#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 cKF_ckcb_r_npc_1_gaaan2_tbl[] = { 56, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 7, 0, 7, 7, 0, 7, 7, 7, 7, 0, 7, 0, 0 };

s16 cKF_kn_npc_1_gaaan2_tbl[] = { 2, 2, 2, 2, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
                                  2, 2, 2, 4, 3, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 2, 2, 2 };

s16 cKF_c_npc_1_gaaan2_tbl[] = { 0,    0, 900, 0,   0, 1800, 0, 0, 1800, 0, 900, 0, 0,   0,
                                 -900, 0, 0,   900, 0, -900, 0, 0, 0,    0, 0,   0, -900 };

s16 cKF_ds_npc_1_gaaan2_tbl[] = {
    1,  0,    0,   31, 0,    0, 1,  1100, 0,    31, 1100, 0,   1,  -250, 0,   31, -250, 0, 1,  0,    0, 31, 0,    0,
    1,  0,    -72, 9,  -10,  0, 16, 0,    78,   23, 10,   0,   31, 0,    -83, 1,  0,    0, 31, 0,    0, 1,  -150, 0,
    31, -150, 0,   1,  -200, 0, 31, -200, 0,    1,  0,    0,   31, 0,    0,   1,  0,    0, 31, 0,    0, 1,  -100, 0,
    31, -100, 0,   1,  0,    0, 31, 0,    0,    1,  0,    0,   31, 0,    0,   1,  -100, 0, 31, -100, 0, 1,  0,    0,
    31, 0,    0,   1,  150,  0, 31, 150,  0,    1,  -200, 0,   31, -200, 0,   1,  0,    0, 31, 0,    0, 1,  0,    0,
    31, 0,    0,   1,  -100, 0, 31, -100, 0,    1,  0,    0,   31, 0,    0,   1,  0,    0, 31, 0,    0, 1,  -100, 0,
    31, -100, 0,   1,  0,    0, 31, 0,    0,    1,  0,    0,   31, 0,    0,   1,  -300, 0, 31, -300, 0, 1,  0,    0,
    31, 0,    0,   1,  0,    0, 31, 0,    0,    1,  0,    0,   31, 0,    0,   1,  0,    0, 31, 0,    0, 1,  0,    -143,
    9,  -20,  0,   24, 20,   0, 31, 0,    -152, 1,  -200, 0,   16, -228, 0,   31, -200, 0, 1,  0,    0, 31, 0,    0,
    1,  0,    0,   31, 0,    0, 1,  0,    0,    31, 0,    0,   1,  -350, 378, 8,  -300, 0, 24, -400, 0, 31, -350, 394,
    1,  0,    0,   31, 0,    0, 1,  0,    0,    31, 0,    0,   1,  0,    0,   31, 0,    0, 1,  0,    0, 31, 0,    0,
    1,  0,    0,   31, 0,    0, 1,  350,  0,    31, 350,  0,   1,  0,    0,   31, 0,    0, 1,  0,    0, 31, 0,    0,
    1,  0,    0,   31, 0,    0, 1,  150,  0,    31, 150,  0,   1,  100,  0,   31, 100,  0, 1,  0,    0, 31, 0,    0,
    1,  0,    150, 9,  20,   0, 24, -20,  0,    31, 0,    152, 1,  190,  222, 9,  213,  0, 24, 170,  0, 31, 190,  208,
    1,  0,    151, 9,  20,   0, 24, -20,  0,    31, 0,    152, 1,  0,    0,   31, 0,    0, 1,  -430, 0, 31, -430, 0,
    1,  0,    0,   31, 0,    0
};

aNPC_Animation_c cKF_ba_r_npc_1_gaaan2 = {
    { cKF_ckcb_r_npc_1_gaaan2_tbl, cKF_ds_npc_1_gaaan2_tbl, cKF_kn_npc_1_gaaan2_tbl, cKF_c_npc_1_gaaan2_tbl, -1, 31 },
    1.0f,
    31.0f,
    cKF_FRAMECONTROL_REPEAT,
    0.0f,
    NULL,
    aNPC_EYE_TEX0,
    6,
    NULL,
    aNPC_MOUTH_TEX2,
    5,
    -1,
    -1,
    NULL,
    NULL,
};
