// grill_door.c.inc

struct OpenableGrill gOpenableGrills[] = { { 320, MODEL_BOB_BARS_GRILLS, bob_seg7_collision_gate },
                                           { 410, MODEL_HMC_RED_GRILLS, hmc_seg7_collision_0702B65C } };

void bhv_openable_cage_door_loop(void) {
    if (gCurrentObject->oAction == 0) {
        if (gCurrentObject->parentObj->oOpenableGrillUnk88 != 0)
            gCurrentObject->oAction++;
    } else if (gCurrentObject->oAction == 1) {
        if (gCurrentObject->oTimer < 64)
            gCurrentObject->oMoveAngleYaw -= gCurrentObject->oBehParams2ndByte * 0x100;
        else
            gCurrentObject->oAction++;
    }
}

void bhv_openable_grill_loop(void) {
    struct Object *grillObj;
    s32 grillIdx;
    switch (o->oAction) {
        case 0:
            grillIdx = o->oBehParams2ndByte;
            grillObj = spawn_object_relative(-1, gOpenableGrills[grillIdx].halfWidth, 0, 0, o,
                                             gOpenableGrills[grillIdx].modelID, bhvOpenableCageDoor);
            grillObj->oMoveAngleYaw += 0x8000;
            obj_set_collision_data(grillObj, gOpenableGrills[grillIdx].collision);
            grillObj = spawn_object_relative(1, -gOpenableGrills[grillIdx].halfWidth, 0, 0, o,
                                             gOpenableGrills[grillIdx].modelID, bhvOpenableCageDoor);
            obj_set_collision_data(grillObj, gOpenableGrills[grillIdx].collision);
            o->oAction++;
            break;
        case 1:
            if ((o->oOpenableGrillUnkF4 = cur_obj_nearest_object_with_behavior(bhvFloorSwitchGrills))
                != NULL)
                o->oAction++;
            break;
        case 2:
            grillObj = o->oOpenableGrillUnkF4;
            if (grillObj->oAction == 2) {
                o->oOpenableGrillUnk88 = 2;
                cur_obj_play_sound_2(SOUND_GENERAL_CAGE_OPEN);
                o->oAction++;
                if (o->oBehParams2ndByte != 0)
                    play_puzzle_jingle();
            }
            break;
        case 3:
            break;
    }
}
