#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx int_nog_tai_v[];
static u16 int_nog_tai_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/int_nog_tai/int_nog_tai_pal.inc"
};

u16 int_nog_tai_glass_tex_pic_ci4_pal[] = {
#include "assets/int_nog_tai_glass_tex_pic_ci4_pal.inc"
};

u8 int_nog_tai_body_tex_txt[] = {
#include "assets/int_nog_tai_body_tex_txt.inc"
};

u8 int_nog_tai_top_tex_txt[] = {
#include "assets/int_nog_tai_top_tex_txt.inc"
};

u8 int_nog_tai_side_tex_txt[] = {
#include "assets/int_nog_tai_side_tex_txt.inc"
};

u8 int_nog_tai_base_tex_txt[] = {
#include "assets/int_nog_tai_base_tex_txt.inc"
};

u8 int_nog_tai_glass_tex_txt[] = {
#include "assets/int_nog_tai_glass_tex_txt.inc"
};

Vtx int_nog_tai_v[] = {
#include "assets/int_nog_tai_v.inc"
};

Gfx int_nog_tai_sakana_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 48, 32, int_nog_tai_body_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(int_nog_tai_v, 22, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(12, 4, 5, 6, 5, 7, 6, 7, 8, 6),
    gsSPNTriangles_5b(8, 9, 6, 9, 10, 6, 10, 4, 6, 11, 12, 13),
    gsSPNTriangles_5b(11, 13, 14, 11, 14, 15, 11, 15, 16, 11, 16, 17),
    gsSPNTriangles_5b(11, 17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(2, 18, 19, 20, 18, 20, 21, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_tai_top_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIM_LOD_FRAC, PRIMITIVE, COMBINED, 0, SHADE, 0, 0, 0, 0,
                       COMBINED),
    gsDPSetPrimColor(0, 100, 255, 255, 255, 80),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, int_nog_tai_top_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_nog_tai_v[32], 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 3, 1, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_tai_evw_model[] = {
    gsSPTexture(4000, 4000, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 80),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_glass_tex_pic_ci4_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, int_nog_tai_glass_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_REPEAT, 1, 1),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_nog_tai_v[22], 10, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 3, 2, 4),
    gsSPNTriangles_5b(3, 4, 5, 5, 4, 6, 5, 6, 7, 7, 6, 8),
    gsSPNTriangles_5b(7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_tai_base_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_tai_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_nog_tai_side_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_nog_tai_v[36], 21, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 4, 5, 6),
    gsSPNTriangles_5b(4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14),
    gsSPNTriangles_5b(12, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_nog_tai_base_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(4, 16, 17, 18, 17, 19, 18, 19, 20, 18),
    gsSPNTriangles_5b(20, 16, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

u8 cKF_ckcb_r_int_nog_tai_tbl[] = { 0, 0, 0, 0, 7 };

s16 cKF_kn_int_nog_tai_tbl[] = { 8, 3, 3 };

s16 cKF_c_int_nog_tai_tbl[] = { 0, -5000, 0, 0, 0, 900, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

s16 cKF_ds_int_nog_tai_tbl[] = { 1,   -300, 0,    65,  -300, 33,   93, -200, -62,  113, -400, -42, 129, -250,
                                 66,  145,  -330, -42, 165,  -300, 19, 193,  -300, 0,   1,    10,  0,   65,
                                 -10, 0,    193,  10,  0,    1,    10, 0,    65,   -10, 0,    193, 10,  0 };

cKF_Animation_R_c cKF_ba_r_int_nog_tai = {
    cKF_ckcb_r_int_nog_tai_tbl, cKF_ds_int_nog_tai_tbl, cKF_kn_int_nog_tai_tbl, cKF_c_int_nog_tai_tbl, -1, 193
};

cKF_Joint_R_c cKF_je_r_int_nog_tai_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 60536, 0 } },
                                             { int_sum_tai_base_model, 3, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
                                             { int_sum_tai_evw_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
                                             { int_sum_tai_top_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
                                             { int_nog_tai_sakana_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 500, 0, 0 } } };

cKF_Skeleton_R_c cKF_bs_r_int_nog_tai = { ARRAY_COUNT(cKF_je_r_int_nog_tai_tbl), 4, cKF_je_r_int_nog_tai_tbl };
