
/********************************************************************************/
/*	Mario texture data.															*/
/********************************************************************************/
ALIGNED8 static const Texture m_button_txt[] = {
#include "actors/mario/m_button_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture m_mark_txt[] = {
#include "actors/mario/m_mark_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture m_momi_txt[] = {
#include "actors/mario/m_momi_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture m_hige_txt[] = {
#include "actors/mario/m_hige_txt.rgba16.inc.c"
};

/********************************************************************************/
/*	Mario eye texture data.														*/
/********************************************************************************/
ALIGNED8 static const Texture meye1_txt[] = {
#include "actors/mario/meye1_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture meye2_txt[] = {
#include "actors/mario/meye2_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture meye3_txt[] = {
#include "actors/mario/meye3_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture meye4_txt[] = {
#include "actors/mario/meye4_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture meye5_txt[] = {
#include "actors/mario/meye5_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture meye_R_txt[] = {
#include "actors/mario/meye_R_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture meye_L_txt[] = {
#include "actors/mario/meye_L_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture meye_up_txt[] = {
#include "actors/mario/meye_up_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture meye_under_txt[] = {
#include "actors/mario/meye_under_txt.rgba16.inc.c"
};

ALIGNED8 static const Texture meye_down_txt[] = {
#include "actors/mario/meye_down_txt.rgba16.inc.c"
};
