#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 ef_amimizu01_0[] ATTRIBUTE_ALIGN(32) = {
#include "assets/ef_amimizu01_0.inc"
};

Vtx ef_amimizu01_00_v[] = {
#include "assets/ef_amimizu01_00_v.inc"
};

Gfx ef_amimizu01_00_modelT[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0,
                       0, COMBINED),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 32, 16, ef_amimizu01_0),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(ef_amimizu01_00_v, 24, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 4, 5, 6, 7, 8),
    gsSPNTriangles_5b(9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20),
    gsSPNTriangles_5b(21, 22, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};
