//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============
//
// Declare common types used by the Steamworks SDK.
//
//=============================================================================

#ifndef STEAMCLIENTPUBLIC_H
#define STEAMCLIENTPUBLIC_H

#include "steamtypes.h"
#include "steamuniverse.h"

// General result codes
enum EResult
{
	k_EResultNone = 0,							// no result
	k_EResultOK	= 1,							// success
	k_EResultFail = 2,							// generic failure 
	k_EResultNoConnection = 3,					// no/failed network connection
//	k_EResultNoConnectionRetry = 4,				// OBSOLETE - removed
	k_EResultInvalidPassword = 5,				// password/ticket is invalid
	k_EResultLoggedInElsewhere = 6,				// same user logged in elsewhere
	k_EResultInvalidProtocolVer = 7,			// protocol version is incorrect
	k_EResultInvalidParam = 8,					// a parameter is incorrect
	k_EResultFileNotFound = 9,					// file was not found
	k_EResultBusy = 10,							// called method busy - action not taken
	k_EResultInvalidState = 11,					// called object was in an invalid state
	k_EResultInvalidName = 12,					// name is invalid
	k_EResultInvalidEmail = 13,					// email is invalid
	k_EResultDuplicateName = 14,				// name is not unique
	k_EResultAccessDenied = 15,					// access is denied
	k_EResultTimeout = 16,						// operation timed out
	k_EResultBanned = 17,						// VAC2 banned
	k_EResultAccountNotFound = 18,				// account not found
	k_EResultInvalidSteamID = 19,				// steamID is invalid
	k_EResultServiceUnavailable = 20,			// The requested service is currently unavailable
	k_EResultNotLoggedOn = 21,					// The user is not logged on
	k_EResultPending = 22,						// Request is pending (may be in process, or waiting on third party)
	k_EResultEncryptionFailure = 23,			// Encryption or Decryption failed
	k_EResultInsufficientPrivilege = 24,		// Insufficient privilege
	k_EResultLimitExceeded = 25,				// Too much of a good thing
	k_EResultRevoked = 26,						// Access has been revoked (used for revoked guest passes)
	k_EResultExpired = 27,						// License/Guest pass the user is trying to access is expired
	k_EResultAlreadyRedeemed = 28,				// Guest pass has already been redeemed by account, cannot be acked again
	k_EResultDuplicateRequest = 29,				// The request is a duplicate and the action has already occurred in the past, ignored this time
	k_EResultAlreadyOwned = 30,					// All the games in this guest pass redemption request are already owned by the user
	k_EResultIPNotFound = 31,					// IP address not found
	k_EResultPersistFailed = 32,				// failed to write change to the data store
	k_EResultLockingFailed = 33,				// failed to acquire access lock for this operation
	k_EResultLogonSessionReplaced = 34,
	k_EResultConnectFailed = 35,
	k_EResultHandshakeFailed = 36,
	k_EResultIOFailure = 37,
	k_EResultRemoteDisconnect = 38,
	k_EResultShoppingCartNotFound = 39,			// failed to find the shopping cart requested
	k_EResultBlocked = 40,						// a user didn't allow it
	k_EResultIgnored = 41,						// target is ignoring sender
	k_EResultNoMatch = 42,						// nothing matching the request found
	k_EResultAccountDisabled = 43,
	k_EResultServiceReadOnly = 44,				// this service is not accepting content changes right now
	k_EResultAccountNotFeatured = 45,			// account doesn't have value, so this feature isn't available
	k_EResultAdministratorOK = 46,				// allowed to take this action, but only because requester is admin
	k_EResultContentVersion = 47,				// A Version mismatch in content transmitted within the Steam protocol.
	k_EResultTryAnotherCM = 48,					// The current CM can't service the user making a request, user should try another.
	k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
	k_EResultAlreadyLoggedInElsewhere = 50,		// You are already logged in elsewhere, you must wait
	k_EResultSuspended = 51,					// Long running operation (content download) suspended/paused
	k_EResultCancelled = 52,					// Operation canceled (typically by user: content download)
	k_EResultDataCorruption = 53,				// Operation canceled because data is ill formed or unrecoverable
	k_EResultDiskFull = 54,						// Operation canceled - not enough disk space.
	k_EResultRemoteCallFailed = 55,				// an remote call or IPC call failed
	k_EResultPasswordUnset = 56,				// Password could not be verified as it's unset server side
	k_EResultExternalAccountUnlinked = 57,		// External account (PSN, Facebook...) is not linked to a Steam account
	k_EResultPSNTicketInvalid = 58,				// PSN ticket was invalid
	k_EResultExternalAccountAlreadyLinked = 59,	// External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
	k_EResultRemoteFileConflict = 60,			// The sync cannot resume due to a conflict between the local and remote files
	k_EResultIllegalPassword = 61,				// The requested new password is not legal
	k_EResultSameAsPreviousValue = 62,			// new value is the same as the old one ( secret question and answer )
	k_EResultAccountLogonDenied = 63,			// account login denied due to 2nd factor authentication failure
	k_EResultCannotUseOldPassword = 64,			// The requested new password is not legal
	k_EResultInvalidLoginAuthCode = 65,			// account login denied due to auth code invalid
	k_EResultAccountLogonDeniedNoMail = 66,		// account login denied due to 2nd factor auth failure - and no mail has been sent - partner site specific
	k_EResultHardwareNotCapableOfIPT = 67,		// 
	k_EResultIPTInitError = 68,					// 
	k_EResultParentalControlRestricted = 69,	// operation failed due to parental control restrictions for current user
	k_EResultFacebookQueryError = 70,			// Facebook query returned an error
	k_EResultExpiredLoginAuthCode = 71,			// account login denied due to auth code expired
	k_EResultIPLoginRestrictionFailed = 72,
	k_EResultAccountLockedDown = 73,
	k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
	k_EResultNoMatchingURL = 75,
	k_EResultBadResponse = 76,					// parse failure, missing field, etc.
	k_EResultRequirePasswordReEntry = 77,		// The user cannot complete the action until they re-enter their password
	k_EResultValueOutOfRange = 78,				// the value entered is outside the acceptable range
	k_EResultUnexpectedError = 79,				// something happened that we didn't expect to ever happen
	k_EResultDisabled = 80,						// The requested service has been configured to be unavailable
	k_EResultInvalidCEGSubmission = 81,			// The set of files submitted to the CEG server are not valid !
	k_EResultRestrictedDevice = 82,				// The device being used is not allowed to perform this action
	k_EResultRegionLocked = 83,					// The action could not be complete because it is region restricted
	k_EResultRateLimitExceeded = 84,			// Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
	k_EResultAccountLoginDeniedNeedTwoFactor = 85,	// Need two-factor code to login
	k_EResultItemDeleted = 86,					// The thing we're trying to access has been deleted
	k_EResultAccountLoginDeniedThrottle = 87,	// login attempt failed, try to throttle response to possible attacker
	k_EResultTwoFactorCodeMismatch = 88,		// two factor code mismatch
	k_EResultTwoFactorActivationCodeMismatch = 89,	// activation code for two-factor didn't match
	k_EResultAccountAssociatedToMultiplePartners = 90,	// account has been associated with multiple partners
	k_EResultNotModified = 91,					// data not modified
	k_EResultNoMobileDevice = 92,				// the account does not have a mobile device associated with it
	k_EResultTimeNotSynced = 93,				// the time presented is out of range or tolerance
	k_EResultSmsCodeFailed = 94,				// SMS code failure (no match, none pending, etc.)
	k_EResultAccountLimitExceeded = 95,			// Too many accounts access this resource
	k_EResultAccountActivityLimitExceeded = 96,	// Too many changes to this account
	k_EResultPhoneActivityLimitExceeded = 97,	// Too many changes to this phone
	k_EResultRefundToWallet = 98,				// Cannot refund to payment method, must use wallet
	k_EResultEmailSendFailure = 99,				// Cannot send an email
	k_EResultNotSettled = 100,					// Can't perform operation till payment has settled
	k_EResultNeedCaptcha = 101,					// Needs to provide a valid captcha
	k_EResultGSLTDenied = 102,					// a game server login token owned by this token's owner has been banned
	k_EResultGSOwnerDenied = 103,				// game server owner is denied for other reason (account lock, community ban, vac ban, missing phone)
	k_EResultInvalidItemType = 104,				// the type of thing we were requested to act on is invalid
	k_EResultIPBanned = 105,					// the ip address has been banned from taking this action
	k_EResultGSLTExpired = 106,					// this token has expired from disuse; can be reset for use
	k_EResultInsufficientFunds = 107,			// user doesn't have enough wallet funds to complete the action
	k_EResultTooManyPending = 108,				// There are too many of this thing pending already
	k_EResultNoSiteLicensesFound = 109,			// No site licenses found
	k_EResultWGNetworkSendExceeded = 110,		// the WG couldn't send a response because we exceeded max network send size
	k_EResultAccountNotFriends = 111,			// the user is not mutually friends
	k_EResultLimitedUserAccount = 112,			// the user is limited
	k_EResultCantRemoveItem = 113,				// item can't be removed
	k_EResultAccountDeleted = 114,				// account has been deleted
	k_EResultExistingUserCancelledLicense = 115,	// A license for this already exists, but cancelled
	k_EResultCommunityCooldown = 116,			// access is denied because of a community cooldown (probably from support profile data resets)
	k_EResultNoLauncherSpecified = 117,			// No launcher was specified, but a launcher was needed to choose correct realm for operation.
	k_EResultMustAgreeToSSA = 118,				// User must agree to china SSA or global SSA before login
	k_EResultLauncherMigrated = 119,			// The specified launcher type is no longer supported; the user should be directed elsewhere
	k_EResultSteamRealmMismatch = 120,			// The user's realm does not match the realm of the requested resource
	k_EResultInvalidSignature = 121,			// signature check did not match
	k_EResultParseFailure = 122,				// Failed to parse input
	k_EResultNoVerifiedPhone = 123,				// account does not have a verified phone number
	k_EResultInsufficientBattery = 124,			// user device doesn't have enough battery charge currently to complete the action
	k_EResultChargerRequired = 125,				// The operation requires a charger to be plugged in, which wasn't present
	k_EResultCachedCredentialInvalid = 126,		// Cached credential was invalid - user must reauthenticate
	K_EResultPhoneNumberIsVOIP = 127,			// The phone number provided is a Voice Over IP number
};

// Error codes for use with the voice functions
enum EVoiceResult
{
	k_EVoiceResultOK = 0,
	k_EVoiceResultNotInitialized = 1,
	k_EVoiceResultNotRecording = 2,
	k_EVoiceResultNoData = 3,
	k_EVoiceResultBufferTooSmall = 4,
	k_EVoiceResultDataCorrupted = 5,
	k_EVoiceResultRestricted = 6,
	k_EVoiceResultUnsupportedCodec = 7,
	k_EVoiceResultReceiverOutOfDate = 8,
	k_EVoiceResultReceiverDidNotAnswer = 9,

};

// Result codes to GSHandleClientDeny/Kick
enum EDenyReason
{
	k_EDenyInvalid = 0,
	k_EDenyInvalidVersion = 1,
	k_EDenyGeneric = 2,
	k_EDenyNotLoggedOn = 3,
	k_EDenyNoLicense = 4,
	k_EDenyCheater = 5,
	k_EDenyLoggedInElseWhere = 6,
	k_EDenyUnknownText = 7,
	k_EDenyIncompatibleAnticheat = 8,
	k_EDenyMemoryCorruption = 9,
	k_EDenyIncompatibleSoftware = 10,
	k_EDenySteamConnectionLost = 11,
	k_EDenySteamConnectionError = 12,
	k_EDenySteamResponseTimedOut = 13,
	k_EDenySteamValidationStalled = 14,
	k_EDenySteamOwnerLeftGuestUser = 15,
};

// return type of GetAuthSessionTicket
typedef uint32 HAuthTicket;
const HAuthTicket k_HAuthTicketInvalid = 0;

// results from BeginAuthSession
enum EBeginAuthSessionResult
{
	k_EBeginAuthSessionResultOK = 0,						// Ticket is valid for this game and this steamID.
	k_EBeginAuthSessionResultInvalidTicket = 1,				// Ticket is not valid.
	k_EBeginAuthSessionResultDuplicateRequest = 2,			// A ticket has already been submitted for this steamID
	k_EBeginAuthSessionResultInvalidVersion = 3,			// Ticket is from an incompatible interface version
	k_EBeginAuthSessionResultGameMismatch = 4,				// Ticket is not for this game
	k_EBeginAuthSessionResultExpiredTicket = 5,				// Ticket has expired
};

// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession
enum EAuthSessionResponse
{
	k_EAuthSessionResponseOK = 0,							// Steam has verified the user is online, the ticket is valid and ticket has not been reused.
	k_EAuthSessionResponseUserNotConnectedToSteam = 1,		// The user in question is not connected to steam
	k_EAuthSessionResponseNoLicenseOrExpired = 2,			// The license has expired.
	k_EAuthSessionResponseVACBanned = 3,					// The user is VAC banned for this game.
	k_EAuthSessionResponseLoggedInElseWhere = 4,			// The user account has logged in elsewhere and the session containing the game instance has been disconnected.
	k_EAuthSessionResponseVACCheckTimedOut = 5,				// VAC has been unable to perform anti-cheat checks on this user
	k_EAuthSessionResponseAuthTicketCanceled = 6,			// The ticket has been canceled by the issuer
	k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7,	// This ticket has already been used, it is not valid.
	k_EAuthSessionResponseAuthTicketInvalid = 8,			// This ticket is not from a user instance currently connected to steam.
	k_EAuthSessionResponsePublisherIssuedBan = 9,			// The user is banned for this game. The ban came via the web api and not VAC
	k_EAuthSessionResponseAuthTicketNetworkIdentityFailure = 10,	// The network identity in the ticket does not match the server authenticating the ticket
};

// results from UserHasLicenseForApp
enum EUserHasLicenseForAppResult
{
	k_EUserHasLicenseResultHasLicense = 0,					// User has a license for specified app
	k_EUserHasLicenseResultDoesNotHaveLicense = 1,			// User does not have a license for the specified app
	k_EUserHasLicenseResultNoAuth = 2,						// User has not been authenticated
};


// Steam account types
enum EAccountType
{
	k_EAccountTypeInvalid = 0,			
	k_EAccountTypeIndividual = 1,		// single user account
	k_EAccountTypeMultiseat = 2,		// multiseat (e.g. cybercafe) account
	k_EAccountTypeGameServer = 3,		// game server account
	k_EAccountTypeAnonGameServer = 4,	// anonymous game server account
	k_EAccountTypePending = 5,			// pending
	k_EAccountTypeContentServer = 6,	// content server
	k_EAccountTypeClan = 7,
	k_EAccountTypeChat = 8,
	k_EAccountTypeConsoleUser = 9,		// Fake SteamID for local PSN account on PS3 or Live account on 360, etc.
	k_EAccountTypeAnonUser = 10,

	// Max of 16 items in this field
	k_EAccountTypeMax
};



//-----------------------------------------------------------------------------
// Purpose: Chat Entry Types (previously was only friend-to-friend message types)
//-----------------------------------------------------------------------------
enum EChatEntryType
{
	k_EChatEntryTypeInvalid = 0, 
	k_EChatEntryTypeChatMsg = 1,		// Normal text message from another user
	k_EChatEntryTypeTyping = 2,			// Another user is typing (not used in multi-user chat)
	k_EChatEntryTypeInviteGame = 3,		// Invite from other user into that users current game
	k_EChatEntryTypeEmote = 4,			// text emote message (deprecated, should be treated as ChatMsg)
	//k_EChatEntryTypeLobbyGameStart = 5,	// lobby game is starting (dead - listen for LobbyGameCreated_t callback instead)
	k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window )
	// Above are previous FriendMsgType entries, now merged into more generic chat entry types
	k_EChatEntryTypeEntered = 7,		// user has entered the conversation (used in multi-user chat and group chat)
	k_EChatEntryTypeWasKicked = 8,		// user was kicked (data: 64-bit steamid of actor performing the kick)
	k_EChatEntryTypeWasBanned = 9,		// user was banned (data: 64-bit steamid of actor performing the ban)
	k_EChatEntryTypeDisconnected = 10,	// user disconnected
	k_EChatEntryTypeHistoricalChat = 11,	// a chat message from user's chat history or offilne message
	//k_EChatEntryTypeReserved1 = 12, // No longer used
	//k_EChatEntryTypeReserved2 = 13, // No longer used
	k_EChatEntryTypeLinkBlocked = 14, // a link was removed by the chat filter.
};


//-----------------------------------------------------------------------------
// Purpose: Chat Room Enter Responses
//-----------------------------------------------------------------------------
enum EChatRoomEnterResponse
{
	k_EChatRoomEnterResponseSuccess = 1,		// Success
	k_EChatRoomEnterResponseDoesntExist = 2,	// Chat doesn't exist (probably closed)
	k_EChatRoomEnterResponseNotAllowed = 3,		// General Denied - You don't have the permissions needed to join the chat
	k_EChatRoomEnterResponseFull = 4,			// Chat room has reached its maximum size
	k_EChatRoomEnterResponseError = 5,			// Unexpected Error
	k_EChatRoomEnterResponseBanned = 6,			// You are banned from this chat room and may not join
	k_EChatRoomEnterResponseLimited = 7,		// Joining this chat is not allowed because you are a limited user (no value on account)
	k_EChatRoomEnterResponseClanDisabled = 8,	// Attempt to join a clan chat when the clan is locked or disabled
	k_EChatRoomEnterResponseCommunityBan = 9,	// Attempt to join a chat when the user has a community lock on their account
	k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining
	k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat
	// k_EChatRoomEnterResponseNoRankingDataLobby = 12,  // No longer used
	// k_EChatRoomEnterResponseNoRankingDataUser = 13,  //  No longer used
	// k_EChatRoomEnterResponseRankOutOfRange = 14, //  No longer used
	k_EChatRoomEnterResponseRatelimitExceeded = 15, // Join failed - to many join attempts in a very short period of time
};


const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF;
const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF;
const unsigned int k_unSteamUserDefaultInstance	= 1; // fixed instance for all individual users

// Special flags for Chat accounts - they go in the top 8 bits
// of the steam ID's "instance", leaving 12 for the actual instances
enum EChatSteamIDInstanceFlags
{
	k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags

	k_EChatInstanceFlagClan = ( k_unSteamAccountInstanceMask + 1 ) >> 1,	// top bit
	k_EChatInstanceFlagLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 2,	// next one down, etc
	k_EChatInstanceFlagMMSLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 3,	// next one down, etc

	// Max of 8 flags
};


//-----------------------------------------------------------------------------
// Purpose: Possible positions to tell the overlay to show notifications in
//-----------------------------------------------------------------------------
enum ENotificationPosition
{
	k_EPositionInvalid = -1,
	k_EPositionTopLeft = 0,
	k_EPositionTopRight = 1,
	k_EPositionBottomLeft = 2,
	k_EPositionBottomRight = 3,
};


//-----------------------------------------------------------------------------
// Purpose: Broadcast upload result details
//-----------------------------------------------------------------------------
enum EBroadcastUploadResult
{
	k_EBroadcastUploadResultNone = 0,	// broadcast state unknown
	k_EBroadcastUploadResultOK = 1,		// broadcast was good, no problems
	k_EBroadcastUploadResultInitFailed = 2,	// broadcast init failed
	k_EBroadcastUploadResultFrameFailed = 3,	// broadcast frame upload failed
	k_EBroadcastUploadResultTimeout = 4,	// broadcast upload timed out
	k_EBroadcastUploadResultBandwidthExceeded = 5,	// broadcast send too much data
	k_EBroadcastUploadResultLowFPS = 6,	// broadcast FPS too low
	k_EBroadcastUploadResultMissingKeyFrames = 7,	// broadcast sending not enough key frames
	k_EBroadcastUploadResultNoConnection = 8,	// broadcast client failed to connect to relay
	k_EBroadcastUploadResultRelayFailed = 9,	// relay dropped the upload
	k_EBroadcastUploadResultSettingsChanged = 10,	// the client changed broadcast settings 
	k_EBroadcastUploadResultMissingAudio = 11,	// client failed to send audio data
	k_EBroadcastUploadResultTooFarBehind = 12,	// clients was too slow uploading
	k_EBroadcastUploadResultTranscodeBehind = 13,	// server failed to keep up with transcode
	k_EBroadcastUploadResultNotAllowedToPlay = 14, // Broadcast does not have permissions to play game
	k_EBroadcastUploadResultBusy = 15, // RTMP host to busy to take new broadcast stream, choose another
	k_EBroadcastUploadResultBanned = 16, // Account banned from community broadcast
	k_EBroadcastUploadResultAlreadyActive = 17, // We already already have an stream running.
	k_EBroadcastUploadResultForcedOff = 18, // We explicitly shutting down a broadcast
	k_EBroadcastUploadResultAudioBehind = 19, // Audio stream was too far behind video 
	k_EBroadcastUploadResultShutdown = 20,	// Broadcast Server was shut down
	k_EBroadcastUploadResultDisconnect = 21,	// broadcast uploader TCP disconnected 
	k_EBroadcastUploadResultVideoInitFailed = 22,	// invalid video settings 
	k_EBroadcastUploadResultAudioInitFailed = 23,	// invalid audio settings 
};


//-----------------------------------------------------------------------------
// Purpose: Reasons a user may not use the Community Market.
//          Used in MarketEligibilityResponse_t.
//-----------------------------------------------------------------------------
enum EMarketNotAllowedReasonFlags
{
	k_EMarketNotAllowedReason_None = 0,

	// A back-end call failed or something that might work again on retry
	k_EMarketNotAllowedReason_TemporaryFailure = (1 << 0),

	// Disabled account
	k_EMarketNotAllowedReason_AccountDisabled = (1 << 1),

	// Locked account
	k_EMarketNotAllowedReason_AccountLockedDown = (1 << 2),

	// Limited account (no purchases)
	k_EMarketNotAllowedReason_AccountLimited = (1 << 3),

	// The account is banned from trading items
	k_EMarketNotAllowedReason_TradeBanned = (1 << 4),

	// Wallet funds aren't tradable because the user has had no purchase
	// activity in the last year or has had no purchases prior to last month
	k_EMarketNotAllowedReason_AccountNotTrusted = (1 << 5),

	// The user doesn't have Steam Guard enabled
	k_EMarketNotAllowedReason_SteamGuardNotEnabled = (1 << 6),

	// The user has Steam Guard, but it hasn't been enabled for the required
	// number of days
	k_EMarketNotAllowedReason_SteamGuardOnlyRecentlyEnabled = (1 << 7),

	// The user has recently forgotten their password and reset it
	k_EMarketNotAllowedReason_RecentPasswordReset = (1 << 8),

	// The user has recently funded his or her wallet with a new payment method
	k_EMarketNotAllowedReason_NewPaymentMethod = (1 << 9),

	// An invalid cookie was sent by the user
	k_EMarketNotAllowedReason_InvalidCookie = (1 << 10),

	// The user has Steam Guard, but is using a new computer or web browser
	k_EMarketNotAllowedReason_UsingNewDevice = (1 << 11),

	// The user has recently refunded a store purchase by his or herself
	k_EMarketNotAllowedReason_RecentSelfRefund = (1 << 12),

	// The user has recently funded his or her wallet with a new payment method that cannot be verified
	k_EMarketNotAllowedReason_NewPaymentMethodCannotBeVerified = (1 << 13),

	// Not only is the account not trusted, but they have no recent purchases at all
	k_EMarketNotAllowedReason_NoRecentPurchases = (1 << 14),

	// User accepted a wallet gift that was recently purchased
	k_EMarketNotAllowedReason_AcceptedWalletGift = (1 << 15),
};


//
// describes XP / progress restrictions to apply for games with duration control /
// anti-indulgence enabled for minor Steam China users.
//
// WARNING: DO NOT RENUMBER
enum EDurationControlProgress
{
	k_EDurationControlProgress_Full = 0,	// Full progress
	k_EDurationControlProgress_Half = 1,	// deprecated - XP or persistent rewards should be halved
	k_EDurationControlProgress_None = 2,	// deprecated - XP or persistent rewards should be stopped

	k_EDurationControl_ExitSoon_3h = 3,		// allowed 3h time since 5h gap/break has elapsed, game should exit - steam will terminate the game soon
	k_EDurationControl_ExitSoon_5h = 4,		// allowed 5h time in calendar day has elapsed, game should exit - steam will terminate the game soon
	k_EDurationControl_ExitSoon_Night = 5,	// game running after day period, game should exit - steam will terminate the game soon
};


//
// describes which notification timer has expired, for steam china duration control feature
//
// WARNING: DO NOT RENUMBER
enum EDurationControlNotification
{
	k_EDurationControlNotification_None = 0,		// just informing you about progress, no notification to show
	k_EDurationControlNotification_1Hour = 1,		// "you've been playing for N hours"
	
	k_EDurationControlNotification_3Hours = 2,		// deprecated - "you've been playing for 3 hours; take a break"
	k_EDurationControlNotification_HalfProgress = 3,// deprecated - "your XP / progress is half normal"
	k_EDurationControlNotification_NoProgress = 4,	// deprecated - "your XP / progress is zero"
	
	k_EDurationControlNotification_ExitSoon_3h = 5,	// allowed 3h time since 5h gap/break has elapsed, game should exit - steam will terminate the game soon
	k_EDurationControlNotification_ExitSoon_5h = 6,	// allowed 5h time in calendar day has elapsed, game should exit - steam will terminate the game soon
	k_EDurationControlNotification_ExitSoon_Night = 7,// game running after day period, game should exit - steam will terminate the game soon
};


//
// Specifies a game's online state in relation to duration control
//
enum EDurationControlOnlineState
{
	k_EDurationControlOnlineState_Invalid = 0,				// nil value
	k_EDurationControlOnlineState_Offline = 1,				// currently in offline play - single-player, offline co-op, etc.
	k_EDurationControlOnlineState_Online = 2,				// currently in online play
	k_EDurationControlOnlineState_OnlineHighPri = 3,		// currently in online play and requests not to be interrupted
};


#pragma pack( push, 1 )

#define CSTEAMID_DEFINED

// Steam ID structure (64 bits total)
class CSteamID
{
public:

	//-----------------------------------------------------------------------------
	// Purpose: Constructor
	//-----------------------------------------------------------------------------
	CSteamID()
	{
		m_steamid.m_comp.m_unAccountID = 0;
		m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
		m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
		m_steamid.m_comp.m_unAccountInstance = 0;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Constructor
	// Input  : unAccountID -	32-bit account ID
	//			eUniverse -		Universe this account belongs to
	//			eAccountType -	Type of account
	//-----------------------------------------------------------------------------
	CSteamID( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
	{
		Set( unAccountID, eUniverse, eAccountType );
	}


	//-----------------------------------------------------------------------------
	// Purpose: Constructor
	// Input  : unAccountID -	32-bit account ID
	//			unAccountInstance - instance 
	//			eUniverse -		Universe this account belongs to
	//			eAccountType -	Type of account
	//-----------------------------------------------------------------------------
	CSteamID( uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType )
	{
#if defined(_SERVER) && defined(Assert)
		Assert( ( k_EAccountTypeIndividual != eAccountType ) || ( unAccountInstance == k_unSteamUserDefaultInstance ) );	// enforce that for individual accounts, instance is always 1
#endif // _SERVER
		InstancedSet( unAccountID, unAccountInstance, eUniverse, eAccountType );
	}


	//-----------------------------------------------------------------------------
	// Purpose: Constructor
	// Input  : ulSteamID -		64-bit representation of a Steam ID
	// Note:	Will not accept a uint32 or int32 as input, as that is a probable mistake.
	//			See the stubbed out overloads in the private: section for more info.
	//-----------------------------------------------------------------------------
	CSteamID( uint64 ulSteamID )
	{
		SetFromUint64( ulSteamID );
	}
#ifdef INT64_DIFFERENT_FROM_INT64_T
	CSteamID( uint64_t ulSteamID )
	{
		SetFromUint64( (uint64)ulSteamID );
	}
#endif


	//-----------------------------------------------------------------------------
	// Purpose: Sets parameters for steam ID
	// Input  : unAccountID -	32-bit account ID
	//			eUniverse -		Universe this account belongs to
	//			eAccountType -	Type of account
	//-----------------------------------------------------------------------------
	void Set( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType )
	{
		m_steamid.m_comp.m_unAccountID = unAccountID;
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_EAccountType = eAccountType;

		if ( eAccountType == k_EAccountTypeClan || eAccountType == k_EAccountTypeGameServer )
		{
			m_steamid.m_comp.m_unAccountInstance = 0;
		}
		else
		{
			m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDefaultInstance;
		}
	}


	//-----------------------------------------------------------------------------
	// Purpose: Sets parameters for steam ID
	// Input  : unAccountID -	32-bit account ID
	//			eUniverse -		Universe this account belongs to
	//			eAccountType -	Type of account
	//-----------------------------------------------------------------------------
	void InstancedSet( uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType )
	{
		m_steamid.m_comp.m_unAccountID = unAccountID;
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_EAccountType = eAccountType;
		m_steamid.m_comp.m_unAccountInstance = unInstance;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Initializes a steam ID from its 52 bit parts and universe/type
	// Input  : ulIdentifier - 52 bits of goodness
	//-----------------------------------------------------------------------------
	void FullSet( uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType )
	{
		m_steamid.m_comp.m_unAccountID = ( ulIdentifier & k_unSteamAccountIDMask );						// account ID is low 32 bits
		m_steamid.m_comp.m_unAccountInstance = ( ( ulIdentifier >> 32 ) & k_unSteamAccountInstanceMask );			// account instance is next 20 bits
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_EAccountType = eAccountType;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Initializes a steam ID from its 64-bit representation
	// Input  : ulSteamID -		64-bit representation of a Steam ID
	//-----------------------------------------------------------------------------
	void SetFromUint64( uint64 ulSteamID )
	{
		m_steamid.m_unAll64Bits = ulSteamID;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Clear all fields, leaving an invalid ID.
	//-----------------------------------------------------------------------------
    void Clear()
	{
		m_steamid.m_comp.m_unAccountID = 0;
		m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid;
		m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid;
		m_steamid.m_comp.m_unAccountInstance = 0;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Converts steam ID to its 64-bit representation
	// Output : 64-bit representation of a Steam ID
	//-----------------------------------------------------------------------------
	uint64 ConvertToUint64() const
	{
		return m_steamid.m_unAll64Bits;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Converts the static parts of a steam ID to a 64-bit representation.
	//			For multiseat accounts, all instances of that account will have the
	//			same static account key, so they can be grouped together by the static
	//			account key.
	// Output : 64-bit static account key
	//-----------------------------------------------------------------------------
	uint64 GetStaticAccountKey() const
	{
		// note we do NOT include the account instance (which is a dynamic property) in the static account key
		return (uint64) ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) << 56 ) + ((uint64) m_steamid.m_comp.m_EAccountType << 52 ) + m_steamid.m_comp.m_unAccountID );
	}


	//-----------------------------------------------------------------------------
	// Purpose: create an anonymous game server login to be filled in by the AM
	//-----------------------------------------------------------------------------
	void CreateBlankAnonLogon( EUniverse eUniverse )
	{
		m_steamid.m_comp.m_unAccountID = 0;
		m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer;
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_unAccountInstance = 0;
	}


	//-----------------------------------------------------------------------------
	// Purpose: create an anonymous game server login to be filled in by the AM
	//-----------------------------------------------------------------------------
	void CreateBlankAnonUserLogon( EUniverse eUniverse )
	{
		m_steamid.m_comp.m_unAccountID = 0;
		m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser;
		m_steamid.m_comp.m_EUniverse = eUniverse;
		m_steamid.m_comp.m_unAccountInstance = 0;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this an anonymous game server login that will be filled in?
	//-----------------------------------------------------------------------------
	bool BBlankAnonAccount() const
	{
		return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a game server account id?  (Either persistent or anonymous)
	//-----------------------------------------------------------------------------
	bool BGameServerAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a persistent (not anonymous) game server account id?
	//-----------------------------------------------------------------------------
	bool BPersistentGameServerAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this an anonymous game server account id?
	//-----------------------------------------------------------------------------
	bool BAnonGameServerAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a content server account id?
	//-----------------------------------------------------------------------------
	bool BContentServerAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Is this a clan account id?
	//-----------------------------------------------------------------------------
	bool BClanAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Is this a chat account id?
	//-----------------------------------------------------------------------------
	bool BChatAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a chat account id?
	//-----------------------------------------------------------------------------
	bool IsLobby() const
	{
		return ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat )
			&& ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby );
	}


	//-----------------------------------------------------------------------------
	// Purpose: Is this an individual user account id?
	//-----------------------------------------------------------------------------
	bool BIndividualAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
	}


	//-----------------------------------------------------------------------------
	// Purpose: Is this an anonymous account?
	//-----------------------------------------------------------------------------
	bool BAnonAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this an anonymous user account? ( used to create an account or reset a password )
	//-----------------------------------------------------------------------------
	bool BAnonUserAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser;
	}

	//-----------------------------------------------------------------------------
	// Purpose: Is this a faked up Steam ID for a PSN friend account?
	//-----------------------------------------------------------------------------
	bool BConsoleUserAccount() const
	{
		return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser;
	}

	// simple accessors
	void SetAccountID( uint32 unAccountID )		{ m_steamid.m_comp.m_unAccountID = unAccountID; }
	void SetAccountInstance( uint32 unInstance ){ m_steamid.m_comp.m_unAccountInstance = unInstance; }
		
	AccountID_t GetAccountID() const			{ return m_steamid.m_comp.m_unAccountID; }
	uint32 GetUnAccountInstance() const			{ return m_steamid.m_comp.m_unAccountInstance; }
	EAccountType GetEAccountType() const		{ return ( EAccountType ) m_steamid.m_comp.m_EAccountType; }
	EUniverse GetEUniverse() const				{ return m_steamid.m_comp.m_EUniverse; }
	void SetEUniverse( EUniverse eUniverse )	{ m_steamid.m_comp.m_EUniverse = eUniverse; }
	bool IsValid() const;

	// this set of functions is hidden, will be moved out of class
	explicit CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid );
	const char * Render() const;				// renders this steam ID to string
	static const char * Render( uint64 ulSteamID );	// static method to render a uint64 representation of a steam ID to a string

	void SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse );
    // SetFromString allows many partially-correct strings, constraining how
    // we might be able to change things in the future.
    // SetFromStringStrict requires the exact string forms that we support
    // and is preferred when the caller knows it's safe to be strict.
    // Returns whether the string parsed correctly.
	bool SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse );

	inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; } 
	inline bool operator!=( const CSteamID &val ) const { return !operator==( val ); }
	inline bool operator<( const CSteamID &val ) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; }
	inline bool operator>( const CSteamID &val ) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; }

	// DEBUG function
	bool BValidExternalSteamID() const;

private:
	// These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID.
	// If you get a compiler error about an ambiguous constructor/function then it may be because you're
	// passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID
	// using the correct Universe and account Type/Instance values.
	CSteamID( uint32 );
	CSteamID( int32 );

	// 64 bits total
	union SteamID_t
	{
		struct SteamIDComponent_t
		{
#ifdef VALVE_BIG_ENDIAN
			EUniverse			m_EUniverse : 8;	// universe this account belongs to
			unsigned int		m_EAccountType : 4;			// type of account - can't show as EAccountType, due to signed / unsigned difference
			unsigned int		m_unAccountInstance : 20;	// dynamic instance ID
			uint32				m_unAccountID : 32;			// unique account identifier
#else
			uint32				m_unAccountID : 32;			// unique account identifier
			unsigned int		m_unAccountInstance : 20;	// dynamic instance ID
			unsigned int		m_EAccountType : 4;			// type of account - can't show as EAccountType, due to signed / unsigned difference
			EUniverse			m_EUniverse : 8;	// universe this account belongs to
#endif
		} m_comp;

		uint64 m_unAll64Bits;
	} m_steamid;
};

inline bool CSteamID::IsValid() const
{
	if ( m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax )
		return false;
	
	if ( m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax )
		return false;

	if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual )
	{
		if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != k_unSteamUserDefaultInstance )
			return false;
	}

	if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan )
	{
		if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0 )
			return false;
	}

	if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer )
	{
		if ( m_steamid.m_comp.m_unAccountID == 0 )
			return false;
		// Any limit on instances?  We use them for local users and bots
	}
	return true;
}

#if defined( INCLUDED_STEAM2_USERID_STRUCTS ) 

//-----------------------------------------------------------------------------
// Purpose: Initializes a steam ID from a Steam2 ID structure
// Input:	pTSteamGlobalUserID -	Steam2 ID to convert
//			eUniverse -				universe this ID belongs to
//-----------------------------------------------------------------------------
inline CSteamID SteamIDFromSteam2UserID( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse )
{
	uint32 unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 + 
		pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits;

	return CSteamID( unAccountID, k_unSteamUserDefaultInstance, eUniverse, k_EAccountTypeIndividual );
}

bool SteamIDFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse, CSteamID *pSteamIDOut );

//-----------------------------------------------------------------------------
// Purpose: Fills out a Steam2 ID structure
// Input:	pTSteamGlobalUserID -	Steam2 ID to write to
//-----------------------------------------------------------------------------
inline TSteamGlobalUserID SteamIDToSteam2UserID( CSteamID steamID )
{
	TSteamGlobalUserID steamGlobalUserID;

	steamGlobalUserID.m_SteamInstanceID = 0;
	steamGlobalUserID.m_SteamLocalUserID.Split.High32bits = steamID.GetAccountID() % 2;
	steamGlobalUserID.m_SteamLocalUserID.Split.Low32bits = steamID.GetAccountID() / 2;

	return steamGlobalUserID;
}


#endif

// generic invalid CSteamID
#define k_steamIDNil CSteamID()

// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol
// to provide its steamID
#define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
// This steamID comes from a user game connection to an sv_lan GS
#define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid )
// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized
// its steam3 component and started logging on.
#define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )
// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still
// wants to support the "Join Game" option in the friends list
#define k_steamIDNonSteamGS CSteamID( 2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid )


#ifdef STEAM
// Returns the matching chat steamID, with the default instance of 0
// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance
CSteamID ChatIDFromSteamID( const CSteamID &steamID );
// Returns the matching clan steamID, with the default instance of 0
// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance
CSteamID ClanIDFromSteamID( const CSteamID &steamID );
// Asserts steamID type before conversion
CSteamID ChatIDFromClanID( const CSteamID &steamIDClan );
// Asserts steamID type before conversion
CSteamID ClanIDFromChatID( const CSteamID &steamIDChat );

#endif // _STEAM


//-----------------------------------------------------------------------------
// Purpose: encapsulates an appID/modID pair
//-----------------------------------------------------------------------------
class CGameID
{
public:

	enum EGameIDType
	{
		k_EGameIDTypeApp		= 0,
		k_EGameIDTypeGameMod	= 1,
		k_EGameIDTypeShortcut	= 2,
		k_EGameIDTypeP2P		= 3,
	};

	CGameID()
	{
		m_gameID.m_nType = k_EGameIDTypeApp;
		m_gameID.m_nAppID = k_uAppIdInvalid;
		m_gameID.m_nModID = 0;
	}

	explicit CGameID( uint64 ulGameID )
	{
		m_ulGameID = ulGameID;
	}
#ifdef INT64_DIFFERENT_FROM_INT64_T
	CGameID( uint64_t ulGameID )
	{
		m_ulGameID = (uint64)ulGameID;
	}
#endif

	explicit CGameID( int32 nAppID )
	{
		m_ulGameID = 0;
		m_gameID.m_nAppID = nAppID;
	}

	explicit CGameID( uint32 nAppID )
	{
		m_ulGameID = 0;
		m_gameID.m_nAppID = nAppID;
	}

	// Not validating anything .. use IsValid()
	explicit CGameID( uint32 nAppID, uint32 nModID, CGameID::EGameIDType nType )
	{
		m_gameID.m_nAppID = nAppID;
		m_gameID.m_nModID = nModID;
		m_gameID.m_nType = nType;
	}

	CGameID( const CGameID &that )
	{
		m_ulGameID = that.m_ulGameID;
	}

	CGameID& operator=( const CGameID & that )
	{
		m_ulGameID = that.m_ulGameID;
		return *this;
	}

	// Hidden functions used only by Steam
	explicit CGameID( const char *pchGameID );
	const char *Render() const;					// render this Game ID to string
	static const char *Render( uint64 ulGameID );		// static method to render a uint64 representation of a Game ID to a string

	uint64 ToUint64() const
	{
		return m_ulGameID;
	}

	uint64 *GetUint64Ptr()
	{
		return &m_ulGameID;
	}

	void Set( uint64 ulGameID )
	{
		m_ulGameID = ulGameID;
	}

	bool IsMod() const
	{
		return ( m_gameID.m_nType == k_EGameIDTypeGameMod );
	}

	bool IsShortcut() const
	{
		return ( m_gameID.m_nType == k_EGameIDTypeShortcut );
	}

	bool IsP2PFile() const
	{
		return ( m_gameID.m_nType == k_EGameIDTypeP2P );
	}

	bool IsSteamApp() const
	{
		return ( m_gameID.m_nType == k_EGameIDTypeApp );
	}
		
	uint32 ModID() const
	{
		return m_gameID.m_nModID;
	}

#if !defined(VALVE_SHORTCUT_DEBUG)
	uint32 AppID( bool = false ) const
	{
		return m_gameID.m_nAppID;
	}
#else
	uint32 AppID( bool bShortcutOK = false ) const;
#endif

	bool operator == ( const CGameID &rhs ) const
	{
		return m_ulGameID == rhs.m_ulGameID;
	}

	bool operator != ( const CGameID &rhs ) const
	{
		return !(*this == rhs);
	}

	bool operator < ( const CGameID &rhs ) const
	{
		return ( m_ulGameID < rhs.m_ulGameID );
	}

	bool IsValid() const
	{
		// each type has it's own invalid fixed point:
		switch( m_gameID.m_nType )
		{
		case k_EGameIDTypeApp:
			return m_gameID.m_nAppID != k_uAppIdInvalid;

		case k_EGameIDTypeGameMod:
			return m_gameID.m_nAppID != k_uAppIdInvalid && (m_gameID.m_nModID & 0x80000000);

		case k_EGameIDTypeShortcut:
			return m_gameID.m_nAppID == k_uAppIdInvalid
				&& (m_gameID.m_nModID & 0x80000000)
				&& m_gameID.m_nModID >= (5000 | 0x80000000); // k_unMaxExpectedLocalAppId - shortcuts are pushed beyond that range

		case k_EGameIDTypeP2P:
			return m_gameID.m_nAppID == k_uAppIdInvalid && (m_gameID.m_nModID & 0x80000000);

		default:
			return false;
		}

	}

	void Reset() 
	{
		m_ulGameID = 0;
	}

//
// Internal stuff.  Use the accessors above if possible
//

	struct GameID_t
	{
#ifdef VALVE_BIG_ENDIAN
		unsigned int m_nModID : 32;
		unsigned int m_nType : 8;
		unsigned int m_nAppID : 24;
#else
		unsigned int m_nAppID : 24;
		unsigned int m_nType : 8;
		unsigned int m_nModID : 32;
#endif
	};

	union
	{
		uint64 m_ulGameID;
		GameID_t m_gameID;
	};

	friend CGameID GameIDFromAppAndModPath( uint32 nAppID, const char *pchModPath );
};

#pragma pack( pop )

const int k_cchGameExtraInfoMax = 64;


//-----------------------------------------------------------------------------
// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback
//  just before minidump file is captured after a crash has occurred.  (Allows app to append additional comment data to the dump, etc.)
//-----------------------------------------------------------------------------
typedef void (*PFNPreMinidumpCallback)(void *context);

enum EGameSearchErrorCode_t
{
	k_EGameSearchErrorCode_OK = 1,
	k_EGameSearchErrorCode_Failed_Search_Already_In_Progress = 2,
	k_EGameSearchErrorCode_Failed_No_Search_In_Progress = 3,
	k_EGameSearchErrorCode_Failed_Not_Lobby_Leader = 4, // if not the lobby leader can not call SearchForGameWithLobby
	k_EGameSearchErrorCode_Failed_No_Host_Available = 5, // no host is available that matches those search params
	k_EGameSearchErrorCode_Failed_Search_Params_Invalid = 6, // search params are invalid
	k_EGameSearchErrorCode_Failed_Offline = 7, // offline, could not communicate with server
	k_EGameSearchErrorCode_Failed_NotAuthorized = 8, // either the user or the application does not have priveledges to do this
	k_EGameSearchErrorCode_Failed_Unknown_Error = 9, // unknown error
};

enum EPlayerResult_t
{
	k_EPlayerResultFailedToConnect = 1, // failed to connect after confirming
	k_EPlayerResultAbandoned = 2,		// quit game without completing it
	k_EPlayerResultKicked = 3,			// kicked by other players/moderator/server rules
	k_EPlayerResultIncomplete = 4,		// player stayed to end but game did not conclude successfully ( nofault to player )
	k_EPlayerResultCompleted = 5,		// player completed game
};


enum ESteamIPv6ConnectivityProtocol
{
	k_ESteamIPv6ConnectivityProtocol_Invalid = 0,
	k_ESteamIPv6ConnectivityProtocol_HTTP = 1,		// because a proxy may make this different than other protocols
	k_ESteamIPv6ConnectivityProtocol_UDP = 2,		// test UDP connectivity. Uses a port that is commonly needed for other Steam stuff. If UDP works, TCP probably works. 
};

// For the above transport protocol, what do we think the local machine's connectivity to the internet over ipv6 is like
enum ESteamIPv6ConnectivityState
{
	k_ESteamIPv6ConnectivityState_Unknown = 0,	// We haven't run a test yet
	k_ESteamIPv6ConnectivityState_Good = 1,		// We have recently been able to make a request on ipv6 for the given protocol
	k_ESteamIPv6ConnectivityState_Bad = 2,		// We failed to make a request, either because this machine has no ipv6 address assigned, or it has no upstream connectivity
};


// Define compile time assert macros to let us validate the structure sizes.
#define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1];

#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
// The 64-bit version of gcc has the alignment requirement for these types set to
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
#define VALVE_CALLBACK_PACK_SMALL
#else
#define VALVE_CALLBACK_PACK_LARGE
#endif

#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
#else
#error ???
#endif 

typedef struct ValvePackingSentinel_t
{
    uint32 m_u32;
    uint64 m_u64;
    uint16 m_u16;
    double m_d;
} ValvePackingSentinel_t;

#pragma pack( pop )


#if defined(VALVE_CALLBACK_PACK_SMALL)
VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 24 )
#elif defined(VALVE_CALLBACK_PACK_LARGE)
VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 32 )
#else
#error ???
#endif

#endif // STEAMCLIENTPUBLIC_H
