// -----------------------------------------------------------------------------
//
//  $Logfile:: /fakk2_code/fakk2_new/fgame/inventoryitem.h                    $
// $Revision:: 2                                                              $
//   $Author:: Markd                                                          $
//     $Date:: 6/14/00 3:50p                                                  $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /fakk2_code/fakk2_new/fgame/inventoryitem.h                         $
//
// 2     6/14/00 3:50p Markd
// Cleaned up more Intel Compiler warnings
//
// 1     9/10/99 10:54a Jimdose
//
// 1     9/08/99 3:16p Aldie
//
// 4     8/27/99 5:06p Steven
// Added anti Sucknblaugh juice powerup.
//
// DESCRIPTION:
// Items that are visible in the player's inventory


#ifndef __INVITEM_H__
#define __INVITEM_H__

#include "item.h"

class InventoryItem : public Item
{
public:
	CLASS_PROTOTYPE( InventoryItem );

	InventoryItem();
	virtual void UseEvent( Event *ev );
};

extern Event EV_InventoryItem_Use;

class AntiSBJuice : public InventoryItem
{
public:
	CLASS_PROTOTYPE( AntiSBJuice );
	AntiSBJuice();
	void Wearoff( Event *ev );
	void UseEvent( Event *ev );
};


#endif /* inventoryitem.h */
