#include "aselib.h"

#include <assert.h>
#include <stdio.h>
#include <stdlib.h>

#define MAX_ASE_MATERIALS        32
#define MAX_ASE_OBJECTS          64
#define MAX_ASE_ANIMATIONS       32
#define MAX_ASE_ANIMATION_FRAMES 512

#define VERBOSE( x ) { if( ase.verbose ) { printf x; } }

typedef struct
{
	float x, y, z;
	float nx, ny, nz;
	float s, t;
} aseVertex_t;

typedef struct
{
	float s, t;
} aseTVertex_t;

typedef int aseFace_t[3];

typedef struct
{
	int          numFaces;
	int          numVertexes;
	int          numTVertexes;

	int          timeValue;

	aseVertex_t  *vertexes;
	aseTVertex_t *tvertexes;
	aseFace_t    *faces, *tfaces;

	int          currentFace, currentVertex;
} aseMesh_t;

typedef struct
{
	int       numFrames;
	aseMesh_t frames[MAX_ASE_ANIMATION_FRAMES];

	int       currentFrame;
} aseMeshAnimation_t;

typedef struct
{
	char name[128];
} aseMaterial_t;

/*
** contains the animate sequence of a single surface
** using a single material
*/
typedef struct
{
	char               name[128];

	int                materialRef;
	int                numAnimations;

	aseMeshAnimation_t anim;

} aseGeomObject_t;

typedef struct
{
	int             numMaterials;
	aseMaterial_t   materials[MAX_ASE_MATERIALS];
	aseGeomObject_t objects[MAX_ASE_OBJECTS];

	char            *buffer;
	char            *curpos;
	int             len;

	int             currentObject;
	qboolean        verbose;
	qboolean        grabAnims;

} ase_t;

static char  s_token[1024];
static ase_t ase;

static void ASE_Process( void );
static void ASE_FreeGeomObject( int ndx );

/*
** ASE_Load
*/
void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims )
{
	FILE *fp = fopen( filename, "rb" );

	if( !fp )
		Error( "File not found '%s'", filename );

	memset( &ase, 0, sizeof( ase ));

	ase.verbose = verbose;
	ase.grabAnims = grabAnims;
	ase.len = Q_filelength( fp );

	ase.curpos = ase.buffer = malloc( ase.len );

	printf( "Processing '%s'\n", filename );

	if( fread( ase.buffer, ase.len, 1, fp ) != 1 )
	{
		fclose( fp );
		Error( "fread() != -1 for '%s'", filename );
	}

	fclose( fp );

	ASE_Process();
}

/*
** ASE_Free
*/
void ASE_Free( void )
{
	int i;

	for( i = 0; i < ase.currentObject; i++ )
	{
		ASE_FreeGeomObject( i );
	}
}

/*
** ASE_GetNumSurfaces
*/
int ASE_GetNumSurfaces( void )
{
	return ase.currentObject;
}

/*
** ASE_GetSurfaceName
*/
const char *ASE_GetSurfaceName( int which )
{
	aseGeomObject_t *pObject = &ase.objects[which];

	if( !pObject->anim.numFrames )
		return 0;

	return pObject->name;
}

/*
** ASE_GetSurfaceAnimation
**
** Returns an animation (sequence of polysets)
*/
polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames )
{
	aseGeomObject_t *pObject = &ase.objects[which];
	polyset_t       *psets;
	int numFramesInAnimation;
	int numFramesToKeep;
	int i, f;

	if( !pObject->anim.numFrames )
		return 0;

	if( pObject->anim.numFrames > maxFrames && maxFrames != -1 )
	{
		numFramesInAnimation = maxFrames;
	}
	else
	{
		numFramesInAnimation = pObject->anim.numFrames;
		if( maxFrames != -1 )
			printf( "WARNING: ASE_GetSurfaceAnimation maxFrames > numFramesInAnimation\n" );
	}

	if( skipFrameEnd != -1 )
		numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 );
	else
		numFramesToKeep = numFramesInAnimation;

	*pNumFrames = numFramesToKeep;

	psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 );

	for( f = 0, i = 0; i < numFramesInAnimation; i++ )
	{
		int       t;
		aseMesh_t *pMesh = &pObject->anim.frames[i];

		if( skipFrameStart != -1 )
		{
			if( i >= skipFrameStart && i <= skipFrameEnd )
				continue;
		}

		strcpy( psets[f].name, pObject->name );
		strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name );

		psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 );
		psets[f].numtriangles = pObject->anim.frames[i].numFaces;

		for( t = 0; t < pObject->anim.frames[i].numFaces; t++ )
		{
			int k;

			for( k = 0; k < 3; k++ )
			{
				psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x;
				psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y;
				psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z;

				if( pMesh->tvertexes && pMesh->tfaces )
				{
					psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s;
					psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t;
				}

			}
		}

		f++;
	}

	return psets;
}

static void ASE_FreeGeomObject( int ndx )
{
	aseGeomObject_t *pObject;
	int i;

	pObject = &ase.objects[ndx];

	for( i = 0; i < pObject->anim.numFrames; i++ )
	{
		if( pObject->anim.frames[i].vertexes )
		{
			free( pObject->anim.frames[i].vertexes );
		}
		if( pObject->anim.frames[i].tvertexes )
		{
			free( pObject->anim.frames[i].tvertexes );
		}
		if( pObject->anim.frames[i].faces )
		{
			free( pObject->anim.frames[i].faces );
		}
		if( pObject->anim.frames[i].tfaces )
		{
			free( pObject->anim.frames[i].tfaces );
		}
	}

	memset( pObject, 0, sizeof( *pObject ));
}

static aseMesh_t *ASE_GetCurrentMesh( void )
{
	aseGeomObject_t *pObject;

	if( ase.currentObject >= MAX_ASE_OBJECTS )
	{
		Error( "Too many GEOMOBJECTs" );
		return 0; // never called
	}

	pObject = &ase.objects[ase.currentObject];

	if( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES )
	{
		Error( "Too many MESHes" );
		return 0;
	}

	return &pObject->anim.frames[pObject->anim.currentFrame];
}

static int CharIsTokenDelimiter( int ch )
{
	if( ch <= 32 )
		return 1;
	return 0;
}

static int ASE_GetToken( qboolean restOfLine )
{
	int i = 0;

	if( ase.buffer == 0 )
		return 0;

	if(( ase.curpos - ase.buffer ) == ase.len )
		return 0;

	// skip over crap
	while((( ase.curpos - ase.buffer ) < ase.len )
	      && ( *ase.curpos <= 32 ))
	{
		ase.curpos++;
	}

	while(( ase.curpos - ase.buffer ) < ase.len )
	{
		s_token[i] = *ase.curpos;

		ase.curpos++;
		i++;

		if(( CharIsTokenDelimiter( s_token[i - 1] ) && !restOfLine )
		   || (( s_token[i - 1] == '\n' ) || ( s_token[i - 1] == '\r' )))
		{
			s_token[i - 1] = 0;
			break;
		}
	}

	s_token[i] = 0;

	return 1;
}

static void ASE_ParseBracedBlock( void ( *parser )( const char *token ))
{
	int indent = 0;

	while( ASE_GetToken( qfalse ))
	{
		if( !strcmp( s_token, "{" ))
		{
			indent++;
		}
		else if( !strcmp( s_token, "}" ))
		{
			--indent;
			if( indent == 0 )
				break;
			else if( indent < 0 )
				Error( "Unexpected '}'" );
		}
		else
		{
			if( parser )
				parser( s_token );
		}
	}
}

static void ASE_SkipEnclosingBraces( void )
{
	int indent = 0;

	while( ASE_GetToken( qfalse ))
	{
		if( !strcmp( s_token, "{" ))
		{
			indent++;
		}
		else if( !strcmp( s_token, "}" ))
		{
			indent--;
			if( indent == 0 )
				break;
			else if( indent < 0 )
				Error( "Unexpected '}'" );
		}
	}
}

static void ASE_SkipRestOfLine( void )
{
	ASE_GetToken( qtrue );
}

static void ASE_KeyMAP_DIFFUSE( const char *token )
{
	char buffer[1024];
	int  i = 0;

	if( !strcmp( token, "*BITMAP" ))
	{
		ASE_GetToken( qfalse );

		strcpy( buffer, s_token + 1 );
		if( strchr( buffer, '"' ))
			*strchr( buffer, '"' ) = 0;

		while( buffer[i] )
		{
			if( buffer[i] == '\\' )
				buffer[i] = '/';
			i++;
		}

		if( strstr( buffer, gamedir + 2 ))
		{
			strcpy( ase.materials[ase.numMaterials].name, strstr( buffer, gamedir + 2 ) + strlen( gamedir ) - 2 );
		}
		else
		{
			sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", buffer );
			printf( "WARNING: illegal material name '%s'\n", buffer );
		}
	}
	else
	{
	}
}

static void ASE_KeyMATERIAL( const char *token )
{
	if( !strcmp( token, "*MAP_DIFFUSE" ))
	{
		ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE );
	}
	else
	{
	}
}

static void ASE_KeyMATERIAL_LIST( const char *token )
{
	if( !strcmp( token, "*MATERIAL_COUNT" ))
	{
		ASE_GetToken( qfalse );
		VERBOSE(( "..num materials: %s\n", s_token ));
		if( atoi( s_token ) > MAX_ASE_MATERIALS )
		{
			Error( "Too many materials!" );
		}
		ase.numMaterials = 0;
	}
	else if( !strcmp( token, "*MATERIAL" ))
	{
		VERBOSE(( "..material %d ", ase.numMaterials ));
		ASE_ParseBracedBlock( ASE_KeyMATERIAL );
		ase.numMaterials++;
	}
}

static void ASE_KeyMESH_VERTEX_LIST( const char *token )
{
	aseMesh_t *pMesh = ASE_GetCurrentMesh();

	if( !strcmp( token, "*MESH_VERTEX" ))
	{
		ASE_GetToken( qfalse ); // skip number

		ASE_GetToken( qfalse );
		pMesh->vertexes[pMesh->currentVertex].y = atof( s_token );

		ASE_GetToken( qfalse );
		pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token );

		ASE_GetToken( qfalse );
		pMesh->vertexes[pMesh->currentVertex].z = atof( s_token );

		pMesh->currentVertex++;

		if( pMesh->currentVertex > pMesh->numVertexes )
		{
			Error( "pMesh->currentVertex >= pMesh->numVertexes" );
		}
	}
	else
	{
		Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token );
	}
}

static void ASE_KeyMESH_FACE_LIST( const char *token )
{
	aseMesh_t *pMesh = ASE_GetCurrentMesh();

	if( !strcmp( token, "*MESH_FACE" ))
	{
		ASE_GetToken( qfalse ); // skip face number

		ASE_GetToken( qfalse ); // skip label
		ASE_GetToken( qfalse ); // first vertex
		pMesh->faces[pMesh->currentFace][0] = atoi( s_token );

		ASE_GetToken( qfalse ); // skip label
		ASE_GetToken( qfalse ); // second vertex
		pMesh->faces[pMesh->currentFace][2] = atoi( s_token );

		ASE_GetToken( qfalse ); // skip label
		ASE_GetToken( qfalse ); // third vertex
		pMesh->faces[pMesh->currentFace][1] = atoi( s_token );

		ASE_GetToken( qtrue );

/*
		if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 )
		{
			p += strlen( "*MESH_MTLID" ) + 1;
			mtlID = atoi( p );
		}
		else
		{
			Error( "No *MESH_MTLID found for face!" );
		}
*/

		pMesh->currentFace++;
	}
	else
	{
		Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token );
	}
}

static void ASE_KeyTFACE_LIST( const char *token )
{
	aseMesh_t *pMesh = ASE_GetCurrentMesh();

	if( !strcmp( token, "*MESH_TFACE" ))
	{
		int a, b, c;

		ASE_GetToken( qfalse );

		ASE_GetToken( qfalse );
		a = atoi( s_token );
		ASE_GetToken( qfalse );
		c = atoi( s_token );
		ASE_GetToken( qfalse );
		b = atoi( s_token );

		pMesh->tfaces[pMesh->currentFace][0] = a;
		pMesh->tfaces[pMesh->currentFace][1] = b;
		pMesh->tfaces[pMesh->currentFace][2] = c;

		pMesh->currentFace++;
	}
	else
	{
		Error( "Unknown token '%s' in MESH_TFACE", token );
	}
}

static void ASE_KeyMESH_TVERTLIST( const char *token )
{
	aseMesh_t *pMesh = ASE_GetCurrentMesh();

	if( !strcmp( token, "*MESH_TVERT" ))
	{
		char u[80], v[80], w[80];

		ASE_GetToken( qfalse );

		ASE_GetToken( qfalse );
		strcpy( u, s_token );

		ASE_GetToken( qfalse );
		strcpy( v, s_token );

		ASE_GetToken( qfalse );
		strcpy( w, s_token );

		pMesh->tvertexes[pMesh->currentVertex].s = atof( u );
		pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v );

		pMesh->currentVertex++;

		if( pMesh->currentVertex > pMesh->numTVertexes )
		{
			Error( "pMesh->currentVertex > pMesh->numTVertexes" );
		}
	}
	else
	{
		Error( "Unknown token '%s' while parsing MESH_TVERTLIST" );
	}
}

static void ASE_KeyMESH( const char *token )
{
	aseMesh_t *pMesh = ASE_GetCurrentMesh();

	if( !strcmp( token, "*TIMEVALUE" ))
	{
		ASE_GetToken( qfalse );

		pMesh->timeValue = atoi( s_token );
		VERBOSE(( ".....timevalue: %d\n", pMesh->timeValue ));
	}
	else if( !strcmp( token, "*MESH_NUMVERTEX" ))
	{
		ASE_GetToken( qfalse );

		pMesh->numVertexes = atoi( s_token );
		VERBOSE(( ".....TIMEVALUE: %d\n", pMesh->timeValue ));
		VERBOSE(( ".....num vertexes: %d\n", pMesh->numVertexes ));
	}
	else if( !strcmp( token, "*MESH_NUMFACES" ))
	{
		ASE_GetToken( qfalse );

		pMesh->numFaces = atoi( s_token );
		VERBOSE(( ".....num faces: %d\n", pMesh->numFaces ));
	}
	else if( !strcmp( token, "*MESH_NUMTVFACES" ))
	{
		ASE_GetToken( qfalse );

		if( atoi( s_token ) != pMesh->numFaces )
		{
			Error( "MESH_NUMTVFACES != MESH_NUMFACES" );
		}
	}
	else if( !strcmp( token, "*MESH_NUMTVERTEX" ))
	{
		ASE_GetToken( qfalse );

		pMesh->numTVertexes = atoi( s_token );
		VERBOSE(( ".....num tvertexes: %d\n", pMesh->numTVertexes ));
	}
	else if( !strcmp( token, "*MESH_VERTEX_LIST" ))
	{
		pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 );
		pMesh->currentVertex = 0;
		VERBOSE(( ".....parsing MESH_VERTEX_LIST\n" ));
		ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );
	}
	else if( !strcmp( token, "*MESH_TVERTLIST" ))
	{
		pMesh->currentVertex = 0;
		pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 );
		VERBOSE(( ".....parsing MESH_TVERTLIST\n" ));
		ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );
	}
	else if( !strcmp( token, "*MESH_FACE_LIST" ))
	{
		pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
		pMesh->currentFace = 0;
		VERBOSE(( ".....parsing MESH_FACE_LIST\n" ));
		ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );
	}
	else if( !strcmp( token, "*MESH_TFACELIST" ))
	{
		pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
		pMesh->currentFace = 0;
		VERBOSE(( ".....parsing MESH_TFACE_LIST\n" ));
		ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );
	}
	else if( !strcmp( token, "*MESH_NORMALS" ))
	{
		ASE_ParseBracedBlock( 0 );
	}
}

static void ASE_KeyMESH_ANIMATION( const char *token )
{
	aseMesh_t *pMesh = ASE_GetCurrentMesh();

	// loads a single animation frame
	if( !strcmp( token, "*MESH" ))
	{
		VERBOSE(( "...found MESH\n" ));
		assert( pMesh->faces == 0 );
		assert( pMesh->vertexes == 0 );
		assert( pMesh->tvertexes == 0 );
		memset( pMesh, 0, sizeof( *pMesh ));

		ASE_ParseBracedBlock( ASE_KeyMESH );

		if( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
		{
			Error( "Too many animation frames" );
		}
	}
	else
	{
		Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );
	}
}

static void ASE_KeyGEOMOBJECT( const char *token )
{
	if( !strcmp( token, "*NODE_NAME" ))
	{
		char *name = ase.objects[ase.currentObject].name;

		ASE_GetToken( qtrue );
		VERBOSE(( " %s\n", s_token ));
		strcpy( ase.objects[ase.currentObject].name, s_token + 1 );
		if( strchr( ase.objects[ase.currentObject].name, '"' ))
			*strchr( ase.objects[ase.currentObject].name, '"' ) = 0;

		if( strstr( name, "tag" ) == name )
		{
			while( strchr( name, '_' ) != strrchr( name, '_' ))
			{
				*strrchr( name, '_' ) = 0;
			}
			while( strrchr( name, ' ' ))
			{
				*strrchr( name, ' ' ) = 0;
			}
		}
	}
	else if( !strcmp( token, "*NODE_PARENT" ))
	{
		ASE_SkipRestOfLine();
	}
	// ignore unused data blocks
	else if( !strcmp( token, "*NODE_TM" )
		 || !strcmp( token, "*TM_ANIMATION" ))
	{
		ASE_ParseBracedBlock( 0 );
	}
	// ignore regular meshes that aren't part of animation
	else if( !strcmp( token, "*MESH" ) && !ase.grabAnims )
	{
/*
		if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name )
		{
			s_forceStaticMesh = true;
			ASE_ParseBracedBlock( ASE_KeyMESH );
			s_forceStaticMesh = false;
		}
*/
		ASE_ParseBracedBlock( ASE_KeyMESH );
		if( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
		{
			Error( "Too many animation frames" );
		}
		ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
		ase.objects[ase.currentObject].numAnimations++;
/*
		// ignore meshes that aren't part of animations if this object isn't a
		// a tag
		else
		{
			ASE_ParseBracedBlock( 0 );
		}
*/
	}
	// according to spec these are obsolete
	else if( !strcmp( token, "*MATERIAL_REF" ))
	{
		ASE_GetToken( qfalse );

		ase.objects[ase.currentObject].materialRef = atoi( s_token );
	}
	// loads a sequence of animation frames
	else if( !strcmp( token, "*MESH_ANIMATION" ))
	{
		if( ase.grabAnims )
		{
			VERBOSE(( "..found MESH_ANIMATION\n" ));

			if( ase.objects[ase.currentObject].numAnimations )
			{
				Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" );
			}
			ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );
			ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
			ase.objects[ase.currentObject].numAnimations++;
		}
		else
		{
			ASE_SkipEnclosingBraces();
		}
	}
	// skip unused info
	else if( !strcmp( token, "*PROP_MOTIONBLUR" )
		 || !strcmp( token, "*PROP_CASTSHADOW" )
		 || !strcmp( token, "*PROP_RECVSHADOW" ))
	{
		ASE_SkipRestOfLine();
	}
}

static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB )
{
}

static void CollapseObjects( void )
{
	int i;
	int numObjects = ase.currentObject;

	for( i = 0; i < numObjects; i++ )
	{
		int j;

		// skip tags
		if( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name )
		{
			continue;
		}

		if( !ase.objects[i].numAnimations )
		{
			continue;
		}

		for( j = i + 1; j < numObjects; j++ )
		{
			if( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name )
			{
				continue;
			}
			if( ase.objects[i].materialRef == ase.objects[j].materialRef )
			{
				if( ase.objects[j].numAnimations )
				{
					ConcatenateObjects( &ase.objects[i], &ase.objects[j] );
				}
			}
		}
	}
}

/*
** ASE_Process
*/
static void ASE_Process( void )
{
	while( ASE_GetToken( qfalse ))
	{
		if( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" )
		    || !strcmp( s_token, "*COMMENT" ))
		{
			ASE_SkipRestOfLine();
		}
		else if( !strcmp( s_token, "*SCENE" ))
			ASE_SkipEnclosingBraces();
		else if( !strcmp( s_token, "*MATERIAL_LIST" ))
		{
			VERBOSE(( "MATERIAL_LIST\n" ));

			ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST );
		}
		else if( !strcmp( s_token, "*GEOMOBJECT" ))
		{
			VERBOSE(( "GEOMOBJECT" ));

			ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT );

			if( strstr( ase.objects[ase.currentObject].name, "Bip" )
			    || strstr( ase.objects[ase.currentObject].name, "ignore_" ))
			{
				ASE_FreeGeomObject( ase.currentObject );
				VERBOSE(( "(discarding BIP/ignore object)\n" ));
			}
			else if(( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name )
				&& ( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name )
				&& ( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name )
				&& ( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name )
				&& ase.grabAnims )
			{
				VERBOSE(( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ));
				ASE_FreeGeomObject( ase.currentObject );
			}
			else
			{
				if( ++ase.currentObject == MAX_ASE_OBJECTS )
				{
					Error( "Too many GEOMOBJECTs" );
				}
			}
		}
		else if( s_token[0] )
		{
			printf( "Unknown token '%s'\n", s_token );
		}
	}

	if( !ase.currentObject )
		Error( "No animation data!" );

	CollapseObjects();
}
