#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_act_mus_demekin_a1_tbl[] = { 56, 7, 2 };

s16 cKF_kn_act_mus_demekin_a1_tbl[] = { 5, 4, 6, 2, 4, 2, 3 };

s16 cKF_c_act_mus_demekin_a1_tbl[] = { 0, 900, 0, 0, 0 };

s16 cKF_ds_act_mus_demekin_a1_tbl[] = { 1,    8,   261, 11,  58,   -3,   24,  -1, -244, 37, -56, 1,    50,
                                        0,    205, 1,   -12, -131, 12,   -37, -5, 37,   37, 2,   50,   -7,
                                        -121, 1,   699, 0,   9,    699,  0,   19, 699,  0,  31,  699,  0,
                                        41,   699, 0,   50,  699,  0,    1,   0,  0,    50, 0,   0,    1,
                                        68,   335, 9,   110, -6,   31,   -98, 2,  50,   57, 354, 1,    0,
                                        0,    50,  0,   0,   1,    -272, 175, 22, 243,  -2, 50,  -276, 13 };

cKF_Animation_R_c cKF_ba_r_act_mus_demekin_a1 = { cKF_ckcb_r_act_mus_demekin_a1_tbl,
                                                  cKF_ds_act_mus_demekin_a1_tbl,
                                                  cKF_kn_act_mus_demekin_a1_tbl,
                                                  cKF_c_act_mus_demekin_a1_tbl,
                                                  -1,
                                                  50 };
