#ifndef M_RANDOM_FIELD_H_H
#define M_RANDOM_FIELD_H_H

#include "types.h"

#ifdef __cplusplus
extern "C" {
#endif

#define mRF_BLOCKKIND_NONE (0 << 0)
#define mRF_BLOCKKIND_PLAYER (1 << 0)
#define mRF_BLOCKKIND_SHOP (1 << 1)
#define mRF_BLOCKKIND_SHRINE (1 << 2)
#define mRF_BLOCKKIND_POLICE (1 << 3)
#define mRF_BLOCKKIND_POSTOFFICE (1 << 4)
#define mRF_BLOCKKIND_STATION (1 << 5)
#define mRF_BLOCKKIND_CLIFF (1 << 6)
#define mRF_BLOCKKIND_RIVER (1 << 7)
#define mRF_BLOCKKIND_WATERFALL (1 << 8)
#define mRF_BLOCKKIND_BRIDGE (1 << 9)
#define mRF_BLOCKKIND_RAILROAD (1 << 10)
#define mRF_BLOCKKIND_MARINE (1 << 11)
#define mRF_BLOCKKIND_BORDER (1 << 12)
#define mRF_BLOCKKIND_TUNNEL (1 << 13)
#define mRF_BLOCKKIND_SLOPE (1 << 14)
#define mRF_BLOCKKIND_POOL (1 << 15)
#define mRF_BLOCKKIND_DUMP (1 << 16)
#define mRF_BLOCKKIND_MUSEUM (1 << 17)
#define mRF_BLOCKKIND_18 (1 << 18)
#define mRF_BLOCKKIND_TAILORS (1 << 19)
#define mRF_BLOCKKIND_OCEAN (1 << 20)
#define mRF_BLOCKKIND_ISLAND (1 << 21)
#define mRF_BLOCKKIND_OFFING (1 << 22)
#define mRF_BLOCKKIND_RIVER0 (1 << 23)
#define mRF_BLOCKKIND_RIVER1 (1 << 24)
#define mRF_BLOCKKIND_RIVER2 (1 << 25)
#define mRF_BLOCKKIND_RIVER3 (1 << 26)
#define mRF_BLOCKKIND_RIVER4 (1 << 27)
#define mRF_BLOCKKIND_RIVER5 (1 << 28)
#define mRF_BLOCKKIND_RIVER6 (1 << 29)
#define mRF_BLOCKKIND_DOCK (1 << 30)
#define mRF_BLOCKKIND_ISLAND_LEFT (1 << 31)

#ifdef __cplusplus
}
#endif

#endif
