// 0x07005110 - 0x07005200
static const Vtx castle_courtyard_seg7_vertex_07005110[] = {
    {{{  -921,     20,  -3526}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -716,     20,  -3526}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -716,     20,  -3731}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -923,     20,    303}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -718,     20,     98}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -923,     20,     98}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -718,     20,    303}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   716,     20,    305}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   920,     20,    100}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   716,     20,    100}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   920,     20,    305}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   716,     20,  -3525}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   921,     20,  -3730}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   716,     20,  -3730}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   921,     20,  -3525}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x07005200 - 0x070052F0
static const Vtx castle_courtyard_seg7_vertex_07005200[] = {
    {{{  2662,   -204,  -1417}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2867,   -204,  -1417}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2867,   -204,  -1621}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -921,     20,  -3526}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -716,     20,  -3731}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -921,     20,  -3731}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  1573,   -204,    -25}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  1778,   -204,    -25}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  1778,   -204,   -229}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  1573,   -204,   -229}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2275,   -204,   -736}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2480,   -204,   -736}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2480,   -204,   -940}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2275,   -204,   -940}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2662,   -204,  -1621}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x070052F0 - 0x070053E0
static const Vtx castle_courtyard_seg7_vertex_070052F0[] = {
    {{{ -1966,   -204,     52}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -1761,   -204,   -152}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -1966,   -204,   -152}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2164,   -204,  -1325}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2369,   -204,  -1530}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2164,   -204,  -1530}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2369,   -204,  -1325}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2336,   -204,  -2222}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2541,   -204,  -2427}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2336,   -204,  -2427}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2541,   -204,  -2222}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  1944,   -204,  -2934}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2149,   -204,  -3139}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  1944,   -204,  -3139}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2149,   -204,  -2934}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x070053E0 - 0x070054D0
static const Vtx castle_courtyard_seg7_vertex_070053E0[] = {
    {{{ -2920,   -204,  -1217}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2715,   -204,  -1217}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2715,   -204,  -1422}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -1966,   -204,     52}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -1761,   -204,     52}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -1761,   -204,   -152}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2635,   -204,   -661}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2430,   -204,   -866}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2635,   -204,   -866}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2430,   -204,   -661}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2547,   -204,  -1685}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2342,   -204,  -1685}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2342,   -204,  -1890}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2547,   -204,  -1890}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2920,   -204,  -1422}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x070054D0 - 0x07005550
static const Vtx castle_courtyard_seg7_vertex_070054D0[] = {
    {{{ -2822,   -204,  -2076}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2617,   -204,  -2281}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2822,   -204,  -2281}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -2617,   -204,  -2076}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -1742,   -204,  -3126}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -1538,   -204,  -3330}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -1742,   -204,  -3330}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -1538,   -204,  -3126}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x07005550 - 0x07005698
static const Gfx castle_courtyard_seg7_dl_07005550[] = {
    gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, outside_0900BC00),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSPVertex(castle_courtyard_seg7_vertex_07005110, 15, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
    gsSP2Triangles( 3,  6,  4, 0x0,  7,  8,  9, 0x0),
    gsSP2Triangles( 7, 10,  8, 0x0, 11, 12, 13, 0x0),
    gsSP1Triangle(11, 14, 12, 0x0),
    gsSPVertex(castle_courtyard_seg7_vertex_07005200, 15, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
    gsSP2Triangles( 6,  7,  8, 0x0,  6,  8,  9, 0x0),
    gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
    gsSP1Triangle( 0,  2, 14, 0x0),
    gsSPVertex(castle_courtyard_seg7_vertex_070052F0, 15, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
    gsSP2Triangles( 3,  6,  4, 0x0,  7,  8,  9, 0x0),
    gsSP2Triangles( 7, 10,  8, 0x0, 11, 12, 13, 0x0),
    gsSP1Triangle(11, 14, 12, 0x0),
    gsSPVertex(castle_courtyard_seg7_vertex_070053E0, 15, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
    gsSP2Triangles( 6,  7,  8, 0x0,  6,  9,  7, 0x0),
    gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
    gsSP1Triangle( 0,  2, 14, 0x0),
    gsSPVertex(castle_courtyard_seg7_vertex_070054D0, 8, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
    gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
    gsSPEndDisplayList(),
};

// 0x07005698 - 0x07005708
const Gfx castle_courtyard_seg7_dl_07005698[] = {
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
    gsSPClearGeometryMode(G_LIGHTING),
    gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsSPDisplayList(castle_courtyard_seg7_dl_07005550),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsSPSetGeometryMode(G_LIGHTING),
    gsSPEndDisplayList(),
};
