#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"

#include "game/level_update.h"

#include "levels/scripts.h"

#include "actors/common1.h"

#include "make_const_nonconst.h"
#include "levels/ddd/header.h"

static const LevelScript script_func_local_1[] = {
    OBJECT(/*model*/ MODEL_SUSHI,        /*pos*/ -3071,  -270,   0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSushiShark),
    OBJECT(/*model*/ MODEL_SUSHI,        /*pos*/ -3071, -4270,   0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSushiShark),
    OBJECT(/*model*/ MODEL_NONE,         /*pos*/ -3071,  -130,   0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFish3),
    OBJECT(/*model*/ MODEL_NONE,         /*pos*/ -3071, -4270,   0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFish2),
    OBJECT(/*model*/ MODEL_NONE,         /*pos*/ -3071, -2000,   0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChirpChirp),
    OBJECT(/*model*/ MODEL_NONE,         /*pos*/ -3071, -3000,   0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChirpChirp),
    OBJECT(/*model*/ MODEL_DL_WHIRLPOOL, /*pos*/ -3174, -4915, 102, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWhirlpool),
    RETURN(),
};

static const LevelScript script_func_local_2[] = {
    OBJECT_WITH_ACTS(/*model*/ MODEL_NONE,      /*pos*/ -4500, -5119, -1100, /*angle*/ 0, 0, 0, /*behParam*/ 0x01000000, /*beh*/ bhvTreasureChests, /*acts*/ ALL_ACTS),
    OBJECT_WITH_ACTS(/*model*/ MODEL_MANTA_RAY, /*pos*/ -4640, -1380,  40, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvMantaRay,       /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
    RETURN(),
};

static const LevelScript script_func_local_3[] = {
    //OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB_DOOR, /*pos*/    0,    0,     0, /*angle*/ 0,   0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserSubDoor),
    OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB,      /*pos*/    0,    0,     0, /*angle*/ 0,   0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowsersSub),
    //OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 5120, 1005,  3584, /*angle*/ 0, 180, 0, /*behParam*/ 0x001E0000, /*beh*/ bhvDDDPole),
    //OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 5605, 1005,  3380, /*angle*/ 0, 270, 0, /*behParam*/ 0x00150000, /*beh*/ bhvDDDPole),
    //OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 1800, 1005,  1275, /*angle*/ 0,   0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole),
    //OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 4000, 1005,  1075, /*angle*/ 0, 180, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole),
    //OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 1830, 1005,   520, /*angle*/ 0, 270, 0, /*behParam*/ 0x00140000, /*beh*/ bhvDDDPole),
    //OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 4000, 1005,  1275, /*angle*/ 0,   0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole),
    //OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 5760, 1005,   360, /*angle*/ 0, 270, 0, /*behParam*/ 0x00170000, /*beh*/ bhvDDDPole),
    //OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 3310, 1005, -1945, /*angle*/ 0,   0, 0, /*behParam*/ 0x00170000, /*beh*/ bhvDDDPole),
    //OBJECT(/*model*/ MODEL_DDD_POLE,            /*pos*/ 3550, 1005, -2250, /*angle*/ 0,   0, 0, /*behParam*/ 0x000D0000, /*beh*/ bhvDDDPole),
    RETURN(),
};

static const LevelScript script_func_local_4[] = {
    OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvJetStream),
    RETURN(),
};

static const LevelScript script_func_local_5[] = {
    OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 3900,   850,  -600, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStar,                    /*acts*/ ALL_ACTS),
    //OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 5513,  1200,   900, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvHiddenRedCoinStar,    /*acts*/ ALL_ACTS),
    OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319,  -489, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvJetStreamRingSpawner, /*acts*/ ALL_ACTS),
    OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2030, -3700, -2780, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvStar,                    /*acts*/ ALL_ACTS),
    RETURN(),
};

const LevelScript level_ddd_entry[] = {
    INIT_LEVEL(),
    LOAD_MIO0(        /*seg*/ 0x07, _ddd_segment_7SegmentRomStart, _ddd_segment_7SegmentRomEnd),
    LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _water_mio0SegmentRomStart, _water_mio0SegmentRomEnd),
    LOAD_MIO0(        /*seg*/ 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd),
    LOAD_MIO0(        /*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd),
    LOAD_MIO0(        /*seg*/ 0x05, _group4_mio0SegmentRomStart, _group4_mio0SegmentRomEnd),
    LOAD_RAW(         /*seg*/ 0x0C, _group4_geoSegmentRomStart,  _group4_geoSegmentRomEnd),
    LOAD_MIO0(        /*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd),
    LOAD_RAW(         /*seg*/ 0x0D, _group13_geoSegmentRomStart,  _group13_geoSegmentRomEnd),
    LOAD_MIO0(        /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
    LOAD_RAW(         /*seg*/ 0x0F, _common0_geoSegmentRomStart,  _common0_geoSegmentRomEnd),
    ALLOC_LEVEL_POOL(),
    MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
    JUMP_LINK(script_func_global_1),
    JUMP_LINK(script_func_global_5),
    JUMP_LINK(script_func_global_14),
    LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB_DOOR, ddd_geo_000478),
    LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB,      ddd_geo_0004A0),
    LOAD_MODEL_FROM_GEO(MODEL_DDD_POLE,            ddd_geo_000450),

    AREA(/*index*/ 1, ddd_geo_0004C0),
        OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, 3000, 0, /*angle*/ 0, 7, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneWarp),
        WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_DDD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
        WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT),
        WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT),
        WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ -3174, -4915, 102, /*strength*/ 20),
        JUMP_LINK(script_func_local_1),
        JUMP_LINK(script_func_local_2),
        INSTANT_WARP(/*index*/ 3, /*destArea*/ 2, /*displace*/ -8192, 0, 0),
        TERRAIN(/*terrainData*/ ddd_seg7_area_1_collision),
        MACRO_OBJECTS(/*objList*/ ddd_seg7_area_1_macro_objs),
        SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER),
        TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
    END_AREA(),

    AREA(/*index*/ 2, ddd_geo_000570),
        WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ 3355, -3575, -515, /*strength*/ -30),
        WHIRLPOOL(/*unk2*/ 1, /*unk3*/ 2, /*pos*/ 3917, -2040, -6041, /*strength*/ 50),
        WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT),
        WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT),
        WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x1E, /*flags*/ WARP_NO_CHECKPOINT),
        JUMP_LINK(script_func_local_3),
        JUMP_LINK(script_func_local_4),
        JUMP_LINK(script_func_local_5),
        INSTANT_WARP(/*index*/ 2, /*destArea*/ 1, /*displace*/ 8192, 0, 0),
        TERRAIN(/*terrainData*/ ddd_seg7_area_2_collision),
        MACRO_OBJECTS(/*objList*/ ddd_seg7_area_2_macro_objs),
        SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER),
        TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
    END_AREA(),

    FREE_LEVEL_POOL(),
    MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -3071, 3000, 500),
    CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
    CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
    CLEAR_LEVEL(),
    SLEEP_BEFORE_EXIT(/*frames*/ 1),
    EXIT(),
};
