#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_hate2_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 };

s16 cKF_kn_npc_1_hate2_tbl[] = { 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2,
                                 2, 5, 2, 2, 5, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 5, 3, 2, 2, 2 };

s16 cKF_c_npc_1_hate2_tbl[] = { 0,    0, 900, 0,   0, 1800, 0, 0, 1800, 0, 900, 0, 0,   0,
                                -900, 0, 0,   900, 0, -900, 0, 0, 0,    0, 0,   0, -900 };

s16 cKF_ds_npc_1_hate2_tbl[] = {
    1,  0,    0,    31, 0,    0,    1,  950,  0,   31, 950,  0,    1,  0,    0, 31, 0,    0,    1,  0,    0,
    31, 0,    0,    1,  0,    0,    16, 10,   0,   31, 0,    0,    1,  80,   0, 31, 80,   0,    1,  -175, 0,
    31, -175, 0,    1,  -100, 0,    31, -100, 0,   1,  -45,  0,    31, -45,  0, 1,  0,    0,    31, 0,    0,
    1,  200,  0,    31, 200,  0,    1,  0,    0,   31, 0,    0,    1,  0,    0, 31, 0,    0,    1,  -100, 0,
    31, -100, 0,    1,  0,    0,    31, 0,    0,   1,  230,  0,    31, 230,  0, 1,  -250, 0,    16, -240, 0,
    31, -250, 0,    1,  -175, 0,    31, -175, 0,   1,  0,    0,    31, 0,    0, 1,  500,  0,    31, 500,  0,
    1,  0,    0,    31, 0,    0,    1,  0,    0,   31, 0,    0,    1,  -235, 0, 31, -235, 0,    1,  0,    0,
    31, 0,    0,    1,  75,   0,    31, 75,   0,   1,  -50,  0,    15, -25,  0, 31, -50,  0,    1,  -30,  0,
    31, -30,  0,    1,  0,    0,    31, 0,    0,   1,  25,   -428, 9,  -25,  0, 16, 25,   429,  24, 75,   0,
    31, 25,   -441, 1,  0,    0,    31, 0,    0,   1,  0,    0,    31, 0,    0, 1,  80,   197,  8,  100,  0,
    16, 80,   -148, 24, 60,   0,    31, 80,   192, 1,  -50,  0,    16, -55,  0, 31, -50,  0,    1,  -450, 0,
    15, -390, 0,    31, -450, 0,    1,  -700, 0,   15, -640, 0,    31, -700, 0, 1,  -200, 0,    15, -225, 0,
    31, -200, 0,    1,  0,    0,    31, 0,    0,   1,  -750, 0,    31, -750, 0, 1,  0,    0,    31, 0,    0,
    1,  150,  0,    31, 150,  0,    1,  100,  0,   31, 100,  0,    1,  600,  0, 16, 580,  0,    31, 600,  0,
    1,  0,    0,    31, 0,    0,    1,  -120, 0,   31, -120, 0,    1,  0,    0, 31, 0,    0,    1,  0,    0,
    31, 0,    0,    1,  0,    0,    31, 0,    0,   1,  0,    0,    31, 0,    0, 1,  20,   0,    15, 10,   0,
    31, 20,   0,    1,  -50,  -151, 8,  -65,  0,   16, -50,  109,  24, -35,  0, 31, -50,  -150, 1,  110,  0,
    16, 115,  0,    31, 110,  0,    1,  0,    0,   31, 0,    0,    1,  0,    0, 31, 0,    0,    1,  0,    0,
    31, 0,    0
};

aNPC_Animation_c cKF_ba_r_npc_1_hate2 = {
    { cKF_ckcb_r_npc_1_hate2_tbl, cKF_ds_npc_1_hate2_tbl, cKF_kn_npc_1_hate2_tbl, cKF_c_npc_1_hate2_tbl, -1, 31 },
    1.0f,
    31.0f,
    cKF_FRAMECONTROL_REPEAT,
    0.0f,
    NULL,
    aNPC_EYE_TEX0,
    0,
    NULL,
    aNPC_MOUTH_TEX2,
    3,
    -1,
    -1,
    NULL,
    NULL,
};
