BLUE                             0x1905
#define GL_ALPHA                            0x1906
#define GL_RGB                              0x1907
#define GL_RGBA                             0x1908
#define GL_LUMINANCE                        0x1909
#define GL_LUMINANCE_ALPHA                  0x190A
/*      GL_ABGR_EXT */
/*      GL_BGR_EXT */
/*      GL_BGRA_EXT */

/* PixelMap */
/*      GL_PIXEL_MAP_I_TO_I */
/*      GL_PIXEL_MAP_S_TO_S */
/*      GL_PIXEL_MAP_I_TO_R */
/*      GL_PIXEL_MAP_I_TO_G */
/*      GL_PIXEL_MAP_I_TO_B */
/*      GL_PIXEL_MAP_I_TO_A */
/*      GL_PIXEL_MAP_R_TO_R */
/*      GL_PIXEL_MAP_G_TO_G */
/*      GL_PIXEL_MAP_B_TO_B */
/*      GL_PIXEL_MAP_A_TO_A */

/* PixelStoreParameter */
/*      GL_UNPACK_SWAP_BYTES */
/*      GL_UNPACK_LSB_FIRST */
/*      GL_UNPACK_ROW_LENGTH */
/*      GL_UNPACK_SKIP_ROWS */
/*      GL_UNPACK_SKIP_PIXELS */
/*      GL_UNPACK_ALIGNMENT */
/*      GL_PACK_SWAP_BYTES */
/*      GL_PACK_LSB_FIRST */
/*      GL_PACK_ROW_LENGTH */
/*      GL_PACK_SKIP_ROWS */
/*      GL_PACK_SKIP_PIXELS */
/*      GL_PACK_ALIGNMENT */

/* PixelTransferParameter */
/*      GL_MAP_COLOR */
/*      GL_MAP_STENCIL */
/*      GL_INDEX_SHIFT */
/*      GL_INDEX_OFFSET */
/*      GL_RED_SCALE */
/*      GL_RED_BIAS */
/*      GL_GREEN_SCALE */
/*      GL_GREEN_BIAS */
/*      GL_BLUE_SCALE */
/*      GL_BLUE_BIAS */
/*      GL_ALPHA_SCALE */
/*      GL_ALPHA_BIAS */
/*      GL_DEPTH_SCALE */
/*      GL_DEPTH_BIAS */

/* PixelType */
#define GL_BITMAP                           0x1A00
/*      GL_BYTE */
/*      GL_UNSIGNED_BYTE */
/*      GL_SHORT */
/*      GL_UNSIGNED_SHORT */
/*      GL_INT */
/*      GL_UNSIGNED_INT */
/*      GL_FLOAT */
/*      GL_UNSIGNED_BYTE_3_3_2_EXT */
/*      GL_UNSIGNED_SHORT_4_4_4_4_EXT */
/*      GL_UNSIGNED_SHORT_5_5_5_1_EXT */
/*      GL_UNSIGNED_INT_8_8_8_8_EXT */
/*      GL_UNSIGNED_INT_10_10_10_2_EXT */

/* PolygonMode */
#define GL_POINT                            0x1B00
#define GL_LINE                             0x1B01
#define GL_FILL                             0x1B02

/* ReadBufferMode */
/*      GL_FRONT_LEFT */
/*      GL_FRONT_RIGHT */
/*      GL_BACK_LEFT */
/*      GL_BACK_RIGHT */
/*      GL_FRONT */
/*      GL_BACK */
/*      GL_LEFT */
/*      GL_RIGHT */
/*      GL_AUX0 */
/*      GL_AUX1 */
/*      GL_AUX2 */
/*      GL_AUX3 */

/* RenderingMode */
#define GL_RENDER                           0x1C00
#define GL_FEEDBACK                         0x1C01
#define GL_SELECT                           0x1C02

/* ShadingModel */
#define GL_FLAT                             0x1D00
#define GL_SMOOTH                           0x1D01

/* StencilFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */

/* StencilOp */
/*      GL_ZERO */
#define GL_KEEP                             0x1E00
#define GL_REPLACE                          0x1E01
#define GL_INCR                             0x1E02
#define GL_DECR                             0x1E03
/*      GL_INVERT */

/* StringName */
#define GL_VENDOR                           0x1F00
#define GL_RENDERER                         0x1F01
#define GL_VERSION                          0x1F02
#define GL_EXTENSIONS                       0x1F03

/* TexCoordPointerType */
/*      GL_SHORT */
/*      GL_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* TextureCoordName */
#define GL_S                                0x2000
#define GL_T                                0x2001
#define GL_R                                0x2002
#define GL_Q                                0x2003

/* TextureEnvMode */
#define GL_MODULATE                         0x2100
#define GL_DECAL                            0x2101
/*      GL_BLEND */
/*      GL_REPLACE */
/*      GL_ADD */

/* TextureEnvParameter */
#define GL_TEXTURE_ENV_MODE                 0x2200
#define GL_TEXTURE_ENV_COLOR                0x2201

/* TextureEnvTarget */
#define GL_TEXTURE_ENV                      0x2300

/* TextureGenMode */
#define GL_EYE_LINEAR                       0x2400
#define GL_OBJECT_LINEAR                    0x2401
#define GL_SPHERE_MAP                       0x2402

/* TextureGenParameter */
#define GL_TEXTURE_GEN_MODE                 0x2500
#define GL_OBJECT_PLANE                     0x2501
#define GL_EYE_PLANE                        0x2502

/* TextureMagFilter */
#define GL_NEAREST                          0x2600
#define GL_LINEAR                           0x2601

/* TextureMinFilter */
/*      GL_NEAREST */
/*      GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST           0x2700
#define GL_LINEAR_MIPMAP_NEAREST            0x2701
#define GL_NEAREST_MIPMAP_LINEAR            0x2702
#define GL_LINEAR_MIPMAP_LINEAR             0x2703

/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER               0x2800
#define GL_TEXTURE_MIN_FILTER               0x2801
#define GL_TEXTURE_WRAP_S                   0x2802
#define GL_TEXTURE_WRAP_T                   0x2803
/*      GL_TEXTURE_BORDER_COLOR */
/*      GL_TEXTURE_PRIORITY */

/* TextureTarget */
/*      GL_TEXTURE_1D */
/*      GL_TEXTURE_2D */
#define GL_PROXY_TEXTURE_1D                 0x8063
#define GL_PROXY_TEXTURE_2D                 0x8064

/* TextureWrapMode */
#define GL_CLAMP                            0x2900
#define GL_REPEAT                           0x2901

/* PixelInternalFormat */
#define GL_R3_G3_B2                         0x2A10
#define GL_ALPHA4                           0x803B
#define GL_ALPHA8                           0x803C
#define GL_ALPHA12                          0x803D
#define GL_ALPHA16                          0x803E
#define GL_LUMINANCE4                       0x803F
#define GL_LUMINANCE8                       0x8040
#define GL_LUMINANCE12                      0x8041
#define GL_LUMINANCE16                      0x8042
#define GL_LUMINANCE4_ALPHA4                0x8043
#define GL_LUMINANCE6_ALPHA2                0x8044
#define GL_LUMINANCE8_ALPHA8                0x8045
#define GL_LUMINANCE12_ALPHA4               0x8046
#define GL_LUMINANCE12_ALPHA12              0x8047
#define GL_LUMINANCE16_ALPHA16              0x8048
#define GL_INTENSITY                        0x8049
#define GL_INTENSITY4                       0x804A
#define GL_INTENSITY8                       0x804B
#define GL_INTENSITY12                      0x804C
#define GL_INTENSITY16                      0x804D
#define GL_RGB4                             0x804F
#define GL_RGB5                             0x8050
#define GL_RGB8                             0x8051
#define GL_RGB10                            0x8052
#define GL_RGB12                            0x8053
#define GL_RGB16                            0x8054
#define GL_RGBA2                            0x8055
#define GL_RGBA4                            0x8056
#define GL_RGB5_A1                          0x8057
#define GL_RGBA8                            0x8058
#define GL_RGB10_A2                         0x8059
#define GL_RGBA12                           0x805A
#define GL_RGBA16                           0x805B
/*      GL_COLOR_INDEX1_EXT */
/*      GL_COLOR_INDEX2_EXT */
/*      GL_COLOR_INDEX4_EXT */
/*      GL_COLOR_INDEX8_EXT */
/*      GL_COLOR_INDEX12_EXT */
/*      GL_COLOR_INDEX16_EXT */

/* InterleavedArrayFormat */
#define GL_V2F                              0x2A20
#define GL_V3F                              0x2A21
#define GL_C4UB_V2F                         0x2A22
#define GL_C4UB_V3F                         0x2A23
#define GL_C3F_V3F                          0x2A24
#define GL_N3F_V3F                          0x2A25
#define GL_C4F_N3F_V3F                      0x2A26
#define GL_T2F_V3F                          0x2A27
#define GL_T4F_V4F                          0x2A28
#define GL_T2F_C4UB_V3F                     0x2A29
#define GL_T2F_C3F_V3F                      0x2A2A
#define GL_T2F_N3F_V3F                      0x2A2B
#define GL_T2F_C4F_N3F_V3F                  0x2A2C
#define GL_T4F_C4F_N3F_V4F                  0x2A2D
/*      GL_IUI_V2F_SGI */
/*      GL_IUI_V3F_SGI */
/*      GL_IUI_N3F_V2F_SGI */
/*      GL_IUI_N3F_V3F_SGI */
/*      GL_T2F_IUI_V2F_SGI */
/*      GL_T2F_IUI_V3F_SGI */
/*      GL_T2F_IUI_N3F_V2F_SGI */
/*      GL_T2F_IUI_N3F_V3F_SGI */

/* VertexPointerType */
/*      GL_SHORT */
/*      GL_INT */
/*      GL_FLOAT */
/*      GL_DOUBLE */

/* ClipPlaneName */
#define GL_CLIP_PLANE0                      0x3000
#define GL_CLIP_PLANE1                      0x3001
#define GL_CLIP_PLANE2                      0x3002
#define GL_CLIP_PLANE3                      0x3003
#define GL_CLIP_PLANE4                      0x3004
#define GL_CLIP_PLANE5                      0x3005

/* LightName */
#define GL_LIGHT0                           0x4000
#define GL_LIGHT1                           0x4001
#define GL_LIGHT2                           0x4002
#define GL_LIGHT3                           0x4003
#define GL_LIGHT4                           0x4004
#define GL_LIGHT5                           0x4005
#define GL_LIGHT6                           0x4006
#define GL_LIGHT7                           0x4007

/* EXT_abgr */
#define GL_ABGR_EXT                         0x8000

/* EXT_packed_pixels */
#define GL_UNSIGNED_BYTE_3_3_2_EXT          0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT       0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT       0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT         0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT      0x8036

/* EXT_vertex_array */
#define GL_VERTEX_ARRAY_EXT                 0x8074
#define GL_NORMAL_ARRAY_EXT                 0x8075
#define GL_COLOR_ARRAY_EXT                  0x8076
#define GL_INDEX_ARRAY_EXT                  0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT          0x8078
#define GL_EDGE_FLAG_ARRAY_EXT              0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT            0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT            0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT          0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT           0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT            0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT          0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT           0x8080
#define GL_COLOR_ARRAY_SIZE_EXT             0x8081
#define GL_COLOR_ARRAY_TYPE_EXT             0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT           0x8083
#define GL_COLOR_ARRAY_COUNT_EXT            0x8084
#define GL_INDEX_ARRAY_TYPE_EXT             0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT           0x8086
#define GL_INDEX_ARRAY_COUNT_EXT            0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT     0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT     0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT   0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT    0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT       0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT        0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT         0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT         0x808F
#define GL_COLOR_ARRAY_POINTER_EXT          0x8090
#define GL_INDEX_ARRAY_POINTER_EXT          0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT  0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT      0x8093

/* EXT_color_table */
#define GL_TABLE_TOO_LARGE_EXT              0x8031
#define GL_COLOR_TABLE_FORMAT_EXT           0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT            0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT         0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT       0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT        0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT       0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT   0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT   0x80DF

/* EXT_bgra */
#define GL_BGR_EXT                          0x80E0
#define GL_BGRA_EXT                         0x80E1

/* EXT_paletted_texture */
#define GL_COLOR_INDEX1_EXT                 0x80E2
#define GL_COLOR_INDEX2_EXT                 0x80E3
#define GL_COLOR_INDEX4_EXT                 0x80E4
#define GL_COLOR_INDEX8_EXT                 0x80E5
#define GL_COLOR_INDEX12_EXT                0x80E6
#define GL_COLOR_INDEX16_EXT                0x80E7

/* SGI_compiled_vertex_array */
#define GL_ARRAY_ELEMENT_LOCK_FIRST_SGI     0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_SGI     0x81A9

/* SGI_cull_vertex */
#define GL_CULL_VERTEX_SGI                  0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_SGI     0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_SGI  0x81AC

/* SGI_index_array_formats */
#define GL_IUI_V2F_SGI                      0x81AD
#define GL_IUI_V3F_SGI                      0x81AE
#define GL_IUI_N3F_V2F_SGI                  0x81AF
#define GL_IUI_N3F_V3F_SGI                  0x81B0
#define GL_T2F_IUI_V2F_SGI                  0x81B1
#define GL_T2F_IUI_V3F_SGI                  0x81B2
#define GL_T2F_IUI_N3F_V2F_SGI              0x81B3
#define GL_T2F_IUI_N3F_V3F_SGI              0x81B4

/* SGI_index_func */
#define GL_INDEX_TEST_SGI                   0x81B5
#define GL_INDEX_TEST_FUNC_SGI              0x81B6
#define GL_INDEX_TEST_REF_SGI               0x81B7

/* SGI_index_material */
#define GL_INDEX_MATERIAL_SGI               0x81B8
#define GL_INDEX_MATERIAL_PARAMETER_SGI     0x81B9
#define GL_INDEX_MATERIAL_FACE_SGI          0x81BA
