/***
 *
 *	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 ****/

#pragma once

//=========================================================
// Plane
//=========================================================
class CPlane
{
public:
	CPlane();

	//=========================================================
	// InitializePlane - Takes a normal for the plane and a
	// point on the plane and
	//=========================================================
	void InitializePlane(const Vector& vecNormal, const Vector& vecPoint);

	//=========================================================
	// PointInFront - determines whether the given vector is
	// in front of the plane.
	//=========================================================
	bool PointInFront(const Vector& vecPoint);

	Vector m_vecNormal;
	float m_flDist;
	bool m_fInitialized;
};
