#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx ost_1_v[] = {
#include "assets/npc/mdl/ost_1_v.inc"
};

static Gfx head_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[12], 8, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*14, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x0C0, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[20], 21, 8),
    gsSPNTrianglesInit_5b(4,        // tri count
                          4, 6, 8,  // tri0
                          6, 1, 9,  // tri1
                          6, 10, 11 // tri2
                          ),
    gsSPNTriangles_5b(6, 12, 13, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 32, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(8,         // tri count
                          0, 2, 14,  // tri0
                          3, 15, 16, // tri1
                          2, 17, 18  // tri2
                          ),
    gsSPNTriangles_5b(5, 19, 20, // tri0
                      5, 3, 21,  // tri1
                      0, 22, 23, // tri2
                      7, 5, 24   // tri3
                      ),
    gsSPNTriangles_5b(2, 7, 25, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 16, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 124, 60),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          26, 27, 28, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPVertex(&ost_1_v[41], 21, 0),
    gsSPNTrianglesInit_5b(1,       // tri count
                          0, 1, 2, // tri0
                          0, 0, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPNTrianglesInit_5b(1,       // tri count
                          3, 4, 5, // tri0
                          0, 0, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x0C0, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(16,      // tri count
                          6, 7, 8, // tri0
                          8, 7, 9, // tri1
                          9, 10, 8 // tri2
                          ),
    gsSPNTriangles_5b(8, 11, 6,  // tri0
                      12, 6, 11, // tri1
                      13, 14, 7, // tri2
                      15, 9, 16  // tri3
                      ),
    gsSPNTriangles_5b(17, 18, 6, // tri0
                      9, 19, 16, // tri1
                      10, 9, 15, // tri2
                      20, 6, 18  // tri3
                      ),
    gsSPNTriangles_5b(17, 6, 12, // tri0
                      9, 7, 14,  // tri1
                      20, 7, 6,  // tri2
                      19, 9, 14  // tri3
                      ),
    gsSPNTriangles_5b(7, 20, 13, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&ost_1_v[62], 31, 0),
    gsSPNTrianglesInit_5b(14,      // tri count
                          0, 1, 2, // tri0
                          3, 0, 4, // tri1
                          5, 6, 3  // tri2
                          ),
    gsSPNTriangles_5b(1, 3, 6, // tri0
                      7, 2, 1, // tri1
                      8, 4, 2, // tri2
                      9, 8, 2  // tri3
                      ),
    gsSPNTriangles_5b(3, 10, 11, // tri0
                      4, 0, 2,   // tri1
                      12, 9, 2,  // tri2
                      3, 11, 5   // tri3
                      ),
    gsSPNTriangles_5b(4, 10, 3, // tri0
                      2, 7, 12, // tri1
                      3, 1, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 32, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(22,         // tri count
                          13, 14, 15, // tri0
                          16, 17, 18, // tri1
                          19, 14, 13  // tri2
                          ),
    gsSPNTriangles_5b(18, 17, 20, // tri0
                      21, 22, 23, // tri1
                      17, 16, 22, // tri2
                      23, 22, 16  // tri3
                      ),
    gsSPNTriangles_5b(24, 25, 26, // tri0
                      21, 27, 22, // tri1
                      20, 28, 24, // tri2
                      29, 25, 24  // tri3
                      ),
    gsSPNTriangles_5b(21, 13, 15, // tri0
                      24, 28, 27, // tri1
                      24, 27, 15, // tri2
                      15, 14, 29  // tri3
                      ),
    gsSPNTriangles_5b(29, 24, 15, // tri0
                      15, 27, 21, // tri1
                      24, 26, 20, // tri2
                      26, 25, 30  // tri3
                      ),
    gsSPNTriangles_5b(22, 27, 28, // tri0
                      22, 28, 17, // tri1
                      17, 28, 20, // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&ost_1_v[93], 10, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          3, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(0, 7, 8, // tri0
                      9, 7, 0, // tri1
                      0, 2, 9, // tri2
                      8, 1, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx mouth_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*14, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[0], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*13, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[5], 7, 5),
    gsSPNTrianglesInit_5b(5,       // tri count
                          2, 0, 5, // tri0
                          3, 7, 6, // tri1
                          2, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 3, 10, // tri0
                      4, 1, 11, // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[134], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*12, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[138], 15, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          1, 3, 6, // tri1
                          3, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 9, 10,  // tri0
                      2, 11, 0,  // tri1
                      3, 12, 13, // tri2
                      3, 0, 14   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          15, 16, 17, // tri0
                          18, 15, 17, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[153], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[156], 9, 3),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 3, // tri0
                          2, 0, 4, // tri1
                          0, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(1, 7, 8,   // tri0
                      1, 2, 9,   // tri1
                      2, 10, 11, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[103], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[107], 15, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          3, 1, 6, // tri1
                          3, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 9, 10,  // tri0
                      0, 11, 2,  // tri1
                      3, 12, 13, // tri2
                      0, 3, 14   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          15, 16, 17, // tri0
                          15, 17, 18, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[122], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[125], 9, 3),
    gsSPNTrianglesInit_5b(6,       // tri count
                          1, 0, 3, // tri0
                          0, 2, 4, // tri1
                          0, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(1, 7, 8,   // tri0
                      2, 1, 9,   // tri1
                      2, 10, 11, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_ost_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[165], 9, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 508, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[174], 20, 9),
    gsSPNTrianglesInit_5b(14,        // tri count
                          1, 10, 9,  // tri0
                          0, 11, 12, // tri1
                          0, 8, 13   // tri2
                          ),
    gsSPNTriangles_5b(8, 2, 14, // tri0
                      1, 0, 15, // tri1
                      3, 1, 16, // tri2
                      7, 17, 18 // tri3
                      ),
    gsSPNTriangles_5b(8, 19, 20, // tri0
                      2, 7, 21,  // tri1
                      7, 6, 22,  // tri2
                      4, 23, 5   // tri3
                      ),
    gsSPNTriangles_5b(6, 5, 24,  // tri0
                      5, 25, 26, // tri1
                      6, 28, 27, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPVertex(&ost_1_v[194], 25, 0),
    gsSPNTrianglesInit_5b(28,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          2, 6, 0  // tri2
                          ),
    gsSPNTriangles_5b(5, 7, 3,  // tri0
                      5, 8, 9,  // tri1
                      5, 9, 10, // tri2
                      11, 0, 12 // tri3
                      ),
    gsSPNTriangles_5b(11, 12, 13, // tri0
                      8, 14, 15,  // tri1
                      8, 15, 9,   // tri2
                      14, 11, 13  // tri3
                      ),
    gsSPNTriangles_5b(14, 13, 15, // tri0
                      7, 5, 10,   // tri1
                      7, 10, 16,  // tri2
                      0, 6, 17    // tri3
                      ),
    gsSPNTriangles_5b(0, 17, 12,  // tri0
                      18, 19, 11, // tri1
                      18, 14, 8,  // tri2
                      1, 20, 2    // tri3
                      ),
    gsSPNTriangles_5b(3, 21, 4,  // tri0
                      19, 1, 22, // tri1
                      23, 24, 4, // tri2
                      8, 24, 23  // tri3
                      ),
    gsSPNTriangles_5b(4, 24, 5,   // tri0
                      0, 22, 1,   // tri1
                      22, 11, 19, // tri2
                      8, 23, 18   // tri3
                      ),
    gsSPNTriangles_5b(11, 14, 18, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail_ost_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[219], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x400, G_IM_FMT_CI, 16, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[223], 20, 4),
    gsSPNTrianglesInit_5b(3,       // tri count
                          0, 4, 5, // tri0
                          1, 6, 7, // tri1
                          1, 8, 9  // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(2,        // tri count
                          0, 3, 10, // tri0
                          2, 0, 11, // tri1
                          0, 0, 0   // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,         // tri count
                          0, 12, 13, // tri0
                          0, 0, 0,   // tri1
                          0, 0, 0    // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(6,         // tri count
                          3, 1, 14,  // tri0
                          1, 15, 16, // tri1
                          0, 17, 18  // tri2
                          ),
    gsSPNTriangles_5b(1, 2, 19,  // tri0
                      1, 20, 21, // tri1
                      0, 22, 23, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[243], 21, 0),
    gsSPNTrianglesInit_5b(14,      // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          2, 4, 0  // tri2
                          ),
    gsSPNTriangles_5b(3, 5, 6, // tri0
                      7, 8, 4, // tri1
                      2, 9, 7, // tri2
                      10, 7, 9 // tri3
                      ),
    gsSPNTriangles_5b(10, 8, 7, // tri0
                      6, 11, 9, // tri1
                      1, 5, 3,  // tri2
                      3, 9, 2   // tri3
                      ),
    gsSPNTriangles_5b(7, 4, 2,   // tri0
                      9, 11, 10, // tri1
                      9, 3, 6,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(8,          // tri count
                          12, 13, 14, // tri0
                          14, 13, 15, // tri1
                          14, 16, 12  // tri2
                          ),
    gsSPNTriangles_5b(17, 18, 16, // tri0
                      14, 19, 17, // tri1
                      13, 20, 15, // tri2
                      15, 19, 14  // tri3
                      ),
    gsSPNTriangles_5b(17, 16, 14, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot3_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[314], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x4C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[318], 20, 4),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 3, 4, // tri0
                          1, 0, 5, // tri1
                          3, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(2, 8, 9,   // tri0
                      2, 10, 3,  // tri1
                      1, 11, 12, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(6,          // tri count
                          13, 14, 15, // tri0
                          13, 16, 14, // tri1
                          13, 17, 18  // tri2
                          ),
    gsSPNTriangles_5b(13, 19, 17, // tri0
                      15, 19, 13, // tri1
                      18, 20, 13, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          21, 22, 23, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[338], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x4C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[342], 14, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          1, 6, 7, // tri1
                          3, 0, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 2, 9,   // tri0
                      2, 10, 11, // tri1
                      1, 3, 12,  // tri2
                      3, 13, 14  // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          15, 16, 17, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_ost_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x4C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[356], 8, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          1, 0, 3, // tri1
                          2, 4, 0  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 4, // tri0
                      5, 4, 2, // tri1
                      3, 7, 1, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot3_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[264], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x4C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[268], 20, 4),
    gsSPNTrianglesInit_5b(6,       // tri count
                          3, 0, 4, // tri0
                          0, 1, 5, // tri1
                          3, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(3, 8, 9,   // tri0
                      3, 10, 2,  // tri1
                      1, 11, 12, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(6,          // tri count
                          13, 14, 15, // tri0
                          14, 16, 15, // tri1
                          17, 18, 15  // tri2
                          ),
    gsSPNTriangles_5b(18, 19, 15, // tri0
                      15, 19, 13, // tri1
                      15, 20, 17, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          21, 22, 23, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_ost_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[288], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x4C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ost_1_v[292], 14, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          1, 6, 7, // tri1
                          0, 3, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 0, 9,   // tri0
                      2, 10, 11, // tri1
                      3, 1, 12,  // tri2
                      3, 13, 14  // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          15, 16, 17, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_ost_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x4C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[306], 8, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          3, 2, 1, // tri1
                          2, 4, 0  // tri2
                          ),
    gsSPNTriangles_5b(0, 4, 5, // tri0
                      0, 5, 6, // tri1
                      1, 7, 3, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_ost_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x500, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ost_1_v[364], 17, 0),
    gsSPNTrianglesInit_5b(20,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 5  // tri2
                          ),
    gsSPNTriangles_5b(4, 8, 9,   // tri0
                      0, 9, 10,  // tri1
                      9, 8, 11,  // tri2
                      12, 10, 11 // tri3
                      ),
    gsSPNTriangles_5b(2, 5, 9,   // tri0
                      4, 3, 13,  // tri1
                      4, 13, 14, // tri2
                      14, 13, 15 // tri3
                      ),
    gsSPNTriangles_5b(4, 9, 5,   // tri0
                      11, 10, 9, // tri1
                      14, 8, 4,  // tri2
                      2, 1, 6    // tri3
                      ),
    gsSPNTriangles_5b(6, 5, 2,  // tri0
                      6, 1, 16, // tri1
                      16, 7, 6, // tri2
                      2, 9, 0   // tri3
                      ),
    gsSPNTriangles_5b(5, 7, 3, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_ost_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_ost_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-275,0 },
    /* joint 3 */ { Lfoot1_ost_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_ost_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { Lfoot3_ost_model, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,275,0 },
    /* joint 7 */ { Rfoot1_ost_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_ost_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { Rfoot3_ost_model, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,-650 },
    /* joint 11 */ { tail_ost_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 650,0,0 },
    /* joint 13 */ { chest_ost_model, 3, cKF_JOINT_FLAG_DISP_OPA, 325,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 500,-550,150 },
    /* joint 15 */ { Larm1_ost_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_ost_model, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 500,550,150 },
    /* joint 18 */ { Rarm1_ost_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_ost_model, 1, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 976,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 1100,0,1150 },
    /* joint 23 */ { mouth_ost_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_ost_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 1399,0,0 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_ost_1 = { 26, 15, cKF_je_r_ost_1_tbl };
