// 0x16000ED4
const GeoLayout dirt_animation_geo[] = {
    GEO_CULLING_RADIUS(300),
    GEO_OPEN_NODE(),
        GEO_SWITCH_CASE(6, geo_switch_anim_state),
        GEO_OPEN_NODE(),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C378),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C3B0),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C3E8),
            GEO_DISPLAY_LIST(LAYER_ALPHA, dirt_seg3_dl_0302C028),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C420),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C458),
        GEO_CLOSE_NODE(),
    GEO_CLOSE_NODE(),
    GEO_END(),
};

// This is probably wrongly named according to the Bin IDs...
// 0x16000F24
const GeoLayout cartoon_star_geo[] = {
    GEO_CULLING_RADIUS(300),
    GEO_OPEN_NODE(),
        GEO_SWITCH_CASE(5, geo_switch_anim_state),
        GEO_OPEN_NODE(),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C298),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C2B8),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C2D8),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C2F8),
            GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C318),
        GEO_CLOSE_NODE(),
    GEO_CLOSE_NODE(),
    GEO_END(),
};
