#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"

u8 cKF_ckcb_r_obj_s_post_flag_on_wait1_tbl[] = { 56, 0, 7, 0, 0, 7 };

s16 cKF_kn_obj_s_post_flag_on_wait1_tbl[] = { 2, 2, 2, 2, 2, 2, 2, 2, 2 };

s16 cKF_c_obj_s_post_flag_on_wait1_tbl[] = { 0, 0, 0, 0, 450, 0, 0, 0, 0, 0, 450, 0 };

s16 cKF_ds_obj_s_post_flag_on_wait1_tbl[] = { 1, 550, 0, 31, 550, 0, 1, 0, 0, 31, 0, 0, 1, -450, 0, 31, -450, 0,
                                              1, 0,   0, 31, 0,   0, 1, 0, 0, 31, 0, 0, 1, 900,  0, 31, 900,  0,
                                              1, 0,   0, 31, 0,   0, 1, 0, 0, 31, 0, 0, 1, 900,  0, 31, 900,  0 };

cKF_Animation_R_c cKF_ba_r_obj_s_post_flag_on_wait1 = { cKF_ckcb_r_obj_s_post_flag_on_wait1_tbl,
                                                        cKF_ds_obj_s_post_flag_on_wait1_tbl,
                                                        cKF_kn_obj_s_post_flag_on_wait1_tbl,
                                                        cKF_c_obj_s_post_flag_on_wait1_tbl,
                                                        -1,
                                                        31 };
