#ifndef ARENA_SOUND_NAME_H
#define ARENA_SOUND_NAME_H

// Various sound filenames not otherwise obtained automatically by loading the original game's data.
namespace ArenaSoundName
{
	// Combat.
	constexpr char ArrowFire[] = "ARROWFR.VOC";
	constexpr char ArrowHit[] = "ARROWHT.VOC";
	constexpr char Bash[] = "BASH.VOC";
	constexpr char BodyFall[] = "BODYFALL.VOC";
	constexpr char Clank[] = "CLANK.VOC";
	constexpr char EnemyHit[] = "EHIT.VOC";
	constexpr char FemaleDie[] = "FDIE.VOC";
	constexpr char MaleDie[] = "MDIE.VOC";
	constexpr char NHit[] = "NHIT.VOC";
	constexpr char PlayerHit[] = "UHIT.VOC";
	constexpr char Swish[] = "SWISH.VOC";

	// Crime.
	constexpr char Halt[] = "HALT.VOC";
	constexpr char StopThief[] = "STPTHIEF.VOC";

	// Fanfare.
	constexpr char Fanfare1[] = "FANFARE1.VOC";
	constexpr char Fanfare2[] = "FANFARE2.VOC";

	// Movement.
	constexpr char DirtLeft[] = "DIRTL.VOC";
	constexpr char DirtRight[] = "DIRTR.VOC";
	constexpr char MudLeft[] = "MUDSTE.VOC";
	constexpr char MudRight[] = "MUDSTEP.VOC";
	constexpr char SnowLeft[] = "SNOWL.VOC";
	constexpr char SnowRight[] = "SNOWR.VOC";
	constexpr char Splash[] = "SPLASH.VOC";
	constexpr char Swim[] = "SWIMMING.VOC";

	// Spells.
	constexpr char Burst[] = "BURST5.VOC";
	constexpr char Explode[] = "EXPLODE.VOC";
	constexpr char SlowBall[] = "SLOWBALL.VOC";

	// Weather.
	constexpr char Thunder[] = "THUNDER.VOC";
}

#endif
