#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx goa_1_v[] = {
#include "assets/npc/mdl/goa_1_v.inc"
};

static Gfx head_goa_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 32, 40, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[7], 24, 0),
    gsSPNTrianglesInit_5b(34,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 10, 11,  // tri0
                      12, 13, 14, // tri1
                      15, 7, 6,   // tri2
                      16, 12, 17  // tri3
                      ),
    gsSPNTriangles_5b(1, 6, 11,  // tri0
                      17, 5, 18, // tri1
                      6, 18, 15, // tri2
                      15, 18, 5  // tri3
                      ),
    gsSPNTriangles_5b(19, 7, 15, // tri0
                      5, 4, 15,  // tri1
                      0, 17, 1,  // tri2
                      20, 8, 7   // tri3
                      ),
    gsSPNTriangles_5b(21, 19, 4, // tri0
                      15, 4, 19, // tri1
                      7, 19, 20, // tri2
                      20, 22, 8  // tri3
                      ),
    gsSPNTriangles_5b(23, 20, 19, // tri0
                      21, 22, 23, // tri1
                      3, 22, 21,  // tri2
                      4, 3, 21    // tri3
                      ),
    gsSPNTriangles_5b(23, 22, 20, // tri0
                      19, 21, 23, // tri1
                      12, 5, 17,  // tri2
                      18, 6, 1    // tri3
                      ),
    gsSPNTriangles_5b(1, 17, 18, // tri0
                      1, 11, 2,  // tri1
                      5, 12, 14, // tri2
                      9, 11, 6   // tri3
                      ),
    gsSPNTriangles_5b(5, 14, 3,  // tri0
                      8, 9, 6,   // tri1
                      16, 17, 0, // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_2_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&goa_1_v[31], 25, 0),
    gsSPNTrianglesInit_5b(16,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 5, 4,  // tri0
                      1, 0, 5,  // tri1
                      5, 0, 10, // tri2
                      11, 4, 3  // tri3
                      ),
    gsSPNTriangles_5b(12, 11, 3, // tri0
                      10, 0, 13, // tri1
                      7, 6, 10,  // tri2
                      8, 12, 6   // tri3
                      ),
    gsSPNTriangles_5b(3, 6, 12, // tri0
                      5, 9, 1,  // tri1
                      10, 6, 3, // tri2
                      3, 5, 10  // tri3
                      ),
    gsSPNTriangles_5b(2, 13, 0, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x2C0, G_IM_FMT_CI, 32, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(12,         // tri count
                          14, 15, 16, // tri0
                          17, 18, 19, // tri1
                          20, 21, 19  // tri2
                          ),
    gsSPNTriangles_5b(17, 19, 21, // tri0
                      17, 15, 18, // tri1
                      22, 19, 18, // tri2
                      22, 18, 14  // tri3
                      ),
    gsSPNTriangles_5b(15, 23, 24, // tri0
                      19, 22, 20, // tri1
                      24, 16, 15, // tri2
                      23, 15, 17  // tri3
                      ),
    gsSPNTriangles_5b(14, 18, 15, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&goa_1_v[56], 26, 0),
    gsSPNTrianglesInit_5b(18,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          0, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(8, 2, 1,  // tri0
                      5, 7, 9,  // tri1
                      9, 10, 3, // tri2
                      11, 12, 8 // tri3
                      ),
    gsSPNTriangles_5b(13, 1, 14, // tri0
                      8, 1, 11,  // tri1
                      14, 1, 0,  // tri2
                      14, 0, 15  // tri3
                      ),
    gsSPNTriangles_5b(15, 0, 5,  // tri0
                      15, 5, 16, // tri1
                      16, 5, 4,  // tri2
                      3, 5, 9    // tri3
                      ),
    gsSPNTriangles_5b(2, 6, 0,   // tri0
                      1, 13, 11, // tri1
                      7, 5, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 253, 255, 255, 255),
    gsSPNTrianglesInit_5b(7,          // tri count
                          17, 18, 19, // tri0
                          20, 19, 21, // tri1
                          20, 22, 19  // tri2
                          ),
    gsSPNTriangles_5b(21, 23, 20, // tri0
                      22, 17, 19, // tri1
                      24, 18, 17, // tri2
                      17, 25, 24  // tri3
                      ),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[82], 31, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          1, 3, 4, // tri1
                          2, 5, 0  // tri2
                          ),
    gsSPNTriangles_5b(4, 3, 6, // tri0
                      4, 7, 1, // tri1
                      6, 8, 4, // tri2
                      1, 7, 2  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(13,         // tri count
                          9, 10, 11,  // tri0
                          12, 13, 14, // tri1
                          14, 15, 9   // tri2
                          ),
    gsSPNTriangles_5b(9, 15, 16,  // tri0
                      12, 17, 18, // tri1
                      13, 19, 20, // tri2
                      14, 9, 11   // tri3
                      ),
    gsSPNTriangles_5b(11, 17, 12, // tri0
                      21, 10, 9,  // tri1
                      12, 18, 19, // tri2
                      16, 21, 9   // tri3
                      ),
    gsSPNTriangles_5b(19, 13, 12, // tri0
                      11, 12, 14, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(7,          // tri count
                          22, 23, 24, // tri0
                          22, 24, 25, // tri1
                          25, 24, 26  // tri2
                          ),
    gsSPNTriangles_5b(27, 28, 29, // tri0
                      29, 23, 22, // tri1
                      28, 27, 30, // tri2
                      22, 27, 29  // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&goa_1_v[113], 13, 0),
    gsSPNTrianglesInit_5b(13,      // tri count
                          0, 1, 2, // tri0
                          1, 3, 4, // tri1
                          5, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(2, 8, 5, // tri0
                      0, 3, 1, // tri1
                      5, 9, 0, // tri2
                      7, 9, 5  // tri3
                      ),
    gsSPNTriangles_5b(10, 11, 1, // tri0
                      12, 4, 3,  // tri1
                      2, 5, 0,   // tri2
                      1, 11, 2   // tri3
                      ),
    gsSPNTriangles_5b(5, 8, 6,  // tri0
                      4, 10, 1, // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx mouth_goa_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*12, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[0], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[4], 3, 4),
    gsSPNTrianglesInit_5b(3,       // tri count
                          1, 4, 3, // tri0
                          2, 0, 5, // tri1
                          0, 3, 6  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_goa_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[162], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[167], 16, 5),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 5, 6, // tri0
                          4, 7, 8, // tri1
                          4, 9, 10 // tri2
                          ),
    gsSPNTriangles_5b(0, 1, 11,  // tri0
                      2, 4, 12,  // tri1
                      0, 13, 14, // tri2
                      3, 0, 15   // tri3
                      ),
    gsSPNTriangles_5b(4, 3, 16, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          17, 18, 19, // tri0
                          20, 19, 18, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_goa_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[183], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[187], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          0, 6, 7, // tri1
                          2, 0, 8  // tri2
                          ),
    gsSPNTriangles_5b(3, 2, 9,   // tri0
                      2, 11, 10, // tri1
                      3, 13, 12, // tri2
                      1, 3, 14   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_goa_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[126], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[131], 16, 5),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 5, 6, // tri0
                          4, 7, 8, // tri1
                          4, 9, 10 // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 11,  // tri0
                      4, 2, 12,  // tri1
                      0, 13, 14, // tri2
                      0, 3, 15   // tri3
                      ),
    gsSPNTriangles_5b(3, 4, 16, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          17, 18, 19, // tri0
                          18, 17, 20, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_goa_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[147], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[151], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          0, 6, 7, // tri1
                          0, 2, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 3, 9,   // tri0
                      2, 11, 10, // tri1
                      3, 13, 12, // tri2
                      3, 1, 14   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_goa_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[198], 7, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[205], 20, 7),
    gsSPNTrianglesInit_5b(13,       // tri count
                          0, 2, 7,  // tri0
                          6, 8, 9,  // tri1
                          0, 10, 11 // tri2
                          ),
    gsSPNTriangles_5b(1, 12, 5,  // tri0
                      1, 13, 14, // tri1
                      2, 16, 15, // tri2
                      5, 17, 18  // tri3
                      ),
    gsSPNTriangles_5b(5, 19, 20, // tri0
                      2, 21, 22, // tri1
                      6, 0, 23,  // tri2
                      1, 6, 24   // tri3
                      ),
    gsSPNTriangles_5b(3, 5, 25, // tri0
                      4, 26, 2, // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPVertex(&goa_1_v[225], 10, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          0, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(5, 4, 8, // tri0
                      2, 6, 0, // tri1
                      1, 9, 2, // tri2
                      7, 4, 3  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail1_goa_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[235], 11, 0),
    gsSPNTrianglesInit_5b(10,      // tri count
                          0, 1, 2, // tri0
                          0, 2, 3, // tri1
                          3, 2, 4  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 7, // tri0
                      7, 1, 0, // tri1
                      5, 0, 8, // tri2
                      6, 5, 9  // tri3
                      ),
    gsSPNTriangles_5b(0, 5, 7,  // tri0
                      8, 9, 5,  // tri1
                      3, 10, 0, // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_goa_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[286], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[291], 16, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          2, 3, 5, // tri0
                          0, 2, 6, // tri1
                          3, 8, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 10, 9,  // tri0
                      4, 1, 11,  // tri1
                      2, 12, 13, // tri2
                      3, 4, 14   // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          15, 16, 17, // tri0
                          17, 18, 19, // tri1
                          15, 20, 16  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_goa_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[307], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[313], 13, 6),
    gsSPNTrianglesInit_5b(9,       // tri count
                          0, 6, 7, // tri0
                          2, 5, 8, // tri1
                          5, 9, 10 // tri2
                          ),
    gsSPNTriangles_5b(5, 1, 11, // tri0
                      0, 3, 12, // tri1
                      4, 2, 13, // tri2
                      3, 4, 14  // tri3
                      ),
    gsSPNTriangles_5b(3, 15, 16, // tri0
                      2, 17, 18, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_goa_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[246], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[251], 16, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 2, 5, // tri0
                          2, 0, 6, // tri1
                          3, 8, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 10, 9,  // tri0
                      1, 4, 11,  // tri1
                      2, 12, 13, // tri2
                      4, 3, 14   // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          15, 16, 17, // tri0
                          18, 19, 15, // tri1
                          16, 20, 17  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_goa_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[267], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&goa_1_v[273], 13, 6),
    gsSPNTrianglesInit_5b(9,       // tri count
                          4, 6, 7, // tri0
                          3, 1, 8, // tri1
                          3, 9, 10 // tri2
                          ),
    gsSPNTriangles_5b(5, 3, 11, // tri0
                      2, 4, 12, // tri1
                      1, 0, 13, // tri2
                      0, 2, 14  // tri3
                      ),
    gsSPNTriangles_5b(2, 15, 16, // tri0
                      1, 17, 18, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_goa_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&goa_1_v[326], 30, 0),
    gsSPNTrianglesInit_5b(3,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          2, 1, 6  // tri2
                          ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_REPEAT, 0, 0),
    gsSPNTrianglesInit_5b(14,         // tri count
                          7, 8, 9,    // tri0
                          10, 11, 12, // tri1
                          13, 14, 15  // tri2
                          ),
    gsSPNTriangles_5b(16, 17, 18, // tri0
                      9, 19, 7,   // tri1
                      20, 11, 21, // tri2
                      20, 21, 17  // tri3
                      ),
    gsSPNTriangles_5b(12, 15, 14, // tri0
                      11, 20, 12, // tri1
                      8, 7, 13,   // tri2
                      13, 15, 8   // tri3
                      ),
    gsSPNTriangles_5b(21, 18, 17, // tri0
                      14, 10, 12, // tri1
                      18, 22, 16, // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,          // tri count
                          23, 24, 25, // tri0
                          26, 27, 28, // tri1
                          29, 24, 23  // tri2
                          ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_goa_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_goa_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-250,0 },
    /* joint 3 */ { Lfoot1_goa_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_goa_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,250,0 },
    /* joint 7 */ { Rfoot1_goa_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_goa_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, -200,0,-600 },
    /* joint 11 */ { tail1_goa_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 650,0,0 },
    /* joint 13 */ { chest_goa_model, 3, cKF_JOINT_FLAG_DISP_OPA, 325,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 425,-450,0 },
    /* joint 15 */ { Larm1_goa_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_goa_model, 0, cKF_JOINT_FLAG_DISP_OPA, 350,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 425,450,0 },
    /* joint 18 */ { Rarm1_goa_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_goa_model, 1, cKF_JOINT_FLAG_DISP_OPA, 350,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 350,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 675,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, -300,0,700 },
    /* joint 23 */ { mouth_goa_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_goa_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 1000,0,0 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_goa_1 = { 26, 13, cKF_je_r_goa_1_tbl };
