unsigned char itemName_paper[] = {
#include "assets/itemName_paper.inc"
};

unsigned char itemName_money[] = {
#include "assets/itemName_money.inc"
};

unsigned char itemName_tool[] = {
#include "assets/itemName_tool.inc"
};

unsigned char itemName_fish[] = {
#include "assets/itemName_fish.inc"
};

unsigned char itemName_cloth[] = {
#include "assets/itemName_cloth.inc"
};

unsigned char itemName_etc[] = {
#include "assets/itemName_etc.inc"
};

unsigned char itemName_carpet[] = {
#include "assets/itemName_carpet.inc"
};

unsigned char itemName_wall[] = {
#include "assets/itemName_wall.inc"
};

unsigned char itemName_fruit[] = {
#include "assets/itemName_fruit.inc"
};

unsigned char itemName_plant[] = {
#include "assets/itemName_plant.inc"
};

unsigned char itemName_minidisk[] = {
#include "assets/itemName_minidisk.inc"
};

unsigned char itemName_dummy[] = {
#include "assets/itemName_dummy.inc"
};

unsigned char itemName_ticket[] = {
#include "assets/itemName_ticket.inc"
};

unsigned char itemName_insect[] = {
#include "assets/itemName_insect.inc"
};

unsigned char itemName_hukubukuro[] = {
#include "assets/itemName_hukubukuro.inc"
};

unsigned char itemName_kabu[] = {
#include "assets/itemName_kabu.inc"
};

unsigned char ftrName_table[] = {
#include "assets/ftrName_table.inc"
};

unsigned char ftrName2_table[] = {
#include "assets/ftrName2_table.inc"
};
