#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u16 obj_shop_seed_pal[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_shop_seed_pal.inc"
};

u8 obj_shop_seed_tex[] ATTRIBUTE_ALIGN(32)= {
#include "assets/obj_shop_seed_tex.inc"
};

Vtx obj_shop_seed_v[] = {
#include "assets/obj_shop_seed_v.inc"
};

Gfx obj_seed_mat_model[] = {
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
gsDPLoadTLUT_Dolphin(15, 16, 1, obj_shop_seed_pal),
gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, obj_shop_seed_tex),
gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
gsSPEndDisplayList(),
};

Gfx obj_seed_gfx_model[] = {
gsSPVertex(obj_shop_seed_v, 20, 0),
gsSPNTrianglesInit_5b(15, 0, 1, 2, 0, 3, 1, 1, 4, 2),
gsSPNTriangles_5b(5, 6, 7, 5, 7, 8, 7, 9, 8, 3, 10, 11),
gsSPNTriangles_5b(3, 11, 1, 12, 13, 14, 13, 15, 14, 13, 0, 15),
gsSPNTriangles_5b(14, 15, 16, 14, 16, 17, 17, 16, 18, 17, 18, 19),
gsSPEndDisplayList(),
};

