#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "moving_texture_macros.h"
#include "level_misc_macros.h"
#include "macro_preset_names.h"
#include "special_preset_names.h"
#include "textures.h"

#include "make_const_nonconst.h"
#include "levels/bowser_3/texture.inc.c"
#include "levels/bowser_3/falling_platform_1/model.inc.c"
#include "levels/bowser_3/falling_platform_2/model.inc.c"
#include "levels/bowser_3/falling_platform_3/model.inc.c"
#include "levels/bowser_3/falling_platform_4/model.inc.c"
#include "levels/bowser_3/falling_platform_5/model.inc.c"
#include "levels/bowser_3/falling_platform_6/model.inc.c"
#include "levels/bowser_3/falling_platform_7/model.inc.c"
#include "levels/bowser_3/falling_platform_8/model.inc.c"
#include "levels/bowser_3/falling_platform_9/model.inc.c"
#include "levels/bowser_3/falling_platform_10/model.inc.c"
#include "levels/bowser_3/areas/1/1/model.inc.c"
#include "levels/bowser_3/areas/1/bomb_stand/model.inc.c"
#include "levels/bowser_3/areas/1/collision.inc.c"
#include "levels/bowser_3/falling_platform_1/collision.inc.c"
#include "levels/bowser_3/falling_platform_2/collision.inc.c"
#include "levels/bowser_3/falling_platform_3/collision.inc.c"
#include "levels/bowser_3/falling_platform_4/collision.inc.c"
#include "levels/bowser_3/falling_platform_5/collision.inc.c"
#include "levels/bowser_3/falling_platform_6/collision.inc.c"
#include "levels/bowser_3/falling_platform_7/collision.inc.c"
#include "levels/bowser_3/falling_platform_8/collision.inc.c"
#include "levels/bowser_3/falling_platform_9/collision.inc.c"
#include "levels/bowser_3/falling_platform_10/collision.inc.c"
