#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx shp_1_v[] = {
#include "assets/npc/mdl/shp_1_v.inc"
};

static Gfx head_shp_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[0], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 32, 32, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 252),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&shp_1_v[5], 24, 5),
    gsSPNTrianglesInit_5b(5,       // tri count
                          2, 1, 5, // tri0
                          4, 3, 6, // tri1
                          0, 4, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 8, // tri0
                      3, 2, 9, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(14,         // tri count
                          10, 11, 12, // tri0
                          12, 13, 14, // tri1
                          12, 11, 15  // tri2
                          ),
    gsSPNTriangles_5b(15, 13, 12, // tri0
                      16, 17, 18, // tri1
                      18, 19, 16, // tri2
                      18, 20, 21  // tri3
                      ),
    gsSPNTriangles_5b(21, 19, 18, // tri0
                      17, 20, 18, // tri1
                      22, 23, 24, // tri2
                      24, 25, 26  // tri3
                      ),
    gsSPNTriangles_5b(26, 27, 24, // tri0
                      24, 27, 28, // tri1
                      24, 28, 22, // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x200, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[29], 32, 0),
    gsSPNTrianglesInit_5b(19,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 8, 10,   // tri0
                      10, 11, 12, // tri1
                      10, 12, 9,  // tri2
                      13, 4, 14   // tri3
                      ),
    gsSPNTriangles_5b(15, 7, 6,   // tri0
                      8, 9, 6,    // tri1
                      16, 13, 17, // tri2
                      18, 2, 16   // tri3
                      ),
    gsSPNTriangles_5b(19, 20, 21, // tri0
                      22, 21, 23, // tri1
                      24, 5, 25,  // tri2
                      26, 27, 20  // tri3
                      ),
    gsSPNTriangles_5b(12, 11, 28, // tri0
                      24, 25, 29, // tri1
                      29, 30, 24, // tri2
                      6, 31, 15   // tri3
                      ),
    gsSPVertex(&shp_1_v[61], 32, 0),
    gsSPNTrianglesInit_5b(11,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 10, 11,  // tri0
                      12, 13, 14, // tri1
                      15, 16, 17, // tri2
                      18, 19, 20  // tri3
                      ),
    gsSPNTriangles_5b(21, 22, 23, // tri0
                      24, 25, 26, // tri1
                      27, 28, 29, // tri2
                      30, 31, 14  // tri3
                      ),
    gsSPVertex(&shp_1_v[93], 27, 0),
    gsSPNTrianglesInit_5b(14,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 0, // tri1
                          2, 3, 0  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 7,  // tri0
                      8, 9, 10, // tri1
                      8, 2, 1,  // tri2
                      11, 7, 12 // tri3
                      ),
    gsSPNTriangles_5b(12, 13, 14, // tri0
                      15, 16, 17, // tri1
                      18, 15, 19, // tri2
                      20, 21, 22  // tri3
                      ),
    gsSPNTriangles_5b(16, 23, 24, // tri0
                      25, 4, 3,   // tri1
                      26, 20, 22, // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&shp_1_v[120], 24, 0),
    gsSPNTrianglesInit_5b(11,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          0, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(7, 8, 5, // tri0
                      7, 5, 9, // tri1
                      1, 0, 9, // tri2
                      9, 5, 4  // tri3
                      ),
    gsSPNTriangles_5b(4, 1, 9, // tri0
                      9, 0, 7, // tri1
                      2, 6, 0, // tri2
                      5, 8, 3  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_2_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(8,          // tri count
                          10, 11, 12, // tri0
                          13, 14, 15, // tri1
                          15, 14, 16  // tri2
                          ),
    gsSPNTriangles_5b(16, 11, 10, // tri0
                      10, 15, 16, // tri1
                      10, 12, 17, // tri2
                      17, 13, 15  // tri3
                      ),
    gsSPNTriangles_5b(17, 15, 10, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x300, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(5,          // tri count
                          18, 19, 20, // tri0
                          21, 22, 20, // tri1
                          23, 21, 20  // tri2
                          ),
    gsSPNTriangles_5b(22, 18, 20, // tri0
                      20, 19, 23, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_shp_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[175], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&shp_1_v[180], 17, 5),
    gsSPNTrianglesInit_5b(9,       // tri count
                          1, 2, 5, // tri0
                          3, 0, 6, // tri1
                          4, 7, 0  // tri2
                          ),
    gsSPNTriangles_5b(0, 8, 9,   // tri0
                      1, 10, 11, // tri1
                      1, 12, 4,  // tri2
                      0, 13, 14  // tri3
                      ),
    gsSPNTriangles_5b(1, 15, 16, // tri0
                      4, 17, 18, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          19, 20, 21, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_shp_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[197], 9, 0),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          0, 6, 1  // tri2
                          ),
    gsSPNTriangles_5b(1, 6, 7, // tri0
                      2, 8, 0, // tri1
                      0, 8, 3, // tri2
                      5, 0, 3  // tri3
                      ),
    gsSPNTriangles_5b(7, 2, 1, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_shp_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[144], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&shp_1_v[149], 17, 5),
    gsSPNTrianglesInit_5b(9,       // tri count
                          2, 1, 5, // tri0
                          0, 3, 6, // tri1
                          0, 7, 4  // tri2
                          ),
    gsSPNTriangles_5b(0, 8, 9,   // tri0
                      1, 10, 11, // tri1
                      4, 12, 1,  // tri2
                      0, 13, 14  // tri3
                      ),
    gsSPNTriangles_5b(1, 15, 16, // tri0
                      4, 17, 18, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          19, 20, 21, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_shp_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[166], 9, 0),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          1, 6, 2  // tri2
                          ),
    gsSPNTriangles_5b(7, 6, 1, // tri0
                      2, 8, 0, // tri1
                      5, 8, 2, // tri2
                      5, 2, 3  // tri3
                      ),
    gsSPNTriangles_5b(1, 0, 7, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_shp_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 508, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[206], 26, 0),
    gsSPNTrianglesInit_5b(10,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          3, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(5, 4, 2, // tri0
                      2, 4, 0, // tri1
                      7, 8, 6, // tri2
                      6, 8, 3  // tri3
                      ),
    gsSPNTriangles_5b(9, 10, 11, // tri0
                      12, 1, 0,  // tri1
                      11, 10, 7, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          13, 14, 15, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          16, 17, 18, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(3,          // tri count
                          19, 20, 21, // tri0
                          22, 23, 24, // tri1
                          22, 24, 25  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 32, 32, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 252),
    gsSPVertex(&shp_1_v[232], 14, 0),
    gsSPNTrianglesInit_5b(12,      // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          4, 5, 2  // tri2
                          ),
    gsSPNTriangles_5b(2, 5, 6, // tri0
                      2, 6, 0, // tri1
                      2, 3, 4, // tri2
                      7, 8, 9  // tri3
                      ),
    gsSPNTriangles_5b(9, 8, 10,  // tri0
                      11, 12, 9, // tri1
                      9, 12, 13, // tri2
                      9, 13, 7   // tri3
                      ),
    gsSPNTriangles_5b(9, 10, 11, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_shp_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[279], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&shp_1_v[284], 17, 5),
    gsSPNTrianglesInit_5b(9,       // tri count
                          1, 2, 5, // tri0
                          3, 0, 6, // tri1
                          4, 7, 0  // tri2
                          ),
    gsSPNTriangles_5b(0, 8, 9,   // tri0
                      1, 10, 11, // tri1
                      1, 12, 4,  // tri2
                      0, 13, 14  // tri3
                      ),
    gsSPNTriangles_5b(1, 15, 16, // tri0
                      4, 17, 18, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          19, 20, 21, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_shp_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[301], 11, 0),
    gsSPNTrianglesInit_5b(10,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 1, // tri1
                          1, 0, 3  // tri2
                          ),
    gsSPNTriangles_5b(1, 5, 6, // tri0
                      2, 7, 0, // tri1
                      0, 7, 8, // tri2
                      9, 10, 3 // tri3
                      ),
    gsSPNTriangles_5b(8, 3, 0, // tri0
                      6, 2, 1, // tri1
                      3, 8, 9, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_shp_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[246], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&shp_1_v[251], 17, 5),
    gsSPNTrianglesInit_5b(9,       // tri count
                          2, 1, 5, // tri0
                          0, 3, 6, // tri1
                          0, 7, 4  // tri2
                          ),
    gsSPNTriangles_5b(0, 8, 9,   // tri0
                      1, 10, 11, // tri1
                      4, 12, 1,  // tri2
                      0, 13, 14  // tri3
                      ),
    gsSPNTriangles_5b(1, 15, 16, // tri0
                      4, 17, 18, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          19, 20, 21, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_shp_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[268], 11, 0),
    gsSPNTrianglesInit_5b(10,      // tri count
                          0, 1, 2, // tri0
                          1, 3, 4, // tri1
                          4, 2, 1  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 1, // tri0
                      2, 7, 0, // tri1
                      8, 7, 2, // tri2
                      4, 9, 10 // tri3
                      ),
    gsSPNTriangles_5b(2, 4, 8,  // tri0
                      1, 0, 5,  // tri1
                      10, 8, 4, // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_shp_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 32, 32, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 252),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&shp_1_v[312], 14, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          4, 5, 2  // tri2
                          ),
    gsSPNTriangles_5b(2, 5, 6, // tri0
                      2, 6, 0, // tri1
                      2, 3, 4, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(6,        // tri count
                          7, 8, 9,  // tri0
                          9, 8, 10, // tri1
                          11, 12, 9 // tri2
                          ),
    gsSPNTriangles_5b(9, 12, 13, // tri0
                      9, 13, 7,  // tri1
                      9, 10, 11, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_shp_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_shp_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-375,0 },
    /* joint 3 */ { Lfoot1_shp_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_shp_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,375,0 },
    /* joint 7 */ { Rfoot1_shp_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_shp_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 75,0,-300 },
    /* joint 11 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 100,0,0 },
    /* joint 13 */ { chest_shp_model, 3, cKF_JOINT_FLAG_DISP_OPA, 425,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 600,-1125,0 },
    /* joint 15 */ { Larm1_shp_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_shp_model, 0, cKF_JOINT_FLAG_DISP_OPA, 425,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 600,1125,0 },
    /* joint 18 */ { Rarm1_shp_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_shp_model, 1, cKF_JOINT_FLAG_DISP_OPA, 425,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 425,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 975,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 175,0,1200 },
    /* joint 23 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_shp_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 600,0,0 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_shp_1 = { 26, 11, cKF_je_r_shp_1_tbl };
