extern unsigned short brd_6_pal[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_pal.inc"
};

extern unsigned char brd_6_eye1_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_eye1_TA_tex_txt.inc"
};

extern unsigned char brd_6_eye2_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_eye2_TA_tex_txt.inc"
};

extern unsigned char brd_6_eye3_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_eye3_TA_tex_txt.inc"
};

extern unsigned char brd_6_eye4_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_eye4_TA_tex_txt.inc"
};

extern unsigned char brd_6_eye5_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_eye5_TA_tex_txt.inc"
};

extern unsigned char brd_6_eye6_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_eye6_TA_tex_txt.inc"
};

extern unsigned char brd_6_eye7_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_eye7_TA_tex_txt.inc"
};

extern unsigned char brd_6_eye8_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_eye8_TA_tex_txt.inc"
};

extern unsigned char brd_6_tmem_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_6_tmem_txt.inc"
};

