#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_ha_e2_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 };

s16 cKF_kn_npc_1_ha_e2_tbl[] = { 2, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
                                 2, 2, 2, 2, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 3, 2, 2, 2 };

s16 cKF_c_npc_1_ha_e2_tbl[] = { 0,    0, 900, 0,   0, 1800, 0, 0, 1800, 0, 900, 0, 0,   0,
                                -900, 0, 0,   900, 0, -900, 0, 0, 0,    0, 0,   0, -900 };

s16 cKF_ds_npc_1_ha_e2_tbl[] = {
    1,  0,    0,   31, 0,    0,    1,  722,  0,    31, 722,  0,  1,  0,    0,   31, 0,    0,    1,  0,    0,
    31, 0,    0,   1,  60,   0,    16, 85,   0,    31, 60,   0,  1,  50,   0,   31, 50,   0,    1,  -64,  0,
    31, -64,  0,   1,  -519, 0,    16, -495, 0,    31, -519, 0,  1,  -45,  0,   31, -45,  0,    1,  0,    0,
    31, 0,    0,   1,  450,  0,    31, 450,  0,    1,  -100, 0,  31, -100, 0,   1,  25,   0,    31, 25,   0,
    1,  135,  0,   31, 135,  0,    1,  105,  0,    31, 105,  0,  1,  125,  0,   31, 125,  0,    1,  -800, 0,
    31, -800, 0,   1,  -50,  0,    31, -50,  0,    1,  0,    0,  31, 0,    0,   1,  0,    0,    31, 0,    0,
    1,  600,  0,   31, 600,  0,    1,  0,    0,    31, 0,    0,  1,  0,    0,   31, 0,    0,    1,  0,    0,
    31, 0,    0,   1,  0,    0,    31, 0,    0,    1,  0,    0,  31, 0,    0,   1,  0,    0,    31, 0,    0,
    1,  0,    0,   31, 0,    0,    1,  0,    0,    31, 0,    0,  1,  0,    0,   31, 0,    0,    1,  0,    0,
    31, 0,    0,   1,  -90,  -101, 5,  -100, 0,    16, -80,  61, 25, -75,  -50, 31, -90,  -98,  1,  -100, 0,
    31, -100, 0,   1,  -75,  0,    31, -75,  0,    1,  -300, 0,  31, -300, 0,   1,  -350, 0,    31, -350, 0,
    1,  -300, 0,   31, -300, 0,    1,  -450, 0,    31, -450, 0,  1,  -150, 0,   31, -150, 0,    1,  0,    0,
    31, 0,    0,   1,  -200, 0,    31, -200, 0,    1,  -350, 0,  31, -350, 0,   1,  -100, 0,    31, -100, 0,
    1,  -600, 0,   31, -600, 0,    1,  0,    0,    31, 0,    0,  1,  0,    0,   31, 0,    0,    1,  0,    0,
    31, 0,    0,   1,  0,    0,    31, 0,    0,    1,  0,    0,  31, 0,    0,   1,  -20,  -112, 11, -40,  0,
    21, -20,  123, 26, -10,  0,    31, -20,  -108, 1,  -45,  0,  16, -55,  0,   31, -45,  0,    1,  0,    0,
    31, 0,    0,   1,  0,    0,    31, 0,    0,    1,  0,    0,  31, 0,    0
};

aNPC_Animation_c cKF_ba_r_npc_1_ha_e2 = {
    { cKF_ckcb_r_npc_1_ha_e2_tbl, cKF_ds_npc_1_ha_e2_tbl, cKF_kn_npc_1_ha_e2_tbl, cKF_c_npc_1_ha_e2_tbl, -1, 31 },
    1.0f,
    31.0f,
    cKF_FRAMECONTROL_REPEAT,
    0.0f,
    NULL,
    aNPC_EYE_TEX0,
    6,
    NULL,
    aNPC_MOUTH_TEX2,
    4,
    -1,
    -1,
    NULL,
    NULL,
};
