/***
 *
 *	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 ****/

#pragma once

#include "CBaseToggle.h"

class CBaseTrigger : public CBaseToggle
{
	DECLARE_CLASS(CBaseTrigger, CBaseToggle);
	DECLARE_DATAMAP();

public:
	bool KeyValue(KeyValueData* pkvd) override;

	void ActivateMultiTrigger(CBaseEntity* pActivator);

	/**
	 *	@brief the wait time has passed, so set back up for another activation
	 */
	void MultiWaitOver();

	/**
	 *	@brief If this is the USE function for a trigger, its state will toggle every time it's fired
	 */
	void ToggleUse(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value);

	void InitTrigger();

	int ObjectCaps() override { return CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
};
