/*
 * Mr. 4th Dimention - Allen Webster
 *
 * 10.11.2017
 *
 * OpenGL defines for 4coder
 *
 */

// TOP

#if !defined(FRED_OPENGL_DEFINES_H)
#define FRED_OPENGL_DEFINES_H

#define GL_TEXTURE_MAX_LEVEL 0x813D

#define GL_MULTISAMPLE                    0x809D
#define GL_CLAMP_TO_EDGE                  0x812F
#define GL_DEBUG_OUTPUT_SYNCHRONOUS       0x8242
#define GL_DEBUG_SEVERITY_NOTIFICATION    0x826B
#define GL_TEXTURE0                       0x84C0
#define GL_TEXTURE1                       0x84C1
#define GL_TEXTURE2                       0x84C2
#define GL_TEXTURE3                       0x84C3
#define GL_TEXTURE4                       0x84C4
#define GL_TEXTURE5                       0x84C5
#define GL_TEXTURE6                       0x84C6
#define GL_TEXTURE7                       0x84C7
#define GL_TEXTURE8                       0x84C8
#define GL_TEXTURE9                       0x84C9
#define GL_TEXTURE10                      0x84CA
#define GL_TEXTURE11                      0x84CB
#define GL_TEXTURE12                      0x84CC
#define GL_TEXTURE13                      0x84CD
#define GL_TEXTURE14                      0x84CE
#define GL_TEXTURE15                      0x84CF
#define GL_TEXTURE16                      0x84D0
#define GL_TEXTURE17                      0x84D1
#define GL_TEXTURE18                      0x84D2
#define GL_TEXTURE19                      0x84D3
#define GL_TEXTURE20                      0x84D4
#define GL_TEXTURE21                      0x84D5
#define GL_TEXTURE22                      0x84D6
#define GL_TEXTURE23                      0x84D7
#define GL_TEXTURE24                      0x84D8
#define GL_TEXTURE25                      0x84D9
#define GL_TEXTURE26                      0x84DA
#define GL_TEXTURE27                      0x84DB
#define GL_TEXTURE28                      0x84DC
#define GL_TEXTURE29                      0x84DD
#define GL_TEXTURE30                      0x84DE
#define GL_TEXTURE31                      0x84DF
#define GL_ARRAY_BUFFER                   0x8892
#define GL_STREAM_DRAW                    0x88E0
#define GL_STREAM_READ                    0x88E1
#define GL_STREAM_COPY                    0x88E2
#define GL_STATIC_DRAW                    0x88E4
#define GL_STATIC_READ                    0x88E5
#define GL_STATIC_COPY                    0x88E6
#define GL_DYNAMIC_DRAW                   0x88E8
#define GL_DYNAMIC_READ                   0x88E9
#define GL_DYNAMIC_COPY                   0x88EA
#define GL_FRAGMENT_SHADER                0x8B30
#define GL_VERTEX_SHADER                  0x8B31
#define GL_DELETE_STATUS                  0x8B80
#define GL_COMPILE_STATUS                 0x8B81
#define GL_LINK_STATUS                    0x8B82
#define GL_VALIDATE_STATUS                0x8B83
#define GL_INFO_LOG_LENGTH                0x8B84
#define GL_ATTACHED_SHADERS               0x8B85
#define GL_ACTIVE_UNIFORMS                0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
#define GL_SHADER_SOURCE_LENGTH           0x8B88
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SRGB                           0x8C40
#define GL_SRGB8                          0x8C41
#define GL_SRGB_ALPHA                     0x8C42
#define GL_SRGB8_ALPHA8                   0x8C43
#define GL_READ_FRAMEBUFFER               0x8CA8
#define GL_DRAW_FRAMEBUFFER               0x8CA9
#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER        0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER        0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
#define GL_COLOR_ATTACHMENT0              0x8CE0
#define GL_COLOR_ATTACHMENT1              0x8CE1
#define GL_COLOR_ATTACHMENT2              0x8CE2
#define GL_COLOR_ATTACHMENT3              0x8CE3
#define GL_COLOR_ATTACHMENT4              0x8CE4
#define GL_COLOR_ATTACHMENT5              0x8CE5
#define GL_COLOR_ATTACHMENT6              0x8CE6
#define GL_COLOR_ATTACHMENT7              0x8CE7
#define GL_COLOR_ATTACHMENT8              0x8CE8
#define GL_COLOR_ATTACHMENT9              0x8CE9
#define GL_COLOR_ATTACHMENT10             0x8CEA
#define GL_COLOR_ATTACHMENT11             0x8CEB
#define GL_COLOR_ATTACHMENT12             0x8CEC
#define GL_COLOR_ATTACHMENT13             0x8CED
#define GL_COLOR_ATTACHMENT14             0x8CEE
#define GL_COLOR_ATTACHMENT15             0x8CEF
#define GL_COLOR_ATTACHMENT16             0x8CF0
#define GL_COLOR_ATTACHMENT17             0x8CF1
#define GL_COLOR_ATTACHMENT18             0x8CF2
#define GL_COLOR_ATTACHMENT19             0x8CF3
#define GL_COLOR_ATTACHMENT20             0x8CF4
#define GL_COLOR_ATTACHMENT21             0x8CF5
#define GL_COLOR_ATTACHMENT22             0x8CF6
#define GL_COLOR_ATTACHMENT23             0x8CF7
#define GL_COLOR_ATTACHMENT24             0x8CF8
#define GL_COLOR_ATTACHMENT25             0x8CF9
#define GL_COLOR_ATTACHMENT26             0x8CFA
#define GL_COLOR_ATTACHMENT27             0x8CFB
#define GL_COLOR_ATTACHMENT28             0x8CFC
#define GL_COLOR_ATTACHMENT29             0x8CFD
#define GL_COLOR_ATTACHMENT30             0x8CFE
#define GL_COLOR_ATTACHMENT31             0x8CFF
#define GL_DEPTH_ATTACHMENT               0x8D00
#define GL_STENCIL_ATTACHMENT             0x8D20
#define GL_FRAMEBUFFER                    0x8D40
#define GL_FRAMEBUFFER_SRGB               0x8DB9
#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
#define GL_DEBUG_SEVERITY_HIGH            0x9146
#define GL_DEBUG_SEVERITY_MEDIUM          0x9147
#define GL_DEBUG_SEVERITY_LOW             0x9148

#define GL_TEXTURE_3D                     0x806F
#define GL_TEXTURE_2D_ARRAY               0x8C1A

////////////////////////////////

#define GL_R8                             0x8229
#define GL_R16                            0x822A
#define GL_RG8                            0x822B
#define GL_RG16                           0x822C
#define GL_R16F                           0x822D
#define GL_R32F                           0x822E
#define GL_RG16F                          0x822F
#define GL_RG32F                          0x8230
#define GL_R8I                            0x8231
#define GL_R8UI                           0x8232
#define GL_R16I                           0x8233
#define GL_R16UI                          0x8234
#define GL_R32I                           0x8235
#define GL_R32UI                          0x8236
#define GL_RG8I                           0x8237
#define GL_RG8UI                          0x8238
#define GL_RG16I                          0x8239
#define GL_RG16UI                         0x823A
#define GL_RG32I                          0x823B
#define GL_RG32UI                         0x823C

#define GL_RGBA32UI                       0x8D70
#define GL_RGB32UI                        0x8D71
#define GL_RGBA16UI                       0x8D76
#define GL_RGB16UI                        0x8D77
#define GL_RGBA8UI                        0x8D7C
#define GL_RGB8UI                         0x8D7D
#define GL_RGBA32I                        0x8D82
#define GL_RGB32I                         0x8D83
#define GL_RGBA16I                        0x8D88
#define GL_RGB16I                         0x8D89
#define GL_RGBA8I                         0x8D8E
#define GL_RGB8I                          0x8D8F

#define GL_RGBA32F                        0x8814
#define GL_RGB32F                         0x8815
#define GL_RGBA16F                        0x881A
#define GL_RGB16F                         0x881B

#define GL_R8_SNORM                       0x8F94
#define GL_RG8_SNORM                      0x8F95
#define GL_RGB8_SNORM                     0x8F96
#define GL_RGBA8_SNORM                    0x8F97
#define GL_R16_SNORM                      0x8F98
#define GL_RG16_SNORM                     0x8F99
#define GL_RGB16_SNORM                    0x8F9A
#define GL_RGBA16_SNORM                   0x8F9B

#define GL_DEPTH_COMPONENT16              0x81A5
#define GL_DEPTH_COMPONENT24              0x81A6
#define GL_DEPTH_COMPONENT32              0x81A7
#define GL_DEPTH_COMPONENT32F             0x8CAC
#define GL_DEPTH24_STENCIL8               0x88F0

#define GL_DEPTH_STENCIL                  0x84F9
#define GL_UNSIGNED_INT_24_8              0x84FA

#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A

#define GL_DEBUG_OUTPUT                   0x92E0

////////////////////////////////

#define GL_FRAMEBUFFER_UNDEFINED          0x8219

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8

////////////////////////////////

typedef char GLchar;
typedef short GLshort;
typedef signed char GLbyte;
typedef unsigned short GLushort;

#if !OS_LINUX
typedef ptrdiff_t GLsizeiptr;
typedef ptrdiff_t GLintptr;
#endif

typedef void GL_Debug_Function(GLenum src,
                               GLenum type,
                               GLuint id,
                               GLenum severity,
                               GLsizei length,
                               const GLchar* message,
                               const void *user_data);

typedef GL_Debug_Function *GLDEBUGPROC;

#endif

// BOTTOM

