#ifndef _PLAYER_COMMAND_H
#define _PLAYER_COMMAND_H

// header file to track the information a player 'knows' about a sector, which may in fact not be true
#include "Strategic Movement.h"


// build main facilities strings for sector
void AddFacilitiesToBox( INT16 sMapX, INT16 sMapY, UINT32 *uiHandle, BOOLEAN fCityInfoBox );

// set sector as enemy controlled
BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );

// set sector as player controlled
BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BOOLEAN fContested );

BOOLEAN IsSectorEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ );

#ifdef JA2TESTVERSION
void ClearMapControlledFlags( void );
#endif

/*
// is this sector under player control
BOOLEAN IsTheSectorPerceivedToBeUnderEnemyControl( INT16 sMapX, INT16 sMapY, INT8 bMapZ );

// make player's perceived control over the sector reflect reality
void MakePlayerPerceptionOfSectorControlCorrect( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
*/

void ReplaceSoldierProfileInPlayerGroup( UINT8 ubGroupID, UINT8 ubOldProfile, UINT8 ubNewProfile );

#endif
