#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   fxc /nologo /T ps_2_0 /Fh matfx_env_PS.h matfx_env_PS.hlsl
//
//
// Parameters:
//
//   sampler2D envTex;
//   float4 fogColor;
//   float4 fxparams;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   fogColor     c0       1
//   fxparams     c1       1
//   envTex       s1       1
//

    ps_2_0
    dcl t0.xyz
    dcl t1.xy
    dcl v0
    dcl v1.xyz
    dcl_2d s1
    texld r0, t1, s1
    mul r1.xyz, v1, c1.x
    mul r0.xyz, r0, r1
    mul r0.xyz, r0, t0.z
    max r0.w, v0.w, c1.y
    mul r0.xyz, r0.w, r0
    add r1.xyz, v0, -c0
    mad r1.xyz, t0.z, r1, c0
    mad r0.xyz, r1, v0.w, r0
    mov r0.w, v0.w
    mov oC0, r0

// approximately 11 instruction slots used (1 texture, 10 arithmetic)
#endif

const BYTE g_ps20_main[] =
{
      0,   2, 255, 255, 254, 255, 
     53,   0,  67,  84,  65,  66, 
     28,   0,   0,   0, 156,   0, 
      0,   0,   0,   2, 255, 255, 
      3,   0,   0,   0,  28,   0, 
      0,   0,   0,   1,   0,   0, 
    149,   0,   0,   0,  88,   0, 
      0,   0,   3,   0,   1,   0, 
      1,   0,   6,   0,  96,   0, 
      0,   0,   0,   0,   0,   0, 
    112,   0,   0,   0,   2,   0, 
      0,   0,   1,   0,   2,   0, 
    124,   0,   0,   0,   0,   0, 
      0,   0, 140,   0,   0,   0, 
      2,   0,   1,   0,   1,   0, 
      6,   0, 124,   0,   0,   0, 
      0,   0,   0,   0, 101, 110, 
    118,  84, 101, 120,   0, 171, 
      4,   0,  12,   0,   1,   0, 
      1,   0,   1,   0,   0,   0, 
      0,   0,   0,   0, 102, 111, 
    103,  67, 111, 108, 111, 114, 
      0, 171, 171, 171,   1,   0, 
      3,   0,   1,   0,   4,   0, 
      1,   0,   0,   0,   0,   0, 
      0,   0, 102, 120, 112,  97, 
    114,  97, 109, 115,   0, 112, 
    115,  95,  50,  95,  48,   0, 
     77, 105,  99, 114, 111, 115, 
    111, 102, 116,  32,  40,  82, 
     41,  32,  72,  76,  83,  76, 
     32,  83, 104,  97, 100, 101, 
    114,  32,  67, 111, 109, 112, 
    105, 108, 101, 114,  32,  57, 
     46,  50,  57,  46,  57,  53, 
     50,  46,  51,  49,  49,  49, 
      0, 171, 171, 171,  31,   0, 
      0,   2,   0,   0,   0, 128, 
      0,   0,   7, 176,  31,   0, 
      0,   2,   0,   0,   0, 128, 
      1,   0,   3, 176,  31,   0, 
      0,   2,   0,   0,   0, 128, 
      0,   0,  15, 144,  31,   0, 
      0,   2,   0,   0,   0, 128, 
      1,   0,   7, 144,  31,   0, 
      0,   2,   0,   0,   0, 144, 
      1,   8,  15, 160,  66,   0, 
      0,   3,   0,   0,  15, 128, 
      1,   0, 228, 176,   1,   8, 
    228, 160,   5,   0,   0,   3, 
      1,   0,   7, 128,   1,   0, 
    228, 144,   1,   0,   0, 160, 
      5,   0,   0,   3,   0,   0, 
      7, 128,   0,   0, 228, 128, 
      1,   0, 228, 128,   5,   0, 
      0,   3,   0,   0,   7, 128, 
      0,   0, 228, 128,   0,   0, 
    170, 176,  11,   0,   0,   3, 
      0,   0,   8, 128,   0,   0, 
    255, 144,   1,   0,  85, 160, 
      5,   0,   0,   3,   0,   0, 
      7, 128,   0,   0, 255, 128, 
      0,   0, 228, 128,   2,   0, 
      0,   3,   1,   0,   7, 128, 
      0,   0, 228, 144,   0,   0, 
    228, 161,   4,   0,   0,   4, 
      1,   0,   7, 128,   0,   0, 
    170, 176,   1,   0, 228, 128, 
      0,   0, 228, 160,   4,   0, 
      0,   4,   0,   0,   7, 128, 
      1,   0, 228, 128,   0,   0, 
    255, 144,   0,   0, 228, 128, 
      1,   0,   0,   2,   0,   0, 
      8, 128,   0,   0, 255, 144, 
      1,   0,   0,   2,   0,   8, 
     15, 128,   0,   0, 228, 128, 
    255, 255,   0,   0
};
