#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_musu_f1_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 };

s16 cKF_kn_npc_1_musu_f1_tbl[] = { 2, 3, 3, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 3, 2, 3, 3, 3, 2, 3, 2, 2, 3, 3, 2, 5, 2,
                                   2, 6, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 2, 4, 2, 2, 2, 2, 2, 5, 4, 2, 2, 2 };

s16 cKF_c_npc_1_musu_f1_tbl[] = { 0,    0, 900, 0,   0, 1800, 0, 0, 1800, 0, 900, 0, 0,   0,
                                  -900, 0, 0,   900, 0, -900, 0, 0, 0,    0, 0,   0, -900 };

s16 cKF_ds_npc_1_musu_f1_tbl[] = {
    1,  0,    0,   33, 0,    0,   1,  975,  0,    17, 1000, 0,    33, 975,  0, 1,  0,    0,   17, 60,   0,
    33, 0,    0,   1,  0,    0,   33, 0,    0,    1,  60,   0,    17, 40,   0, 33, 60,   0,   1,  90,   0,
    33, 90,   0,   1,  -185, 0,   33, -185, 0,    1,  40,   0,    17, 55,   0, 33, 40,   0,   1,  -85,  0,
    33, -85,  0,   1,  0,    0,   33, 0,    0,    1,  40,   0,    33, 40,   0, 1,  0,    0,   33, 0,    0,
    1,  0,    0,   33, 0,    0,   1,  -15,  0,    17, -25,  0,    33, -15,  0, 1,  0,    0,   33, 0,    0,
    1,  180,  0,   17, 170,  0,   33, 180,  0,    1,  -260, 0,    17, -203, 0, 33, -260, 0,   1,  -145, 0,
    17, -133, 0,   33, -145, 0,   1,  0,    0,    33, 0,    0,    1,  560,  0, 17, 491,  0,   33, 560,  0,
    1,  0,    0,   33, 0,    0,   1,  0,    0,    33, 0,    0,    1,  -240, 0, 17, -254, 0,   33, -240, 0,
    1,  -40,  0,   17, -28,  0,   33, -40,  0,    1,  0,    0,    33, 0,    0, 1,  60,   0,   9,  0,    0,
    17, 60,   0,   25, 0,    0,   33, 60,   0,    1,  0,    0,    33, 0,    0, 1,  0,    0,   33, 0,    0,
    1,  83,   893, 4,  128,  0,   11, -53,  0,    19, 128,  0,    27, -53,  0, 33, 83,   893, 1,  0,    0,
    33, 0,    0,   1,  0,    0,   33, 0,    0,    1,  100,  -78,  2,  98,   0, 18, 148,  0,   33, 100,  -78,
    1,  -50,  0,   33, -50,  0,   1,  -120, 0,    33, -120, 0,    1,  -700, 0, 33, -700, 0,   1,  -450, 0,
    33, -450, 0,   1,  0,    0,   33, 0,    0,    1,  -50,  0,    33, -50,  0, 1,  0,    0,   33, 0,    0,
    1,  0,    0,   33, 0,    0,   1,  50,   201,  5,  63,   0,    21, -18,  0, 33, 50,   201, 1,  300,  -266,
    5,  285,  0,   21, 385,  0,   33, 300,  -266, 1,  0,    0,    33, 0,    0, 1,  -58,  468, 7,  0,    0,
    23, -180, 0,   33, -58,  468, 1,  0,    0,    33, 0,    0,    1,  0,    0, 33, 0,    0,   1,  0,    0,
    33, 0,    0,   1,  0,    0,   33, 0,    0,    1,  0,    0,    33, 0,    0, 1,  -200, 0,   9,  -170, 0,
    17, -200, 0,   25, -170, 0,   33, -200, 0,    1,  -10,  -114, 9,  -30,  0, 25, 10,   0,   33, -10,  -114,
    1,  0,    0,   33, 0,    0,   1,  0,    0,    33, 0,    0,    1,  0,    0, 33, 0,    0
};

aNPC_Animation_c cKF_ba_r_npc_1_musu_f1 = {
    { cKF_ckcb_r_npc_1_musu_f1_tbl, cKF_ds_npc_1_musu_f1_tbl, cKF_kn_npc_1_musu_f1_tbl, cKF_c_npc_1_musu_f1_tbl, -1,
      33 },
    1.0f,
    33.0f,
    cKF_FRAMECONTROL_REPEAT,
    -5.0f,
    NULL,
    aNPC_EYE_TEX0,
    3,
    NULL,
    aNPC_MOUTH_TEX2,
    3,
    -1,
    -1,
    NULL,
    NULL,
};
