#include "m_field_make.h"
#include "m_random_field_h.h"
#include "m_name_table.h"

mFM_move_actor_data_c title_demo_actable[16] = {
    {SP_NPC_STATION_MASTER, 3, 1, 5, 4, -1, -1, mRF_BLOCKKIND_NONE},
    {NPC_BOB, 1, 2, 3, 9, 0, -1, mRF_BLOCKKIND_NONE},
    {NPC_PAOLO, 1, 2, 5, 13, 1, -1, mRF_BLOCKKIND_NONE},
    {NPC_VESTA, 1, 4, 11, 14, 2, -1, mRF_BLOCKKIND_NONE},
    {NPC_JOEY, 2, 3, 7, 7, 3, -1, mRF_BLOCKKIND_NONE},
    {NPC_LOBO, 2, 3, 2, 14, 4, -1, mRF_BLOCKKIND_NONE},
    {NPC_CARRIE, 3, 5, 8, 7, 5, -1, mRF_BLOCKKIND_NONE},
    {NPC_TANK, 4, 3, 6, 13, 6, -1, mRF_BLOCKKIND_NONE},
    {NPC_BUZZ, 4, 4, 6, 5, 7, -1, mRF_BLOCKKIND_NONE},
    {NPC_RASHER, 4, 4, 12, 14, 8, -1, mRF_BLOCKKIND_NONE},
    {NPC_BIFF, 4, 6, 3, 8, 9, -1, mRF_BLOCKKIND_NONE},
    {NPC_SAMSON, 5, 2, 9, 2, 10, -1, mRF_BLOCKKIND_NONE},
    {NPC_JANE, 5, 2, 11, 13, 11, -1, mRF_BLOCKKIND_NONE},
    {NPC_TYBALT, 5, 4, 7, 3, 12, -1, mRF_BLOCKKIND_NONE},
    {NPC_CUBE, 5, 5, 5, 5, 13, -1, mRF_BLOCKKIND_NONE},
    {RSV_NO, 0, 0, 0, 0, 0, 0, mRF_BLOCKKIND_NONE}
};
