/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * vim: set ts=8 sts=4 et sw=4 tw=99:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef js_Realm_h
#define js_Realm_h

#include "jspubtd.h"
#include "js/GCPolicyAPI.h"
#include "js/TypeDecls.h"  // forward-declaration of JS::Realm

namespace js {
namespace gc {
JS_PUBLIC_API(void) TraceRealm(JSTracer* trc, JS::Realm* realm, const char* name);
JS_PUBLIC_API(bool) RealmNeedsSweep(JS::Realm* realm);
}
}

namespace JS {

// Each Realm holds a strong reference to its GlobalObject, and vice versa.
template <>
struct GCPolicy<Realm*> : public NonGCPointerPolicy<Realm*>
{
    static void trace(JSTracer* trc, Realm** vp, const char* name) {
        if (*vp) {
            ::js::gc::TraceRealm(trc, *vp, name);
        }
    }
    static bool needsSweep(Realm** vp) {
        return *vp && ::js::gc::RealmNeedsSweep(*vp);
    }
};

// Get the current realm, if any. The ECMAScript spec calls this "the current
// Realm Record".
extern JS_PUBLIC_API(Realm*)
GetCurrentRealmOrNull(JSContext* cx);

namespace shadow {

class Realm
{
  protected:
    JS::Compartment* compartment_;

    explicit Realm(JS::Compartment* comp)
      : compartment_(comp)
    {}

  public:
    JS::Compartment* compartment() {
        return compartment_;
    }
    static shadow::Realm* get(JS::Realm* realm) {
        return reinterpret_cast<shadow::Realm*>(realm);
    }
};

}; // namespace shadow

// Return the compartment that contains a given realm.
inline JS::Compartment*
GetCompartmentForRealm(Realm* realm)
{
    return shadow::Realm::get(realm)->compartment();
}

// Return an object's realm. All objects except cross-compartment wrappers are
// created in a particular realm, which never changes. Returns null if obj is
// a cross-compartment wrapper.
extern JS_PUBLIC_API(Realm*)
GetObjectRealmOrNull(JSObject* obj);

// Get the value of the "private data" internal field of the given Realm.
// This field is initially null and is set using SetRealmPrivate.
// It's a pointer to embeddding-specific data that SpiderMonkey never uses.
extern JS_PUBLIC_API(void*)
GetRealmPrivate(Realm* realm);

// Set the "private data" internal field of the given Realm.
extern JS_PUBLIC_API(void)
SetRealmPrivate(Realm* realm, void* data);

typedef void
(* DestroyRealmCallback)(JSFreeOp* fop, Realm* realm);

// Set the callback SpiderMonkey calls just before garbage-collecting a realm.
// Embeddings can use this callback to free private data associated with the
// realm via SetRealmPrivate.
//
// By the time this is called, the global object for the realm has already been
// collected.
extern JS_PUBLIC_API(void)
SetDestroyRealmCallback(JSContext* cx, DestroyRealmCallback callback);

typedef void
(* RealmNameCallback)(JSContext* cx, Handle<Realm*> realm, char* buf, size_t bufsize);

// Set the callback SpiderMonkey calls to get the name of a realm, for
// diagnostic output.
extern JS_PUBLIC_API(void)
SetRealmNameCallback(JSContext* cx, RealmNameCallback callback);

// Get the global object for the given realm. This only returns nullptr during
// GC, between collecting the global object and destroying the Realm.
extern JS_PUBLIC_API(JSObject*)
GetRealmGlobalOrNull(Handle<Realm*> realm);

// Initialize standard JS class constructors, prototypes, and any top-level
// functions and constants associated with the standard classes (e.g. isNaN
// for Number).
extern JS_PUBLIC_API(bool)
InitRealmStandardClasses(JSContext* cx);

/*
 * Ways to get various per-Realm objects. All the getters declared below operate
 * on the JSContext's current Realm.
 */

extern JS_PUBLIC_API(JSObject*)
GetRealmObjectPrototype(JSContext* cx);

extern JS_PUBLIC_API(JSObject*)
GetRealmFunctionPrototype(JSContext* cx);

extern JS_PUBLIC_API(JSObject*)
GetRealmArrayPrototype(JSContext* cx);

extern JS_PUBLIC_API(JSObject*)
GetRealmErrorPrototype(JSContext* cx);

extern JS_PUBLIC_API(JSObject*)
GetRealmIteratorPrototype(JSContext* cx);

} // namespace JS

#endif // js_Realm_h


