#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 ef_nagare01_inta_ia8[] ATTRIBUTE_ALIGN(32) = {
#include "assets/ef_nagare01_inta_ia8.inc"
};

u8 ef_nagare02_int_i4[] = {
#include "assets/ef_nagare02_int_i4.inc"
};

Vtx ef_nagare01_v[] = {
#include "assets/ef_nagare01_v.inc"
};

Gfx ef_nagare01_modelT[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED,
                       COMBINED, 0, TEXEL0, 0),
    gsDPSetPrimColor(0, 255, 255, 255, 180, 150),
    gsDPSetEnvColor(255, 200, 20, 255),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 8, 256, ef_nagare01_inta_ia8),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_CLAMP, GX_REPEAT, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 8, 32, ef_nagare02_int_i4),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 1, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPDisplayList(anime_2_txt),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(ef_nagare01_v, 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
    gsSPEndDisplayList(),
};
