
// To check if a library is compiled with CocoaPods you
// can use the `COCOAPODS` macro definition which is
// defined in the xcconfigs so it is available in
// headers also when they are imported in the client
// project.


// ASOAnimatedButton
#define COCOAPODS_POD_AVAILABLE_ASOAnimatedButton
#define COCOAPODS_VERSION_MAJOR_ASOAnimatedButton 1
#define COCOAPODS_VERSION_MINOR_ASOAnimatedButton 0
#define COCOAPODS_VERSION_PATCH_ASOAnimatedButton 1

// ASOAnimatedButton/BounceButton
#define COCOAPODS_POD_AVAILABLE_ASOAnimatedButton_BounceButton
#define COCOAPODS_VERSION_MAJOR_ASOAnimatedButton_BounceButton 1
#define COCOAPODS_VERSION_MINOR_ASOAnimatedButton_BounceButton 0
#define COCOAPODS_VERSION_PATCH_ASOAnimatedButton_BounceButton 1

// ASOAnimatedButton/TwoStateButton
#define COCOAPODS_POD_AVAILABLE_ASOAnimatedButton_TwoStateButton
#define COCOAPODS_VERSION_MAJOR_ASOAnimatedButton_TwoStateButton 1
#define COCOAPODS_VERSION_MINOR_ASOAnimatedButton_TwoStateButton 0
#define COCOAPODS_VERSION_PATCH_ASOAnimatedButton_TwoStateButton 1

