/***
 *
 *	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 ****/
//
//  cl_dll.h
//

#pragma once

// 4-23-98  JOHN

//
//  This DLL is linked by the client when they first initialize.
// This DLL is responsible for the following tasks:
//		- Loading the HUD graphics upon initialization
//		- Drawing the HUD graphics every frame
//		- Handling the custum HUD-update packets
//

#include "Platform.h"

typedef int (*pfnUserMsgHook)(const char* pszName, int iSize, void* pbuf);

#include "mathlib.h"

#include "../engine/cdll_int.h"
#include "cdll_dll.h"

inline cl_enginefunc_t gEngfuncs;
