extern unsigned short flg_4_pal[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_pal.inc"
};

extern unsigned char flg_4_eye1_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_eye1_TA_tex_txt.inc"
};

extern unsigned char flg_4_eye2_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_eye2_TA_tex_txt.inc"
};

extern unsigned char flg_4_eye3_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_eye3_TA_tex_txt.inc"
};

extern unsigned char flg_4_eye4_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_eye4_TA_tex_txt.inc"
};

extern unsigned char flg_4_eye5_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_eye5_TA_tex_txt.inc"
};

extern unsigned char flg_4_eye6_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_eye6_TA_tex_txt.inc"
};

extern unsigned char flg_4_eye7_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_eye7_TA_tex_txt.inc"
};

extern unsigned char flg_4_eye8_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_eye8_TA_tex_txt.inc"
};

extern unsigned char flg_4_mouth1_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_mouth1_TA_tex_txt.inc"
};

extern unsigned char flg_4_mouth2_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_mouth2_TA_tex_txt.inc"
};

extern unsigned char flg_4_mouth3_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_mouth3_TA_tex_txt.inc"
};

extern unsigned char flg_4_mouth4_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_mouth4_TA_tex_txt.inc"
};

extern unsigned char flg_4_mouth5_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_mouth5_TA_tex_txt.inc"
};

extern unsigned char flg_4_mouth6_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_mouth6_TA_tex_txt.inc"
};

extern unsigned char flg_4_tmem_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/flg_4_tmem_txt.inc"
};

