#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_act_mus_unagi_a2_tbl[] = { 56, 2, 2 };

s16 cKF_kn_act_mus_unagi_a2_tbl[] = { 2, 2, 2, 4, 3 };

s16 cKF_c_act_mus_unagi_a2_tbl[] = { 0, 900, 0, 0, 0, 0, 0 };

s16 cKF_ds_act_mus_unagi_a2_tbl[] = { 1,    0,  0,  50,   0, 0,    1,   0,   0,   50,  0,  0,    1,
                                      1684, 0,  50, 1684, 0, 1,    68,  302, 9,   108, -6, 31,   -92,
                                      2,    50, 55, 438,  1, -272, 175, 20,  101, -2,  50, -275, 13 };

cKF_Animation_R_c cKF_ba_r_act_mus_unagi_a2 = { cKF_ckcb_r_act_mus_unagi_a2_tbl,
                                                cKF_ds_act_mus_unagi_a2_tbl,
                                                cKF_kn_act_mus_unagi_a2_tbl,
                                                cKF_c_act_mus_unagi_a2_tbl,
                                                -1,
                                                50 };
