#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx obj_clock_yub_v[];
u16 obj_clock_yub_pal[] = {
#include "assets/obj_clock_yub_pal.inc"
};

u8 obj_clock_yub_t3_txt[] = {
#include "assets/obj_clock_yub_t3_txt.inc"
};

u8 obj_clock_yub_t1_txt[] = {
#include "assets/obj_clock_yub_t1_txt.inc"
};

u8 obj_clock_yub_t2_txt[] = {
#include "assets/obj_clock_yub_t2_txt.inc"
};

Vtx obj_clock_yub_v[] = {
#include "assets/obj_clock_yub_v.inc"
};

Gfx obj_clock_yub_side_model[] = {
    gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
    gsDPPipeSync(),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_clock_yub_pal),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
                G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_clock_yub_t2_txt),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD,
                G_TX_MIRROR | G_TX_WRAP, 6, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 255, 512),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 4, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD,
                G_TX_MIRROR | G_TX_WRAP, 6, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 252, 60),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 508, 60),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&obj_clock_yub_v[12], 14, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSP2Triangles(4, 5, 1, 0, 4, 1, 0, 0),
    gsSP2Triangles(6, 7, 5, 0, 6, 5, 4, 0),
    gsSP2Triangles(3, 2, 8, 0, 3, 8, 9, 0),
    gsSP2Triangles(9, 8, 10, 0, 9, 10, 11, 0),
    gsSP2Triangles(11, 10, 12, 0, 11, 12, 13, 0),
    gsSPEndDisplayList(),
};

Gfx obj_clock_yub_front_model[] = {
    gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
    gsDPPipeSync(),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_clock_yub_pal),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
                G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_clock_yub_t1_txt),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 255, 1024),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 124, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&obj_clock_yub_v[6], 6, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
    gsSPEndDisplayList(),
};

Gfx obj_clock_yub_long_model[] = {
    gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
    gsDPPipeSync(),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_clock_yub_pal),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
                G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_clock_yub_t3_txt),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 127, 2048),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 60, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(obj_clock_yub_v, 3, 0),
    gsSP1Triangle(0, 1, 2, 0),
    gsSPEndDisplayList(),
};

Gfx obj_clock_yub_short_model[] = {
    gsSPTexture(65535, 65535, 0, G_TX_RENDERTILE, G_ON),
    gsDPPipeSync(),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetTextureLUT(G_TT_RGBA16),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, obj_clock_yub_pal),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 496, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
                G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadTLUTCmd(G_TX_LOADTILE, 15),
    gsDPPipeSync(),
    gsDPSetTextureImage(G_IM_FMT_CI, G_IM_SIZ_16b, 1, obj_clock_yub_t3_txt),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 127, 2048),
    gsDPPipeSync(),
    gsDPSetTile(G_IM_FMT_CI, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 15, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD,
                G_TX_NOMIRROR | G_TX_CLAMP, 4, G_TX_NOLOD),
    gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 60, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&obj_clock_yub_v[3], 3, 0),
    gsSP1Triangle(0, 1, 2, 0),
    gsSPEndDisplayList(),
};

u8 cKF_ckcb_r_obj_clock_yub_tbl[] = { 0, 0, 0, 0, 0, 0 };

s16 cKF_c_obj_clock_yub_tbl[] = { 0, 5390, 500, 0, 0, 900, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

cKF_Animation_R_c cKF_ba_r_obj_clock_yub = {
    cKF_ckcb_r_obj_clock_yub_tbl, NULL, NULL, cKF_c_obj_clock_yub_tbl, -1, 100
};

cKF_Joint_R_c cKF_je_r_obj_clock_yub_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 5390, 500 } },
                                               { obj_clock_yub_front_model, 3, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
                                               { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 100, 0, 0 } },
                                               { obj_clock_yub_short_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
                                               { obj_clock_yub_long_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 100, 0, 0 } },
                                               { obj_clock_yub_side_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } } };

cKF_Skeleton_R_c cKF_bs_r_obj_clock_yub = { ARRAY_COUNT(cKF_je_r_obj_clock_yub_tbl), 4, cKF_je_r_obj_clock_yub_tbl };
