/*
 * Copyright (C) 2020 BfaCore
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __LOOTITEMSTORAGE_H
#define __LOOTITEMSTORAGE_H

#include "Define.h"
#include "DBCEnums.h"
#include "ItemEnchantmentMgr.h"
#include "DatabaseEnvFwd.h"

#include <vector>

class Item;
class Player;
struct Loot;
struct LootItem;
namespace boost
{
    class shared_mutex;
}

struct StoredLootItem
{
    explicit StoredLootItem(LootItem const& lootItem);

    uint32 ItemId;
    uint32 Count;
    bool FollowRules;
    bool FFA;
    bool Blocked;
    bool Counted;
    bool UnderThreshold;
    bool NeedsQuest;
    ItemRandomBonusListId RandomBonusListId;
    ItemContext Context;
    std::vector<int32> BonusListIDs;
};

class StoredLootContainer
{
public:
    typedef std::unordered_multimap<uint32 /*itemId*/, StoredLootItem> StoredLootItemContainer;

    explicit StoredLootContainer(uint64 containerId) : _containerId(containerId), _money(0) { }

    void AddLootItem(LootItem const& lootItem, CharacterDatabaseTransaction& trans);
    void AddMoney(uint32 money, CharacterDatabaseTransaction& trans);

    void RemoveMoney();
    void RemoveItem(uint32 itemId, uint32 count);

    uint32 GetContainer() const { return _containerId; }
    uint32 GetMoney() const { return _money; }
    StoredLootItemContainer const& GetLootItems() const { return _lootItems; }

private:
    StoredLootItemContainer _lootItems;
    uint64 const _containerId;
    uint32 _money;
};

class LootItemStorage
{
public:
    static LootItemStorage* instance();
    static boost::shared_mutex* GetLock();

    void LoadStorageFromDB();
    bool LoadStoredLoot(Item* item, Player* player);
    void RemoveStoredMoneyForContainer(uint64 containerId);
    void RemoveStoredLootForContainer(uint64 containerId);
    void RemoveStoredLootItemForContainer(uint64 containerId, uint32 itemId, uint32 count);
    void AddNewStoredLoot(Loot* loot, Player* player);

private:
    LootItemStorage() { }
    ~LootItemStorage() { }
};

#define sLootItemStorage LootItemStorage::instance()

#endif
