#ifndef LIB2GEOM_UTILS_HEADER
#define LIB2GEOM_UTILS_HEADER

/**
 * \file
 * \brief  Various utility functions.
 *
 * Copyright 2007 Johan Engelen <goejendaagh@zonnet.nl>
 * Copyright 2006 Michael G. Sloan <mgsloan@gmail.com>
 *
 * This library is free software; you can redistribute it and/or
 * modify it either under the terms of the GNU Lesser General Public
 * License version 2.1 as published by the Free Software Foundation
 * (the "LGPL") or, at your option, under the terms of the Mozilla
 * Public License Version 1.1 (the "MPL"). If you do not alter this
 * notice, a recipient may use your version of this file under either
 * the MPL or the LGPL.
 *
 * You should have received a copy of the LGPL along with this library
 * in the file COPYING-LGPL-2.1; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 * You should have received a copy of the MPL along with this library
 * in the file COPYING-MPL-1.1
 *
 * The contents of this file are subject to the Mozilla Public License
 * Version 1.1 (the "License"); you may not use this file except in
 * compliance with the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
 * OF ANY KIND, either express or implied. See the LGPL or the MPL for
 * the specific language governing rights and limitations.
 *
 */

#include <cmath>
#include <vector>

namespace Geom
{
// proper logical xor
inline bool logical_xor(bool a, bool b)
{
    return (a || b) && !(a && b);
}

/** Sign function - indicates the sign of a numeric type.  -1 indicates negative, 1 indicates
 *  positive, and 0 indicates, well, 0.  Mathsy people will know this is basically the derivative
 *  of abs, except for the fact that it is defined on 0.
 */
template <class T>
inline int sgn(const T &x)
{
    return (x < 0 ? -1 : (x > 0 ? 1 : 0));
}

template <class T>
inline T sqr(const T &x)
{
    return x * x;
}
template <class T>
inline T cube(const T &x)
{
    return x * x * x;
}

/** Between function - returns true if a number x is within a range. The values delimiting the
 *  range and the number must have the same type.
 */
template <class T>
inline const T &between(const T &min, const T &max, const T &x)
{
    return min < x && max > x;
}

/** Returns x rounded to the nearest integer.  It is unspecified what happens
 *  if x is half way between two integers: we may in future use rint/round
 *  on platforms that have them.
 */
inline double round(double const x)
{
    return std::floor(x + .5);
}

/** Returns x rounded to the nearest \a places decimal places.

    Implemented in terms of round, i.e. we make no guarantees as to what happens if x is
    half way between two rounded numbers.
    
    Note: places is the number of decimal places without using scientific (e) notation, not the
    number of significant figures.  This function may not be suitable for values of x whose
    magnitude is so far from 1 that one would want to use scientific (e) notation.

    places may be negative: e.g. places = -2 means rounding to a multiple of .01
**/
inline double decimal_round(double const x, int const places)
{
    //TODO: possibly implement with modulus instead?
    double const multiplier = std::pow(10.0, places);
    return round(x * multiplier) / multiplier;
}


void binomial_coefficients(std::vector<size_t> &bc, size_t n);
}

#endif

/*
  Local Variables:
  mode:c++
  c-file-style:"stroustrup"
  c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
  indent-tabs-mode:nil
  fill-column:99
  End:
*/
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