// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//
//    
//-----------------------------------------------------------------------------


#ifndef __M_RANDOM__
#define __M_RANDOM__


#include "doomtype.h"



// Returns a number from 0 to 255,
// from a lookup table.
int M_Random (void);

// As M_Random, but used only by the play simulation.
int P_Random (void);
int P_Random2 (void);	/* P_Raomdom() - P_Random() */

// Fix randoms for demos.
void M_ClearRandom (void);


#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------
