#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern u16 lat_letter36_pal[];
extern u8 lat_letter36_ed_tex[];
extern u8 lat_letter36_xk_tex[];
extern u8 lat_letter36_ed3_tex[];
extern u8 lat_letter36_ed4_tex[];
Vtx lat_letter36_v[] = {
#include "assets/lat_letter36_v.inc"
};

Gfx lat_letter36_model[] = {
    gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, lat_letter36_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, lat_letter36_ed3_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(lat_letter36_v, 32, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
    gsSP2Triangles(8, 9, 10, 0, 11, 12, 13, 0),
    gsSP2Triangles(11, 13, 14, 0, 15, 16, 17, 0),
    gsSP2Triangles(18, 19, 20, 0, 18, 20, 21, 0),
    gsSP2Triangles(22, 23, 24, 0, 22, 24, 25, 0),
    gsSP2Triangles(26, 27, 28, 0, 29, 30, 31, 0),
    gsDPLoadTLUT_Dolphin(15, 16, 1, lat_letter36_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, lat_letter36_ed_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_REPEAT, 0, 0),
    gsSPVertex(&lat_letter36_v[32], 8, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
    gsDPLoadTLUT_Dolphin(15, 16, 1, lat_letter36_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, lat_letter36_ed4_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPVertex(&lat_letter36_v[40], 8, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
    gsSPEndDisplayList(),
};

Gfx lat_letter36_sen_model[] = {
    gsDPSetPrimColor(0, 255, 155, 100, 100, 255),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, lat_letter36_xk_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_REPEAT, GX_REPEAT, 0, 0),
    gsSPVertex(&lat_letter36_v[48], 4, 0),
    gsSP2Triangles(0, 1, 2, 0, 3, 0, 2, 0),
    gsSPEndDisplayList(),
};
