#include "libforest/gbi_extensions.h"

extern u8 wave3_tex_dummy[];
extern u8 wave2_tex_dummy[];
extern u8 wave1_tex_dummy[];
extern u8 sand_tex_dummy[];
extern u8 beach_pal_dummy2[];
extern u8 beach2_tex_dummy2[];
extern u8 beach1_tex_dummy2[];
extern u8 cliff_pal_dummy[];
extern u8 earth_pal_dummy[];
extern u8 bridge_2_pal_dummy[];
extern u8 bridge_2_tex_dummy[];
extern u8 river_tex_dummy[];
extern u8 grass_tex_dummy[];
extern u8 earth_tex_dummy[];

static Vtx grd_s_ir_3_v[] = {
#include "assets/field/bg/grd_s_ir_3_v.inc"
};

extern Gfx grd_s_ir_3_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 32, 48, 144, 255),
    gsSPDisplayList(0x0C000000),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPLoadTextureBlock_4b_Dolphin(beach2_tex_dummy2, G_IM_FMT_I, 32, 16, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&grd_s_ir_3_v[179], 32, 0),
    gsSPNTrianglesInit_5b(
        29, // tri count
        0, 1, 2, // tri0
        1, 3, 2, // tri1
        4, 5, 6 // tri2
    ),
    gsSPNTriangles_5b(
        7, 4, 6, // tri0
        4, 8, 5, // tri1
        9, 10, 11, // tri2
        12, 13, 14 // tri3
    ),
    gsSPNTriangles_5b(
        13, 15, 14, // tri0
        15, 2, 14, // tri1
        15, 0, 2, // tri2
        1, 16, 3 // tri3
    ),
    gsSPNTriangles_5b(
        16, 17, 3, // tri0
        16, 10, 17, // tri1
        10, 18, 17, // tri2
        16, 11, 10 // tri3
    ),
    gsSPNTriangles_5b(
        9, 19, 10, // tri0
        19, 18, 10, // tri1
        19, 20, 18, // tri2
        20, 21, 18 // tri3
    ),
    gsSPNTriangles_5b(
        20, 22, 21, // tri0
        22, 23, 21, // tri1
        22, 24, 23, // tri2
        24, 25, 23 // tri3
    ),
    gsSPNTriangles_5b(
        24, 26, 25, // tri0
        26, 27, 25, // tri1
        26, 28, 27, // tri2
        28, 29, 27 // tri3
    ),
    gsSPNTriangles_5b(
        29, 30, 27, // tri0
        29, 31, 30, // tri1
        0, 0, 0, // tri2
        0, 0, 0 // tri3
    ),
    gsSPVertex(&grd_s_ir_3_v[211], 17, 0),
    gsSPNTrianglesInit_5b(
        10, // tri count
        0, 1, 2, // tri0
        1, 3, 2, // tri1
        1, 4, 3 // tri2
    ),
    gsSPNTriangles_5b(
        2, 5, 6, // tri0
        5, 7, 6, // tri1
        5, 8, 7, // tri2
        8, 9, 7 // tri3
    ),
    gsSPNTriangles_5b(
        9, 10, 7, // tri0
        11, 12, 13, // tri1
        14, 15, 16, // tri2
        0, 0, 0 // tri3
    ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTLUT_Dolphin(15, 16, 1, bridge_2_pal_dummy),
    gsDPLoadTextureBlock_4b_Dolphin(bridge_2_tex_dummy, G_IM_FMT_CI, 128, 32, 15, GX_CLAMP, GX_REPEAT, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&grd_s_ir_3_v[263], 32, 0),
    gsSPNTrianglesInit_5b(
        22, // tri count
        0, 1, 2, // tri0
        0, 2, 3, // tri1
        3, 2, 4 // tri2
    ),
    gsSPNTriangles_5b(
        3, 4, 5, // tri0
        2, 6, 7, // tri1
        2, 7, 4, // tri2
        8, 9, 10 // tri3
    ),
    gsSPNTriangles_5b(
        8, 10, 11, // tri0
        12, 8, 11, // tri1
        12, 11, 13, // tri2
        14, 15, 8 // tri3
    ),
    gsSPNTriangles_5b(
        14, 8, 12, // tri0
        16, 17, 18, // tri1
        16, 18, 19, // tri2
        17, 20, 21 // tri3
    ),
    gsSPNTriangles_5b(
        17, 21, 18, // tri0
        22, 23, 24, // tri1
        22, 24, 25, // tri2
        23, 26, 27 // tri3
    ),
    gsSPNTriangles_5b(
        23, 27, 24, // tri0
        28, 29, 30, // tri1
        28, 30, 31, // tri2
        0, 0, 0 // tri3
    ),
    gsSPVertex(&grd_s_ir_3_v[295], 32, 0),
    gsSPNTrianglesInit_5b(
        22, // tri count
        0, 1, 2, // tri0
        0, 2, 3, // tri1
        1, 4, 5 // tri2
    ),
    gsSPNTriangles_5b(
        1, 5, 2, // tri0
        6, 7, 8, // tri1
        6, 8, 9, // tri2
        10, 6, 9 // tri3
    ),
    gsSPNTriangles_5b(
        10, 9, 11, // tri0
        11, 9, 12, // tri1
        11, 12, 13, // tri2
        14, 15, 16 // tri3
    ),
    gsSPNTriangles_5b(
        14, 16, 17, // tri0
        18, 19, 15, // tri1
        18, 15, 14, // tri2
        19, 20, 21 // tri3
    ),
    gsSPNTriangles_5b(
        19, 21, 15, // tri0
        22, 23, 24, // tri1
        22, 24, 25, // tri2
        26, 22, 25 // tri3
    ),
    gsSPNTriangles_5b(
        26, 25, 27, // tri0
        27, 25, 28, // tri1
        27, 28, 29, // tri2
        0, 0, 0 // tri3
    ),
    gsSPVertex(&grd_s_ir_3_v[325], 16, 0),
    gsSPNTrianglesInit_5b(
        12, // tri count
        0, 1, 2, // tri0
        0, 2, 3, // tri1
        4, 3, 5 // tri2
    ),
    gsSPNTriangles_5b(
        4, 5, 6, // tri0
        7, 0, 3, // tri1
        7, 3, 4, // tri2
        8, 9, 10 // tri3
    ),
    gsSPNTriangles_5b(
        8, 10, 11, // tri0
        12, 13, 14, // tri1
        12, 14, 9, // tri2
        15, 12, 9 // tri3
    ),
    gsSPNTriangles_5b(
        15, 9, 8, // tri0
        0, 0, 0, // tri1
        0, 0, 0, // tri2
        0, 0, 0 // tri3
    ),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, cliff_pal_dummy),
    gsDPLoadTextureBlock_4b_Dolphin(river_tex_dummy, G_IM_FMT_CI, 64, 32, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsSPVertex(&grd_s_ir_3_v[0], 32, 0),
    gsSPNTrianglesInit_5b(
        28, // tri count
        0, 1, 2, // tri0
        0, 2, 3, // tri1
        4, 5, 6 // tri2
    ),
    gsSPNTriangles_5b(
        4, 6, 7, // tri0
        8, 4, 7, // tri1
        8, 7, 9, // tri2
        10, 8, 9 // tri3
    ),
    gsSPNTriangles_5b(
        10, 9, 11, // tri0
        12, 10, 11, // tri1
        13, 12, 11, // tri2
        13, 11, 14 // tri3
    ),
    gsSPNTriangles_5b(
        15, 13, 14, // tri0
        16, 15, 14, // tri1
        16, 14, 17, // tri2
        16, 17, 18 // tri3
    ),
    gsSPNTriangles_5b(
        19, 16, 18, // tri0
        20, 19, 18, // tri1
        20, 18, 21, // tri2
        22, 20, 21 // tri3
    ),
    gsSPNTriangles_5b(
        23, 22, 21, // tri0
        23, 21, 24, // tri1
        25, 23, 24, // tri2
        26, 25, 24 // tri3
    ),
    gsSPNTriangles_5b(
        27, 26, 24, // tri0
        27, 24, 28, // tri1
        29, 27, 28, // tri2
        29, 28, 30 // tri3
    ),
    gsSPNTriangles_5b(
        31, 29, 30, // tri0
        0, 0, 0, // tri1
        0, 0, 0, // tri2
        0, 0, 0 // tri3
    ),
    gsSPVertex(&grd_s_ir_3_v[32], 32, 0),
    gsSPNTrianglesInit_5b(
        26, // tri count
        0, 1, 2, // tri0
        3, 0, 2, // tri1
        3, 2, 4 // tri2
    ),
    gsSPNTriangles_5b(
        5, 3, 4, // tri0
        5, 4, 6, // tri1
        7, 5, 6, // tri2
        7, 6, 8 // tri3
    ),
    gsSPNTriangles_5b(
        9, 7, 8, // tri0
        10, 11, 12, // tri1
        13, 10, 12, // tri2
        13, 12, 14 // tri3
    ),
    gsSPNTriangles_5b(
        15, 16, 17, // tri0
        17, 16, 18, // tri1
        19, 17, 18, // tri2
        19, 18, 20 // tri3
    ),
    gsSPNTriangles_5b(
        21, 19, 20, // tri0
        21, 20, 22, // tri1
        23, 21, 22, // tri2
        23, 22, 24 // tri3
    ),
    gsSPNTriangles_5b(
        25, 23, 24, // tri0
        25, 24, 26, // tri1
        27, 25, 26, // tri2
        27, 26, 28 // tri3
    ),
    gsSPNTriangles_5b(
        29, 27, 28, // tri0
        29, 28, 30, // tri1
        31, 29, 30, // tri2
        0, 0, 0 // tri3
    ),
    gsSPVertex(&grd_s_ir_3_v[64], 8, 0),
    gsSPNTrianglesInit_5b(
        6, // tri count
        0, 1, 2, // tri0
        0, 2, 3, // tri1
        4, 0, 3 // tri2
    ),
    gsSPNTriangles_5b(
        4, 3, 5, // tri0
        6, 4, 5, // tri1
        6, 5, 7, // tri2
        0, 0, 0 // tri3
    ),
    gsDPLoadTLUT_Dolphin(15, 16, 1, beach_pal_dummy2),
    gsDPLoadTextureBlock_4b_Dolphin(sand_tex_dummy, G_IM_FMT_CI, 64, 32, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsSPVertex(&grd_s_ir_3_v[72], 4, 0),
    gsSPNTrianglesInit_5b(
        2, // tri count
        0, 1, 2, // tri0
        1, 3, 2, // tri1
        0, 0, 0 // tri2
    ),
    gsDPLoadTLUT_Dolphin(15, 16, 1, earth_pal_dummy),
    gsDPLoadTextureBlock_4b_Dolphin(earth_tex_dummy, G_IM_FMT_CI, 64, 64, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsSPVertex(&grd_s_ir_3_v[76], 32, 0),
    gsSPNTrianglesInit_5b(
        16, // tri count
        0, 1, 2, // tri0
        2, 3, 4, // tri1
        4, 5, 6 // tri2
    ),
    gsSPNTriangles_5b(
        6, 7, 8, // tri0
        9, 10, 11, // tri1
        0, 9, 12, // tri2
        0, 12, 1 // tri3
    ),
    gsSPNTriangles_5b(
        7, 13, 8, // tri0
        14, 8, 13, // tri1
        14, 15, 16, // tri2
        17, 18, 19 // tri3
    ),
    gsSPNTriangles_5b(
        20, 17, 21, // tri0
        22, 23, 24, // tri1
        25, 22, 26, // tri2
        18, 27, 28 // tri3
    ),
    gsSPNTriangles_5b(
        27, 25, 29, // tri0
        0, 0, 0, // tri1
        0, 0, 0, // tri2
        0, 0, 0 // tri3
    ),
    gsSPVertex(&grd_s_ir_3_v[106], 15, 0),
    gsSPNTrianglesInit_5b(
        7, // tri count
        0, 1, 2, // tri0
        3, 0, 4, // tri1
        5, 6, 7 // tri2
    ),
    gsSPNTriangles_5b(
        6, 3, 8, // tri0
        9, 10, 11, // tri1
        10, 12, 13, // tri2
        12, 5, 14 // tri3
    ),
    gsDPLoadTextureBlock_4b_Dolphin(grass_tex_dummy, G_IM_FMT_CI, 32, 32, 15, GX_REPEAT, GX_REPEAT, 0, 0),
    gsSPVertex(&grd_s_ir_3_v[121], 32, 0),
    gsSPNTrianglesInit_5b(
        29, // tri count
        0, 1, 2, // tri0
        3, 4, 5, // tri1
        4, 6, 5 // tri2
    ),
    gsSPNTriangles_5b(
        7, 8, 9, // tri0
        7, 10, 8, // tri1
        8, 11, 9, // tri2
        11, 12, 9 // tri3
    ),
    gsSPNTriangles_5b(
        12, 13, 9, // tri0
        12, 14, 13, // tri1
        11, 15, 12, // tri2
        15, 16, 12 // tri3
    ),
    gsSPNTriangles_5b(
        16, 17, 12, // tri0
        16, 18, 17, // tri1
        17, 19, 12, // tri2
        19, 14, 12 // tri3
    ),
    gsSPNTriangles_5b(
        11, 20, 15, // tri0
        16, 21, 18, // tri1
        16, 22, 21, // tri2
        16, 23, 22 // tri3
    ),
    gsSPNTriangles_5b(
        10, 24, 25, // tri0
        24, 6, 25, // tri1
        24, 26, 6, // tri2
        26, 27, 6 // tri3
    ),
    gsSPNTriangles_5b(
        27, 28, 6, // tri0
        28, 29, 6, // tri1
        29, 30, 6, // tri2
        30, 5, 6 // tri3
    ),
    gsSPNTriangles_5b(
        5, 31, 3, // tri0
        4, 25, 6, // tri1
        0, 0, 0, // tri2
        0, 0, 0 // tri3
    ),
    gsSPVertex(&grd_s_ir_3_v[153], 22, 0),
    gsSPNTrianglesInit_5b(
        16, // tri count
        0, 1, 2, // tri0
        1, 3, 2, // tri1
        1, 4, 3 // tri2
    ),
    gsSPNTriangles_5b(
        4, 5, 3, // tri0
        5, 6, 3, // tri1
        6, 7, 3, // tri2
        2, 8, 9 // tri3
    ),
    gsSPNTriangles_5b(
        8, 10, 9, // tri0
        8, 11, 10, // tri1
        12, 13, 14, // tri2
        13, 15, 14 // tri3
    ),
    gsSPNTriangles_5b(
        15, 16, 14, // tri0
        16, 17, 14, // tri1
        17, 18, 14, // tri2
        17, 19, 18 // tri3
    ),
    gsSPNTriangles_5b(
        20, 21, 18, // tri0
        0, 0, 0, // tri1
        0, 0, 0, // tri2
        0, 0, 0 // tri3
    ),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 206, 189, 148, 255),
    gsSPDisplayList(0x0C000000),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPLoadTextureBlock_4b_Dolphin(beach1_tex_dummy2, G_IM_FMT_I, 64, 32, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsSPVertex(&grd_s_ir_3_v[175], 4, 0),
    gsSPNTrianglesInit_5b(
        2, // tri count
        0, 1, 2, // tri0
        0, 2, 3, // tri1
        0, 0, 0 // tri2
    ),
    gsSPEndDisplayList(),
};

extern Gfx grd_s_ir_3_modelT[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetCombineLERP(TEXEL1, 0, TEXEL0, TEXEL0, TEXEL1, 0, TEXEL0, 0, PRIMITIVE, 0, SHADE, COMBINED, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 60, 120, 255, 255),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, wave1_tex_dummy),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, wave2_tex_dummy),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 1, 0, GX_REPEAT, GX_CLAMP, 0, 0),
    gsSPDisplayList(0x0B000000),
    gsSPVertex(&grd_s_ir_3_v[228], 6, 0),
    gsSPNTrianglesInit_5b(
        4, // tri count
        0, 1, 2, // tri0
        3, 0, 2, // tri1
        4, 3, 2 // tri2
    ),
    gsSPNTriangles_5b(
        0, 5, 1, // tri0
        0, 0, 0, // tri1
        0, 0, 0, // tri2
        0, 0, 0 // tri3
    ),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, wave1_tex_dummy),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, wave3_tex_dummy),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 1, 0, GX_REPEAT, GX_REPEAT, 0, 0),
    gsSPDisplayList(0x0D000000),
    gsSPVertex(&grd_s_ir_3_v[234], 29, 0),
    gsSPNTrianglesInit_5b(
        30, // tri count
        0, 1, 2, // tri0
        3, 0, 2, // tri1
        3, 2, 4 // tri2
    ),
    gsSPNTriangles_5b(
        5, 3, 4, // tri0
        5, 4, 6, // tri1
        7, 5, 6, // tri2
        7, 6, 8 // tri3
    ),
    gsSPNTriangles_5b(
        9, 10, 7, // tri0
        8, 11, 12, // tri1
        7, 8, 12, // tri2
        9, 7, 12 // tri3
    ),
    gsSPNTriangles_5b(
        9, 12, 11, // tri0
        13, 9, 14, // tri1
        9, 11, 14, // tri2
        13, 14, 15 // tri3
    ),
    gsSPNTriangles_5b(
        16, 13, 15, // tri0
        11, 17, 18, // tri1
        14, 11, 18, // tri2
        19, 16, 15 // tri3
    ),
    gsSPNTriangles_5b(
        19, 15, 20, // tri0
        21, 19, 20, // tri1
        22, 21, 20, // tri2
        22, 20, 18 // tri3
    ),
    gsSPNTriangles_5b(
        22, 18, 23, // tri0
        18, 17, 23, // tri1
        24, 22, 23, // tri2
        24, 23, 25 // tri3
    ),
    gsSPNTriangles_5b(
        26, 27, 28, // tri0
        24, 25, 26, // tri1
        24, 26, 28, // tri2
        0, 0, 0 // tri3
    ),
    gsSPEndDisplayList(),
};
