#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_hate_f2_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 };

s16 cKF_kn_npc_1_hate_f2_tbl[] = { 2, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2,
                                   2, 5, 2, 2, 5, 3, 2, 2, 2, 2, 2, 2, 2, 3, 5, 2, 3, 2, 2, 2, 2, 3, 5, 3, 2, 2, 2 };

s16 cKF_c_npc_1_hate_f2_tbl[] = { 0,    0, 900, 0,   0, 1800, 0, 0, 1800, 0, 900, 0, 0,   0,
                                  -900, 0, 0,   900, 0, -900, 0, 0, 0,    0, 0,   0, -900 };

s16 cKF_ds_npc_1_hate_f2_tbl[] = {
    1,  0,    0,    31, 0,    0,    1,  950,  0, 31, 950,  0,    1,  0,    0,    31, 0,    0,    1,  0,    0,
    31, 0,    0,    1,  0,    0,    16, 10,   0, 31, 0,    0,    1,  80,   0,    31, 80,   0,    1,  -181, 0,
    31, -181, 0,    1,  -143, 0,    16, -133, 0, 31, -143, 0,    1,  -35,  0,    31, -35,  0,    1,  0,    0,
    31, 0,    0,    1,  314,  0,    31, 314,  0, 1,  0,    0,    31, 0,    0,    1,  0,    0,    31, 0,    0,
    1,  -159, 0,    31, -159, 0,    1,  0,    0, 31, 0,    0,    1,  206,  0,    31, 206,  0,    1,  -345, 0,
    16, -335, 0,    31, -345, 0,    1,  -155, 0, 31, -155, 0,    1,  0,    0,    31, 0,    0,    1,  618,  0,
    31, 618,  0,    1,  0,    0,    31, 0,    0, 1,  0,    0,    31, 0,    0,    1,  -268, 0,    31, -268, 0,
    1,  -44,  0,    31, -44,  0,    1,  75,   0, 31, 75,   0,    1,  -50,  0,    15, -25,  0,    31, -50,  0,
    1,  -30,  0,    31, -30,  0,    1,  0,    0, 31, 0,    0,    1,  25,   -429, 9,  -25,  0,    16, 25,   430,
    24, 75,   0,    31, 25,   -441, 1,  0,    0, 31, 0,    0,    1,  0,    0,    31, 0,    0,    1,  80,   197,
    8,  100,  0,    16, 80,   -150, 24, 60,   0, 31, 80,   192,  1,  -50,  0,    16, -58,  0,    31, -50,  0,
    1,  -120, 0,    31, -120, 0,    1,  -700, 0, 31, -700, 0,    1,  -450, 0,    31, -450, 0,    1,  0,    0,
    31, 0,    0,    1,  -50,  0,    31, -50,  0, 1,  0,    0,    31, 0,    0,    1,  0,    0,    31, 0,    0,
    1,  50,   0,    17, 0,    0,    31, 50,   0, 1,  300,  189,  9,  325,  0,    17, 300,  -185, 24, 275,  0,
    31, 300,  190,  1,  0,    0,    31, 0,    0, 1,  -57,  0,    16, -100, 0,    31, -57,  0,    1,  0,    0,
    31, 0,    0,    1,  0,    0,    31, 0,    0, 1,  0,    0,    31, 0,    0,    1,  0,    0,    31, 0,    0,
    1,  20,   0,    15, 10,   0,    31, 20,   0, 1,  -50,  -151, 8,  -65,  0,    16, -50,  112,  24, -35,  0,
    31, -50,  -146, 1,  110,  0,    16, 115,  0, 31, 110,  0,    1,  0,    0,    31, 0,    0,    1,  0,    0,
    31, 0,    0,    1,  0,    0,    31, 0,    0
};

aNPC_Animation_c cKF_ba_r_npc_1_hate_f2 = {
    { cKF_ckcb_r_npc_1_hate_f2_tbl, cKF_ds_npc_1_hate_f2_tbl, cKF_kn_npc_1_hate_f2_tbl, cKF_c_npc_1_hate_f2_tbl, -1,
      31 },
    1.0f,
    31.0f,
    cKF_FRAMECONTROL_REPEAT,
    0.0f,
    NULL,
    aNPC_EYE_TEX0,
    0,
    NULL,
    aNPC_MOUTH_TEX2,
    3,
    -1,
    -1,
    NULL,
    NULL,
};
