#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_ef_w_palm3_shake_tbl[] = { 16, 1 };

s16 cKF_kn_ef_w_palm3_shake_tbl[] = { 4, 10 };

s16 cKF_c_ef_w_palm3_shake_tbl[] = { 0, 0, 0, 0, 900, 0, 0 };

s16 cKF_ds_ef_w_palm3_shake_tbl[] = { 1,    3750, -42, 5,   3735, -145, 10,    3737, 300, 11,   3750, 380, 1,   0,
                                      1500, 2,    50,  188, 3,    12,   -1125, 4,    -25, -281, 5,    -6,  563, 6,
                                      13,   141,  7,   3,   -281, 8,    -6,    -70,  10,  3,    23,   11,  0,   -94 };

cKF_Animation_R_c cKF_ba_r_ef_w_palm3_shake = { cKF_ckcb_r_ef_w_palm3_shake_tbl,
                                                cKF_ds_ef_w_palm3_shake_tbl,
                                                cKF_kn_ef_w_palm3_shake_tbl,
                                                cKF_c_ef_w_palm3_shake_tbl,
                                                -1,
                                                11 };
