/***
 *
 *	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 ****/

#pragma once

class CBasePlayer;

class CHUDIconTrigger : public CBaseToggle
{
public:
	void Spawn() override;

	void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;

	bool KeyValue(KeyValueData* pkvd) override;

	void UpdateUser(CBasePlayer* pPlayer);

	float m_flNextActiveTime;
	int m_nCustomIndex;
	string_t m_iszCustomName;
	bool m_fIsActive;
	int m_nLeft;
	int m_nTop;
	int m_nWidth;
	int m_nHeight;
};

void RefreshCustomHUD(CBasePlayer* pPlayer);
