/***
 *
 *	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 ****/

#pragma once

struct usercmd_t
{
	short lerp_msec;   // Interpolation time on client
	byte msec;		   // Duration in ms of command
	Vector viewangles; // Command view angles.

	// intended velocities
	float forwardmove;		// Forward velocity.
	float sidemove;			// Sideways velocity.
	float upmove;			// Upward velocity.
	byte lightlevel;		// Light level at spot where we are standing.
	unsigned short buttons; // Attack buttons
	byte impulse;			// Impulse command issued.
	byte weaponselect;		// Current weapon id

	// Experimental player impact stuff.
	int impact_index;
	Vector impact_position;
};
