/*********************************************************************
 * Software License Agreement (BSD License)
 *
 *  Copyright (c) 2010, Maxim Likhachev
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 *     disclaimer in the documentation and/or other materials provided
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#pragma once

#include <vector>
#include <iostream>
#include <math.h>

typedef struct
{
  int X1, Y1, Z1;
  int X2, Y2, Z2;
  int XIndex, YIndex, ZIndex;
  int UsingXYZIndex;
  int IncX, IncY, IncZ;
  int dx, dy, dz;
  int dx2, dy2, dz2;
  int err1, err2;
} bresenham3d_param_t;

void get_bresenham3d_parameters(int p1x, int p1y, int p1z, int p2x, int p2y, int p2z, bresenham3d_param_t* params);

void get_current_point3d(bresenham3d_param_t* params, int* x, int* y, int* z);

int get_next_point3d(bresenham3d_param_t* params);
