/***
 *
 *	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 ****/

#pragma once

#define _A(a) \
	{         \
		a, #a \
	}

activity_map_t activity_map[] =
	{
		_A(ACT_IDLE),
		_A(ACT_GUARD),
		_A(ACT_WALK),
		_A(ACT_RUN),
		_A(ACT_FLY),
		_A(ACT_SWIM),
		_A(ACT_HOP),
		_A(ACT_LEAP),
		_A(ACT_FALL),
		_A(ACT_LAND),
		_A(ACT_STRAFE_LEFT),
		_A(ACT_STRAFE_RIGHT),
		_A(ACT_ROLL_LEFT),
		_A(ACT_ROLL_RIGHT),
		_A(ACT_TURN_LEFT),
		_A(ACT_TURN_RIGHT),
		_A(ACT_CROUCH),
		_A(ACT_CROUCHIDLE),
		_A(ACT_STAND),
		_A(ACT_USE),
		_A(ACT_SIGNAL1),
		_A(ACT_SIGNAL2),
		_A(ACT_SIGNAL3),
		_A(ACT_TWITCH),
		_A(ACT_COWER),
		_A(ACT_SMALL_FLINCH),
		_A(ACT_BIG_FLINCH),
		_A(ACT_RANGE_ATTACK1),
		_A(ACT_RANGE_ATTACK2),
		_A(ACT_MELEE_ATTACK1),
		_A(ACT_MELEE_ATTACK2),
		_A(ACT_RELOAD),
		_A(ACT_ARM),
		_A(ACT_DISARM),
		_A(ACT_EAT),
		_A(ACT_DIESIMPLE),
		_A(ACT_DIEBACKWARD),
		_A(ACT_DIEFORWARD),
		_A(ACT_DIEVIOLENT),
		_A(ACT_BARNACLE_HIT),
		_A(ACT_BARNACLE_PULL),
		_A(ACT_BARNACLE_CHOMP),
		_A(ACT_BARNACLE_CHEW),
		_A(ACT_SLEEP),
		_A(ACT_INSPECT_FLOOR),
		_A(ACT_INSPECT_WALL),
		_A(ACT_IDLE_ANGRY),
		_A(ACT_WALK_HURT),
		_A(ACT_RUN_HURT),
		_A(ACT_HOVER),
		_A(ACT_GLIDE),
		_A(ACT_FLY_LEFT),
		_A(ACT_FLY_RIGHT),
		_A(ACT_DETECT_SCENT),
		_A(ACT_SNIFF),
		_A(ACT_BITE),
		_A(ACT_THREAT_DISPLAY),
		_A(ACT_FEAR_DISPLAY),
		_A(ACT_EXCITED),
		_A(ACT_SPECIAL_ATTACK1),
		_A(ACT_SPECIAL_ATTACK2),
		_A(ACT_COMBAT_IDLE),
		_A(ACT_WALK_SCARED),
		_A(ACT_RUN_SCARED),
		_A(ACT_VICTORY_DANCE),
		_A(ACT_DIE_HEADSHOT),
		_A(ACT_DIE_CHESTSHOT),
		_A(ACT_DIE_GUTSHOT),
		_A(ACT_DIE_BACKSHOT),
		_A(ACT_FLINCH_HEAD),
		_A(ACT_FLINCH_CHEST),
		_A(ACT_FLINCH_STOMACH),
		_A(ACT_FLINCH_LEFTARM),
		_A(ACT_FLINCH_RIGHTARM),
		_A(ACT_FLINCH_LEFTLEG),
		_A(ACT_FLINCH_RIGHTLEG),
		0, nullptr};
