// 0x0700F5C8 - 0x0700F6B8
static const Vtx bbh_seg7_vertex_0700F5C8[] = {
    {{{  2130,      0,  -1248}, 0, {  2216,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2130,    102,   -306}, 0, { -7184,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2130,      0,   -306}, 0, { -7184,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2683,      0,   1024}, 0, { 13050,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2683,    102,   1024}, 0, { 13050,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2683,    102,   -286}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2683,      0,   -286}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2683,    102,   -286}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2765,    102,   -286}, 0, {   172,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2765,      0,   -286}, 0, {   172,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2683,      0,   -286}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3174,    102,   -286}, 0, { -3914,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3584,    102,   -286}, 0, { -8002,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3584,      0,   -286}, 0, { -8002,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3174,      0,   -286}, 0, { -3914,    990}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x0700F6B8 - 0x0700F7A8
static const Vtx bbh_seg7_vertex_0700F6B8[] = {
    {{{  2130,      0,  -1248}, 0, { -5344,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2765,    102,  -1248}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2130,    102,  -1248}, 0, { -5344,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2130,      0,  -1248}, 0, {  2216,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2130,    102,  -1248}, 0, {  2216,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2130,    102,   -306}, 0, { -7184,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3256,      0,  -1535}, 0, {  5078,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3256,    102,  -1535}, 0, {  5078,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3256,    102,  -1248}, 0, {  2216,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3256,      0,  -1248}, 0, {  2216,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3174,      0,  -1248}, 0, {  5078,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3256,      0,  -1248}, 0, {  5896,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3256,    102,  -1248}, 0, {  5896,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  3174,    102,  -1248}, 0, {  5078,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  2765,      0,  -1248}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x0700F7A8 - 0x0700F848
static const Gfx bbh_seg7_dl_0700F7A8[] = {
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008000),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSPVertex(bbh_seg7_vertex_0700F5C8, 15, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
    gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
    gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
    gsSP1Triangle(11, 13, 14, 0x0),
    gsSPVertex(bbh_seg7_vertex_0700F6B8, 15, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
    gsSP2Triangles( 6,  7,  8, 0x0,  6,  8,  9, 0x0),
    gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
    gsSP1Triangle( 0, 14,  1, 0x0),
    gsSPEndDisplayList(),
};

// 0x0700F848 - 0x0700F8B8
const Gfx bbh_seg7_dl_0700F848[] = {
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
    gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsSPDisplayList(bbh_seg7_dl_0700F7A8),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
    gsSPEndDisplayList(),
};
