//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-2025 various contributors
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// https://opensource.org/license/artistic-2-0/
//
//=============================================================================
//
//
//
//=============================================================================
#ifndef __AGS_EE_DEBUG__AGSEDITORDEBUGGER_H
#define __AGS_EE_DEBUG__AGSEDITORDEBUGGER_H

struct IAGSEditorDebugger
{
public:
    virtual ~IAGSEditorDebugger() = default;

    virtual bool Initialize() = 0;
    virtual void Shutdown() = 0;
    virtual bool SendMessageToEditor(const char *message) = 0;
    virtual bool IsMessageAvailable() = 0;
    // Message will be allocated on heap with malloc
    virtual char* GetNextMessage() = 0;
};

#endif // __AGS_EE_DEBUG__AGSEDITORDEBUGGER_H
