/***
 *
 *	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 ****/

#pragma once

//
// Dynamic Decals
//
enum decal_e
{
	DECAL_GUNSHOT1 = 0,
	DECAL_GUNSHOT2,
	DECAL_GUNSHOT3,
	DECAL_GUNSHOT4,
	DECAL_GUNSHOT5,
	DECAL_LAMBDA1,
	DECAL_LAMBDA2,
	DECAL_LAMBDA3,
	DECAL_LAMBDA4,
	DECAL_LAMBDA5,
	DECAL_LAMBDA6,
	DECAL_SCORCH1,
	DECAL_SCORCH2,
	DECAL_BLOOD1,
	DECAL_BLOOD2,
	DECAL_BLOOD3,
	DECAL_BLOOD4,
	DECAL_BLOOD5,
	DECAL_BLOOD6,
	DECAL_YBLOOD1,
	DECAL_YBLOOD2,
	DECAL_YBLOOD3,
	DECAL_YBLOOD4,
	DECAL_YBLOOD5,
	DECAL_YBLOOD6,
	DECAL_GLASSBREAK1,
	DECAL_GLASSBREAK2,
	DECAL_GLASSBREAK3,
	DECAL_BIGSHOT1,
	DECAL_BIGSHOT2,
	DECAL_BIGSHOT3,
	DECAL_BIGSHOT4,
	DECAL_BIGSHOT5,
	DECAL_SPIT1,
	DECAL_SPIT2,
	DECAL_BPROOF1,		// Bulletproof glass decal
	DECAL_GARGSTOMP1,	// Gargantua stomp crack
	DECAL_SMALLSCORCH1, // Small scorch mark
	DECAL_SMALLSCORCH2, // Small scorch mark
	DECAL_SMALLSCORCH3, // Small scorch mark
	DECAL_MOMMABIRTH,	// Big momma birth splatter
	DECAL_MOMMASPLAT,
	DECAL_SPR_SPLT1,
	DECAL_SPR_SPLT2,
	DECAL_SPR_SPLT3,
	DECAL_OFSCORCH1,
	DECAL_OFSCORCH2,
	DECAL_OFSCORCH3,
	DECAL_OFSMSCORCH1,
	DECAL_OFSMSCORCH2,
	DECAL_OFSMSCORCH3,
};

struct DLL_DECALLIST
{
	const char* name;
	int index;
};

extern DLL_DECALLIST gDecals[];
