#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx cam_win_v[];
static u8 ct_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/cam_win/ct_tex.inc"
};

u8 cam_win_camera_tex[] = {
#include "assets/cam_win_camera_tex.inc"
};

u8 ban_win_waku3_tex[] = {
#include "assets/ban_win_waku3_tex.inc"
};

u8 ban_win_waku4_tex[] = {
#include "assets/ban_win_waku4_tex.inc"
};

static u8 yaji[] = {
#include "assets/cam_win/yaji.inc"
};

u8 elc_win_moji_tex[] = {
#include "assets/elc_win_moji_tex.inc"
};

u8 elc_win_z_tex[] = {
#include "assets/elc_win_z_tex.inc"
};

u8 elc_win_light_tex[] = {
#include "assets/elc_win_light_tex.inc"
};

Vtx cam_win_v[] = {
#include "assets/cam_win_v.inc"
};

Gfx cam_win_yajirushi_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 16, 16, yaji),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(cam_win_v, 16, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 4, 5, 6),
    gsSPNTriangles_5b(5, 7, 6, 8, 9, 10, 9, 11, 10, 12, 13, 14),
    gsSPNTriangles_5b(12, 15, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx elc_win_moji_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 16, 16, elc_win_moji_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&cam_win_v[16], 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx cam_win_winT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, ban_win_waku4_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&cam_win_v[20], 14, 0),
    gsSPNTrianglesInit_5b(4, 0, 1, 2, 3, 0, 2, 4, 5, 0),
    gsSPNTriangles_5b(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, ban_win_waku3_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPNTrianglesInit_5b(4, 7, 8, 9, 8, 10, 9, 11, 12, 13),
    gsSPNTriangles_5b(12, 7, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx cam_win_cT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, COMBINED, 0, 0, 0,
                       COMBINED),
    gsDPSetEnvColor(85, 75, 105, 255),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, ct_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPVertex(&cam_win_v[34], 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx cam_win_mojiT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, COMBINED, 0, 0, 0,
                       COMBINED),
    gsDPSetEnvColor(155, 30, 30, 255),
    gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 64, 16, cam_win_camera_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&cam_win_v[38], 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx elc_win_winT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, ban_win_waku4_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPVertex(&cam_win_v[42], 14, 0),
    gsSPNTrianglesInit_5b(4, 0, 1, 2, 3, 0, 2, 4, 5, 0),
    gsSPNTriangles_5b(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, ban_win_waku3_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPNTrianglesInit_5b(4, 7, 8, 9, 8, 10, 9, 11, 12, 13),
    gsSPNTriangles_5b(12, 7, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx elc_win_zT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, COMBINED, 0, 0, 0,
                       COMBINED),
    gsDPSetEnvColor(125, 0, 225, 255),
    gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 64, 16, elc_win_z_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&cam_win_v[56], 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx elc_win_moji2T_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, COMBINED, 0, 0, 0,
                       COMBINED),
    gsDPSetEnvColor(0, 175, 0, 255),
    gsDPSetRenderMode(G_RM_PASS, G_RM_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 64, 16, elc_win_light_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&cam_win_v[60], 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
    gsSPEndDisplayList(),
};
