//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//
//=============================================================================//

#ifndef DATATABLE_COMMON_H
#define DATATABLE_COMMON_H

#ifdef _WIN32
#pragma once
#endif	

#include <stdio.h>

#ifdef LINUX
#undef offsetof
#define offsetof(s,m)	(size_t)&(((s *)0)->m)
#endif

// Max number of properties in a datatable and its children.
#define MAX_DATATABLES		1024	// must be a power of 2.
#define MAX_DATATABLE_PROPS	4096

#define MAX_ARRAY_ELEMENTS	2048		// a network array should have more that 1024 elements

#define HIGH_DEFAULT		-121121.121121f

#define BITS_FULLRES	-1	// Use the full resolution of the type being encoded.
#define BITS_WORLDCOORD	-2	// Encode as a world coordinate.

#define DT_MAX_STRING_BITS			9
#define DT_MAX_STRING_BUFFERSIZE	(1<<DT_MAX_STRING_BITS)	// Maximum length of a string that can be sent.

#define STRINGBUFSIZE(className, varName)	sizeof( ((className*)0)->varName )

// Gets the size of a variable in a class.
#define PROPSIZEOF(className, varName)		sizeof(((className*)0)->varName)


// SendProp::m_Flags.
#define SPROP_UNSIGNED			(1<<0)	// Unsigned integer data.

#define SPROP_COORD				(1<<1)	// If this is set, the float/vector is treated like a world coordinate.
// Note that the bit count is ignored in this case.

#define SPROP_NOSCALE			(1<<2)	// For floating point, don't scale into range, just take value as is.

#define SPROP_ROUNDDOWN			(1<<3)	// For floating point, limit high value to range minus one bit unit

#define SPROP_ROUNDUP			(1<<4)	// For floating point, limit low value to range minus one bit unit

#define SPROP_NORMAL			(1<<5)	// If this is set, the vector is treated like a normal (only valid for vectors)

#define SPROP_EXCLUDE			(1<<6)	// This is an exclude prop (not excludED, but it points at another prop to be excluded).

#define SPROP_XYZE				(1<<7)	// Use XYZ/Exponent encoding for vectors.

#define SPROP_INSIDEARRAY		(1<<8)	// This tells us that the property is inside an array, so it shouldn't be put into the
// flattened property list. Its array will point at it when it needs to.

#define SPROP_PROXY_ALWAYS_YES	(1<<9)	// Set for datatable props using one of the default datatable proxies like
// SendProxy_DataTableToDataTable that always send the data to all clients.

#define SPROP_CHANGES_OFTEN		(1<<10)	// this is an often changed field, moved to head of sendtable so it gets a small index

#define SPROP_IS_A_VECTOR_ELEM	(1<<11)	// Set automatically if SPROP_VECTORELEM is used.

#define SPROP_COLLAPSIBLE		(1<<12)	// Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer
// (ie: for all automatically-chained base classes).
// In this case, it can get rid of this SendPropDataTable altogether and spare the
// trouble of walking the hierarchy more than necessary.

#define SPROP_COORD_MP					(1<<13) // Like SPROP_COORD, but special handling for multiplayer games
#define SPROP_COORD_MP_LOWPRECISION 	(1<<14) // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5
#define SPROP_COORD_MP_INTEGRAL			(1<<15) // SPROP_COORD_MP, but coordinates are rounded to integral boundaries

#define SPROP_VARINT					SPROP_NORMAL	// reuse existing flag so we don't break demo. note you want to include SPROP_UNSIGNED if needed, its more efficient

#define SPROP_NUMFLAGBITS_NETWORKED		16

// This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are
//  m_flAnimTime and m_flSimulationTime.  MODs shouldn't need to mess with this probably
#define SPROP_ENCODED_AGAINST_TICKCOUNT	(1<<16)

// See SPROP_NUMFLAGBITS_NETWORKED for the ones which are networked
#define SPROP_NUMFLAGBITS				17

// Used by the SendProp and RecvProp functions to disable debug checks on type sizes.
#define SIZEOF_IGNORE		-1


// Use this to extern send and receive datatables, and reference them.
#define EXTERN_SEND_TABLE(tableName)	namespace tableName {extern SendTable g_SendTable;}
#define EXTERN_RECV_TABLE(tableName)	namespace tableName {extern RecvTable g_RecvTable;}

#define REFERENCE_SEND_TABLE(tableName)	tableName::g_SendTable
#define REFERENCE_RECV_TABLE(tableName)	tableName::g_RecvTable


class SendProp;

// The day we do this, we break all mods until they recompile.
//#define SUPPORTS_INT64

typedef enum
{
	DPT_Int = 0,
	DPT_Float,
	DPT_Vector,
	DPT_VectorXY, // Only encodes the XY of a vector, ignores Z
	DPT_String,
	DPT_Array,	// An array of the base types (can't be of datatables).
	DPT_DataTable,
#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
	DPT_Quaternion,
#endif

#ifdef SUPPORTS_INT64
	DPT_Int64,
#endif

	DPT_NUMSendPropTypes

} SendPropType;


class DVariant
{
public:
	DVariant()
	{
		m_Type = DPT_Float;
	}
	DVariant( float val )
	{
		m_Type = DPT_Float; m_Float = val;
	}

	const char *ToString()
	{
		static char text[ 128 ];

		switch( m_Type )
		{
		case DPT_Int:
			sprintf( text, "%i", m_Int );
			break;
		case DPT_Float:
			sprintf( text, "%.3f", m_Float );
			break;
		case DPT_Vector:
			sprintf( text, "(%.3f,%.3f,%.3f)",
					 m_Vector[ 0 ], m_Vector[ 1 ], m_Vector[ 2 ] );
			break;
		case DPT_VectorXY:
			sprintf( text, "(%.3f,%.3f)",
					 m_Vector[ 0 ], m_Vector[ 1 ] );
			break;
#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
		case DPT_Quaternion:
			snprintf( text, sizeof( text ), "(%.3f,%.3f,%.3f %.3f)",
					  m_Vector[ 0 ], m_Vector[ 1 ], m_Vector[ 2 ], m_Vector[ 3 ] );
			break;
#endif
		case DPT_String:
			if( m_pString )
				return m_pString;
			else
				return "NULL";
			break;
		case DPT_Array:
			sprintf( text, "Array" );
			break;
		case DPT_DataTable:
			sprintf( text, "DataTable" );
			break;
#ifdef SUPPORTS_INT64
		case DPT_Int64:
			snprintf( text, sizeof( text ), "%I64d", m_Int64 );
			break;
#endif
		default:
			sprintf( text, "DVariant type %i unknown", m_Type );
			break;
		}

		return text;
	}

	union
	{
		float	m_Float;
		int		m_Int;
		const char	*m_pString;
		void	*m_pData;	// For DataTables.
#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
		float	m_Vector[ 4 ];
#else
		float	m_Vector[ 3 ];
#endif

#ifdef SUPPORTS_INT64
		int64	m_Int64;
#endif
	};
	SendPropType	m_Type;
};


// This can be used to set the # of bits used to transmit a number between 0 and nMaxElements-1.
inline int NumBitsForCount( int nMaxElements )
{
	int nBits = 0;
	while( nMaxElements > 0 )
	{
		++nBits;
		nMaxElements >>= 1;
	}
	return nBits;
}


#endif // DATATABLE_COMMON_H