// 0x07001A68 - 0x07001BA0
const Collision bowser_2_seg7_collision_tilting_platform[] = {
    COL_INIT(),
    COL_VERTEX_INIT(0x12),
    COL_VERTEX(1176, 784, 2838),
    COL_VERTEX(-1175, 784, 2838),
    COL_VERTEX(0, -306, 0),
    COL_VERTEX(2838, 784, 1176),
    COL_VERTEX(1176, 1229, 2838),
    COL_VERTEX(-1175, 1229, 2838),
    COL_VERTEX(0, 1229, 0),
    COL_VERTEX(2838, 1229, 1176),
    COL_VERTEX(-2837, 1229, 1176),
    COL_VERTEX(-2837, 784, 1176),
    COL_VERTEX(2838, 784, -1175),
    COL_VERTEX(2838, 1229, -1175),
    COL_VERTEX(1176, 784, -2837),
    COL_VERTEX(1176, 1229, -2837),
    COL_VERTEX(-1175, 784, -2837),
    COL_VERTEX(-2837, 784, -1175),
    COL_VERTEX(-1175, 1229, -2837),
    COL_VERTEX(-2837, 1229, -1175),
    COL_TRI_INIT(SURFACE_DEFAULT, 32),
    COL_TRI(0, 1, 2),
    COL_TRI(3, 0, 2),
    COL_TRI(3, 4, 0),
    COL_TRI(0, 5, 1),
    COL_TRI(0, 4, 5),
    COL_TRI(5, 4, 6),
    COL_TRI(4, 7, 6),
    COL_TRI(3, 7, 4),
    COL_TRI(8, 5, 6),
    COL_TRI(1, 5, 8),
    COL_TRI(2, 1, 9),
    COL_TRI(1, 8, 9),
    COL_TRI(10, 3, 2),
    COL_TRI(10, 7, 3),
    COL_TRI(7, 11, 6),
    COL_TRI(10, 11, 7),
    COL_TRI(12, 10, 2),
    COL_TRI(12, 11, 10),
    COL_TRI(11, 13, 6),
    COL_TRI(12, 13, 11),
    COL_TRI(14, 12, 2),
    COL_TRI(14, 13, 12),
    COL_TRI(13, 16, 6),
    COL_TRI(14, 16, 13),
    COL_TRI(15, 14, 2),
    COL_TRI(15, 16, 14),
    COL_TRI(16, 17, 6),
    COL_TRI(15, 17, 16),
    COL_TRI(9, 15, 2),
    COL_TRI(9, 17, 15),
    COL_TRI(17, 8, 6),
    COL_TRI(9, 8, 17),
    COL_TRI_STOP(),
    COL_END(),
};
