// Cannon Lid

// 0x08004040
static const Lights1 cannon_lid_seg8_lights_08004040 = gdSPDefLights1(
    0x3f, 0x3f, 0x3f,
    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);

// 0x08004058
ALIGNED8 static const u8 cannon_lid_seg8_texture_08004058[] = {
#include "actors/cannon_lid/cannon_lid.rgba16.inc.c"
};

// 0x08004858
static const Vtx cannon_lid_seg8_vertex_08004858[] = {
    {{{   102,      0,   -101}, 0, {   990,      0}, {0x00, 0x7f, 0x00, 0xff}}},
    {{{  -101,      0,   -101}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
    {{{  -101,      0,    102}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
    {{{   102,      0,    102}, 0, {   990,    990}, {0x00, 0x7f, 0x00, 0xff}}},
};

// 0x08004898 - 0x080048E0
const Gfx cannon_lid_seg8_dl_08004898[] = {
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_lid_seg8_texture_08004058),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSPLight(&cannon_lid_seg8_lights_08004040.l, 1),
    gsSPLight(&cannon_lid_seg8_lights_08004040.a, 2),
    gsSPVertex(cannon_lid_seg8_vertex_08004858, 4, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
    gsSPEndDisplayList(),
};

// 0x080048E0 - 0x08004950
const Gfx cannon_lid_seg8_dl_080048E0[] = {
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
    gsSPClearGeometryMode(G_SHADING_SMOOTH),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsSPDisplayList(cannon_lid_seg8_dl_08004898),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsSPSetGeometryMode(G_SHADING_SMOOTH),
    gsSPEndDisplayList(),
};

