// 0x0C00021C
const GeoLayout mr_blizzard_hidden_geo[] = {
    GEO_SCALE(0x00, 16384),
    GEO_OPEN_NODE(),
        GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
        GEO_OPEN_NODE(),
            GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
            GEO_OPEN_NODE(),
                GEO_BILLBOARD(),
                GEO_OPEN_NODE(),
                    GEO_DISPLAY_LIST(LAYER_ALPHA, snowman_seg5_dl_0500C620),
                GEO_CLOSE_NODE(),
            GEO_CLOSE_NODE(),
            GEO_OPEN_NODE(),
                GEO_ANIMATED_PART(LAYER_OPAQUE, 356, 0, 0, NULL),
                GEO_OPEN_NODE(),
                    GEO_BILLBOARD(),
                    GEO_OPEN_NODE(),
                        GEO_DISPLAY_LIST(LAYER_ALPHA, snowman_seg5_dl_0500CBF8),
                    GEO_CLOSE_NODE(),
                GEO_CLOSE_NODE(),
                GEO_ANIMATED_PART(LAYER_ALPHA, 356, 0, 0, snowman_seg5_dl_0500CCE8),
                GEO_ANIMATED_PART(LAYER_ALPHA, 356, 0, 0, snowman_seg5_dl_0500C760),
                GEO_SWITCH_CASE(2, geo_switch_anim_state),
                GEO_OPEN_NODE(),
                    GEO_NODE_START(),
                    GEO_NODE_START(),
                    GEO_OPEN_NODE(),
                        GEO_SCALE(0x00, 65536),
                        GEO_OPEN_NODE(),
                            GEO_TRANSLATE_ROTATE_WITH_DL(LAYER_OPAQUE, 490, 14, 43, 305, 0, 248, mario_cap_seg3_dl_03022F48),
                        GEO_CLOSE_NODE(),
                    GEO_CLOSE_NODE(),
                GEO_CLOSE_NODE(),
                GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, -229, NULL),
                GEO_OPEN_NODE(),
                    GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, snowman_seg5_dl_0500C500),
                    GEO_OPEN_NODE(),
                        GEO_ANIMATED_PART(LAYER_OPAQUE, 68, 0, 0, snowman_seg5_dl_0500CAA8),
                        GEO_ASM(0, geo_update_projectile_pos_from_parent),
                    GEO_CLOSE_NODE(),
                GEO_CLOSE_NODE(),
                GEO_ANIMATED_PART(LAYER_OPAQUE, 356, 0, 0, NULL),
            GEO_CLOSE_NODE(),
        GEO_CLOSE_NODE(),
    GEO_CLOSE_NODE(),
    GEO_END(),
};

// 0x0C000348
const GeoLayout mr_blizzard_geo[] = {
    GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xB4, 160),
    GEO_OPEN_NODE(),
        GEO_BRANCH_AND_LINK(mr_blizzard_hidden_geo),
    GEO_CLOSE_NODE(),
    GEO_END(),
};
