// 0x0700D250 - 0x0700D268
static const Lights1 ttm_seg7_lights_0700D250 = gdSPDefLights1(
    0x7f, 0x7f, 0x7f,
    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);

// 0x0700D268 - 0x0700D280
static const Lights1 ttm_seg7_lights_0700D268 = gdSPDefLights1(
    0x4c, 0x4c, 0x4c,
    0x99, 0x99, 0x99, 0x28, 0x28, 0x28
);

// 0x0700D280 - 0x0700D298
static const Lights1 ttm_seg7_lights_0700D280 = gdSPDefLights1(
    0x5d, 0x5d, 0x5d,
    0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
);

Vtx ttm_betah_sm64_mesh_001_mesh_layer_1_vtx_0[35] = {
	{{{637, -307, 746},0, {4768, 974},{0x5F, 0x0, 0x55, 0xFF}}},
	{{{637, 0, 746},0, {4768, 360},{0x5F, 0x0, 0x55, 0xFF}}},
	{{{501, -307, 899},0, {4360, 974},{0x5F, 0x0, 0x55, 0xFF}}},
	{{{-204, -307, -1},0, {770, 974},{0x54, 0x0, 0xA1, 0xFF}}},
	{{{-511, -102, -272},0, {-16, 566},{0x54, 0x0, 0xA1, 0xFF}}},
	{{{561, -102, 678},0, {2814, 566},{0x54, 0x0, 0xA1, 0xFF}}},
	{{{501, 0, 899},0, {4360, 360},{0x5F, 0x0, 0x55, 0xFF}}},
	{{{637, 0, 746},0, {4768, 360},{0x5F, 0x0, 0x55, 0xFF}}},
	{{{205, -307, -456},0, {-3828, 5290},{0x5F, 0x0, 0x55, 0xFF}}},
	{{{205, 307, -456},0, {-3828, 4064},{0x5F, 0x0, 0x55, 0xFF}}},
	{{{-204, -307, -1},0, {-5152, 5290},{0x5F, 0x0, 0x55, 0xFF}}},
	{{{-204, 307, -1},0, {-5152, 4064},{0x5F, 0x0, 0x55, 0xFF}}},
	{{{561, -102, 678},0, {2814, 566},{0x55, 0x0, 0xA1, 0xFF}}},
	{{{637, -307, 746},0, {3018, 974},{0x55, 0x0, 0xA1, 0xFF}}},
	{{{-204, -307, -1},0, {770, 974},{0x55, 0x0, 0xA1, 0xFF}}},
	{{{637, 0, 746},0, {3018, 360},{0x55, 0x0, 0xA1, 0xFF}}},
	{{{-563, -307, -1140},0, {-8118, 5290},{0x55, 0x0, 0xA1, 0xFF}}},
	{{{-563, 307, -1140},0, {-8118, 4064},{0x55, 0x0, 0xA1, 0xFF}}},
	{{{205, 307, -456},0, {-9953, 4064},{0x55, 0x0, 0xA1, 0xFF}}},
	{{{205, -307, -456},0, {-9953, 5290},{0x55, 0x0, 0xA1, 0xFF}}},
	{{{-647, -307, -119},0, {-4916, -6930},{0x0, 0x81, 0x0, 0xFF}}},
	{{{-563, -307, -1140},0, {-2878, -7098},{0x0, 0x81, 0x0, 0xFF}}},
	{{{205, -307, -456},0, {-3828, -8168},{0x0, 0x81, 0x0, 0xFF}}},
	{{{-204, -307, -1},0, {-5152, -7814},{0x0, 0x81, 0x0, 0xFF}}},
	{{{501, -307, 899},0, {-6950, -9224},{0x0, 0x81, 0x0, 0xFF}}},
	{{{637, -307, 746},0, {-6644, -9496},{0x0, 0x81, 0x0, 0xFF}}},
	{{{-204, 307, -1},0, {-764, 974},{0xAC, 0x0, 0x5F, 0xFF}}},
	{{{-511, 307, -272},0, {52, 974},{0xAC, 0x0, 0x5F, 0xFF}}},
	{{{-511, -102, -272},0, {52, 1790},{0xAC, 0x0, 0x5F, 0xFF}}},
	{{{-204, -102, -1},0, {-764, 1790},{0xAC, 0x0, 0x5F, 0xFF}}},
	{{{501, -307, 899},0, {-3012, 2198},{0xAC, 0x0, 0x5F, 0xFF}}},
	{{{501, 0, 899},0, {-3012, 1558},{0xAC, 0x0, 0x5F, 0xFF}}},
	{{{424, -102, 831},0, {-2808, 1790},{0xAC, 0x0, 0x5F, 0xFF}}},
	{{{-647, -102, -119},0, {52, 1790},{0xAC, 0x0, 0x5F, 0xFF}}},
	{{{-647, -307, -119},0, {52, 2198},{0xAC, 0x0, 0x5F, 0xFF}}},
};

Vtx ttm_betah_sm64_mesh_mesh_layer_1_vtx_0[14] = {
	{{{561, -102, 678},0, {2844, 1040},{0xBD, 0x5A, 0xC4, 0xFF}}},
	{{{501, 0, 899},0, {3153, 566},{0xBD, 0x5A, 0xC4, 0xFF}}},
	{{{637, 0, 746},0, {3153, 1040},{0xBD, 0x5A, 0xC4, 0xFF}}},
	{{{501, 0, 899},0, {3153, 566},{0xBE, 0x5B, 0xC4, 0xFF}}},
	{{{561, -102, 678},0, {2844, 1040},{0xBE, 0x5B, 0xC4, 0xFF}}},
	{{{424, -102, 831},0, {2844, 566},{0xBE, 0x5B, 0xC4, 0xFF}}},
	{{{561, -102, 678},0, {2844, 1040},{0x0, 0x7F, 0x0, 0xFF}}},
	{{{-647, -102, -119},0, {-16, 566},{0x0, 0x7F, 0x0, 0xFF}}},
	{{{424, -102, 831},0, {2844, 566},{0x0, 0x7F, 0x0, 0xFF}}},
	{{{-511, -102, -272},0, {-16, 1040},{0x0, 0x7F, 0x0, 0xFF}}},
	{{{-563, 307, -1140},0, {8024, 3804},{0x0, 0x7F, 0x0, 0xFF}}},
	{{{-204, 307, -1},0, {8740, 6078},{0x0, 0x7F, 0x0, 0xFF}}},
	{{{205, 307, -456},0, {9557, 5171},{0x0, 0x7F, 0x0, 0xFF}}},
	{{{-511, 307, -272},0, {8128, 5536},{0x0, 0x7F, 0x0, 0xFF}}},
};

// 0x0700D548 - 0x0700D640
static const Gfx ttm_seg7_dl_0700D548[] = {
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSPLight(&ttm_seg7_lights_0700D250.l, 1),
    gsSPLight(&ttm_seg7_lights_0700D250.a, 2),
	gsSPVertex(ttm_betah_sm64_mesh_001_mesh_layer_1_vtx_0 + 0, 16, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 4, 5, 0),
	gsSP1Triangle(6, 2, 7, 0),
	gsSP1Triangle(8, 9, 10, 0),
	gsSP1Triangle(9, 11, 10, 0),
	gsSP1Triangle(12, 13, 14, 0),
	gsSP1Triangle(12, 15, 13, 0),
	gsSPVertex(ttm_betah_sm64_mesh_001_mesh_layer_1_vtx_0 + 16, 14, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSP1Triangle(4, 5, 6, 0),
	gsSP1Triangle(4, 6, 7, 0),
	gsSP1Triangle(8, 4, 7, 0),
	gsSP1Triangle(8, 7, 9, 0),
	gsSP1Triangle(10, 11, 12, 0),
	gsSP1Triangle(10, 12, 13, 0),
	gsSPVertex(ttm_betah_sm64_mesh_001_mesh_layer_1_vtx_0 + 30, 5, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 3, 0, 0),
	gsSP1Triangle(0, 3, 4, 0),
    gsSPEndDisplayList(),
};

// 0x0700D640 - 0x0700D688
static const Gfx ttm_seg7_dl_0700D640[] = {
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSPLight(&ttm_seg7_lights_0700D250.l, 1),
    gsSPLight(&ttm_seg7_lights_0700D250.a, 2),
	gsSPVertex(ttm_betah_sm64_mesh_mesh_layer_1_vtx_0 + 0, 14, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 4, 5, 0),
	gsSP1Triangle(6, 7, 8, 0),
	gsSP1Triangle(7, 6, 9, 0),
	gsSP1Triangle(10, 11, 12, 0),
	gsSP1Triangle(10, 13, 11, 0),
	gsSPEndDisplayList(),
};

// 0x0700D688 - 0x0700D700
const Gfx ttm_seg7_dl_0700D688[] = {
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
    gsSPClearGeometryMode(G_SHADING_SMOOTH),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsSPDisplayList(ttm_seg7_dl_0700D548),
    gsSPDisplayList(ttm_seg7_dl_0700D640),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsSPSetGeometryMode(G_SHADING_SMOOTH),
    gsSPEndDisplayList(),
};
