/*
 * Copyright (C) 2020 BfaCore
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef _MAPREFERENCE_H
#define _MAPREFERENCE_H

#include "Reference.h"

class Map;
class Player;

class MapReference : public Reference<Map, Player>
{
    protected:
        void targetObjectBuildLink() override;
        void targetObjectDestroyLink() override;
        void sourceObjectDestroyLink() override;
    public:
        MapReference() : Reference<Map, Player>() { }
        ~MapReference() { unlink(); }
        MapReference* next() { return (MapReference*)Reference<Map, Player>::next(); }
        MapReference const* next() const { return (MapReference const*)Reference<Map, Player>::next(); }
        MapReference* nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
        MapReference const* nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
};
#endif
