#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_act_mus_donko_a1_tbl[] = { 56, 7, 7 };

s16 cKF_kn_act_mus_donko_a1_tbl[] = { 5, 4, 6, 2, 4, 2, 2, 3, 2 };

s16 cKF_c_act_mus_donko_a1_tbl[] = { 0, 900, 0 };

s16 cKF_ds_act_mus_donko_a1_tbl[] = { 1,  8,    261,  11, 58,  -3, 24, -1,   -244, 37, -56, 1,    50, 0,   205,
                                      1,  -12,  -131, 12, -37, -5, 37, 37,   2,    50, -7,  -121, 1,  699, 0,
                                      9,  699,  0,    19, 699, 0,  31, 699,  0,    41, 699, 0,    50, 699, 0,
                                      1,  0,    0,    50, 0,   0,  1,  64,   303,  9,  99,  -6,   31, -88, 2,
                                      50, 55,   268,  1,  0,   0,  50, 0,    0,    1,  0,   0,    50, 0,   0,
                                      1,  -168, 175,  20, 148, -2, 50, -172, 13,   1,  0,   0,    50, 0,   0 };

cKF_Animation_R_c cKF_ba_r_act_mus_donko_a1 = { cKF_ckcb_r_act_mus_donko_a1_tbl,
                                                cKF_ds_act_mus_donko_a1_tbl,
                                                cKF_kn_act_mus_donko_a1_tbl,
                                                cKF_c_act_mus_donko_a1_tbl,
                                                -1,
                                                50 };
