#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   fxc /nologo /T vs_2_0 /Fh im2d_VS.h im2d_VS.hlsl
//
//
// Parameters:
//
//   float4 fogData;
//   float4 xform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   fogData      c14      1
//   xform        c41      1
//

    vs_2_0
    def c0, 1, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    add r0.x, v0.w, -c14.y
    mul r0.x, r0.x, c14.z
    max r0.x, r0.x, c14.w
    min oT0.z, r0.x, c0.x
    mad r0.xy, v0, c41, c41.zwzw
    mov r0.z, v0.z
    mul oPos.xyz, r0, v0.w
    mov oPos.w, v0.w
    mov oT0.xy, v1
    mov oD0, v2

// approximately 10 instruction slots used
#endif

const BYTE g_vs20_main[] =
{
      0,   2, 254, 255, 254, 255, 
     40,   0,  67,  84,  65,  66, 
     28,   0,   0,   0, 105,   0, 
      0,   0,   0,   2, 254, 255, 
      2,   0,   0,   0,  28,   0, 
      0,   0,   0,   1,   0,   0, 
     98,   0,   0,   0,  68,   0, 
      0,   0,   2,   0,  14,   0, 
      1,   0,  58,   0,  76,   0, 
      0,   0,   0,   0,   0,   0, 
     92,   0,   0,   0,   2,   0, 
     41,   0,   1,   0, 166,   0, 
     76,   0,   0,   0,   0,   0, 
      0,   0, 102, 111, 103,  68, 
     97, 116,  97,   0,   1,   0, 
      3,   0,   1,   0,   4,   0, 
      1,   0,   0,   0,   0,   0, 
      0,   0, 120, 102, 111, 114, 
    109,   0, 118, 115,  95,  50, 
     95,  48,   0,  77, 105,  99, 
    114, 111, 115, 111, 102, 116, 
     32,  40,  82,  41,  32,  72, 
     76,  83,  76,  32,  83, 104, 
     97, 100, 101, 114,  32,  67, 
    111, 109, 112, 105, 108, 101, 
    114,  32,  57,  46,  50,  57, 
     46,  57,  53,  50,  46,  51, 
     49,  49,  49,   0, 171, 171, 
     81,   0,   0,   5,   0,   0, 
     15, 160,   0,   0, 128,  63, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
     31,   0,   0,   2,   0,   0, 
      0, 128,   0,   0,  15, 144, 
     31,   0,   0,   2,   5,   0, 
      0, 128,   1,   0,  15, 144, 
     31,   0,   0,   2,  10,   0, 
      0, 128,   2,   0,  15, 144, 
      2,   0,   0,   3,   0,   0, 
      1, 128,   0,   0, 255, 144, 
     14,   0,  85, 161,   5,   0, 
      0,   3,   0,   0,   1, 128, 
      0,   0,   0, 128,  14,   0, 
    170, 160,  11,   0,   0,   3, 
      0,   0,   1, 128,   0,   0, 
      0, 128,  14,   0, 255, 160, 
     10,   0,   0,   3,   0,   0, 
      4, 224,   0,   0,   0, 128, 
      0,   0,   0, 160,   4,   0, 
      0,   4,   0,   0,   3, 128, 
      0,   0, 228, 144,  41,   0, 
    228, 160,  41,   0, 238, 160, 
      1,   0,   0,   2,   0,   0, 
      4, 128,   0,   0, 170, 144, 
      5,   0,   0,   3,   0,   0, 
      7, 192,   0,   0, 228, 128, 
      0,   0, 255, 144,   1,   0, 
      0,   2,   0,   0,   8, 192, 
      0,   0, 255, 144,   1,   0, 
      0,   2,   0,   0,   3, 224, 
      1,   0, 228, 144,   1,   0, 
      0,   2,   0,   0,  15, 208, 
      2,   0, 228, 144, 255, 255, 
      0,   0
};
