// boo.inc.c

#define SPAWN_CASTLE_BOO_STAR_REQUIREMENT 12

static struct ObjectHitbox sBooGivingStarHitbox = {
    /* interactType:      */ 0,
    /* downOffset:        */ 0,
    /* damageOrCoinValue: */ 3,
    /* health:            */ 3,
    /* numLootCoins:      */ 0,
    /* radius:            */ 140,
    /* height:            */ 80,
    /* hurtboxRadius:     */ 40,
    /* hurtboxHeight:     */ 60,
};

// Relative positions
static s16 sCourtyardBooTripletPositions[][3] = {
    { 0, 50, 0 },
    { 210, 110, 210 },
    { -210, 70, -210 },
};

static void boo_stop(void) {
    o->oForwardVel = 0.0f;
    o->oVelY = 0.0f;
    o->oGravity = 0.0f;
}

void bhv_boo_init(void) {
    o->oBooInitialMoveYaw = o->oMoveAngleYaw;
}

static s32 boo_should_be_stopped(void) {
    if (cur_obj_has_behavior(bhvMerryGoRoundBigBoo) || cur_obj_has_behavior(bhvMerryGoRoundBoo)) {
        if (!gMarioOnMerryGoRound) {
            return TRUE;
        } else {
            return FALSE;
        }
    } else {
        if (o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM) {
            return TRUE;
        }

        if (o->oRoom == 10 && (gTimeStopState & TIME_STOP_MARIO_OPENED_DOOR)) {
            return TRUE;
        }
    }

    return FALSE;
}

static s32 boo_should_be_active(void) {
    f32 activationRadius;

    if (cur_obj_has_behavior(bhvBalconyBigBoo)) {
        activationRadius = 5000.0f;
    } else {
        activationRadius = 1500.0f;
    }

    if (cur_obj_has_behavior(bhvMerryGoRoundBigBoo) || cur_obj_has_behavior(bhvMerryGoRoundBoo)) {
        if (gMarioOnMerryGoRound == TRUE) {
            return TRUE;
        } else {
            return FALSE;
        }
    } else if (o->oRoom == -1) {
        if (o->oDistanceToMario < activationRadius) {
            return TRUE;
        }
    } else if (!boo_should_be_stopped()) {
        if (o->oDistanceToMario < activationRadius
            && (o->oRoom == gMarioCurrentRoom || gMarioCurrentRoom == 0)) {
            return TRUE;
        }
    }

    return FALSE;
}

void bhv_courtyard_boo_triplet_init(void) {
    s32 i;

    if (gHudDisplay.stars < SPAWN_CASTLE_BOO_STAR_REQUIREMENT) {
        obj_mark_for_deletion(o);
    } else {
        for (i = 0; i < 3; i++) {
            struct Object *boo = spawn_object_relative(
                BOO_BP_GENERIC, sCourtyardBooTripletPositions[i][0], sCourtyardBooTripletPositions[i][1],
                sCourtyardBooTripletPositions[i][2], o, MODEL_BOO, bhvGhostHuntBoo);

            boo->oMoveAngleYaw = random_u16();
        }
    }
}

static void boo_approach_target_opacity_and_update_scale(void) {
    f32 scale;

    if (o->oBooTargetOpacity != o->oOpacity) {
        if (o->oBooTargetOpacity > o->oOpacity) {
            o->oOpacity += 20;

            if (o->oBooTargetOpacity < o->oOpacity) {
                o->oOpacity = o->oBooTargetOpacity;
            }
        } else {
            o->oOpacity -= 20;

            if (o->oBooTargetOpacity > o->oOpacity) {
                o->oOpacity = o->oBooTargetOpacity;
            }
        }
    }

    scale = (o->oOpacity / 255.0f * 0.4 + 0.6) * o->oBooBaseScale;
    obj_scale(o, scale); // why no cur_obj_scale? was cur_obj_scale written later?
}

static void boo_oscillate(s32 ignoreOpacity) {
    o->oFaceAnglePitch = sins(o->oBooOscillationTimer) * 0x400;

    if (o->oOpacity == 255 || ignoreOpacity == TRUE) {
        o->header.gfx.scale[0] = sins(o->oBooOscillationTimer) * 0.08 + o->oBooBaseScale;
        o->header.gfx.scale[1] = -sins(o->oBooOscillationTimer) * 0.08 + o->oBooBaseScale;
        o->header.gfx.scale[2] = o->header.gfx.scale[0];
        o->oGravity = sins(o->oBooOscillationTimer) * o->oBooBaseScale;
        o->oBooOscillationTimer += 0x400;
    }
}

static s32 boo_vanish_or_appear(void) {
    s16 relativeAngleToMario = abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw);
    s16 relativeMarioFaceAngle = abs_angle_diff(o->oMoveAngleYaw, gMarioObject->oFaceAngleYaw);
    // magic?
    s16 relativeAngleToMarioThreshhold = 0x1568;
    s16 relativeMarioFaceAngleThreshhold = 0x6B58;
    s32 doneAppearing = FALSE;

    o->oVelY = 0.0f;

    if (relativeAngleToMario > relativeAngleToMarioThreshhold
        || relativeMarioFaceAngle < relativeMarioFaceAngleThreshhold) {
        if (o->oOpacity == 40) {
            o->oBooTargetOpacity = 255;
            cur_obj_play_sound_2(SOUND_OBJ_BOO_LAUGH_LONG);
        }

        if (o->oOpacity > 180) {
            doneAppearing = TRUE;
        }
    } else if (o->oOpacity == 255) {
        o->oBooTargetOpacity = 40;
    }

    return doneAppearing;
}

static void boo_set_move_yaw_for_during_hit(s32 hurt) {
    cur_obj_become_intangible();

    o->oFlags &= ~OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW;
    o->oBooMoveYawBeforeHit = (f32) o->oMoveAngleYaw;

    if (hurt) {
        o->oBooMoveYawDuringHit = gMarioObject->oMoveAngleYaw;
    } else if (coss((s16) o->oMoveAngleYaw - (s16) o->oAngleToMario) < 0.0f) {
        o->oBooMoveYawDuringHit = o->oMoveAngleYaw;
    } else {
        o->oBooMoveYawDuringHit = (s16)(o->oMoveAngleYaw + 0x8000);
    }
}

static void boo_move_during_hit(s32 roll, f32 fVel) {
    // Boos seem to have been supposed to oscillate up then down then back again
    // when hit. However it seems the programmers forgot to scale the cosine,
    // so the Y velocity goes from 1 to -1 and back to 1 over 32 frames.
    // This is such a small change that the Y position only changes by 5 units.
    // It's completely unnoticable in-game.
    s32 oscillationVel = o->oTimer * 0x800 + 0x800;

    o->oForwardVel = fVel;
    o->oVelY = coss(oscillationVel);
    o->oMoveAngleYaw = o->oBooMoveYawDuringHit;

    if (roll) {
        o->oFaceAngleYaw  += sBooHitRotations[o->oTimer];
        o->oFaceAngleRoll += sBooHitRotations[o->oTimer];
    }
}

static void big_boo_shake_after_hit(void) {
    // Oscillate yaw
    s32 oscillationVel = o->oTimer * 0x2000 - 0x3E000;
    o->oFaceAngleYaw += coss(oscillationVel) * 0x400;
}

static void boo_reset_after_hit(void) {
    o->oMoveAngleYaw = o->oBooMoveYawBeforeHit;
    o->oFlags |= OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW;
    o->oInteractStatus = 0;
}

// called iff boo/big boo/cage boo is in action 2, which only occurs if it was non-attack-ly interacted with/bounced on?
static s32 boo_update_after_bounced_on(f32 a0) {
    boo_stop();

    if (o->oTimer == 0) {
        boo_set_move_yaw_for_during_hit(FALSE);
    }

    if (o->oTimer < 32) {
        boo_move_during_hit(FALSE, sBooHitRotations[o->oTimer] / 5000.0f * a0);
    } else {
        cur_obj_become_tangible();
        boo_reset_after_hit();
        o->oAction = 1;

        return TRUE;
    }

    return FALSE;
}

// called iff big boo nonlethally hit
static s32 big_boo_update_during_nonlethal_hit(f32 a0) {
    boo_stop();

    if (o->oTimer == 0) {
        boo_set_move_yaw_for_during_hit(TRUE);
    }

    if (o->oTimer < 32) {
        boo_move_during_hit(TRUE, sBooHitRotations[o->oTimer] / 5000.0f * a0);
    } else if (o->oTimer < 48) {
        big_boo_shake_after_hit();
    } else {
        cur_obj_become_tangible();
        boo_reset_after_hit();
        o->oAction = 1;

        return TRUE;
    }

    return FALSE;
}

// called every frame once mario lethally hits the boo until the boo is deleted,
// returns whether death is complete
static s32 boo_update_during_death(void) {
    if (o->oTimer == 0) {
        o->oForwardVel = 40.0f;
        o->oMoveAngleYaw = gMarioObject->oMoveAngleYaw;
        o->oBooDeathStatus = BOO_DEATH_STATUS_DYING;
        o->oFlags &= ~OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW;
    } else {
        if (o->oTimer == 5) {
            o->oBooTargetOpacity = 0;
        }

        if (o->oTimer > 30 || o->oMoveFlags & OBJ_MOVE_HIT_WALL) {
            spawn_mist_particles();
            o->oBooDeathStatus = BOO_DEATH_STATUS_DEAD;

            if (o->oBooParentBigBoo != NULL) {
                struct Object *parentBigBoo = o->oBooParentBigBoo;

#ifndef VERSION_JP
                if (!cur_obj_has_behavior(bhvBoo)) {
#endif
                    parentBigBoo->oBigBooNumMinionBoosKilled++;
#ifndef VERSION_JP
                }
#endif
            }

            return TRUE;
        }
    }

    o->oVelY = 5.0f;
    o->oFaceAngleRoll += 0x800;
    o->oFaceAngleYaw += 0x800;

    return FALSE;
}

static s32 obj_has_attack_type(u32 attackType) {
    if ((o->oInteractStatus & INT_STATUS_ATTACK_MASK) == attackType) {
        return TRUE;
    } else {
        return FALSE;
    }
}

static s32 boo_get_attack_status(void) {
    s32 attackStatus = BOO_NOT_ATTACKED;

    if (o->oInteractStatus & INT_STATUS_INTERACTED) {
        if ((o->oInteractStatus & INT_STATUS_WAS_ATTACKED)
            && !obj_has_attack_type(ATTACK_FROM_ABOVE)) {
            cur_obj_become_intangible();

            o->oInteractStatus = 0;

            cur_obj_play_sound_2(SOUND_OBJ_BOO_LAUGH_SHORT);

            attackStatus = BOO_ATTACKED;
        } else {
            cur_obj_play_sound_2(SOUND_OBJ_BOO_BOUNCE_TOP);

            o->oInteractStatus = 0;

            attackStatus = BOO_BOUNCED_ON;
        }
    }

    return attackStatus;
}

// boo idle/chasing movement?
static void boo_chase_mario(f32 a0, s16 turnSpeed, f32 velMultiplier) {
    f32 dy;
    s16 targetYaw;

    if (boo_vanish_or_appear()) {
        o->oInteractType = INTERACT_BOUNCE_TOP;

        if (cur_obj_lateral_dist_from_mario_to_home() > 1500.0f) {
            targetYaw = cur_obj_angle_to_home();
        } else {
            targetYaw = o->oAngleToMario;
        }

        cur_obj_rotate_yaw_toward(targetYaw, turnSpeed);
        o->oVelY = 0.0f;

        if (!mario_is_in_air_action()) {
            dy = o->oPosY - gMarioObject->oPosY;
            if (a0 < dy && dy < 500.0f) {
                o->oVelY = increment_velocity_toward_range(
                               o->oPosY, gMarioObject->oPosY + 50.0f, 10.0f, 2.0f);
            }
        }

        cur_obj_set_vel_from_mario_vel(10.0f - o->oBooNegatedAggressiveness, velMultiplier);

        if (o->oForwardVel != 0.0f) {
            boo_oscillate(FALSE);
        }
    } else {
        o->oInteractType = 0;
        // why is boo_stop not used here
        o->oForwardVel = 0.0f;
        o->oVelY = 0.0f;
        o->oGravity = 0.0f;
    }
}

static void boo_act_0(void) {
    o->activeFlags |= ACTIVE_FLAG_MOVE_THROUGH_GRATE;

    if (o->oBhvParams2ndByte == BOO_BP_MERRY_GO_ROUND) {
        o->oRoom = 10;
    }

    cur_obj_set_pos_to_home();
    o->oMoveAngleYaw = o->oBooInitialMoveYaw;
    boo_stop();

    o->oBooParentBigBoo = cur_obj_nearest_object_with_behavior(bhvGhostHuntBigBoo);
    o->oBooBaseScale = 1.0f;
    o->oBooTargetOpacity = 255;

    if (boo_should_be_active()) {
        // Condition is met if the object is bhvBalconyBigBoo or bhvMerryGoRoundBoo
        if (o->oBhvParams2ndByte == BOO_BP_MERRY_GO_ROUND) {
            o->oBooParentBigBoo = NULL;
            o->oAction = 5;
        } else {
            o->oAction = 1;
        }
    }
}

static void boo_act_5(void) {
    if (o->oTimer < 30) {
        o->oVelY = 0.0f;
        o->oForwardVel = 13.0f;
        boo_oscillate(FALSE);
        o->oWallHitboxRadius = 0.0f;
    } else {
        o->oAction = 1;
        o->oWallHitboxRadius = 30.0f;
    }
}

static void boo_act_1(void) {
    s32 attackStatus;

    if (o->oTimer == 0) {
        o->oBooNegatedAggressiveness = -random_float() * 5.0f;
        o->oBooTurningSpeed = (s32)(random_float() * 128.0f);
    }

    boo_chase_mario(-100.0f, o->oBooTurningSpeed + 0x180, 0.5f);

    attackStatus = boo_get_attack_status();

    if (boo_should_be_stopped()) {
        o->oAction = 0;
    }

    if (attackStatus == BOO_BOUNCED_ON) {
        o->oAction = 2;
    }

    if (attackStatus == BOO_ATTACKED) {
        o->oAction = 3;
    }

    if (attackStatus == BOO_ATTACKED) {
        create_sound_spawner(SOUND_OBJ_DYING_ENEMY1);
    }
}

static void boo_act_2(void) {
    if (boo_update_after_bounced_on(20.0f)) {
        o->oAction = 1;
    }
}

static void boo_act_3(void) {
    if (boo_update_during_death()) {
        if (o->oBhvParams2ndByte != BOO_BP_GHOST_HUNT) {
            obj_mark_for_deletion(o);
        } else {
            o->oAction = 4;
            cur_obj_disable();
        }
    }
}

// Called when a Go on a Ghost Hunt boo dies
static void boo_act_4(void) {
    s32 dialogID;

    // If there are no remaining "minion" boos, show the dialog of the Big Boo
    if (cur_obj_nearest_object_with_behavior(bhvGhostHuntBoo) == NULL) {
        dialogID = DIALOG_108;
    } else {
        dialogID = DIALOG_107;
    }

    if (cur_obj_update_dialog(MARIO_DIALOG_LOOK_UP, DIALOG_FLAG_TEXT_DEFAULT, dialogID, 0)) {
        create_sound_spawner(SOUND_OBJ_DYING_ENEMY1);
        obj_mark_for_deletion(o);

        if (dialogID == DIALOG_108) { // If the Big Boo should spawn, play the jingle
            play_puzzle_jingle();
        }
    }
}

static void (*sBooActions[])(void) = {
    boo_act_0,
    boo_act_1,
    boo_act_2,
    boo_act_3,
    boo_act_4,
    boo_act_5,
};

void bhv_boo_loop(void) {
    //PARTIAL_UPDATE

    cur_obj_update_floor_and_walls();
    cur_obj_call_action_function(sBooActions);
    cur_obj_move_standard(78);
    boo_approach_target_opacity_and_update_scale();

    if (obj_has_behavior(o->parentObj, bhvMerryGoRoundBooManager)
        && o->activeFlags == ACTIVE_FLAG_DEACTIVATED) {
        o->parentObj->oMerryGoRoundBooManagerNumBoosKilled++;
    }

    o->oInteractStatus = 0;
}

static void big_boo_act_0(void) {
    if (cur_obj_has_behavior(bhvBalconyBigBoo)) {
        obj_set_secondary_camera_focus();
        // number of killed boos set > 5 so that boo always loads
        // redundant? this is also done in behavior_data.s
        o->oBigBooNumMinionBoosKilled = 10;
    }

    o->oBooParentBigBoo = NULL;

    if (boo_should_be_active()
#ifndef VERSION_JP
        && o->oBigBooNumMinionBoosKilled >= gDebugInfo[DEBUG_PAGE_ENEMYINFO][0] + 5
#else
        && o->oBigBooNumMinionBoosKilled >= 5
#endif
    ) {
        o->oAction = 1;

        cur_obj_set_pos_to_home();
        o->oMoveAngleYaw = o->oBooInitialMoveYaw;

        cur_obj_unhide();

        o->oBooTargetOpacity = 255;
        o->oBooBaseScale = 3.0f;
        o->oHealth = 3;

        cur_obj_scale(3.0f);
        cur_obj_become_tangible();
    } else {
        cur_obj_hide();
        cur_obj_become_intangible();
        boo_stop();
    }
}

static void big_boo_act_1(void) {
    s32 attackStatus;
    s16 turnSpeed;
    f32 velMultiplier;

    if (o->oHealth == 3) {
        turnSpeed = 0x180; velMultiplier = 0.5f;
    } else if (o->oHealth == 2) {
        turnSpeed = 0x240; velMultiplier = 0.6f;
    } else {
        turnSpeed = 0x300; velMultiplier = 0.8f;
    }

    boo_chase_mario(-100.0f, turnSpeed, velMultiplier);

    attackStatus = boo_get_attack_status();

    // redundant; this check is in boo_should_be_stopped
    if (cur_obj_has_behavior(bhvMerryGoRoundBigBoo)) {
        if (!gMarioOnMerryGoRound) {
            o->oAction = 0;
        }
    } else if (boo_should_be_stopped()) {
        o->oAction = 0;
    }

    if (attackStatus == BOO_BOUNCED_ON) {
        o->oAction = 2;
    }

    if (attackStatus == BOO_ATTACKED) {
        o->oAction = 3;
    }

    if (attackStatus == BOO_ATTACKED) {
        create_sound_spawner(SOUND_OBJ_THWOMP);
    }
}

static void big_boo_act_2(void) {
    if (boo_update_after_bounced_on(20.0f)) {
        o->oAction = 1;
    }
}

static void big_boo_spawn_ghost_hunt_star(void) {
    spawn_default_star(980.0f, 1100.0f, 250.0f);
}

static void big_boo_spawn_balcony_star(void) {
    spawn_default_star(700.0f, 3200.0f, 1900.0f);
}

static void big_boo_spawn_merry_go_round_star(void) {
    struct Object *merryGoRound;

    spawn_default_star(-1600.0f, -2100.0f, 205.0f);

    merryGoRound = cur_obj_nearest_object_with_behavior(bhvMerryGoRound);

    if (merryGoRound != NULL) {
        merryGoRound->oMerryGoRoundStopped = TRUE;
    }
}

static void big_boo_act_3(void) {
    if (o->oTimer == 0) {
        o->oHealth--;
    }

    if (o->oHealth == 0) {
        if (boo_update_during_death()) {
            cur_obj_disable();

            o->oAction = 4;

            obj_set_angle(o, 0, 0, 0);

            if (o->oBhvParams2ndByte == BIG_BOO_BP_GHOST_HUNT) {
                big_boo_spawn_ghost_hunt_star();
            } else if (o->oBhvParams2ndByte == BIG_BOO_BP_MERRY_GO_ROUND) {
                big_boo_spawn_merry_go_round_star();
            } else { // BIG_BOO_BP_BALCONY
                big_boo_spawn_balcony_star();
            }
        }
    } else {
        if (o->oTimer == 0) {
            spawn_mist_particles();
            o->oBooBaseScale -= 0.5;
        }

        if (big_boo_update_during_nonlethal_hit(40.0f)) {
            o->oAction = 1;
        }
    }
}

static void big_boo_act_4(void) {
#ifndef VERSION_JP
    boo_stop();
#endif

    if (o->oBhvParams2ndByte == BIG_BOO_BP_GHOST_HUNT) {
        obj_set_pos(o, 973, 0, 626);

        if (o->oTimer > 60 && o->oDistanceToMario < 600.0f) {
            obj_set_pos(o, 973, 0, 717);

            spawn_object_relative(0, 0, 0,    0, o, MODEL_BBH_STAIRCASE_STEP, bhvBooStaircase);
            spawn_object_relative(1, 0, 0, -200, o, MODEL_BBH_STAIRCASE_STEP, bhvBooStaircase);
            spawn_object_relative(2, 0, 0,  200, o, MODEL_BBH_STAIRCASE_STEP, bhvBooStaircase);

            obj_mark_for_deletion(o);
        }
    } else {
        obj_mark_for_deletion(o);
    }
}

static void (*sBooGivingStarActions[])(void) = {
    big_boo_act_0,
    big_boo_act_1,
    big_boo_act_2,
    big_boo_act_3,
    big_boo_act_4,
};

void bhv_big_boo_loop(void) {
    //PARTIAL_UPDATE

    obj_set_hitbox(o, &sBooGivingStarHitbox);

    o->oGraphYOffset = o->oBooBaseScale * 60.0f;

    cur_obj_update_floor_and_walls();
    cur_obj_call_action_function(sBooGivingStarActions);
    cur_obj_move_standard(78);

    boo_approach_target_opacity_and_update_scale();

    o->oInteractStatus = 0;
}

static void boo_with_cage_act_0(void) {
    o->oBooParentBigBoo = NULL;
    o->oBooTargetOpacity = 255;
    o->oBooBaseScale = 2.0f;

    cur_obj_scale(2.0f);
    cur_obj_become_tangible();

    if (boo_should_be_active()) {
        o->oAction = 1;
    }
}

static void boo_with_cage_act_1(void) {
    s32 attackStatus;

    boo_chase_mario(100.0f, 0x200, 0.5f);

    attackStatus = boo_get_attack_status();

    if (boo_should_be_stopped()) {
        o->oAction = 0;
    }

    if (attackStatus == BOO_BOUNCED_ON) {
        o->oAction = 2;
    }

    if (attackStatus == BOO_ATTACKED) {
        o->oAction = 3;
    }
}

static void boo_with_cage_act_2(void) {
    if (boo_update_after_bounced_on(20.0f)) {
        o->oAction = 1;
    }
}

static void boo_with_cage_act_3(void) {
    if (boo_update_during_death()) {
        obj_mark_for_deletion(o);
    }
}

void bhv_boo_with_cage_init(void) {
    if (gHudDisplay.stars < SPAWN_CASTLE_BOO_STAR_REQUIREMENT) {
        obj_mark_for_deletion(o);
    } else {
        struct Object *cage = spawn_object(o, MODEL_HAUNTED_CAGE, bhvBooCage);
        cage->oBhvParams = o->oBhvParams;
    }
}

static void (*sBooWithCageActions[])(void) = {
    boo_with_cage_act_0,
    boo_with_cage_act_1,
    boo_with_cage_act_2,
    boo_with_cage_act_3,
};

void bhv_boo_with_cage_loop(void) {
    //PARTIAL_UPDATE

    cur_obj_update_floor_and_walls();
    cur_obj_call_action_function(sBooWithCageActions);
    cur_obj_move_standard(78);

    boo_approach_target_opacity_and_update_scale();

    o->oInteractStatus = 0;
}

void bhv_merry_go_round_boo_manager_loop(void) {
    switch (o->oAction) {
        case 0:
            if (o->oDistanceToMario < 1000.0f) {
                if (o->oMerryGoRoundBooManagerNumBoosKilled < 5) {
                    if (o->oMerryGoRoundBooManagerNumBoosSpawned != 5) {
                        if (o->oMerryGoRoundBooManagerNumBoosSpawned
                                - o->oMerryGoRoundBooManagerNumBoosKilled < 2) {
                            spawn_object(o, MODEL_BOO, bhvMerryGoRoundBoo);
                            o->oMerryGoRoundBooManagerNumBoosSpawned++;
                        }
                    }

                    o->oAction++;
                }

                if (o->oMerryGoRoundBooManagerNumBoosKilled >= 5) {
                    struct Object *bigBoo = spawn_object(o, MODEL_BOO, bhvMerryGoRoundBigBoo);
                    obj_copy_behavior_params(bigBoo, o);

                    o->oAction = 2;

#ifndef VERSION_JP
                    play_puzzle_jingle();
#else
                    play_sound(SOUND_GENERAL2_RIGHT_ANSWER, gGlobalSoundSource);
#endif
                }
            }

            break;

        case 1:
            if (o->oTimer > 60) {
                o->oAction = 0;
            }

            break;

        case 2:
            break;
    }
}

void obj_set_secondary_camera_focus(void) {
    gSecondCameraFocus = o;
}

void bhv_animated_texture_loop(void) {
    cur_obj_set_pos_to_home_with_debug();
}

void bhv_boo_in_castle_loop(void) {
    s16 targetAngle;

    o->oBooBaseScale = 2.0f;

    if (o->oAction == 0) {
        cur_obj_hide();

        if (gHudDisplay.stars < SPAWN_CASTLE_BOO_STAR_REQUIREMENT) {
            obj_mark_for_deletion(o);
        }

        if (gMarioCurrentRoom == 1) {
            o->oAction++;
        }
    } else if (o->oAction == 1) {
        cur_obj_unhide();

        o->oOpacity = 180;

        if (o->oTimer == 0) {
            cur_obj_scale(o->oBooBaseScale);
        }

        if (o->oDistanceToMario < 1000.0f) {
            o->oAction++;
            cur_obj_play_sound_2(SOUND_OBJ_BOO_LAUGH_LONG);
        }

        o->oForwardVel = 0.0f;
        targetAngle = o->oAngleToMario;
    } else {
        cur_obj_forward_vel_approach_upward(32.0f, 1.0f);

        o->oHomeX = -1000.0f;
        o->oHomeZ = -9000.0f;

        targetAngle = cur_obj_angle_to_home();

        if (o->oPosZ < -5000.0f) {
            if (o->oOpacity > 0) {
                o->oOpacity -= 20;
            } else {
                o->oOpacity = 0;
            }
        }

        if (o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM) {
            o->oAction = 1;
        }
    }

    o->oVelY = 0.0f;

    targetAngle = cur_obj_angle_to_home();

    cur_obj_rotate_yaw_toward(targetAngle, 0x5A8);
    boo_oscillate(TRUE);
    cur_obj_move_using_fvel_and_gravity();
}

void bhv_boo_staircase(void) {
    f32 targetY;

    switch (o->oBhvParams2ndByte) {
        case 1:
            targetY = 0.0f;
            break;
        case 0:
            targetY = -206.0f;
            break;
        case 2:
            targetY = -413.0f;
            break;
    }

    switch (o->oAction) {
        case 0:
            o->oPosY = o->oHomeY - 620.0f;
            o->oAction++;
            // fallthrough
        case 1:
            o->oPosY += 8.0f;
            cur_obj_play_sound_1(SOUND_ENV_ELEVATOR2);

            if (o->oPosY > targetY) {
                o->oPosY = targetY;
                o->oAction++;
            }

            break;

        case 2:
            if (o->oTimer == 0) {
                cur_obj_play_sound_2(SOUND_GENERAL_UNKNOWN4_LOWPRIO);
            }

            if (jiggle_bbh_stair(o->oTimer)) {
                o->oAction++;
            }

            break;

        case 3:
            if (o->oTimer == 0 && o->oBhvParams2ndByte == 1) {
                play_puzzle_jingle();
            }

            break;
    }
}
