// 0x0C0000D8
const GeoLayout haunted_chair_geo[] = {
    GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
    GEO_OPEN_NODE(),
        GEO_SCALE(0x00, 16384),
        GEO_OPEN_NODE(),
            GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
            GEO_OPEN_NODE(),
                GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005190),
                GEO_OPEN_NODE(),
                    GEO_ANIMATED_PART(LAYER_OPAQUE, -7, -9, 0, NULL),
                    GEO_OPEN_NODE(),
                        GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005680),
                    GEO_CLOSE_NODE(),
                    GEO_ANIMATED_PART(LAYER_OPAQUE, 156, -9, 0, NULL),
                    GEO_OPEN_NODE(),
                        GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05005408),
                    GEO_CLOSE_NODE(),
                    GEO_ANIMATED_PART(LAYER_OPAQUE, -3, 17, 0, NULL),
                    GEO_OPEN_NODE(),
                        GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, chair_seg5_dl_05004EE8),
                    GEO_CLOSE_NODE(),
                GEO_CLOSE_NODE(),
            GEO_CLOSE_NODE(),
        GEO_CLOSE_NODE(),
    GEO_CLOSE_NODE(),
    GEO_CLOSE_NODE(), //! more close than open nodes
    GEO_END(),
};
