// 0x0701AA84 - 0x0701AC28
const Collision bits_seg7_collision_0701AA84[] = {
    COL_INIT(),
    COL_VERTEX_INIT(0x18),
    COL_VERTEX(-385, -306, 179),
    COL_VERTEX(-180, -306, 384),
    COL_VERTEX(-349, 102, 768),
    COL_VERTEX(-759, 102, 358),
    COL_VERTEX(-180, -306, -383),
    COL_VERTEX(177, -306, -383),
    COL_VERTEX(382, -306, -178),
    COL_VERTEX(382, -306, 179),
    COL_VERTEX(177, -306, 384),
    COL_VERTEX(-385, -306, -178),
    COL_VERTEX(-759, 102, -357),
    COL_VERTEX(367, 307, 768),
    COL_VERTEX(367, 102, 768),
    COL_VERTEX(-349, 307, 768),
    COL_VERTEX(-759, 307, -357),
    COL_VERTEX(-759, 307, 358),
    COL_VERTEX(776, 307, 358),
    COL_VERTEX(776, 102, 358),
    COL_VERTEX(776, 102, -357),
    COL_VERTEX(367, 102, -767),
    COL_VERTEX(-349, 102, -767),
    COL_VERTEX(-349, 307, -767),
    COL_VERTEX(367, 307, -767),
    COL_VERTEX(776, 307, -357),
    COL_TRI_INIT(SURFACE_DEFAULT, 44),
    COL_TRI(0, 1, 2),
    COL_TRI(3, 0, 2),
    COL_TRI(0, 4, 5),
    COL_TRI(0, 5, 6),
    COL_TRI(0, 6, 7),
    COL_TRI(0, 7, 8),
    COL_TRI(0, 8, 1),
    COL_TRI(0, 9, 4),
    COL_TRI(10, 9, 0),
    COL_TRI(10, 0, 3),
    COL_TRI(2, 1, 8),
    COL_TRI(11, 2, 12),
    COL_TRI(11, 13, 2),
    COL_TRI(3, 2, 13),
    COL_TRI(2, 8, 12),
    COL_TRI(12, 8, 7),
    COL_TRI(18, 6, 19),
    COL_TRI(3, 14, 10),
    COL_TRI(3, 15, 14),
    COL_TRI(3, 13, 15),
    COL_TRI(16, 12, 17),
    COL_TRI(16, 11, 12),
    COL_TRI(12, 7, 17),
    COL_TRI(17, 7, 6),
    COL_TRI(18, 16, 17),
    COL_TRI(17, 6, 18),
    COL_TRI(6, 5, 19),
    COL_TRI(21, 23, 22),
    COL_TRI(18, 22, 23),
    COL_TRI(18, 19, 22),
    COL_TRI(18, 23, 16),
    COL_TRI(19, 5, 4),
    COL_TRI(19, 20, 21),
    COL_TRI(19, 21, 22),
    COL_TRI(19, 4, 20),
    COL_TRI(20, 4, 9),
    COL_TRI(20, 9, 10),
    COL_TRI(21, 20, 10),
    COL_TRI(14, 21, 10),
    COL_TRI(21, 16, 23),
    COL_TRI(21, 11, 16),
    COL_TRI(21, 13, 11),
    COL_TRI(21, 15, 13),
    COL_TRI(21, 14, 15),
    COL_TRI_STOP(),
    COL_END(),
};
