/*
 * Copyright 2020 Adobe. All rights reserved.
 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License. You may obtain a copy
 * of the License at http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under
 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
 * OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */
#pragma once

#include <lagrange/ui/api.h>
#include <lagrange/ui/Entity.h>
#include <lagrange/ui/components/Input.h>


namespace lagrange {
namespace ui {

LA_UI_API InputState& get_input(Registry& r);
LA_UI_API const InputState& get_input(const Registry& r);

LA_UI_API Keybinds& get_keybinds(Registry& r);
LA_UI_API const Keybinds& get_keybinds(const Registry& r);

LA_UI_API InputState::Mouse& get_mouse(Registry& r);
LA_UI_API const InputState::Mouse& get_mouse(const Registry& r);

} // namespace ui
} // namespace lagrange
