/***
 *
 *	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 ****/

#pragma once

#include "config/GameConfig.h"

#include "utils/JSONSystem.h"

/**
 *	@brief Simple section that echoes a message provided in the config file.
 */
template <typename DataContext>
class EchoSection final : public GameConfigSection<DataContext>
{
public:
	explicit EchoSection() = default;

	std::string_view GetName() const override final { return "Echo"; }

	json::value_t GetType() const override final { return json::value_t::string; }

	std::string GetSchema() const override final { return {}; }

	bool TryParse(GameConfigContext<DataContext>& context) const override final
	{
		context.Logger.info("{}", context.Input.template get<std::string>());
		return true;
	}
};
