#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx int_tak_moti_v[];
u16 int_tak_moti_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/int_tak_moti_pal.inc"
};

u8 int_tak_moti_body_tex[] = {
#include "assets/int_tak_moti_body_tex.inc"
};

u8 int_tak_moti_maru_tex[] = {
#include "assets/int_tak_moti_maru_tex.inc"
};

u8 int_tak_moti_moti_tex[] = {
#include "assets/int_tak_moti_moti_tex.inc"
};

u8 int_tak_moti_kine_tex[] = {
#include "assets/int_tak_moti_kine_tex.inc"
};

Vtx int_tak_moti_v[] = {
#include "assets/int_tak_moti_v.inc"
};

Gfx int_tak_moti_onT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_tak_moti_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_tak_moti_kine_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(int_tak_moti_v, 30, 0),
    gsSPNTrianglesInit_5b(7, 0, 1, 2, 3, 4, 5, 6, 7, 8),
    gsSPNTriangles_5b(9, 10, 11, 12, 13, 10, 14, 15, 16, 17, 16, 13),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_tak_moti_moti_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(1, 18, 19, 20, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_tak_moti_maru_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(2, 21, 22, 23, 27, 28, 29, 0, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(1, 24, 25, 26, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 32, int_tak_moti_body_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsSPVertex(&int_tak_moti_v[30], 32, 0),
    gsSPNTrianglesInit_5b(16, 0, 1, 2, 3, 4, 5, 6, 3, 7),
    gsSPNTriangles_5b(4, 8, 9, 8, 10, 11, 12, 13, 14, 15, 14, 16),
    gsSPNTriangles_5b(17, 18, 19, 20, 16, 18, 21, 22, 23, 24, 25, 22),
    gsSPNTriangles_5b(26, 19, 25, 27, 6, 28, 1, 27, 29, 13, 30, 14),
    gsSPNTriangles_5b(13, 31, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPVertex(&int_tak_moti_v[62], 14, 0),
    gsSPNTrianglesInit_5b(12, 0, 1, 2, 0, 3, 1, 4, 5, 6),
    gsSPNTriangles_5b(4, 7, 5, 2, 7, 4, 2, 1, 7, 8, 9, 10),
    gsSPNTriangles_5b(8, 11, 9, 12, 11, 8, 12, 13, 11, 6, 13, 12),
    gsSPNTriangles_5b(6, 5, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};
