// Copyright Contributors to the Open Shading Language project.
// SPDX-License-Identifier: BSD-3-Clause
// https://github.com/AcademySoftwareFoundation/OpenShadingLanguage

#pragma once

#include <OSL/oslconfig.h>
#include <cstring>

OSL_NAMESPACE_BEGIN

/// Labels for light walks
///
/// This is the leftover of a class which used to hold all the labels
/// Now just acts as a little namespace for the basic definitions
///
/// NOTE: you still can assign these labels as keyword arguments to
///       closures. But we have removed the old labels array in the
///       primitives.
class OSLEXECPUBLIC Labels {
public:
    static const ustring NONE;
    // Event type
    static const ustring CAMERA;
    static const ustring LIGHT;
    static const ustring BACKGROUND;
    static const ustring TRANSMIT;
    static const ustring REFLECT;
    static const ustring VOLUME;
    static const ustring OBJECT;
    // Scattering
    static const ustring DIFFUSE;   // typical 2PI hemisphere
    static const ustring GLOSSY;    // blurry reflections and transmissions
    static const ustring SINGULAR;  // perfect mirrors and glass
    static const ustring STRAIGHT;  // Special case for transparent shadows

    static const ustring STOP;  // end of a surface description
};

// Forward declarations
struct ClosureComponent;
struct ClosureMul;
struct ClosureAdd;

/// ClosureColor is the base class for a lightweight tree representation
/// of OSL closures for the sake of the executing OSL shader.
///
/// Remember that a closure color really just boils down to a flat list
/// of weighted closure primitive components (such as diffuse,
/// transparent, etc.).  But it's expensive to construct these
/// dynamically as we execute the shader, so instead of maintaining a
/// properly flattened list as we go, we just manipulate a very
/// lightweight data structure that looks like a tree, where leaf nodes
/// are a single primitive component, and internal nodes of the tree are
/// are either 'add' (two closures) or 'mul' (of a closure with a
/// weight) and just reference their operands by pointers.
///
/// We are extremely careful to make these classes resemble POD (plain
/// old data) so they can be easily "placed" anywhere, including a memory
/// pool.  So no virtual functions!
///
/// The base class ClosureColor just provides the type, and it's
/// definitely one of the three kinds of subclasses: ClosureComponent,
/// ClosureMul, ClosureAdd.
struct OSLEXECPUBLIC ClosureColor {
    enum ClosureID { COMPONENT_BASE_ID = 0, MUL = -1, ADD = -2 };

    int id;

    OSL_HOSTDEVICE const ClosureComponent* as_comp() const
    {
        OSL_DASSERT(id >= COMPONENT_BASE_ID);
        return reinterpret_cast<const ClosureComponent*>(this);
    }

    OSL_HOSTDEVICE const ClosureMul* as_mul() const
    {
        OSL_DASSERT(id == MUL);
        return reinterpret_cast<const ClosureMul*>(this);
    }

    OSL_HOSTDEVICE const ClosureAdd* as_add() const
    {
        OSL_DASSERT(id == ADD);
        return reinterpret_cast<const ClosureAdd*>(this);
    }
};



/// ClosureComponent is a subclass of ClosureColor that holds the ID and
/// parameter data for a single primitive closure component (such as
/// diffuse, translucent, etc.).
///
/// ClosureComponent itself takes up 16 bytes, and its allocation will be
/// scaled to add parameters after the end of the struct. Alignment is
/// set to 16 bytes so that 64 bit pointers and 128 bit SSE types in user
/// structs have the required alignment.
#ifdef __CUDACC__
/// Notice in the OptiX implementation we align this to 8 bytes
/// so that it matches the alignment of the memory pools.
struct OSLEXECPUBLIC
OSL_ALIGNAS(8) ClosureComponent : public ClosureColor
#else
struct OSLEXECPUBLIC
OSL_ALIGNAS(16) ClosureComponent : public ClosureColor
#endif
{
    Vec3 w;  ///< Weight of this component

    /// Handy method for getting the parameter memory as a void*.
    OSL_HOSTDEVICE void* data() { return (char*)(this + 1); }
    OSL_HOSTDEVICE const void* data() const { return (const char*)(this + 1); }

    /// Handy methods for extracting the underlying parameters as a struct
    template<typename T> OSL_HOSTDEVICE const T* as() const
    {
        return reinterpret_cast<const T*>(data());
    }

    template<typename T> OSL_HOSTDEVICE T* as()
    {
        return reinterpret_cast<T*>(data());
    }
};


/// ClosureMul is a subclass of ClosureColor that provides a lightweight
/// way to represent a closure multiplied by a scalar or color weight.
struct OSLEXECPUBLIC ClosureMul : public ClosureColor {
    Color3 weight;
    const ClosureColor* closure;
};


/// ClosureAdd is a subclass of ClosureColor that provides a lightweight
/// way to represent a closure that is a sum of two other closures.
struct OSLEXECPUBLIC ClosureAdd : public ClosureColor {
    const ClosureColor* closureA;
    const ClosureColor* closureB;
};

/// Type for pointers to closures
typedef ClosureColor* ClosureColorPtr;
typedef ClosureComponent* ClosureComponentPtr;
typedef ClosureAdd* ClosureAddPtr;
typedef ClosureMul* ClosureMulPtr;

OSL_NAMESPACE_END
