#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx pbr_1_v[] = {
#include "assets/npc/mdl/pbr_1_v.inc"
};

static Gfx head_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[21], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*14, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[27], 18, 6),
    gsSPNTrianglesInit_5b(12,      // tri count
                          0, 6, 7, // tri0
                          0, 5, 8, // tri1
                          5, 9, 10 // tri2
                          ),
    gsSPNTriangles_5b(5, 3, 11,  // tri0
                      2, 12, 13, // tri1
                      2, 4, 14,  // tri2
                      4, 15, 16  // tri3
                      ),
    gsSPNTriangles_5b(4, 1, 17,  // tri0
                      1, 18, 19, // tri1
                      1, 0, 20,  // tri2
                      3, 21, 22  // tri3
                      ),
    gsSPNTriangles_5b(3, 2, 23, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[45], 31, 0),
    gsSPNTrianglesInit_5b(15,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 2, // tri1
                          2, 4, 5  // tri2
                          ),
    gsSPNTriangles_5b(6, 7, 8,  // tri0
                      2, 6, 8,  // tri1
                      9, 6, 5,  // tri2
                      1, 10, 11 // tri3
                      ),
    gsSPNTriangles_5b(0, 10, 1, // tri0
                      9, 7, 6,  // tri1
                      2, 1, 3,  // tri2
                      5, 6, 2   // tri3
                      ),
    gsSPNTriangles_5b(11, 12, 3, // tri0
                      2, 8, 0,   // tri1
                      5, 13, 9,  // tri2
                      3, 1, 11   // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x140, G_IM_FMT_CI, 48, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(18,         // tri count
                          14, 15, 16, // tri0
                          17, 18, 19, // tri1
                          17, 20, 21  // tri2
                          ),
    gsSPNTriangles_5b(19, 18, 22, // tri0
                      23, 22, 18, // tri1
                      16, 24, 14, // tri2
                      17, 16, 25  // tri3
                      ),
    gsSPNTriangles_5b(17, 26, 27, // tri0
                      16, 15, 28, // tri1
                      28, 25, 16, // tri2
                      18, 27, 29  // tri3
                      ),
    gsSPNTriangles_5b(25, 26, 17, // tri0
                      27, 18, 17, // tri1
                      21, 16, 17, // tri2
                      24, 16, 21  // tri3
                      ),
    gsSPNTriangles_5b(19, 20, 17, // tri0
                      29, 30, 18, // tri1
                      18, 30, 23, // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&pbr_1_v[76], 23, 0),
    gsSPNTrianglesInit_5b(33,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(8, 9, 6,   // tri0
                      10, 5, 4,  // tri1
                      11, 12, 3, // tri2
                      9, 0, 2    // tri3
                      ),
    gsSPNTriangles_5b(5, 11, 3,  // tri0
                      2, 13, 9,  // tri1
                      13, 2, 10, // tri2
                      5, 14, 11  // tri3
                      ),
    gsSPNTriangles_5b(11, 14, 15, // tri0
                      7, 16, 12,  // tri1
                      12, 8, 7,   // tri2
                      17, 7, 6    // tri3
                      ),
    gsSPNTriangles_5b(7, 17, 18, // tri0
                      16, 7, 18, // tri1
                      6, 19, 17, // tri2
                      5, 10, 2   // tri3
                      ),
    gsSPNTriangles_5b(16, 3, 12,  // tri0
                      9, 8, 0,    // tri1
                      18, 20, 16, // tri2
                      21, 2, 1    // tri3
                      ),
    gsSPNTriangles_5b(14, 5, 21, // tri0
                      21, 1, 14, // tri1
                      2, 21, 5,  // tri2
                      15, 14, 1  // tri3
                      ),
    gsSPNTriangles_5b(12, 11, 22, // tri0
                      15, 1, 0,   // tri1
                      11, 15, 0,  // tri2
                      0, 8, 22    // tri3
                      ),
    gsSPNTriangles_5b(22, 11, 0, // tri0
                      22, 8, 12, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x2C0, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[99], 16, 0),
    gsSPNTrianglesInit_5b(11,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 2, 3  // tri2
                          ),
    gsSPNTriangles_5b(6, 3, 7, // tri0
                      8, 4, 3, // tri1
                      2, 1, 8, // tri2
                      2, 8, 3  // tri3
                      ),
    gsSPNTriangles_5b(8, 9, 4, // tri0
                      3, 5, 7, // tri1
                      6, 0, 2, // tri2
                      1, 10, 8 // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,          // tri count
                          11, 12, 13, // tri0
                          13, 14, 15, // tri1
                          13, 15, 11  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx mouth_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*14, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[0], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*13, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[5], 16, 5),
    gsSPNTrianglesInit_5b(6,       // tri count
                          3, 0, 5, // tri0
                          4, 7, 6, // tri1
                          3, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 4, 10,  // tri0
                      2, 1, 11,  // tri1
                      1, 13, 12, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          14, 15, 16, // tri0
                          17, 18, 19, // tri1
                          19, 18, 20  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[146], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*12, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[150], 15, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          1, 3, 6, // tri1
                          3, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 9, 10,  // tri0
                      2, 11, 0,  // tri1
                      3, 12, 13, // tri2
                      3, 0, 14   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          15, 16, 17, // tri0
                          18, 15, 17, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[165], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[168], 9, 3),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 3, // tri0
                          2, 0, 4, // tri1
                          0, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(1, 7, 8,   // tri0
                      1, 2, 9,   // tri1
                      2, 10, 11, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[115], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[119], 15, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          3, 1, 6, // tri1
                          3, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 9, 10,  // tri0
                      0, 11, 2,  // tri1
                      3, 12, 13, // tri2
                      0, 3, 14   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          15, 16, 17, // tri0
                          15, 17, 18, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[134], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[137], 9, 3),
    gsSPNTrianglesInit_5b(6,       // tri count
                          1, 0, 3, // tri0
                          0, 2, 4, // tri1
                          0, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(1, 7, 8,   // tri0
                      2, 1, 9,   // tri1
                      2, 10, 11, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_pbr_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[177], 8, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 508, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[185], 21, 8),
    gsSPNTrianglesInit_5b(14,        // tri count
                          2, 8, 9,   // tri0
                          6, 10, 11, // tri1
                          3, 5, 12   // tri2
                          ),
    gsSPNTriangles_5b(1, 6, 13,  // tri0
                      5, 14, 15, // tri1
                      4, 16, 17, // tri2
                      1, 18, 19  // tri3
                      ),
    gsSPNTriangles_5b(0, 1, 20, // tri0
                      4, 7, 21, // tri1
                      7, 0, 22, // tri2
                      0, 24, 23 // tri3
                      ),
    gsSPNTriangles_5b(6, 2, 25,  // tri0
                      3, 26, 27, // tri1
                      5, 4, 28,  // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPVertex(&pbr_1_v[206], 26, 0),
    gsSPNTrianglesInit_5b(29,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 10, 11,  // tri0
                      12, 13, 14, // tri1
                      15, 13, 16, // tri2
                      11, 17, 9   // tri3
                      ),
    gsSPNTriangles_5b(2, 12, 0,   // tri0
                      16, 18, 15, // tri1
                      13, 11, 16, // tri2
                      13, 2, 11   // tri3
                      ),
    gsSPNTriangles_5b(15, 14, 13, // tri0
                      6, 19, 20,  // tri1
                      11, 10, 16, // tri2
                      5, 21, 3    // tri3
                      ),
    gsSPNTriangles_5b(8, 19, 6,  // tri0
                      19, 8, 1,  // tri1
                      17, 3, 21, // tri2
                      17, 21, 9  // tri3
                      ),
    gsSPNTriangles_5b(0, 19, 1,   // tri0
                      13, 12, 2,  // tri1
                      22, 16, 10, // tri2
                      23, 21, 5   // tri3
                      ),
    gsSPNTriangles_5b(20, 24, 6,  // tri0
                      5, 25, 23,  // tri1
                      20, 19, 12, // tri2
                      10, 21, 23  // tri3
                      ),
    gsSPNTriangles_5b(23, 22, 10, // tri0
                      12, 14, 20, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail1_pbr_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[232], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[236], 15, 4),
    gsSPNTrianglesInit_5b(4,       // tri count
                          2, 3, 4, // tri0
                          3, 1, 5, // tri1
                          2, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 8, 9, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,        // tri count
                          1, 0, 10, // tri0
                          0, 0, 0,  // tri1
                          0, 0, 0   // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,        // tri count
                          0, 2, 11, // tri0
                          0, 0, 0,  // tri1
                          0, 0, 0   // tri2
                          ),
    gsSPNTrianglesInit_5b(6,          // tri count
                          12, 13, 14, // tri0
                          14, 13, 15, // tri1
                          14, 16, 12  // tri2
                          ),
    gsSPNTriangles_5b(14, 17, 18, // tri0
                      15, 17, 14, // tri1
                      18, 16, 14, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot3_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[301], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[305], 20, 4),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 3, 4, // tri0
                          1, 0, 5, // tri1
                          3, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(2, 8, 9,   // tri0
                      2, 10, 3,  // tri1
                      1, 11, 12, // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(6,          // tri count
                          13, 14, 15, // tri0
                          13, 16, 14, // tri1
                          13, 17, 18  // tri2
                          ),
    gsSPNTriangles_5b(13, 19, 17, // tri0
                      15, 19, 13, // tri1
                      18, 20, 13, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          21, 22, 23, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[325], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[329], 14, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          1, 6, 7, // tri1
                          3, 0, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 2, 9,   // tri0
                      2, 10, 11, // tri1
                      1, 3, 12,  // tri2
                      3, 13, 14  // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          15, 16, 17, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_pbr_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[343], 8, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          1, 0, 3, // tri1
                          2, 4, 0  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 4, // tri0
                      3, 7, 1, // tri1
                      4, 2, 5, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot3_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[251], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[255], 20, 4),
    gsSPNTrianglesInit_5b(6,       // tri count
                          3, 0, 4, // tri0
                          0, 1, 5, // tri1
                          3, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(3, 8, 9,   // tri0
                      3, 10, 2,  // tri1
                      1, 11, 12, // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(6,          // tri count
                          13, 14, 15, // tri0
                          14, 16, 15, // tri1
                          17, 18, 15  // tri2
                          ),
    gsSPNTriangles_5b(18, 19, 15, // tri0
                      15, 19, 13, // tri1
                      15, 20, 17, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          21, 22, 23, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_pbr_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[275], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&pbr_1_v[279], 14, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          1, 6, 7, // tri1
                          0, 3, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 0, 9,   // tri0
                      2, 10, 11, // tri1
                      3, 1, 12,  // tri2
                      3, 13, 14  // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          15, 16, 17, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_pbr_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[293], 8, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          3, 2, 1, // tri1
                          2, 4, 0  // tri2
                          ),
    gsSPNTriangles_5b(4, 5, 6, // tri0
                      1, 7, 3, // tri1
                      6, 0, 4, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_pbr_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x4C0, G_IM_FMT_CI, 16, 8, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 124, 28),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&pbr_1_v[351], 21, 0),
    gsSPNTrianglesInit_5b(23,      // tri count
                          0, 1, 2, // tri0
                          2, 3, 0, // tri1
                          4, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(3, 7, 8,  // tri0
                      9, 1, 10, // tri1
                      6, 8, 4,  // tri2
                      7, 4, 8   // tri3
                      ),
    gsSPNTriangles_5b(11, 12, 13, // tri0
                      10, 13, 14, // tri1
                      11, 10, 15, // tri2
                      16, 12, 11  // tri3
                      ),
    gsSPNTriangles_5b(16, 11, 17, // tri0
                      15, 10, 1,  // tri1
                      17, 11, 15, // tri2
                      10, 14, 9   // tri3
                      ),
    gsSPNTriangles_5b(5, 18, 19, // tri0
                      5, 19, 6,  // tri1
                      8, 6, 20,  // tri2
                      8, 20, 0   // tri3
                      ),
    gsSPNTriangles_5b(6, 19, 20, // tri0
                      8, 0, 3,   // tri1
                      1, 9, 2,   // tri2
                      10, 11, 13 // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_pbr_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_pbr_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-250,0 },
    /* joint 3 */ { Lfoot1_pbr_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_pbr_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { Lfoot3_pbr_model, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,250,0 },
    /* joint 7 */ { Rfoot1_pbr_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_pbr_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { Rfoot3_pbr_model, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,-600 },
    /* joint 11 */ { tail1_pbr_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 550,0,0 },
    /* joint 13 */ { chest_pbr_model, 3, cKF_JOINT_FLAG_DISP_OPA, 325,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 750,-1100,0 },
    /* joint 15 */ { Larm1_pbr_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_pbr_model, 0, cKF_JOINT_FLAG_DISP_OPA, 651,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 750,1100,0 },
    /* joint 18 */ { Rarm1_pbr_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_pbr_model, 1, cKF_JOINT_FLAG_DISP_OPA, 650,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 651,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 1175,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 600,0,800 },
    /* joint 23 */ { mouth_pbr_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_pbr_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 800,0,0 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_pbr_1 = { 26, 15, cKF_je_r_pbr_1_tbl };
