//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#ifndef VGUITEXTWINDOW_H
#define VGUITEXTWINDOW_H
#ifdef _WIN32
#pragma once
#endif

#include "Frame.h"
#include "Button.h"
#include "HTML.h"

#include "iviewport.h"
#include "shareddefs.h"
#include "GameEventListener.h"


namespace vgui
{
	class TextEntry;
}

enum
{
	FADE_STATUS_IN = 0,
	FADE_STATUS_HOLD, 
	FADE_STATUS_OUT,
	FADE_STATUS_OFF
};

//-----------------------------------------------------------------------------
// Purpose: displays the MOTD
//-----------------------------------------------------------------------------

class CTextWindow : public vgui::Frame, public IViewPortPanel, public CGameEventListener
{
private:
	DECLARE_CLASS_SIMPLE( CTextWindow, vgui::Frame );

public:
	CTextWindow(IViewPort *pViewPort);
	virtual ~CTextWindow();

	virtual const char *GetName( void ) { return PANEL_INFO; }
	virtual void SetData(KeyValues *data);
	virtual void Reset();
	virtual void Update();
//	virtual void UpdateContents( void );
	virtual bool NeedsUpdate( void ) { return false; }
	virtual bool HasInputElements( void ) { return true; }
	virtual void ShowPanel( bool bShow );
	void		 ShowPanel2( bool bShow );
	bool		 HasMotd();
	virtual void PaintBackground();

	// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
	vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
  	virtual bool IsVisible() { return BaseClass::IsVisible(); }
  	virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }

	virtual void FireGameEvent( IGameEvent *event ) { return; }; 
	virtual bool WantsBackgroundBlurred( void ) { return false; };

public:

	//=============================================================================
	// HPE_BEGIN:
	// [Forrest] Replaced text window command string with TEXTWINDOW_CMD enumeration
	// of options.  Passing a command string is dangerous and allowed a server network
	// message to run arbitrary commands on the client.
	//=============================================================================
	virtual void SetData( int type, const char *title, const char *message, const char *message_fallback, int command );
	//=============================================================================
	// HPE_END
	//=============================================================================
	virtual void ShowFile( const char *filename );
	virtual void ShowText( const char *text );
	virtual void ShowURL( const char *URL, bool bAllowUserToDisable = true );
	virtual void ShowIndex( const char *entry );
	virtual void ShowHtmlString( const char *entry );


	virtual void ApplySchemeSettings( vgui::IScheme *pScheme );

protected:	
	// vgui overrides
	virtual void OnCommand( const char *command );
	virtual void OnKeyCodePressed( vgui::KeyCode code );

	int GetNumSecondsRequiredByServer() const;
	int GetNumSecondsSponsorRequiredRemaining() const;

	bool		m_bHasMotd;

	IViewPort	*m_pViewPort;
	char		m_szTitle[255];
	char		m_szMessage[2048];
	char		m_szMessageFallback[2048];
	//=============================================================================
	// HPE_BEGIN:
	// [Forrest] Replaced text window command string with TEXTWINDOW_CMD enumeration
	// of options.  Passing a command string is dangerous and allowed a server network
	// message to run arbitrary commands on the client.
	//=============================================================================
	int			m_nExitCommand;
	double		m_dblTimeExecutedExitCommand;
	//=============================================================================
	// HPE_END
	//=============================================================================
	int			m_nContentType;

	vgui::TextEntry	*m_pTextMessage;
	
	class CMOTDHTML : public vgui::HTML
	{
	private:
		DECLARE_CLASS_SIMPLE( CMOTDHTML, vgui::HTML );
	
	public:
		CMOTDHTML( Panel *parent, const char *pchName ) : vgui::HTML( parent, pchName ) {}
		virtual bool OnStartRequest( const char *url, const char *target, const char *pchPostData, bool bIsRedirect );
	};
	CMOTDHTML		*m_pHTMLMessage;
	
	vgui::Button	*m_pOK;
	vgui::Label		*m_pTitleLabel;
	vgui::Label		*m_pInfoLabelTicker;

	uint32 m_uiTimestampStarted, m_uiTimestampInfoLabelUpdated;
	bool m_bForcingWindowCloseRegardlessOfTime;
};


#endif // VGUITEXTWINDOW_H