#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx hgs_1_v[] = {
#include "assets/npc/mdl/hgs_1_v.inc"
};

static Gfx head_hgs_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[26], 23, 0),
    gsSPNTrianglesInit_5b(2,       // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(3,        // tri count
                          4, 5, 6,  // tri0
                          7, 8, 9,  // tri1
                          10, 6, 11 // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          12, 13, 14, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          15, 16, 17, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(3,          // tri count
                          18, 19, 20, // tri0
                          20, 21, 18, // tri1
                          22, 21, 20  // tri2
                          ),
    gsSPVertex(&hgs_1_v[49], 18, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(11,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(7, 6, 9,    // tri0
                      9, 10, 11,  // tri1
                      12, 13, 14, // tri2
                      9, 11, 7    // tri3
                      ),
    gsSPNTriangles_5b(8, 15, 16, // tri0
                      2, 12, 17, // tri1
                      17, 0, 2,  // tri2
                      8, 16, 6   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&hgs_1_v[67], 24, 0),
    gsSPNTrianglesInit_5b(30,      // tri count
                          0, 1, 2, // tri0
                          2, 3, 4, // tri1
                          2, 1, 5  // tri2
                          ),
    gsSPNTriangles_5b(6, 7, 8,   // tri0
                      9, 8, 7,   // tri1
                      10, 5, 11, // tri2
                      3, 12, 13  // tri3
                      ),
    gsSPNTriangles_5b(4, 3, 14, // tri0
                      5, 10, 6, // tri1
                      15, 1, 0, // tri2
                      16, 0, 4  // tri3
                      ),
    gsSPNTriangles_5b(9, 17, 13,  // tri0
                      18, 19, 20, // tri1
                      4, 0, 2,    // tri2
                      15, 18, 11  // tri3
                      ),
    gsSPNTriangles_5b(21, 22, 17, // tri0
                      2, 12, 3,   // tri1
                      12, 8, 9,   // tri2
                      5, 6, 23    // tri3
                      ),
    gsSPNTriangles_5b(8, 12, 2,   // tri0
                      23, 6, 8,   // tri1
                      11, 18, 20, // tri2
                      21, 17, 9   // tri3
                      ),
    gsSPNTriangles_5b(23, 2, 5, // tri0
                      8, 2, 23, // tri1
                      11, 5, 1, // tri2
                      11, 1, 15 // tri3
                      ),
    gsSPNTriangles_5b(13, 12, 9,  // tri0
                      11, 20, 10, // tri1
                      7, 21, 9,   // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&hgs_1_v[91], 18, 0),
    gsSPNTrianglesInit_5b(18,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 3, 7  // tri2
                          ),
    gsSPNTriangles_5b(5, 8, 9,   // tri0
                      10, 9, 11, // tri1
                      5, 9, 10,  // tri2
                      5, 10, 7   // tri3
                      ),
    gsSPNTriangles_5b(5, 7, 3,    // tri0
                      12, 13, 14, // tri1
                      12, 14, 15, // tri2
                      7, 10, 11   // tri3
                      ),
    gsSPNTriangles_5b(7, 11, 6,  // tri0
                      16, 0, 17, // tri1
                      15, 2, 12, // tri2
                      13, 17, 14 // tri3
                      ),
    gsSPNTriangles_5b(17, 0, 14, // tri0
                      15, 14, 0, // tri1
                      2, 15, 0,  // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x080, G_IM_FMT_CI, 32, 32, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 252),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[109], 26, 0),
    gsSPNTrianglesInit_5b(20,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 1, 7  // tri2
                          ),
    gsSPNTriangles_5b(8, 4, 9,   // tri0
                      4, 10, 11, // tri1
                      5, 12, 3,  // tri2
                      13, 14, 15 // tri3
                      ),
    gsSPNTriangles_5b(16, 17, 18, // tri0
                      7, 19, 6,   // tri1
                      9, 20, 8,   // tri2
                      2, 21, 0    // tri3
                      ),
    gsSPNTriangles_5b(18, 14, 16, // tri0
                      15, 22, 13, // tri1
                      14, 18, 23, // tri2
                      23, 15, 14  // tri3
                      ),
    gsSPNTriangles_5b(0, 7, 1,   // tri0
                      21, 24, 0, // tri1
                      4, 11, 9,  // tri2
                      3, 10, 4   // tri3
                      ),
    gsSPNTriangles_5b(7, 25, 19, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x280, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[135], 29, 0),
    gsSPNTrianglesInit_5b(9,       // tri count
                          0, 1, 2, // tri0
                          0, 3, 4, // tri1
                          2, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(7, 8, 9, // tri0
                      6, 3, 0, // tri1
                      3, 7, 4, // tri2
                      9, 10, 4 // tri3
                      ),
    gsSPNTriangles_5b(6, 0, 2, // tri0
                      9, 4, 7, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(4,          // tri count
                          11, 12, 13, // tri0
                          11, 13, 14, // tri1
                          11, 15, 12  // tri2
                          ),
    gsSPNTriangles_5b(11, 14, 16, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPNTrianglesInit_5b(4,          // tri count
                          17, 18, 19, // tri0
                          18, 20, 19, // tri1
                          21, 17, 19  // tri2
                          ),
    gsSPNTriangles_5b(19, 22, 21, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x080, G_IM_FMT_CI, 32, 32, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 252),
    gsSPNTrianglesInit_5b(1,          // tri count
                          23, 24, 25, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          26, 27, 28, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPVertex(&hgs_1_v[164], 27, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(2,       // tri count
                          0, 1, 2, // tri0
                          3, 1, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,       // tri count
                          4, 5, 6, // tri0
                          0, 0, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          7, 8, 9,    // tri0
                          10, 11, 12, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          13, 14, 15, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(8,          // tri count
                          16, 17, 18, // tri0
                          19, 20, 21, // tri1
                          21, 20, 22  // tri2
                          ),
    gsSPNTriangles_5b(23, 19, 24, // tri0
                      21, 24, 19, // tri1
                      18, 25, 16, // tri2
                      25, 18, 23  // tri3
                      ),
    gsSPNTriangles_5b(24, 26, 23, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPVertex(&hgs_1_v[191], 14, 0),
    gsSPNTrianglesInit_5b(12,      // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          4, 5, 2  // tri2
                          ),
    gsSPNTriangles_5b(2, 5, 6, // tri0
                      2, 6, 0, // tri1
                      2, 3, 4, // tri2
                      7, 8, 9  // tri3
                      ),
    gsSPNTriangles_5b(9, 8, 10,  // tri0
                      9, 10, 11, // tri1
                      9, 12, 7,  // tri2
                      9, 13, 12  // tri3
                      ),
    gsSPNTriangles_5b(11, 13, 9, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx mouth_hgs_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*13, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[0], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*12, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[5], 21, 5),
    gsSPNTrianglesInit_5b(10,      // tri count
                          0, 3, 5, // tri0
                          1, 0, 6, // tri1
                          3, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 9, 10,  // tri0
                      4, 1, 11,  // tri1
                      4, 12, 13, // tri2
                      4, 14, 2   // tri3
                      ),
    gsSPNTriangles_5b(4, 15, 16, // tri0
                      1, 17, 18, // tri1
                      3, 2, 19,  // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(5,          // tri count
                          20, 21, 22, // tri0
                          21, 23, 24, // tri1
                          25, 23, 21  // tri2
                          ),
    gsSPNTriangles_5b(25, 21, 20, // tri0
                      22, 21, 24, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_hgs_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[239], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[243], 16, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          2, 0, 4, // tri0
                          3, 5, 6, // tri1
                          0, 1, 7  // tri2
                          ),
    gsSPNTriangles_5b(0, 8, 9,   // tri0
                      1, 10, 11, // tri1
                      1, 3, 12,  // tri2
                      3, 2, 13   // tri3
                      ),
    gsSPNTriangles_5b(2, 14, 15, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          16, 17, 18, // tri0
                          18, 19, 16, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_hgs_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[259], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[262], 11, 3),
    gsSPNTrianglesInit_5b(7,       // tri count
                          2, 3, 4, // tri0
                          0, 5, 6, // tri1
                          1, 0, 7  // tri2
                          ),
    gsSPNTriangles_5b(2, 1, 8,  // tri0
                      1, 10, 9, // tri1
                      0, 2, 11, // tri2
                      1, 12, 13 // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_hgs_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[205], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[209], 16, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 2, 4, // tri0
                          3, 5, 6, // tri1
                          1, 0, 7  // tri2
                          ),
    gsSPNTriangles_5b(0, 8, 9,   // tri0
                      1, 10, 11, // tri1
                      3, 1, 12,  // tri2
                      2, 3, 13   // tri3
                      ),
    gsSPNTriangles_5b(2, 14, 15, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          16, 17, 18, // tri0
                          18, 19, 16, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_hgs_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[225], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[228], 11, 3),
    gsSPNTrianglesInit_5b(7,       // tri count
                          2, 3, 4, // tri0
                          0, 5, 6, // tri1
                          0, 1, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 2, 8,  // tri0
                      1, 10, 9, // tri1
                      2, 0, 11, // tri2
                      1, 12, 13 // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_hgs_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[273], 11, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 32, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[284], 20, 11),
    gsSPNTrianglesInit_5b(10,        // tri count
                          3, 12, 11, // tri0
                          3, 13, 14, // tri1
                          5, 15, 16  // tri2
                          ),
    gsSPNTriangles_5b(5, 17, 18, // tri0
                      5, 7, 19,  // tri1
                      7, 1, 20,  // tri2
                      0, 21, 22  // tri3
                      ),
    gsSPNTriangles_5b(7, 23, 24, // tri0
                      2, 0, 25,  // tri1
                      0, 3, 26,  // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x640, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(4,         // tri count
                          10, 27, 4, // tri0
                          10, 9, 28, // tri1
                          9, 8, 29   // tri2
                          ),
    gsSPNTriangles_5b(8, 6, 30, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 32, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&hgs_1_v[304], 20, 0),
    gsSPNTrianglesInit_5b(3,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 2, // tri1
                          5, 6, 7  // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,        // tri count
                          8, 9, 10, // tri0
                          0, 0, 0,  // tri1
                          0, 0, 0   // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          11, 12, 13, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(3,          // tri count
                          14, 15, 16, // tri0
                          17, 18, 16, // tri1
                          16, 19, 14  // tri2
                          ),
    gsSPVertex(&hgs_1_v[324], 19, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(18,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          3, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(7, 6, 5,   // tri0
                      8, 9, 10,  // tri1
                      6, 11, 0,  // tri2
                      10, 12, 13 // tri3
                      ),
    gsSPNTriangles_5b(14, 15, 11, // tri0
                      2, 9, 16,   // tri1
                      17, 7, 18,  // tri2
                      13, 8, 10   // tri3
                      ),
    gsSPNTriangles_5b(13, 5, 8, // tri0
                      7, 5, 18, // tri1
                      0, 3, 6,  // tri2
                      0, 2, 4   // tri3
                      ),
    gsSPNTriangles_5b(17, 11, 15, // tri0
                      10, 9, 2,   // tri1
                      5, 4, 8,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail1_hgs_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[363], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x680, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[367], 12, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          1, 4, 5, // tri0
                          2, 6, 7, // tri1
                          2, 8, 9  // tri2
                          ),
    gsSPNTriangles_5b(1, 10, 11, // tri0
                      3, 1, 12,  // tri1
                      1, 0, 13,  // tri2
                      2, 3, 14   // tri3
                      ),
    gsSPNTriangles_5b(0, 2, 15, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail2_hgs_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[343], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x680, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[347], 16, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 4, 5, // tri0
                          0, 6, 7, // tri1
                          3, 0, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 1, 9,   // tri0
                      3, 11, 10, // tri1
                      1, 13, 12, // tri2
                      2, 3, 14   // tri3
                      ),
    gsSPNTriangles_5b(1, 2, 15, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          16, 17, 18, // tri0
                          18, 17, 19, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_hgs_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[410], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[415], 17, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          4, 0, 5, // tri0
                          0, 7, 6, // tri1
                          3, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(1, 2, 10, // tri0
                      2, 3, 11, // tri1
                      3, 4, 12, // tri2
                      2, 13, 14 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          15, 16, 17, // tri0
                          18, 19, 20, // tri1
                          18, 21, 19  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_hgs_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[432], 9, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          1, 3, 4, // tri1
                          1, 5, 2  // tri2
                          ),
    gsSPNTriangles_5b(6, 7, 8, // tri0
                      6, 8, 0, // tri1
                      0, 2, 6, // tri2
                      4, 5, 1  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_hgs_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[379], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&hgs_1_v[384], 17, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 4, 5, // tri0
                          0, 7, 6, // tri1
                          3, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 1, 10, // tri0
                      3, 2, 11, // tri1
                      4, 3, 12, // tri2
                      2, 13, 14 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          15, 16, 17, // tri0
                          18, 19, 20, // tri1
                          19, 21, 20  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_hgs_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[401], 9, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 1, // tri1
                          0, 5, 1  // tri2
                          ),
    gsSPNTriangles_5b(6, 7, 8, // tri0
                      2, 6, 8, // tri1
                      8, 0, 2, // tri2
                      1, 5, 3  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_hgs_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x640, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&hgs_1_v[441], 15, 0),
    gsSPNTrianglesInit_5b(16,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          2, 1, 6  // tri2
                          ),
    gsSPNTriangles_5b(3, 7, 8, // tri0
                      1, 8, 9, // tri1
                      0, 4, 8, // tri2
                      10, 6, 9 // tri3
                      ),
    gsSPNTriangles_5b(7, 3, 11,  // tri0
                      7, 11, 12, // tri1
                      13, 8, 7,  // tri2
                      7, 12, 13  // tri3
                      ),
    gsSPNTriangles_5b(13, 12, 14, // tri0
                      8, 1, 0,    // tri1
                      8, 4, 3,    // tri2
                      0, 5, 4     // tri3
                      ),
    gsSPNTriangles_5b(9, 6, 1, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_hgs_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,600,0 },
    /* joint 1 */ { base_hgs_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-300,0 },
    /* joint 3 */ { Lfoot1_hgs_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_hgs_model, 1, cKF_JOINT_FLAG_DISP_OPA, 300,0,0 },
    /* joint 5 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 200,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,300,0 },
    /* joint 7 */ { Rfoot1_hgs_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_hgs_model, 1, cKF_JOINT_FLAG_DISP_OPA, 301,0,0 },
    /* joint 9 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 200,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,-450 },
    /* joint 11 */ { tail1_hgs_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { tail2_hgs_model, 0, cKF_JOINT_FLAG_DISP_OPA, 488,0,0 },
    /* joint 13 */ { chest_hgs_model, 3, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 500,-700,0 },
    /* joint 15 */ { Larm1_hgs_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_hgs_model, 0, cKF_JOINT_FLAG_DISP_OPA, 550,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 500,700,0 },
    /* joint 18 */ { Rarm1_hgs_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_hgs_model, 1, cKF_JOINT_FLAG_DISP_OPA, 550,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 549,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 700,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,1200 },
    /* joint 23 */ { mouth_hgs_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_hgs_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 1300,0,0 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_hgs_1 = { 26, 14, cKF_je_r_hgs_1_tbl };
