#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx ant_1_v[] = {
#include "assets/npc/mdl/ant_1_v.inc"
};

static Gfx head_ant_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[21], 8, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*12, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 48, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[29], 22, 8),
    gsSPNTrianglesInit_5b(9,        // tri count
                          4, 6, 8,  // tri0
                          4, 10, 9, // tri1
                          1, 12, 11 // tri2
                          ),
    gsSPNTriangles_5b(1, 14, 13, // tri0
                      4, 16, 15, // tri1
                      7, 4, 17,  // tri2
                      1, 7, 18   // tri3
                      ),
    gsSPNTriangles_5b(7, 19, 20, // tri0
                      3, 1, 21,  // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 32, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(5,        // tri count
                          0, 2, 22, // tri0
                          5, 0, 23, // tri1
                          0, 24, 25 // tri2
                          ),
    gsSPNTriangles_5b(2, 26, 27, // tri0
                      5, 28, 29, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x0C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&ant_1_v[51], 27, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          1, 3, 2, // tri1
                          4, 0, 5  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 4, // tri0
                      5, 7, 6, // tri1
                      2, 8, 0, // tri2
                      0, 8, 5  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(19,        // tri count
                          9, 10, 11, // tri0
                          9, 12, 13, // tri1
                          14, 15, 9  // tri2
                          ),
    gsSPNTriangles_5b(16, 17, 18, // tri0
                      19, 20, 11, // tri1
                      21, 22, 23, // tri2
                      12, 9, 15   // tri3
                      ),
    gsSPNTriangles_5b(24, 14, 25, // tri0
                      26, 24, 25, // tri1
                      9, 13, 21,  // tri2
                      17, 16, 21  // tri3
                      ),
    gsSPNTriangles_5b(25, 14, 9,  // tri0
                      16, 10, 9,  // tri1
                      21, 13, 22, // tri2
                      25, 11, 20  // tri3
                      ),
    gsSPNTriangles_5b(9, 11, 25,  // tri0
                      21, 16, 9,  // tri1
                      25, 20, 26, // tri2
                      23, 17, 21  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 48, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&ant_1_v[78], 28, 0),
    gsSPNTrianglesInit_5b(4,       // tri count
                          0, 1, 2, // tri0
                          0, 2, 3, // tri1
                          1, 0, 4  // tri2
                          ),
    gsSPNTriangles_5b(5, 3, 2, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 32, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(6,         // tri count
                          6, 7, 8,   // tri0
                          8, 9, 6,   // tri1
                          10, 11, 12 // tri2
                          ),
    gsSPNTriangles_5b(12, 13, 10, // tri0
                      11, 10, 6,  // tri1
                      11, 6, 9,   // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(8,          // tri count
                          14, 15, 16, // tri0
                          17, 16, 15, // tri1
                          18, 19, 20  // tri2
                          ),
    gsSPNTriangles_5b(21, 22, 23, // tri0
                      15, 14, 18, // tri1
                      18, 20, 21, // tri2
                      22, 21, 20  // tri3
                      ),
    gsSPNTriangles_5b(14, 19, 18, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x080, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(2,          // tri count
                          24, 25, 26, // tri0
                          24, 27, 25, // tri1
                          0, 0, 0     // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x0C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&ant_1_v[106], 9, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 2, 4, // tri1
                          4, 5, 3  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 3, // tri0
                      0, 7, 1, // tri1
                      3, 8, 2, // tri2
                      2, 8, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx mouth_ant_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*12, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[0], 7, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[7], 14, 7),
    gsSPNTrianglesInit_5b(5,       // tri count
                          3, 2, 7, // tri0
                          0, 5, 8, // tri1
                          1, 9, 10 // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 11, // tri0
                      2, 1, 12, // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x080, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,         // tri count
                          6, 13, 14, // tri0
                          4, 15, 16, // tri1
                          4, 17, 6   // tri2
                          ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          18, 19, 20, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_ant_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[151], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[156], 16, 5),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 5, 6, // tri0
                          4, 7, 8, // tri1
                          4, 9, 10 // tri2
                          ),
    gsSPNTriangles_5b(0, 1, 11,  // tri0
                      2, 4, 12,  // tri1
                      0, 13, 14, // tri2
                      3, 0, 15   // tri3
                      ),
    gsSPNTriangles_5b(4, 3, 16, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          17, 18, 19, // tri0
                          20, 19, 18, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_ant_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[172], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[176], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          0, 6, 7, // tri1
                          2, 0, 8  // tri2
                          ),
    gsSPNTriangles_5b(3, 2, 9,   // tri0
                      2, 11, 10, // tri1
                      3, 13, 12, // tri2
                      1, 3, 14   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_ant_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[115], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[120], 16, 5),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 5, 6, // tri0
                          4, 7, 8, // tri1
                          4, 9, 10 // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 11,  // tri0
                      4, 2, 12,  // tri1
                      0, 13, 14, // tri2
                      0, 3, 15   // tri3
                      ),
    gsSPNTriangles_5b(3, 4, 16, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          17, 18, 19, // tri0
                          18, 17, 20, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_ant_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[136], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[140], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          0, 6, 7, // tri1
                          0, 2, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 3, 9,   // tri0
                      2, 11, 10, // tri1
                      3, 13, 12, // tri2
                      3, 1, 14   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_ant_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[187], 7, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 508, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[194], 22, 7),
    gsSPNTrianglesInit_5b(14,      // tri count
                          6, 7, 8, // tri0
                          4, 9, 1, // tri1
                          5, 0, 10 // tri2
                          ),
    gsSPNTriangles_5b(2, 6, 11,  // tri0
                      6, 3, 12,  // tri1
                      1, 13, 14, // tri2
                      0, 15, 16  // tri3
                      ),
    gsSPNTriangles_5b(0, 17, 18, // tri0
                      1, 20, 19, // tri1
                      2, 21, 22, // tri2
                      2, 23, 0   // tri3
                      ),
    gsSPNTriangles_5b(3, 24, 25, // tri0
                      6, 26, 27, // tri1
                      3, 1, 28,  // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPVertex(&ant_1_v[216], 13, 0),
    gsSPNTrianglesInit_5b(10,      // tri count
                          0, 1, 2, // tri0
                          2, 3, 4, // tri1
                          5, 6, 4  // tri2
                          ),
    gsSPNTriangles_5b(0, 7, 8,  // tri0
                      9, 8, 7,  // tri1
                      6, 5, 10, // tri2
                      10, 5, 11 // tri3
                      ),
    gsSPNTriangles_5b(4, 3, 5,  // tri0
                      9, 12, 8, // tri1
                      8, 1, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail1_ant_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[229], 30, 0),
    gsSPNTrianglesInit_5b(16,      // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          2, 4, 0  // tri2
                          ),
    gsSPNTriangles_5b(3, 5, 6, // tri0
                      7, 8, 4, // tri1
                      2, 9, 7, // tri2
                      10, 7, 9 // tri3
                      ),
    gsSPNTriangles_5b(10, 8, 7, // tri0
                      6, 11, 9, // tri1
                      1, 5, 3,  // tri2
                      3, 9, 2   // tri3
                      ),
    gsSPNTriangles_5b(7, 4, 2,   // tri0
                      11, 6, 12, // tri1
                      9, 3, 6,   // tri2
                      9, 11, 10  // tri3
                      ),
    gsSPNTriangles_5b(12, 10, 11, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(2,          // tri count
                          13, 14, 15, // tri0
                          15, 16, 13, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(16,         // tri count
                          17, 18, 19, // tri0
                          19, 18, 20, // tri1
                          19, 21, 17  // tri2
                          ),
    gsSPNTriangles_5b(20, 22, 23, // tri0
                      24, 25, 21, // tri1
                      19, 26, 24, // tri2
                      27, 24, 26  // tri3
                      ),
    gsSPNTriangles_5b(27, 25, 24, // tri0
                      23, 28, 26, // tri1
                      18, 22, 20, // tri2
                      20, 26, 19  // tri3
                      ),
    gsSPNTriangles_5b(24, 21, 19, // tri0
                      28, 23, 29, // tri1
                      26, 20, 23, // tri2
                      26, 28, 27  // tri3
                      ),
    gsSPNTriangles_5b(29, 27, 28, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_ant_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[308], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[313], 18, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 0, 5, // tri0
                          0, 7, 6, // tri1
                          2, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 1, 10, // tri0
                      1, 2, 11, // tri1
                      2, 4, 12, // tri2
                      1, 13, 14 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          15, 16, 17, // tri0
                          18, 19, 20, // tri1
                          21, 17, 22  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_ant_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[331], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 508, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[335], 22, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 2, 4, // tri0
                          1, 5, 6, // tri1
                          2, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 1, 9,   // tri0
                      0, 11, 10, // tri1
                      0, 3, 12,  // tri2
                      0, 13, 1   // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          14, 15, 16, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(7,          // tri count
                          17, 18, 19, // tri0
                          20, 21, 22, // tri1
                          18, 23, 19  // tri2
                          ),
    gsSPNTriangles_5b(24, 22, 21, // tri0
                      24, 21, 17, // tri1
                      17, 19, 24, // tri2
                      22, 25, 20  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_ant_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[259], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[264], 18, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 3, 5, // tri0
                          0, 7, 6, // tri1
                          2, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 10, // tri0
                      2, 1, 11, // tri1
                      4, 2, 12, // tri2
                      1, 13, 14 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          15, 16, 17, // tri0
                          18, 19, 20, // tri1
                          21, 15, 22  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_ant_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[282], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 508, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&ant_1_v[286], 22, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          2, 3, 4, // tri0
                          1, 5, 6, // tri1
                          2, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(1, 2, 9,   // tri0
                      0, 11, 10, // tri1
                      3, 0, 12,  // tri2
                      1, 13, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          14, 15, 16, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(7,          // tri count
                          17, 18, 19, // tri0
                          20, 21, 22, // tri1
                          17, 23, 18  // tri2
                          ),
    gsSPNTriangles_5b(21, 20, 24, // tri0
                      19, 21, 24, // tri1
                      24, 17, 19, // tri2
                      22, 25, 20  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_ant_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 508, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&ant_1_v[357], 14, 0),
    gsSPNTrianglesInit_5b(12,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 2, 1  // tri2
                          ),
    gsSPNTriangles_5b(7, 8, 9,  // tri0
                      10, 2, 7, // tri1
                      10, 0, 2, // tri2
                      4, 11, 12 // tri3
                      ),
    gsSPNTriangles_5b(5, 4, 13,  // tri0
                      4, 12, 13, // tri1
                      3, 5, 9,   // tri2
                      9, 8, 3    // tri3
                      ),
    gsSPNTriangles_5b(9, 10, 7, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_ant_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_ant_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-550,0 },
    /* joint 3 */ { Lfoot1_ant_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_ant_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,550,0 },
    /* joint 7 */ { Rfoot1_ant_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_ant_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,-900 },
    /* joint 11 */ { tail1_ant_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 650,0,0 },
    /* joint 13 */ { chest_ant_model, 3, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 750,-850,0 },
    /* joint 15 */ { Larm1_ant_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_ant_model, 0, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 750,850,0 },
    /* joint 18 */ { Rarm1_ant_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_ant_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 1099,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 1000,0,1800 },
    /* joint 23 */ { mouth_ant_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_ant_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 1100,0,0 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_ant_1 = { 26, 13, cKF_je_r_ant_1_tbl };
