// 0x07000000 - 0x07001000
ALIGNED8 static const u8 castle_grounds_seg7_texture_07000000[] = {
#include "levels/castle_grounds/0.rgba16.inc.c"
};

// 0x07001000 - 0x07002000
ALIGNED8 static const u8 castle_grounds_seg7_texture_07001000[] = {
#include "levels/castle_grounds/1.rgba16.inc.c"
};

// 0x07002000 - 0x07003000
ALIGNED8 static const u8 castle_grounds_seg7_texture_07002000[] = {
#include "levels/castle_grounds/2.rgba16.inc.c"
};

// 0x07003000 - 0x07004000
ALIGNED8 static const u8 castle_grounds_seg7_texture_07003000[] = {
#include "levels/castle_grounds/3.rgba16.inc.c"
};

// 0x07004000 - 0x07005000
ALIGNED8 static const u8 castle_grounds_seg7_texture_07004000[] = {
#include "levels/castle_grounds/4.rgba16.inc.c"
};

// 0x07005000 - 0x07006800
ALIGNED8 static const u8 castle_grounds_seg7_texture_07005000[] = {
#include "levels/castle_grounds/5.rgba16.inc.c"
};

// 0x07006800 - 0x07008000
ALIGNED8 static const u8 castle_grounds_seg7_texture_07006800[] = {
#include "levels/castle_grounds/6.rgba16.inc.c"
};

// 0x07008000 - 0x07009000
ALIGNED8 static const u8 castle_grounds_seg7_texture_07008000[] = {
#include "levels/castle_grounds/7.rgba16.inc.c"
};

// 0x07009000 - 0x0700A800
ALIGNED8 static const u8 castle_grounds_seg7_texture_07009000[] = {
#include "levels/castle_grounds/8.rgba16.inc.c"
};

// 0x0700A800 - 0x0700B800
ALIGNED8 static const u8 castle_grounds_seg7_texture_0700A800[] = {
#include "levels/castle_grounds/9.rgba16.inc.c"
};

ALIGNED8 static const u8 castle_grounds_seg7_texture_areamap_top[] = {
#include "levels/castle_grounds/areamap_castle_grounds_top.rgba16.inc.c"
};

ALIGNED8 static const u8 castle_grounds_seg7_texture_areamap_bottom[] = {
#include "levels/castle_grounds/areamap_castle_grounds_bottom.rgba16.inc.c"
};
