#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_goukyu2_tbl[] = {
56,
7,
0,
7,
7,
7,
0,
7,
7,
7,
0,
7,
7,
7,
0,
7,
7,
0,
7,
7,
7,
7,
0,
7,
0,
0
};

s16 cKF_kn_npc_1_goukyu2_tbl[] = {
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
3,
2,
2,
4,
2,
2,
3,
2,
3,
3,
3,
2,
2,
2,
3,
3,
3,
2,
2,
2,
2,
2,
2,
2,
4,
2,
2,
3,
2
};

s16 cKF_c_npc_1_goukyu2_tbl[] = {
0,
0,
900,
0,
0,
1800,
0,
0,
1800,
0,
900,
0,
0,
0,
-900,
0,
0,
900,
0,
-900,
0,
0,
0,
0,
0,
0,
-900
};

s16 cKF_ds_npc_1_goukyu2_tbl[] = {
1,
0,
0,
9,
0,
0,
1,
1000,
0,
9,
1000,
0,
1,
0,
0,
9,
0,
0,
1,
0,
0,
9,
0,
0,
1,
50,
0,
9,
50,
0,
1,
0,
0,
9,
0,
0,
1,
-175,
0,
9,
-175,
0,
1,
-40,
0,
9,
-40,
0,
1,
25,
0,
9,
25,
0,
1,
0,
0,
9,
0,
0,
1,
200,
0,
9,
200,
0,
1,
0,
0,
9,
0,
0,
1,
0,
0,
9,
0,
0,
1,
-100,
0,
9,
-100,
0,
1,
0,
0,
9,
0,
0,
1,
175,
0,
9,
175,
0,
1,
-40,
0,
9,
-40,
0,
1,
-25,
0,
9,
-25,
0,
1,
0,
0,
9,
0,
0,
1,
200,
0,
9,
200,
0,
1,
0,
0,
9,
0,
0,
1,
0,
0,
9,
0,
0,
1,
-100,
0,
9,
-100,
0,
1,
0,
0,
9,
0,
0,
1,
0,
0,
9,
0,
0,
1,
100,
0,
5,
200,
0,
9,
100,
0,
1,
0,
0,
9,
0,
0,
1,
0,
0,
9,
0,
0,
1,
41,
-2659,
4,
-210,
0,
8,
90,
0,
9,
41,
-2659,
1,
0,
0,
9,
0,
0,
1,
0,
0,
9,
0,
0,
1,
150,
0,
5,
100,
0,
9,
150,
0,
1,
0,
0,
9,
0,
0,
1,
-650,
0,
5,
-620,
0,
9,
-650,
0,
1,
-400,
0,
5,
-370,
0,
9,
-400,
0,
1,
250,
0,
5,
220,
0,
9,
250,
0,
1,
0,
0,
9,
0,
0,
1,
-700,
0,
9,
-700,
0,
1,
0,
0,
9,
0,
0,
1,
650,
0,
5,
620,
0,
9,
650,
0,
1,
-400,
0,
5,
-370,
0,
9,
-400,
0,
1,
-250,
0,
5,
-220,
0,
9,
-250,
0,
1,
0,
0,
9,
0,
0,
1,
-700,
0,
9,
-700,
0,
1,
0,
0,
9,
0,
0,
1,
1800,
0,
9,
1800,
0,
1,
300,
0,
9,
300,
0,
1,
-56,
0,
9,
0,
0,
1,
0,
0,
9,
0,
0,
1,
88,
363,
3,
100,
0,
7,
75,
0,
9,
88,
363,
1,
0,
0,
9,
0,
0,
1,
0,
0,
9,
0,
0,
1,
-350,
0,
5,
-250,
0,
9,
-350,
0,
1,
0,
0,
9,
0,
0
};

u8 npc_1_goukyu20_tex_index[] = {
5,
5,
5,
4,
4,
4,
4,
5,
5
};

aNPC_Animation_c cKF_ba_r_npc_1_goukyu2 = 
	{ { cKF_ckcb_r_npc_1_goukyu2_tbl, cKF_ds_npc_1_goukyu2_tbl, cKF_kn_npc_1_goukyu2_tbl, cKF_c_npc_1_goukyu2_tbl, -1, 9 }, 1.0f, 9.0f, cKF_FRAMECONTROL_REPEAT, 0.0f, NULL, aNPC_EYE_TEX0, 7, npc_1_goukyu20_tex_index, aNPC_MOUTH_TEX0, -1, -1, eEC_EFFECT_NAKU, NULL, NULL, }
;

