//
//  AnimatableLabel.h
//  AUIAnimatedText
//
//  Created by Adam Siton on 8/29/11.
//  Copyright 2011 Adam Siton. All rights reserved.
//
//
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in
//all copies or substantial portions of the Software.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//THE SOFTWARE.

#import <Foundation/Foundation.h>

@class CATextLayer;

typedef enum {
    AUITextVerticalAlignmentCenter = 0,
    AUITextVerticalAlignmentTop = 1,
    AUITextVerticalAlignmentBottom = 2
} AUITextVerticalAlignment;

@interface AUIAnimatableLabel : UILabel
{
    CATextLayer *textLayer;
}

@property (nonatomic) AUITextVerticalAlignment verticalTextAlignment;
@property (readonly) CATextLayer *textLayer;


@end
