/*
* Portions Copyright (c) 1993-2015 NVIDIA Corporation.  All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
* Portions Copyright (c) 2009 Mike Giles, Oxford University.  All rights reserved.
* Portions Copyright (c) 2008 Frances Y. Kuo and Stephen Joe.  All rights reserved.
*
* Sobol Quasi-random Number Generator example
*
* Based on CUDA code submitted by Mike Giles, Oxford University, United Kingdom
* http://people.maths.ox.ac.uk/~gilesm/
*
* and C code developed by Stephen Joe, University of Waikato, New Zealand
* and Frances Kuo, University of New South Wales, Australia
* http://web.maths.unsw.edu.au/~fkuo/sobol/
*
* For theoretical background see:
*
* P. Bratley and B.L. Fox.
* Implementing Sobol's quasirandom sequence generator
* http://portal.acm.org/citation.cfm?id=42288
* ACM Trans. on Math. Software, 14(1):88-100, 1988
*
* S. Joe and F. Kuo.
* Remark on algorithm 659: implementing Sobol's quasirandom sequence generator.
* http://portal.acm.org/citation.cfm?id=641879
* ACM Trans. on Math. Software, 29(1):49-57, 2003
*/

#ifndef SOBOL_H
#define SOBOL_H

// Number of direction vectors is fixed to 32
#define n_directions 32

#endif
