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/* Author: Jens Petit */

#pragma once

#include <moveit/collision_detection/collision_plugin.h>
#include <moveit/collision_detection_bullet/collision_detector_allocator_bullet.h>

namespace collision_detection
{
class CollisionDetectorBtPluginLoader : public CollisionPlugin
{
public:
  bool initialize(const planning_scene::PlanningScenePtr& scene, bool exclusive) const override;
};
}  // namespace collision_detection
