#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx cml_1_v[] = {
#include "assets/npc/mdl/cml_1_v.inc"
};

static Gfx head_cml_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[26], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&cml_1_v[32], 16, 6),
    gsSPNTrianglesInit_5b(11,      // tri count
                          2, 7, 6, // tri0
                          4, 1, 8, // tri1
                          2, 3, 9  // tri2
                          ),
    gsSPNTriangles_5b(4, 10, 11, // tri0
                      1, 5, 12,  // tri1
                      5, 2, 13,  // tri2
                      5, 14, 15  // tri3
                      ),
    gsSPNTriangles_5b(1, 17, 16, // tri0
                      3, 18, 19, // tri1
                      0, 4, 20,  // tri2
                      3, 0, 21   // tri3
                      ),
    gsSPVertex(&cml_1_v[48], 32, 0),
    gsSPNTrianglesInit_5b(19,      // tri count
                          0, 1, 2, // tri0
                          0, 2, 3, // tri1
                          4, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(6, 7, 8,   // tri0
                      2, 9, 3,   // tri1
                      10, 11, 8, // tri2
                      2, 1, 12   // tri3
                      ),
    gsSPNTriangles_5b(13, 0, 3,   // tri0
                      14, 12, 15, // tri1
                      16, 17, 13, // tri2
                      13, 18, 19  // tri3
                      ),
    gsSPNTriangles_5b(13, 19, 20, // tri0
                      12, 21, 15, // tri1
                      20, 16, 13, // tri2
                      14, 22, 12  // tri3
                      ),
    gsSPNTriangles_5b(12, 23, 21, // tri0
                      24, 8, 25,  // tri1
                      26, 4, 27,  // tri2
                      28, 29, 30  // tri3
                      ),
    gsSPVertex(&cml_1_v[79], 32, 0),
    gsSPNTrianglesInit_5b(19,      // tri count
                          0, 1, 2, // tri0
                          2, 3, 0, // tri1
                          4, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(4, 7, 8,   // tri0
                      4, 8, 0,   // tri1
                      7, 9, 10,  // tri2
                      11, 12, 13 // tri3
                      ),
    gsSPNTriangles_5b(14, 15, 16, // tri0
                      17, 18, 11, // tri1
                      14, 19, 20, // tri2
                      17, 21, 18  // tri3
                      ),
    gsSPNTriangles_5b(22, 23, 24, // tri0
                      11, 9, 17,  // tri1
                      9, 6, 17,   // tri2
                      23, 12, 24  // tri3
                      ),
    gsSPNTriangles_5b(25, 26, 27, // tri0
                      28, 16, 15, // tri1
                      10, 13, 29, // tri2
                      17, 6, 30   // tri3
                      ),
    gsSPVertex(&cml_1_v[110], 32, 0),
    gsSPNTrianglesInit_5b(23,      // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          4, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(7, 8, 9,    // tri0
                      3, 1, 10,   // tri1
                      11, 12, 13, // tri2
                      6, 5, 14    // tri3
                      ),
    gsSPNTriangles_5b(0, 15, 10,  // tri0
                      16, 17, 18, // tri1
                      19, 20, 21, // tri2
                      19, 21, 18  // tri3
                      ),
    gsSPNTriangles_5b(22, 13, 14, // tri0
                      19, 23, 14, // tri1
                      10, 4, 3,   // tri2
                      6, 14, 13   // tri3
                      ),
    gsSPNTriangles_5b(16, 9, 8,   // tri0
                      22, 14, 23, // tri1
                      24, 3, 6,   // tri2
                      25, 26, 27  // tri3
                      ),
    gsSPNTriangles_5b(28, 29, 30, // tri0
                      28, 30, 8,  // tri1
                      22, 30, 29, // tri2
                      27, 26, 11  // tri3
                      ),
    gsSPVertex(&cml_1_v[141], 29, 0),
    gsSPNTrianglesInit_5b(1,       // tri count
                          0, 1, 2, // tri0
                          0, 0, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x140, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,       // tri count
                          3, 4, 5, // tri0
                          6, 3, 5, // tri1
                          5, 7, 6  // tri2
                          ),
    gsSPNTrianglesInit_5b(3,         // tri count
                          8, 9, 10,  // tri0
                          10, 11, 8, // tri1
                          12, 11, 10 // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 253, 255, 255, 255),
    gsSPNTrianglesInit_5b(8,          // tri count
                          13, 14, 15, // tri0
                          16, 17, 18, // tri1
                          18, 17, 15  // tri2
                          ),
    gsSPNTriangles_5b(16, 19, 20, // tri0
                      18, 21, 16, // tri1
                      22, 15, 14, // tri2
                      15, 22, 18  // tri3
                      ),
    gsSPNTriangles_5b(19, 16, 21, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x180, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPNTrianglesInit_5b(4,          // tri count
                          23, 24, 25, // tri0
                          24, 26, 25, // tri1
                          24, 27, 26  // tri2
                          ),
    gsSPNTriangles_5b(28, 27, 24, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&cml_1_v[170], 5, 0),
    gsSPNTrianglesInit_5b(3,       // tri count
                          0, 1, 2, // tri0
                          3, 1, 0, // tri1
                          4, 3, 0  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx mouth_cml_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[0], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&cml_1_v[6], 20, 6),
    gsSPNTrianglesInit_5b(6,       // tri count
                          1, 5, 6, // tri0
                          1, 7, 8, // tri1
                          0, 3, 9  // tri2
                          ),
    gsSPNTriangles_5b(3, 10, 11, // tri0
                      5, 0, 12,  // tri1
                      5, 13, 14, // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(2,         // tri count
                          4, 2, 15,  // tri0
                          2, 17, 16, // tri1
                          0, 0, 0    // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,          // tri count
                          18, 19, 20, // tri0
                          20, 21, 22, // tri1
                          20, 22, 18  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(1,          // tri count
                          23, 24, 25, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_cml_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[209], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&cml_1_v[213], 16, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 4, 5, // tri0
                          3, 6, 7, // tri1
                          3, 8, 9  // tri2
                          ),
    gsSPNTriangles_5b(0, 1, 10,  // tri0
                      1, 3, 11,  // tri1
                      0, 12, 13, // tri2
                      2, 0, 14   // tri3
                      ),
    gsSPNTriangles_5b(3, 2, 15, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          16, 17, 18, // tri0
                          19, 18, 17, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_cml_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[229], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&cml_1_v[232], 11, 3),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 2, 3, // tri0
                          2, 5, 4, // tri1
                          1, 7, 6  // tri2
                          ),
    gsSPNTriangles_5b(2, 1, 8,   // tri0
                      1, 0, 9,   // tri1
                      0, 10, 11, // tri2
                      2, 12, 13  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_cml_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[175], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&cml_1_v[179], 16, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 4, 5, // tri0
                          3, 6, 7, // tri1
                          3, 8, 9  // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 10,  // tri0
                      3, 1, 11,  // tri1
                      0, 12, 13, // tri2
                      0, 2, 14   // tri3
                      ),
    gsSPNTriangles_5b(2, 3, 15, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          16, 17, 18, // tri0
                          17, 16, 19, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_cml_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[195], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&cml_1_v[198], 11, 3),
    gsSPNTrianglesInit_5b(7,       // tri count
                          2, 0, 3, // tri0
                          2, 5, 4, // tri1
                          1, 7, 6  // tri2
                          ),
    gsSPNTriangles_5b(1, 2, 8,   // tri0
                      0, 1, 9,   // tri1
                      0, 10, 11, // tri2
                      2, 12, 13  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_cml_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[243], 8, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x5C0, G_IM_FMT_CI, 32, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&cml_1_v[251], 24, 8),
    gsSPNTrianglesInit_5b(16,       // tri count
                          7, 4, 8,  // tri0
                          2, 9, 10, // tri1
                          0, 11, 12 // tri2
                          ),
    gsSPNTriangles_5b(5, 13, 14, // tri0
                      4, 2, 15,  // tri1
                      5, 16, 0,  // tri2
                      5, 17, 18  // tri3
                      ),
    gsSPNTriangles_5b(6, 19, 20, // tri0
                      3, 6, 21,  // tri1
                      3, 22, 5,  // tri2
                      7, 23, 24  // tri3
                      ),
    gsSPNTriangles_5b(7, 25, 6,  // tri0
                      1, 26, 27, // tri1
                      2, 1, 28,  // tri2
                      1, 0, 29   // tri3
                      ),
    gsSPNTriangles_5b(3, 30, 31, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x200, G_IM_FMT_CI, 32, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&cml_1_v[275], 26, 0),
    gsSPNTrianglesInit_5b(28,      // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          2, 3, 4  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 7,   // tri0
                      5, 7, 8,   // tri1
                      9, 10, 11, // tri2
                      1, 0, 12   // tri3
                      ),
    gsSPNTriangles_5b(13, 6, 11,  // tri0
                      12, 0, 14,  // tri1
                      15, 12, 16, // tri2
                      11, 10, 17  // tri3
                      ),
    gsSPNTriangles_5b(17, 13, 11, // tri0
                      6, 13, 16,  // tri1
                      10, 3, 15,  // tri2
                      14, 7, 16   // tri3
                      ),
    gsSPNTriangles_5b(14, 16, 12, // tri0
                      16, 7, 6,   // tri1
                      15, 3, 1,   // tri2
                      11, 6, 5    // tri3
                      ),
    gsSPNTriangles_5b(4, 3, 10, // tri0
                      4, 10, 9, // tri1
                      8, 7, 14, // tri2
                      8, 14, 18 // tri3
                      ),
    gsSPNTriangles_5b(18, 14, 0,  // tri0
                      16, 13, 17, // tri1
                      16, 17, 15, // tri2
                      15, 17, 10  // tri3
                      ),
    gsSPNTriangles_5b(1, 12, 15, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,          // tri count
                          19, 20, 21, // tri0
                          22, 23, 24, // tri1
                          19, 25, 20  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 8, 15, GX_REPEAT, GX_REPEAT, 0, 0),
    gsSPVertex(&cml_1_v[301], 30, 0),
    gsSPNTrianglesInit_5b(5,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 2, // tri1
                          2, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(7, 5, 2, // tri0
                      2, 8, 9, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,          // tri count
                          10, 11, 12, // tri0
                          10, 12, 13, // tri1
                          11, 14, 12  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x4C0, G_IM_FMT_CI, 16, 8, 15, GX_REPEAT, GX_REPEAT, 0, 0),
    gsSPNTrianglesInit_5b(5,          // tri count
                          15, 16, 17, // tri0
                          18, 19, 20, // tri1
                          20, 21, 17  // tri2
                          ),
    gsSPNTriangles_5b(22, 23, 17, // tri0
                      17, 16, 24, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,          // tri count
                          25, 26, 27, // tri0
                          28, 25, 27, // tri1
                          28, 27, 29  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x500, G_IM_FMT_CI, 16, 8, 15, GX_REPEAT, GX_REPEAT, 0, 0),
    gsSPVertex(&cml_1_v[331], 28, 0),
    gsSPNTrianglesInit_5b(5,       // tri count
                          0, 1, 2, // tri0
                          2, 3, 4, // tri1
                          5, 6, 2  // tri2
                          ),
    gsSPNTriangles_5b(2, 7, 8,  // tri0
                      9, 10, 2, // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,          // tri count
                          11, 12, 13, // tri0
                          12, 14, 15, // tri1
                          12, 15, 13  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x540, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(5,          // tri count
                          16, 17, 18, // tri0
                          19, 20, 21, // tri1
                          18, 22, 23  // tri2
                          ),
    gsSPNTriangles_5b(24, 25, 18, // tri0
                      19, 26, 27, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x580, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[359], 26, 0),
    gsSPNTrianglesInit_5b(2,       // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(2,       // tri count
                          4, 5, 6, // tri0
                          7, 5, 4, // tri1
                          0, 0, 0  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x5C0, G_IM_FMT_CI, 32, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(20,        // tri count
                          8, 9, 10,  // tri0
                          8, 10, 11, // tri1
                          12, 13, 14 // tri2
                          ),
    gsSPNTriangles_5b(12, 14, 15, // tri0
                      9, 8, 16,   // tri1
                      16, 15, 14, // tri2
                      17, 18, 19  // tri3
                      ),
    gsSPNTriangles_5b(11, 10, 17, // tri0
                      20, 10, 21, // tri1
                      22, 21, 9,  // tri2
                      20, 17, 10  // tri3
                      ),
    gsSPNTriangles_5b(17, 20, 18, // tri0
                      23, 24, 14, // tri1
                      19, 25, 13, // tri2
                      25, 23, 14  // tri3
                      ),
    gsSPNTriangles_5b(19, 13, 17, // tri0
                      14, 24, 16, // tri1
                      16, 24, 9,  // tri2
                      17, 13, 12  // tri3
                      ),
    gsSPNTriangles_5b(9, 24, 22, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_cml_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[410], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&cml_1_v[414], 14, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 0, 4, // tri0
                          0, 6, 5, // tri1
                          2, 8, 7  // tri2
                          ),
    gsSPNTriangles_5b(0, 1, 9,  // tri0
                      1, 2, 10, // tri1
                      2, 3, 11, // tri2
                      1, 12, 13 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          14, 15, 16, // tri0
                          17, 15, 14, // tri1
                          17, 16, 15  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_cml_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[428], 7, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          5, 6, 3  // tri2
                          ),
    gsSPNTriangles_5b(5, 0, 6, // tri0
                      2, 1, 4, // tri1
                      2, 6, 0, // tri2
                      3, 2, 4  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_cml_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[385], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&cml_1_v[389], 14, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 3, 4, // tri0
                          0, 6, 5, // tri1
                          2, 8, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 9,  // tri0
                      2, 1, 10, // tri1
                      3, 2, 11, // tri2
                      1, 12, 13 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          14, 15, 16, // tri0
                          16, 15, 17, // tri1
                          15, 14, 17  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_cml_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[403], 7, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          5, 6, 3  // tri2
                          ),
    gsSPNTriangles_5b(6, 2, 3, // tri0
                      4, 1, 0, // tri1
                      2, 6, 0, // tri2
                      4, 0, 5  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_cml_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x740, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 252, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&cml_1_v[435], 16, 0),
    gsSPNTrianglesInit_5b(22,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          3, 6, 4  // tri2
                          ),
    gsSPNTriangles_5b(3, 7, 6, // tri0
                      4, 6, 8, // tri1
                      8, 9, 4, // tri2
                      10, 9, 8 // tri3
                      ),
    gsSPNTriangles_5b(2, 5, 11,   // tri0
                      2, 11, 12,  // tri1
                      13, 14, 15, // tri2
                      15, 12, 13  // tri3
                      ),
    gsSPNTriangles_5b(12, 11, 13, // tri0
                      3, 2, 1,    // tri1
                      3, 5, 2,    // tri2
                      13, 10, 14  // tri3
                      ),
    gsSPNTriangles_5b(9, 13, 11, // tri0
                      7, 3, 1,   // tri1
                      9, 10, 13, // tri2
                      9, 11, 5   // tri3
                      ),
    gsSPNTriangles_5b(9, 5, 4,   // tri0
                      12, 15, 0, // tri1
                      2, 12, 0,  // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_cml_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_cml_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-250,0 },
    /* joint 3 */ { Lfoot1_cml_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_cml_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,250,0 },
    /* joint 7 */ { Rfoot1_cml_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_cml_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 75,0,-475 },
    /* joint 11 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 650,0,0 },
    /* joint 13 */ { chest_cml_model, 3, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 750,-350,0 },
    /* joint 15 */ { Larm1_cml_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_cml_model, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 750,350,0 },
    /* joint 18 */ { Rarm1_cml_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_cml_model, 1, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 1100,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 100,0,1050 },
    /* joint 23 */ { mouth_cml_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_cml_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 600,0,500 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_cml_1 = { 26, 12, cKF_je_r_cml_1_tbl };
