#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx obj_clock_shop4_v[];
u16 obj_clock_shop4_2_pal[] = {
#include "assets/obj_clock_shop4_2_pal.inc"
};

u8 obj_clock_shop4_2_t4_tex_txt[] = {
#include "assets/obj_clock_shop4_2_t4_tex_txt.inc"
};

u8 obj_clock_shop4_2_t3_tex_txt[] = {
#include "assets/obj_clock_shop4_2_t3_tex_txt.inc"
};

u8 obj_clock_shop4_2_t2_tex_txt[] = {
#include "assets/obj_clock_shop4_2_t2_tex_txt.inc"
};

u8 obj_clock_shop4_2_t1_tex_txt[] = {
#include "assets/obj_clock_shop4_2_t1_tex_txt.inc"
};

Vtx obj_clock_shop4_v[] = {
#include "assets/obj_clock_shop4_v.inc"
};

Gfx obj_clock_shop4_front_model[] = {
    gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
    gsDPPipeSync(),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_clock_shop4_2_pal),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
                G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_clock_shop4_2_t1_tex_txt),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 575, 683),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 188, 188),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&obj_clock_shop4_v[12], 4, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSPEndDisplayList(),
};

Gfx obj_clock_shop4_long_model[] = {
    gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
    gsDPPipeSync(),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_clock_shop4_2_pal),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
                G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_clock_shop4_2_t4_tex_txt),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 255, 2048),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 60, 252),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(obj_clock_shop4_v, 4, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSPEndDisplayList(),
};

Gfx obj_clock_shop4_short_model[] = {
    gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
    gsDPPipeSync(),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_clock_shop4_2_pal),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
                G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_clock_shop4_2_t3_tex_txt),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 191, 2048),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 60, 188),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&obj_clock_shop4_v[4], 4, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSPEndDisplayList(),
};

Gfx obj_clock_shop4_huriko_model[] = {
    gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
    gsDPPipeSync(),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_clock_shop4_2_pal),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
                G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_clock_shop4_2_t2_tex_txt),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 383, 1024),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 124, 188),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&obj_clock_shop4_v[8], 4, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSPEndDisplayList(),
};

u8 cKF_ckcb_r_obj_clock_shop4_tbl[] = { 0, 0, 0, 1, 0, 0, 0 };

s16 cKF_kn_obj_clock_shop4_tbl[] = { 7 };

s16 cKF_c_obj_clock_shop4_tbl[] = { 0, 11800, 625, 0, 0, 900, 0, 0, 0, 0, 0, -1800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

s16 cKF_ds_obj_clock_shop4_tbl[] = { 1,     0,  843,  25,   186, -1005, 28,   72, -1178, 35,  -209,
                                     -1229, 38, -322, -914, 60,  -42,   1248, 61, 0,     1268 };

cKF_Animation_R_c cKF_ba_r_obj_clock_shop4 = { cKF_ckcb_r_obj_clock_shop4_tbl,
                                               cKF_ds_obj_clock_shop4_tbl,
                                               cKF_kn_obj_clock_shop4_tbl,
                                               cKF_c_obj_clock_shop4_tbl,
                                               -1,
                                               61 };

cKF_Joint_R_c cKF_je_r_obj_clock_shop4_tbl[] = {
    { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 11800, 625 } },
    { obj_clock_shop4_front_model, 3, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
    { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 200, 0, 0 } },
    { obj_clock_shop4_huriko_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
    { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 200, 0, 0 } },
    { obj_clock_shop4_short_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
    { obj_clock_shop4_long_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 200, 0, 0 } }
};

cKF_Skeleton_R_c cKF_bs_r_obj_clock_shop4 = { ARRAY_COUNT(cKF_je_r_obj_clock_shop4_tbl), 4,
                                              cKF_je_r_obj_clock_shop4_tbl };
