#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_hyuuu2_tbl[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

s16 cKF_c_npc_1_hyuuu2_tbl[] = { 0, 1000, 0,   0, 0,  900,  0,   0,    0,   0, 0,   1800, -175, -100, 25,   0, 200,  0,
                                 0, -100, 0,   0, 0,  1800, 175, -100, -25, 0, 200, 0,    0,    -100, 0,    0, 900,  0,
                                 0, 60,   0,   0, 82, 0,    0,   2,    0,   0, 0,   -900, 0,    58,   -564, 0, -57,  0,
                                 0, 0,    900, 0, 58, 564,  0,   -57,  0,   0, 0,   0,    0,    0,    0,    0, -900, 0,
                                 0, 0,    0,   0, 0,  0,    0,   0,    -900 };

aNPC_Animation_c cKF_ba_r_npc_1_hyuuu2 = {
    { cKF_ckcb_r_npc_1_hyuuu2_tbl, NULL, NULL, cKF_c_npc_1_hyuuu2_tbl, -1, 2 },
    1.0f,
    2.0f,
    cKF_FRAMECONTROL_REPEAT,
    0.0f,
    NULL,
    aNPC_EYE_TEX0,
    0,
    NULL,
    aNPC_MOUTH_TEX2,
    3,
    -1,
    -1,
    NULL,
    NULL,
};
