#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_hate1_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 };

s16 cKF_kn_npc_1_hate1_tbl[] = { 2, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2,
                                 2, 4, 2, 2, 2, 3, 3, 3, 3, 2, 3, 2, 3, 3, 3, 2, 3, 2, 2, 2, 2, 4, 3, 3, 2, 2, 2 };

s16 cKF_c_npc_1_hate1_tbl[] = { 0,    0, 900, 0,   0, 1800, 0, 0, 1800, 0, 900, 0, 0,   0,
                                -900, 0, 0,   900, 0, -900, 0, 0, 0,    0, 0,   0, -900 };

s16 cKF_ds_npc_1_hate1_tbl[] = {
    1,  0,    0,    13, 0,    0,    1,  1000, 0, 13, 950,  0, 1,  0,    0, 13, 0,    0,    1,  0,    0,
    13, 0,    0,    1,  0,    0,    7,  -30,  0, 13, 0,    0, 1,  0,    0, 13, 80,   0,    1,  -175, 0,
    13, -175, 0,    1,  -100, 0,    7,  -130, 0, 13, -100, 0, 1,  25,   0, 13, -45,  0,    1,  0,    0,
    13, 0,    0,    1,  200,  0,    13, 200,  0, 1,  0,    0, 13, 0,    0, 1,  0,    0,    13, 0,    0,
    1,  -100, 0,    13, -100, 0,    1,  0,    0, 13, 0,    0, 1,  175,  0, 13, 230,  0,    1,  -100, 0,
    7,  -215, -525, 13, -250, 0,    1,  -25,  0, 13, -175, 0, 1,  0,    0, 13, 0,    0,    1,  200,  0,
    13, 500,  0,    1,  0,    0,    13, 0,    0, 1,  0,    0, 13, 0,    0, 1,  -100, 0,    13, -235, 0,
    1,  0,    0,    13, 0,    0,    1,  0,    0, 13, 75,   0, 1,  60,   0, 7,  -25,  -382, 13, -50,  0,
    1,  0,    0,    13, -30,  0,    1,  0,    0, 13, 0,    0, 1,  82,   0, 5,  65,   -258, 9,  -25,  0,
    13, 25,   -428, 1,  0,    0,    13, 0,    0, 1,  0,    0, 13, 0,    0, 1,  2,    0,    13, 80,   197,
    1,  0,    0,    7,  -15,  -152, 13, -50,  0, 1,  0,    0, 11, -450, 0, 13, -450, 0,    1,  58,   0,
    11, -700, 0,    13, -700, 0,    1,  -564, 0, 11, -200, 0, 13, -200, 0, 1,  0,    0,    13, 0,    0,
    1,  -57,  0,    11, -750, 0,    13, -750, 0, 1,  0,    0, 13, 0,    0, 1,  0,    0,    10, 150,  0,
    13, 150,  0,    1,  58,   0,    10, 100,  0, 13, 100,  0, 1,  564,  0, 10, 600,  0,    13, 600,  0,
    1,  0,    0,    13, 0,    0,    1,  -57,  0, 10, -150, 0, 13, -120, 0, 1,  0,    0,    13, 0,    0,
    1,  0,    0,    13, 0,    0,    1,  0,    0, 13, 0,    0, 1,  0,    0, 13, 0,    0,    1,  0,    0,
    6,  -10,  56,   11, 15,   108,  13, 20,   0, 1,  0,    0, 7,  50,   0, 13, -50,  -151, 1,  0,    0,
    7,  25,   298,  13, 110,  0,    1,  0,    0, 13, 0,    0, 1,  0,    0, 13, 0,    0,    1,  0,    0,
    13, 0,    0
};

u8 npc_1_hate11_tex_index[] = { 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0 };

aNPC_Animation_c cKF_ba_r_npc_1_hate1 = {
    { cKF_ckcb_r_npc_1_hate1_tbl, cKF_ds_npc_1_hate1_tbl, cKF_kn_npc_1_hate1_tbl, cKF_c_npc_1_hate1_tbl, -1, 13 },
    1.0f,
    13.0f,
    cKF_FRAMECONTROL_STOP,
    -5.0f,
    npc_1_hate11_tex_index,
    aNPC_EYE_TEX0,
    -1,
    NULL,
    aNPC_MOUTH_TEX0,
    3,
    8,
    eEC_EFFECT_GIMONHU,
    NULL,
    NULL,
};
