#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_hate_i1_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 };

s16 cKF_kn_npc_1_hate_i1_tbl[] = { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2,
                                   2, 4, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2 };

s16 cKF_c_npc_1_hate_i1_tbl[] = { 0,    0, 900, 0,   0, 1800, 0, 0, 1800, 0, 900, 0, 0,   0,
                                  -900, 0, 0,   900, 0, -900, 0, 0, 0,    0, 0,   0, -900 };

s16 cKF_ds_npc_1_hate_i1_tbl[] = {
    1,    0,  0,    13,   0,   0,   1,    975, 0,   13,  950,  0,    1,   0,    0,    13,   0,    0,    1,    0,
    0,    13, 0,    0,    1,   60,  0,    13,  0,   0,   1,    90,   0,   13,   80,   0,    1,    -185, 0,    13,
    -175, 0,  1,    40,   0,   13,  -100, 0,   1,   -85, 0,    13,   -45, 0,    1,    0,    0,    13,   0,    0,
    1,    40, 0,    13,   190, 0,   1,    0,   0,   13,  0,    0,    1,   0,    0,    13,   0,    0,    1,    -15,
    0,    13, -90,  0,    1,   0,   0,    13,  0,   0,   1,    180,  0,   13,   211,  0,    1,    -260, 0,    13,
    -344, 0,  1,    -145, 0,   13,  -156, 0,   1,   0,   0,    13,   0,   0,    1,    560,  0,    13,   618,  0,
    1,    0,  0,    13,   0,   0,   1,    0,   0,   13,  0,    0,    1,   -240, 0,    13,   -270, 0,    1,    -40,
    0,    13, -51,  0,    1,   0,   0,    13,  75,  0,   1,    60,   0,   7,    -25,  -380, 13,   -50,  0,    1,
    0,    0,  13,   -30,  0,   1,   0,    0,   13,  0,   0,    1,    82,  0,    5,    65,   -257, 9,    -25,  0,
    13,   25, -428, 1,    0,   0,   13,   0,   0,   1,   0,    0,    13,  0,    0,    1,    100,  0,    13,   80,
    196,  1,  -90,  0,    7,   -75, 155,  13,  -50, 0,   1,    0,    0,   13,   0,    0,    1,    -300, 0,    13,
    -280, 50, 1,    -500, 0,   13,  -500, 0,   1,   0,   0,    13,   0,   0,    1,    -600, 0,    13,   -600, 0,
    1,    0,  0,    13,   0,   0,   1,    -3,  0,   13,  -3,   0,    1,   -300, 0,    13,   -280, 50,   1,    503,
    0,    13, 503,  0,    1,   0,   0,    13,  0,   0,   1,    -600, 0,   13,   -600, 0,    1,    0,    0,    13,
    0,    0,  1,    0,    0,   13,  0,    0,   1,   0,   0,    13,   0,   0,    1,    0,    0,    13,   0,    0,
    1,    0,  0,    6,    -10, 56,  13,   20,  0,   1,   -200, 0,    13,  -50,  -150, 1,    -10,  0,    13,   110,
    0,    1,  0,    0,    13,  0,   0,    1,   0,   0,   13,   0,    0,   1,    0,    0,    13,   0,    0
};

u8 npc_1_hate_i11_tex_index[] = { 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0 };

aNPC_Animation_c cKF_ba_r_npc_1_hate_i1 = {
    { cKF_ckcb_r_npc_1_hate_i1_tbl, cKF_ds_npc_1_hate_i1_tbl, cKF_kn_npc_1_hate_i1_tbl, cKF_c_npc_1_hate_i1_tbl, -1,
      13 },
    1.0f,
    13.0f,
    cKF_FRAMECONTROL_STOP,
    -5.0f,
    npc_1_hate_i11_tex_index,
    aNPC_EYE_TEX0,
    -1,
    NULL,
    aNPC_MOUTH_TEX0,
    3,
    8,
    eEC_EFFECT_GIMONHU,
    NULL,
    NULL,
};
