/***
 *
 *	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
 *
 *	This product contains software technology licensed from Id
 *	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
 *	All Rights Reserved.
 *
 *   Use, distribution, and modification of this source code and/or resulting
 *   object code is restricted to non-commercial enhancements to products from
 *   Valve LLC.  All other use, distribution, or modification is prohibited
 *   without written permission from Valve LLC.
 *
 ****/

#pragma once

// Skip local host for event send.
#define FEV_NOTHOST (1 << 0)

// Send the event reliably.  You must specify the origin and angles and use
// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything
// that depends on the event origin/angles.  I.e., the origin/angles are not
// taken from the invoking edict for reliable events.
#define FEV_RELIABLE (1 << 1)

// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC
//  sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ).
#define FEV_GLOBAL (1 << 2)

// If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate
//
#define FEV_UPDATE (1 << 3)

// Only send to entity specified as the invoker
#define FEV_HOSTONLY (1 << 4)

// Only send if the event was created on the server.
#define FEV_SERVER (1 << 5)

// Only issue event client side ( from shared code )
#define FEV_CLIENT (1 << 6)
