#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "moving_texture_macros.h"
#include "level_misc_macros.h"
#include "macro_presets.h"
#include "special_presets.h"
#include "textures.h"
#include "dialog_ids.h"
#include "game/areamap.h"
#include "headers.h"

#include "make_const_nonconst.h"
#include "levels/ccm/texture.inc.c"
#include "levels/ccm/material.inc.c"
#include "levels/ccm/areas/1/1/model.inc.c"
#include "levels/ccm/areas/1/2/model.inc.c"
#include "levels/ccm/areas/1/3/model.inc.c"
#include "levels/ccm/areas/1/collision.inc.c"
#include "levels/ccm/areas/2/1/model.inc.c"
#include "levels/ccm/areas/2/2/model.inc.c"
#include "levels/ccm/areas/3/1/model.inc.c"
#include "levels/ccm/areas/3/2/model.inc.c"
#include "levels/ccm/areas/4/1/model.inc.c"
#include "levels/ccm/areas/4/2/model.inc.c"
#include "levels/ccm/areas/4/3/model.inc.c"
#include "levels/ccm/blue_smiley/model.inc.c"
#include "levels/ccm/yellow_smiley/model.inc.c"
#include "levels/ccm/star_smiley/model.inc.c"
#include "levels/ccm/moon_smiley/model.inc.c"
#include "levels/ccm/slide_exit_podium/model.inc.c"
#include "levels/ccm/areas/2/collision.inc.c"
#include "levels/ccm/areas/3/collision.inc.c"
#include "levels/ccm/areas/4/collision.inc.c"
#include "levels/ccm/slide_exit_podium/collision.inc.c"
#include "levels/ccm/areas/2/macro.inc.c"
#include "levels/ccm/areas/3/macro.inc.c"
#include "levels/ccm/areas/4/macro.inc.c"
#include "levels/ccm/areas/1/areamap.inc.c"
