#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   fxc /nologo /T ps_2_0 /DTEX /Fh default_tex_PS.h default_PS.hlsl
//
//
// Parameters:
//
//   float4 fogColor;
//   sampler2D tex0;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   fogColor     c0       1
//   tex0         s0       1
//

    ps_2_0
    dcl t0.xyz
    dcl v0
    dcl_2d s0
    texld r0, t0, s0
    mad r0.xyz, v0, r0, -c0
    mul r1.w, r0.w, v0.w
    mad r1.xyz, t0.z, r0, c0
    mov oC0, r1

// approximately 5 instruction slots used (1 texture, 4 arithmetic)
#endif

const BYTE g_ps20_main[] =
{
      0,   2, 255, 255, 254, 255, 
     45,   0,  67,  84,  65,  66, 
     28,   0,   0,   0, 127,   0, 
      0,   0,   0,   2, 255, 255, 
      2,   0,   0,   0,  28,   0, 
      0,   0,   0,   1,   0,   0, 
    120,   0,   0,   0,  68,   0, 
      0,   0,   2,   0,   0,   0, 
      1,   0,   2,   0,  80,   0, 
      0,   0,   0,   0,   0,   0, 
     96,   0,   0,   0,   3,   0, 
      0,   0,   1,   0,   2,   0, 
    104,   0,   0,   0,   0,   0, 
      0,   0, 102, 111, 103,  67, 
    111, 108, 111, 114,   0, 171, 
    171, 171,   1,   0,   3,   0, 
      1,   0,   4,   0,   1,   0, 
      0,   0,   0,   0,   0,   0, 
    116, 101, 120,  48,   0, 171, 
    171, 171,   4,   0,  12,   0, 
      1,   0,   1,   0,   1,   0, 
      0,   0,   0,   0,   0,   0, 
    112, 115,  95,  50,  95,  48, 
      0,  77, 105,  99, 114, 111, 
    115, 111, 102, 116,  32,  40, 
     82,  41,  32,  72,  76,  83, 
     76,  32,  83, 104,  97, 100, 
    101, 114,  32,  67, 111, 109, 
    112, 105, 108, 101, 114,  32, 
     57,  46,  50,  57,  46,  57, 
     53,  50,  46,  51,  49,  49, 
     49,   0,  31,   0,   0,   2, 
      0,   0,   0, 128,   0,   0, 
      7, 176,  31,   0,   0,   2, 
      0,   0,   0, 128,   0,   0, 
     15, 144,  31,   0,   0,   2, 
      0,   0,   0, 144,   0,   8, 
     15, 160,  66,   0,   0,   3, 
      0,   0,  15, 128,   0,   0, 
    228, 176,   0,   8, 228, 160, 
      4,   0,   0,   4,   0,   0, 
      7, 128,   0,   0, 228, 144, 
      0,   0, 228, 128,   0,   0, 
    228, 161,   5,   0,   0,   3, 
      1,   0,   8, 128,   0,   0, 
    255, 128,   0,   0, 255, 144, 
      4,   0,   0,   4,   1,   0, 
      7, 128,   0,   0, 170, 176, 
      0,   0, 228, 128,   0,   0, 
    228, 160,   1,   0,   0,   2, 
      0,   8,  15, 128,   1,   0, 
    228, 128, 255, 255,   0,   0
};
