extern unsigned short chn_3_pal[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_pal.inc"
};

extern unsigned char chn_3_eye1_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_eye1_TA_tex_txt.inc"
};

extern unsigned char chn_3_eye2_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_eye2_TA_tex_txt.inc"
};

extern unsigned char chn_3_eye3_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_eye3_TA_tex_txt.inc"
};

extern unsigned char chn_3_eye4_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_eye4_TA_tex_txt.inc"
};

extern unsigned char chn_3_eye5_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_eye5_TA_tex_txt.inc"
};

extern unsigned char chn_3_eye6_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_eye6_TA_tex_txt.inc"
};

extern unsigned char chn_3_eye7_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_eye7_TA_tex_txt.inc"
};

extern unsigned char chn_3_eye8_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_eye8_TA_tex_txt.inc"
};

extern unsigned char chn_3_tmem_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/chn_3_tmem_txt.inc"
};

