#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx obj_art_dummy01_v[];
u16 obj_art_dummy01_pal[] = {
#include "assets/obj_art_dummy01_pal.inc"
};

u8 obj_art_dummy01_back_tex[] = {
#include "assets/obj_art_dummy01_back_tex.inc"
};

u8 obj_art_dummy01_tex[] = {
#include "assets/obj_art_dummy01_tex.inc"
};

u8 obj_art_dummy01_name_tex[] = {
#include "assets/obj_art_dummy01_name_tex.inc"
};

Vtx obj_art_dummy01_v[] = {
#include "assets/obj_art_dummy01_v.inc"
};

Gfx obj_art_dummy01_model[] = {
    gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
    gsDPPipeSync(),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_art_dummy01_pal),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
                G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_art_dummy01_name_tex),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_MIRROR | G_TX_CLAMP, 4, G_TX_NOLOD,
                G_TX_MIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 63, 2048),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 15, G_TX_MIRROR | G_TX_CLAMP, 4, G_TX_NOLOD,
                G_TX_MIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 60, 60),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(obj_art_dummy01_v, 4, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_art_dummy01_tex),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD,
                G_TX_MIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 63, 2048),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD,
                G_TX_MIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 60, 60),
    gsSPVertex(&obj_art_dummy01_v[4], 22, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
    gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
    gsSP2Triangles(11, 12, 13, 0, 11, 13, 8, 0),
    gsSP2Triangles(7, 14, 15, 0, 7, 15, 4, 0),
    gsSP2Triangles(3, 16, 17, 0, 3, 17, 0, 0),
    gsSP2Triangles(18, 19, 20, 0, 18, 20, 21, 0),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_art_dummy01_back_tex),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 383, 1024),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 124, 188),
    gsSPVertex(&obj_art_dummy01_v[26], 4, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSPEndDisplayList(),
};
