// 0x0701D608 - 0x0701D71C
const Collision lll_seg7_collision_pitoune[] = {
    COL_INIT(),
    COL_VERTEX_INIT(0x10),
    COL_VERTEX(1024, 106, 256),
    COL_VERTEX(1024, 256, -105),
    COL_VERTEX(1024, 256, 106),
    COL_VERTEX(1024, 106, -255),
    COL_VERTEX(1024, -105, -255),
    COL_VERTEX(1024, -255, -105),
    COL_VERTEX(1024, -255, 106),
    COL_VERTEX(1024, -105, 256),
    COL_VERTEX(-1023, 256, 106),
    COL_VERTEX(-1023, 106, 256),
    COL_VERTEX(-1023, -255, 106),
    COL_VERTEX(-1023, 256, -105),
    COL_VERTEX(-1023, -105, 256),
    COL_VERTEX(-1023, 106, -255),
    COL_VERTEX(-1023, -105, -255),
    COL_VERTEX(-1023, -255, -105),
    COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 28),
    COL_TRI(2, 9, 0),
    COL_TRI(0, 1, 2),
    COL_TRI(0, 3, 1),
    COL_TRI(0, 4, 3),
    COL_TRI(0, 5, 4),
    COL_TRI(0, 6, 5),
    COL_TRI(0, 7, 6),
    COL_TRI(2, 8, 9),
    COL_TRI(1, 8, 2),
    COL_TRI(10, 8, 11),
    COL_TRI(10, 9, 8),
    COL_TRI(1, 11, 8),
    COL_TRI(0, 9, 12),
    COL_TRI(10, 12, 9),
    COL_TRI(0, 12, 7),
    COL_TRI(3, 11, 1),
    COL_TRI(10, 11, 13),
    COL_TRI(3, 13, 11),
    COL_TRI(4, 13, 3),
    COL_TRI(10, 13, 14),
    COL_TRI(4, 14, 13),
    COL_TRI(5, 14, 4),
    COL_TRI(7, 12, 10),
    COL_TRI(7, 10, 6),
    COL_TRI(10, 14, 15),
    COL_TRI(5, 15, 14),
    COL_TRI(6, 15, 5),
    COL_TRI(6, 10, 15),
    COL_TRI_STOP(),
    COL_END(),
};
