#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_shituren2_tbl[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

s16 cKF_c_npc_1_shituren2_tbl[] = { 0,    900,  75,   0,    0, 900,  0,   -150, 0,    0,    0,   1800, -175, -350,
                                    80,   0,    550,  0,    0, -350, 0,   0,    0,    1800, 175, -350, -80,  0,
                                    550,  0,    0,    -350, 0, 0,    900, 0,    0,    300,  0,   0,    100,  0,
                                    0,    -120, 0,    0,    0, -900, 0,   -300, -825, 0,    -57, 0,    0,    0,
                                    900,  0,    -300, 825,  0, -57,  0,   0,    0,    0,    -90, 120,  -200, 0,
                                    -900, 0,    0,    -100, 0, 0,    0,   0,    0,    0,    -900 };

aNPC_Animation_c cKF_ba_r_npc_1_shituren2 = {
    { cKF_ckcb_r_npc_1_shituren2_tbl, NULL, NULL, cKF_c_npc_1_shituren2_tbl, -1, 2 },
    1.0f,
    2.0f,
    cKF_FRAMECONTROL_REPEAT,
    0.0f,
    NULL,
    aNPC_EYE_TEX0,
    4,
    NULL,
    aNPC_MOUTH_TEX2,
    4,
    -1,
    -1,
    NULL,
    NULL,
};
