/***
 *
 *	Copyright (c) 1996-2001, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   This source code contains proprietary and confidential information of
 *   Valve LLC and its suppliers.  Access to this code is restricted to
 *   persons who have executed a written SDK license with Valve.  Any access,
 *   use or distribution of this code by or to any unlicensed person is illegal.
 *
 ****/

#pragma once

extern Schedule_t slFail[];

extern Schedule_t slIdleStand[];
extern Schedule_t slIdleTrigger[];
extern Schedule_t slIdleWalk[];

extern Schedule_t slWakeAngry[];

extern Schedule_t slAlertFace[];

extern Schedule_t slAlertStand[];

extern Schedule_t slCombatStand[];

extern Schedule_t slCombatFace[];

extern Schedule_t slReload[];

extern Schedule_t slRangeAttack1[];
extern Schedule_t slRangeAttack2[];

extern Schedule_t slTakeCoverFromBestSound[];

extern Schedule_t slMeleeAttack[];

extern Schedule_t slChaseEnemy[];

extern Schedule_t slSmallFlinch[];

extern Schedule_t slDie[];

extern Schedule_t slError[];

extern Schedule_t slWalkToScript[];
extern Schedule_t slRunToScript[];
extern Schedule_t slWaitScript[];
