/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * vim: set ts=8 sts=4 et sw=4 tw=99:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

/* JavaScript API. */

#ifndef jsapi_h
#define jsapi_h

#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Range.h"
#include "mozilla/RangedPtr.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Variant.h"

#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>

#include "jspubtd.h"

#include "js/AllocPolicy.h"
#include "js/CallArgs.h"
#include "js/CharacterEncoding.h"
#include "js/Class.h"
#include "js/CompileOptions.h"
#include "js/ErrorReport.h"
#include "js/GCVector.h"
#include "js/HashTable.h"
#include "js/Id.h"
#include "js/MemoryFunctions.h"
#include "js/OffThreadScriptCompilation.h"
#include "js/Principals.h"
#include "js/Realm.h"
#include "js/RefCounted.h"
#include "js/RootingAPI.h"
#include "js/Stream.h"
#include "js/TracingAPI.h"
#include "js/Transcoding.h"
#include "js/UniquePtr.h"
#include "js/Utility.h"
#include "js/Value.h"
#include "js/Vector.h"

/************************************************************************/

namespace JS {

class SourceBufferHolder;
class TwoByteChars;

/** AutoValueArray roots an internal fixed-size array of Values. */
template <size_t N>
class MOZ_RAII AutoValueArray : public AutoGCRooter
{
    const size_t length_;
    Value elements_[N];

  public:
    explicit AutoValueArray(JSContext* cx
                            MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
      : AutoGCRooter(cx, AutoGCRooter::Tag::ValueArray), length_(N)
    {
        /* Always initialize in case we GC before assignment. */
        mozilla::PodArrayZero(elements_);
        MOZ_GUARD_OBJECT_NOTIFIER_INIT;
    }

    unsigned length() const { return length_; }
    const Value* begin() const { return elements_; }
    Value* begin() { return elements_; }

    HandleValue operator[](unsigned i) const {
        MOZ_ASSERT(i < N);
        return HandleValue::fromMarkedLocation(&elements_[i]);
    }
    MutableHandleValue operator[](unsigned i) {
        MOZ_ASSERT(i < N);
        return MutableHandleValue::fromMarkedLocation(&elements_[i]);
    }

    MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};

using ValueVector = JS::GCVector<JS::Value>;
using IdVector = JS::GCVector<jsid>;
using ScriptVector = JS::GCVector<JSScript*>;
using StringVector = JS::GCVector<JSString*>;

/**
 * Custom rooting behavior for internal and external clients.
 */
class MOZ_RAII JS_PUBLIC_API(CustomAutoRooter) : private AutoGCRooter
{
  public:
    template <typename CX>
    explicit CustomAutoRooter(const CX& cx MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
      : AutoGCRooter(cx, AutoGCRooter::Tag::Custom)
    {
        MOZ_GUARD_OBJECT_NOTIFIER_INIT;
    }

    friend void AutoGCRooter::trace(JSTracer* trc);

  protected:
    virtual ~CustomAutoRooter() {}

    /** Supplied by derived class to trace roots. */
    virtual void trace(JSTracer* trc) = 0;

  private:
    MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};

/** A handle to an array of rooted values. */
class HandleValueArray
{
    const size_t length_;
    const Value * const elements_;

    HandleValueArray(size_t len, const Value* elements) : length_(len), elements_(elements) {}

  public:
    explicit HandleValueArray(HandleValue value) : length_(1), elements_(value.address()) {}

    MOZ_IMPLICIT HandleValueArray(const AutoValueVector& values)
      : length_(values.length()), elements_(values.begin()) {}

    template <size_t N>
    MOZ_IMPLICIT HandleValueArray(const AutoValueArray<N>& values) : length_(N), elements_(values.begin()) {}

    /** CallArgs must already be rooted somewhere up the stack. */
    MOZ_IMPLICIT HandleValueArray(const JS::CallArgs& args) : length_(args.length()), elements_(args.array()) {}

    /** Use with care! Only call this if the data is guaranteed to be marked. */
    static HandleValueArray fromMarkedLocation(size_t len, const Value* elements) {
        return HandleValueArray(len, elements);
    }

    static HandleValueArray subarray(const HandleValueArray& values, size_t startIndex, size_t len) {
        MOZ_ASSERT(startIndex + len <= values.length());
        return HandleValueArray(len, values.begin() + startIndex);
    }

    static HandleValueArray empty() {
        return HandleValueArray(0, nullptr);
    }

    size_t length() const { return length_; }
    const Value* begin() const { return elements_; }

    HandleValue operator[](size_t i) const {
        MOZ_ASSERT(i < length_);
        return HandleValue::fromMarkedLocation(&elements_[i]);
    }
};

}  /* namespace JS */

/************************************************************************/

struct JSFreeOp {
  protected:
    JSRuntime*  runtime_;

    explicit JSFreeOp(JSRuntime* rt)
      : runtime_(rt) { }

  public:
    JSRuntime* runtime() const {
        MOZ_ASSERT(runtime_);
        return runtime_;
    }
};

/* Callbacks and their arguments. */

/************************************************************************/

typedef bool
(* JSInterruptCallback)(JSContext* cx);

typedef JSObject*
(* JSGetIncumbentGlobalCallback)(JSContext* cx);

typedef bool
(* JSEnqueuePromiseJobCallback)(JSContext* cx, JS::HandleObject promise, JS::HandleObject job,
                                JS::HandleObject allocationSite, JS::HandleObject incumbentGlobal,
                                void* data);

namespace JS {

enum class PromiseRejectionHandlingState {
    Unhandled,
    Handled
};

} /* namespace JS */

typedef void
(* JSPromiseRejectionTrackerCallback)(JSContext* cx, JS::HandleObject promise,
                                      JS::PromiseRejectionHandlingState state,
                                      void* data);

/**
 * Callback used to ask the embedding for the cross compartment wrapper handler
 * that implements the desired prolicy for this kind of object in the
 * destination compartment. |obj| is the object to be wrapped. If |existing| is
 * non-nullptr, it will point to an existing wrapper object that should be
 * re-used if possible. |existing| is guaranteed to be a cross-compartment
 * wrapper with a lazily-defined prototype and the correct global. It is
 * guaranteed not to wrap a function.
 */
typedef JSObject*
(* JSWrapObjectCallback)(JSContext* cx, JS::HandleObject existing, JS::HandleObject obj);

/**
 * Callback used by the wrap hook to ask the embedding to prepare an object
 * for wrapping in a context. This might include unwrapping other wrappers
 * or even finding a more suitable object for the new compartment.
 */
typedef void
(* JSPreWrapCallback)(JSContext* cx, JS::HandleObject scope, JS::HandleObject obj,
                      JS::HandleObject objectPassedToWrap,
                      JS::MutableHandleObject retObj);

struct JSWrapObjectCallbacks
{
    JSWrapObjectCallback wrap;
    JSPreWrapCallback preWrap;
};

typedef void
(* JSDestroyCompartmentCallback)(JSFreeOp* fop, JS::Compartment* compartment);

typedef size_t
(* JSSizeOfIncludingThisCompartmentCallback)(mozilla::MallocSizeOf mallocSizeOf,
                                             JS::Compartment* compartment);

/**
 * Callback used by memory reporting to ask the embedder how much memory an
 * external string is keeping alive.  The embedder is expected to return a value
 * that corresponds to the size of the allocation that will be released by the
 * JSStringFinalizer passed to JS_NewExternalString for this string.
 *
 * Implementations of this callback MUST NOT do anything that can cause GC.
 */
using JSExternalStringSizeofCallback =
    size_t (*)(JSString* str, mozilla::MallocSizeOf mallocSizeOf);

/**
 * Callback used to intercept JavaScript errors.
 */
struct JSErrorInterceptor {
    /**
     * This method is called whenever an error has been raised from JS code.
     *
     * This method MUST be infallible.
     */
    virtual void interceptError(JSContext* cx, const JS::Value& error) = 0;
};

/************************************************************************/

static MOZ_ALWAYS_INLINE JS::Value
JS_NumberValue(double d)
{
    int32_t i;
    d = JS::CanonicalizeNaN(d);
    if (mozilla::NumberIsInt32(d, &i)) {
        return JS::Int32Value(i);
    }
    return JS::DoubleValue(d);
}

/************************************************************************/

JS_PUBLIC_API(bool)
JS_StringHasBeenPinned(JSContext* cx, JSString* str);

/************************************************************************/

/* Property attributes, set in JSPropertySpec and passed to API functions.
 *
 * NB: The data structure in which some of these values are stored only uses
 *     a uint8_t to store the relevant information. Proceed with caution if
 *     trying to reorder or change the the first byte worth of flags.
 */

/* property is visible to for/in loop */
static const uint8_t JSPROP_ENUMERATE =        0x01;

/* not settable: assignment is no-op.  This flag is only valid when neither
   JSPROP_GETTER nor JSPROP_SETTER is set. */
static const uint8_t JSPROP_READONLY =         0x02;

/* property cannot be deleted */
static const uint8_t JSPROP_PERMANENT =        0x04;

/* (0x08 is unused) */

/* property holds getter function */
static const uint8_t JSPROP_GETTER =           0x10;

/* property holds setter function */
static const uint8_t JSPROP_SETTER =           0x20;

/* internal JS engine use only */
static const uint8_t JSPROP_INTERNAL_USE_BIT = 0x80;

/* native that can be called as a ctor */
static const unsigned JSFUN_CONSTRUCTOR =     0x400;

/* | of all the JSFUN_* flags */
static const unsigned JSFUN_FLAGS_MASK =      0x400;

/*
 * Resolve hooks and enumerate hooks must pass this flag when calling
 * JS_Define* APIs to reify lazily-defined properties.
 *
 * JSPROP_RESOLVING is used only with property-defining APIs. It tells the
 * engine to skip the resolve hook when performing the lookup at the beginning
 * of property definition. This keeps the resolve hook from accidentally
 * triggering itself: unchecked recursion.
 *
 * For enumerate hooks, triggering the resolve hook would be merely silly, not
 * fatal, except in some cases involving non-configurable properties.
 */
static const unsigned JSPROP_RESOLVING =         0x2000;

/* ignore the value in JSPROP_ENUMERATE.  This flag only valid when defining
   over an existing property. */
static const unsigned JSPROP_IGNORE_ENUMERATE =  0x4000;

/* ignore the value in JSPROP_READONLY.  This flag only valid when defining over
   an existing property. */
static const unsigned JSPROP_IGNORE_READONLY =   0x8000;

/* ignore the value in JSPROP_PERMANENT.  This flag only valid when defining
   over an existing property. */
static const unsigned JSPROP_IGNORE_PERMANENT = 0x10000;

/* ignore the Value in the descriptor. Nothing was specified when passed to
   Object.defineProperty from script. */
static const unsigned JSPROP_IGNORE_VALUE =     0x20000;

/** Microseconds since the epoch, midnight, January 1, 1970 UTC. */
extern JS_PUBLIC_API(int64_t)
JS_Now(void);

/** Don't want to export data, so provide accessors for non-inline Values. */
extern JS_PUBLIC_API(JS::Value)
JS_GetNaNValue(JSContext* cx);

extern JS_PUBLIC_API(JS::Value)
JS_GetNegativeInfinityValue(JSContext* cx);

extern JS_PUBLIC_API(JS::Value)
JS_GetPositiveInfinityValue(JSContext* cx);

extern JS_PUBLIC_API(JS::Value)
JS_GetEmptyStringValue(JSContext* cx);

extern JS_PUBLIC_API(JSString*)
JS_GetEmptyString(JSContext* cx);

extern JS_PUBLIC_API(bool)
JS_ValueToObject(JSContext* cx, JS::HandleValue v, JS::MutableHandleObject objp);

extern JS_PUBLIC_API(JSFunction*)
JS_ValueToFunction(JSContext* cx, JS::HandleValue v);

extern JS_PUBLIC_API(JSFunction*)
JS_ValueToConstructor(JSContext* cx, JS::HandleValue v);

extern JS_PUBLIC_API(JSString*)
JS_ValueToSource(JSContext* cx, JS::Handle<JS::Value> v);

extern JS_PUBLIC_API(bool)
JS_DoubleIsInt32(double d, int32_t* ip);

extern JS_PUBLIC_API(JSType)
JS_TypeOfValue(JSContext* cx, JS::Handle<JS::Value> v);

namespace JS {

extern JS_PUBLIC_API(const char*)
InformalValueTypeName(const JS::Value& v);

} /* namespace JS */

extern JS_PUBLIC_API(bool)
JS_StrictlyEqual(JSContext* cx, JS::Handle<JS::Value> v1, JS::Handle<JS::Value> v2, bool* equal);

extern JS_PUBLIC_API(bool)
JS_LooselyEqual(JSContext* cx, JS::Handle<JS::Value> v1, JS::Handle<JS::Value> v2, bool* equal);

extern JS_PUBLIC_API(bool)
JS_SameValue(JSContext* cx, JS::Handle<JS::Value> v1, JS::Handle<JS::Value> v2, bool* same);

/** True iff fun is the global eval function. */
extern JS_PUBLIC_API(bool)
JS_IsBuiltinEvalFunction(JSFunction* fun);

/** True iff fun is the Function constructor. */
extern JS_PUBLIC_API(bool)
JS_IsBuiltinFunctionConstructor(JSFunction* fun);

/************************************************************************/

/*
 * Locking, contexts, and memory allocation.
 *
 * It is important that SpiderMonkey be initialized, and the first context
 * be created, in a single-threaded fashion.  Otherwise the behavior of the
 * library is undefined.
 * See: https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/JSAPI_reference
 */

// Create a new runtime, with a single cooperative context for this thread.
// On success, the new context will be the active context for the runtime.
extern JS_PUBLIC_API(JSContext*)
JS_NewContext(uint32_t maxbytes,
              uint32_t maxNurseryBytes = JS::DefaultNurseryBytes,
              JSRuntime* parentRuntime = nullptr);

// The methods below for controlling the active context in a cooperatively
// multithreaded runtime are not threadsafe, and the caller must ensure they
// are called serially if there is a chance for contention between threads.

// Called from the active context for a runtime, yield execution so that
// this context is no longer active and can no longer use the API.
extern JS_PUBLIC_API(void)
JS_YieldCooperativeContext(JSContext* cx);

// Called from a context whose runtime has no active context, this thread
// becomes the active context for that runtime and may use the API.
extern JS_PUBLIC_API(void)
JS_ResumeCooperativeContext(JSContext* cx);

// Create a new context on this thread for cooperative multithreading in the
// same runtime as siblingContext. Called on a runtime (as indicated by
// siblingContet) which has no active context, on success the new context will
// become the runtime's active context.
extern JS_PUBLIC_API(JSContext*)
JS_NewCooperativeContext(JSContext* siblingContext);

// Destroy a context allocated with JS_NewContext or JS_NewCooperativeContext.
// The context must be the current active context in the runtime, and after
// this call the runtime will have no active context.
extern JS_PUBLIC_API(void)
JS_DestroyContext(JSContext* cx);

JS_PUBLIC_API(void*)
JS_GetContextPrivate(JSContext* cx);

JS_PUBLIC_API(void)
JS_SetContextPrivate(JSContext* cx, void* data);

extern JS_PUBLIC_API(JSRuntime*)
JS_GetParentRuntime(JSContext* cx);

extern JS_PUBLIC_API(JSRuntime*)
JS_GetRuntime(JSContext* cx);

extern JS_PUBLIC_API(void)
JS_SetFutexCanWait(JSContext* cx);

namespace js {

void
AssertHeapIsIdle();

} /* namespace js */

namespace JS {

class JS_PUBLIC_API(ContextOptions) {
  public:
    ContextOptions()
      : baseline_(true),
        ion_(true),
        asmJS_(true),
        wasm_(true),
        wasmBaseline_(true),
        wasmIon_(true),
#ifdef ENABLE_WASM_CRANELIFT
        wasmForceCranelift_(false),
#endif
#ifdef ENABLE_WASM_GC
        wasmGc_(false),
#endif
        testWasmAwaitTier2_(false),
        throwOnAsmJSValidationFailure_(false),
        nativeRegExp_(true),
        asyncStack_(true),
        throwOnDebuggeeWouldRun_(true),
        dumpStackOnDebuggeeWouldRun_(false),
        werror_(false),
        strictMode_(false),
        extraWarnings_(false)
#ifdef FUZZING
        , fuzzing_(false)
#endif
    {
    }

    bool baseline() const { return baseline_; }
    ContextOptions& setBaseline(bool flag) {
        baseline_ = flag;
        return *this;
    }
    ContextOptions& toggleBaseline() {
        baseline_ = !baseline_;
        return *this;
    }

    bool ion() const { return ion_; }
    ContextOptions& setIon(bool flag) {
        ion_ = flag;
        return *this;
    }
    ContextOptions& toggleIon() {
        ion_ = !ion_;
        return *this;
    }

    bool asmJS() const { return asmJS_; }
    ContextOptions& setAsmJS(bool flag) {
        asmJS_ = flag;
        return *this;
    }
    ContextOptions& toggleAsmJS() {
        asmJS_ = !asmJS_;
        return *this;
    }

    bool wasm() const { return wasm_; }
    ContextOptions& setWasm(bool flag) {
        wasm_ = flag;
        return *this;
    }
    ContextOptions& toggleWasm() {
        wasm_ = !wasm_;
        return *this;
    }

    bool wasmBaseline() const { return wasmBaseline_; }
    ContextOptions& setWasmBaseline(bool flag) {
        wasmBaseline_ = flag;
        return *this;
    }
    ContextOptions& toggleWasmBaseline() {
        wasmBaseline_ = !wasmBaseline_;
        return *this;
    }

    bool wasmIon() const { return wasmIon_; }
    ContextOptions& setWasmIon(bool flag) {
        wasmIon_ = flag;
        return *this;
    }
    ContextOptions& toggleWasmIon() {
        wasmIon_ = !wasmIon_;
        return *this;
    }

#ifdef ENABLE_WASM_CRANELIFT
    bool wasmForceCranelift() const { return wasmForceCranelift_; }
    ContextOptions& setWasmForceCranelift(bool flag) {
        wasmForceCranelift_ = flag;
        return *this;
    }
    ContextOptions& toggleWasmForceCranelift() {
        wasmForceCranelift_ = !wasmForceCranelift_;
        return *this;
    }
#endif

    bool testWasmAwaitTier2() const { return testWasmAwaitTier2_; }
    ContextOptions& setTestWasmAwaitTier2(bool flag) {
        testWasmAwaitTier2_ = flag;
        return *this;
    }
    ContextOptions& toggleTestWasmAwaitTier2() {
        testWasmAwaitTier2_ = !testWasmAwaitTier2_;
        return *this;
    }

#ifdef ENABLE_WASM_GC
    bool wasmGc() const { return wasmGc_; }
    ContextOptions& setWasmGc(bool flag) {
        wasmGc_ = flag;
        return *this;
    }
#endif

    bool throwOnAsmJSValidationFailure() const { return throwOnAsmJSValidationFailure_; }
    ContextOptions& setThrowOnAsmJSValidationFailure(bool flag) {
        throwOnAsmJSValidationFailure_ = flag;
        return *this;
    }
    ContextOptions& toggleThrowOnAsmJSValidationFailure() {
        throwOnAsmJSValidationFailure_ = !throwOnAsmJSValidationFailure_;
        return *this;
    }

    bool nativeRegExp() const { return nativeRegExp_; }
    ContextOptions& setNativeRegExp(bool flag) {
        nativeRegExp_ = flag;
        return *this;
    }

    bool asyncStack() const { return asyncStack_; }
    ContextOptions& setAsyncStack(bool flag) {
        asyncStack_ = flag;
        return *this;
    }

    bool throwOnDebuggeeWouldRun() const { return throwOnDebuggeeWouldRun_; }
    ContextOptions& setThrowOnDebuggeeWouldRun(bool flag) {
        throwOnDebuggeeWouldRun_ = flag;
        return *this;
    }

    bool dumpStackOnDebuggeeWouldRun() const { return dumpStackOnDebuggeeWouldRun_; }
    ContextOptions& setDumpStackOnDebuggeeWouldRun(bool flag) {
        dumpStackOnDebuggeeWouldRun_ = flag;
        return *this;
    }

    bool werror() const { return werror_; }
    ContextOptions& setWerror(bool flag) {
        werror_ = flag;
        return *this;
    }
    ContextOptions& toggleWerror() {
        werror_ = !werror_;
        return *this;
    }

    bool strictMode() const { return strictMode_; }
    ContextOptions& setStrictMode(bool flag) {
        strictMode_ = flag;
        return *this;
    }
    ContextOptions& toggleStrictMode() {
        strictMode_ = !strictMode_;
        return *this;
    }

    bool extraWarnings() const { return extraWarnings_; }
    ContextOptions& setExtraWarnings(bool flag) {
        extraWarnings_ = flag;
        return *this;
    }
    ContextOptions& toggleExtraWarnings() {
        extraWarnings_ = !extraWarnings_;
        return *this;
    }

#ifdef FUZZING
    bool fuzzing() const { return fuzzing_; }
    ContextOptions& setFuzzing(bool flag) {
        fuzzing_ = flag;
        return *this;
    }
#endif

    void disableOptionsForSafeMode() {
        setBaseline(false);
        setIon(false);
        setAsmJS(false);
        setWasm(false);
        setWasmBaseline(false);
        setWasmIon(false);
#ifdef ENABLE_WASM_GC
        setWasmGc(false);
#endif
        setNativeRegExp(false);
    }

  private:
    bool baseline_ : 1;
    bool ion_ : 1;
    bool asmJS_ : 1;
    bool wasm_ : 1;
    bool wasmBaseline_ : 1;
    bool wasmIon_ : 1;
#ifdef ENABLE_WASM_CRANELIFT
    bool wasmForceCranelift_ : 1;
#endif
#ifdef ENABLE_WASM_GC
    bool wasmGc_ : 1;
#endif
    bool testWasmAwaitTier2_ : 1;
    bool throwOnAsmJSValidationFailure_ : 1;
    bool nativeRegExp_ : 1;
    bool asyncStack_ : 1;
    bool throwOnDebuggeeWouldRun_ : 1;
    bool dumpStackOnDebuggeeWouldRun_ : 1;
    bool werror_ : 1;
    bool strictMode_ : 1;
    bool extraWarnings_ : 1;
#ifdef FUZZING
    bool fuzzing_ : 1;
#endif

};

JS_PUBLIC_API(ContextOptions&)
ContextOptionsRef(JSContext* cx);

/**
 * Initialize the runtime's self-hosted code. Embeddings should call this
 * exactly once per runtime/context, before the first JS_NewGlobalObject
 * call.
 */
JS_PUBLIC_API(bool)
InitSelfHostedCode(JSContext* cx);

/**
 * Asserts (in debug and release builds) that `obj` belongs to the current
 * thread's context.
 */
JS_PUBLIC_API(void)
AssertObjectBelongsToCurrentThread(JSObject* obj);

} /* namespace JS */

extern JS_PUBLIC_API(const char*)
JS_GetImplementationVersion(void);

extern JS_PUBLIC_API(void)
JS_SetDestroyCompartmentCallback(JSContext* cx, JSDestroyCompartmentCallback callback);

extern JS_PUBLIC_API(void)
JS_SetSizeOfIncludingThisCompartmentCallback(JSContext* cx,
                                             JSSizeOfIncludingThisCompartmentCallback callback);

extern JS_PUBLIC_API(void)
JS_SetWrapObjectCallbacks(JSContext* cx, const JSWrapObjectCallbacks* callbacks);

extern JS_PUBLIC_API(void)
JS_SetExternalStringSizeofCallback(JSContext* cx, JSExternalStringSizeofCallback callback);

#if defined(NIGHTLY_BUILD)

// Set a callback that will be called whenever an error
// is thrown in this runtime. This is designed as a mechanism
// for logging errors. Note that the VM makes no attempt to sanitize
// the contents of the error (so it may contain private data)
// or to sort out among errors (so it may not be the error you
// are interested in or for the component in which you are
// interested).
//
// If the callback sets a new error, this new error
// will replace the original error.
//
// May be `nullptr`.
extern JS_PUBLIC_API(void)
JS_SetErrorInterceptorCallback(JSRuntime*, JSErrorInterceptor* callback);

extern JS_PUBLIC_API(JSErrorInterceptor*)
JS_GetErrorInterceptorCallback(JSRuntime*);

// Examine a value to determine if it is one of the built-in Error types.
// If so, return the error type.
extern JS_PUBLIC_API(mozilla::Maybe<JSExnType>)
JS_GetErrorType(const JS::Value& val);

#endif // defined(NIGHTLY_BUILD)

extern JS_PUBLIC_API(void)
JS_SetCompartmentPrivate(JS::Compartment* compartment, void* data);

extern JS_PUBLIC_API(void*)
JS_GetCompartmentPrivate(JS::Compartment* compartment);

extern JS_PUBLIC_API(void)
JS_SetZoneUserData(JS::Zone* zone, void* data);

extern JS_PUBLIC_API(void*)
JS_GetZoneUserData(JS::Zone* zone);

extern JS_PUBLIC_API(bool)
JS_WrapObject(JSContext* cx, JS::MutableHandleObject objp);

extern JS_PUBLIC_API(bool)
JS_WrapValue(JSContext* cx, JS::MutableHandleValue vp);

extern JS_PUBLIC_API(JSObject*)
JS_TransplantObject(JSContext* cx, JS::HandleObject origobj, JS::HandleObject target);

extern JS_PUBLIC_API(bool)
JS_RefreshCrossCompartmentWrappers(JSContext* cx, JS::Handle<JSObject*> obj);

/*
 * At any time, a JSContext has a current (possibly-nullptr) realm.
 * Realms are described in:
 *
 *   developer.mozilla.org/en-US/docs/SpiderMonkey/SpiderMonkey_compartments
 *
 * The current realm of a context may be changed. The preferred way to do
 * this is with JSAutoRealm:
 *
 *   void foo(JSContext* cx, JSObject* obj) {
 *     // in some realm 'r'
 *     {
 *       JSAutoRealm ar(cx, obj);  // constructor enters
 *       // in the realm of 'obj'
 *     }                           // destructor leaves
 *     // back in realm 'r'
 *   }
 *
 * The object passed to JSAutoRealm must *not* be a cross-compartment wrapper,
 * because CCWs are not associated with a single realm.
 *
 * For more complicated uses that don't neatly fit in a C++ stack frame, the
 * realm can be entered and left using separate function calls:
 *
 *   void foo(JSContext* cx, JSObject* obj) {
 *     // in 'oldRealm'
 *     JS::Realm* oldRealm = JS::EnterRealm(cx, obj);
 *     // in the realm of 'obj'
 *     JS::LeaveRealm(cx, oldRealm);
 *     // back in 'oldRealm'
 *   }
 *
 * Note: these calls must still execute in a LIFO manner w.r.t all other
 * enter/leave calls on the context. Furthermore, only the return value of a
 * JS::EnterRealm call may be passed as the 'oldRealm' argument of
 * the corresponding JS::LeaveRealm call.
 *
 * Entering a realm roots the realm and its global object for the lifetime of
 * the JSAutoRealm.
 */

class MOZ_RAII JS_PUBLIC_API(JSAutoRealm)
{
    JSContext* cx_;
    JS::Realm* oldRealm_;
  public:
    JSAutoRealm(JSContext* cx, JSObject* target MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
    JSAutoRealm(JSContext* cx, JSScript* target MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
    ~JSAutoRealm();

    MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};

class MOZ_RAII JS_PUBLIC_API(JSAutoNullableRealm)
{
    JSContext* cx_;
    JS::Realm* oldRealm_;
  public:
    explicit JSAutoNullableRealm(JSContext* cx, JSObject* targetOrNull
                                 MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
    ~JSAutoNullableRealm();

    MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};

namespace JS {

/** NB: This API is infallible; a nullptr return value does not indicate error.
 *
 * |target| must not be a cross-compartment wrapper because CCWs are not
 * associated with a single realm.
 *
 * Entering a realm roots the realm and its global object until the matching
 * JS::LeaveRealm() call.
 */
extern JS_PUBLIC_API(JS::Realm*)
EnterRealm(JSContext* cx, JSObject* target);

extern JS_PUBLIC_API(void)
LeaveRealm(JSContext* cx, JS::Realm* oldRealm);

using IterateRealmCallback = void (*)(JSContext* cx, void* data, Handle<Realm*> realm);

/**
 * This function calls |realmCallback| on every realm. Beware that there is no
 * guarantee that the realm will survive after the callback returns. Also,
 * barriers are disabled via the TraceSession.
 */
extern JS_PUBLIC_API(void)
IterateRealms(JSContext* cx, void* data, IterateRealmCallback realmCallback);

/**
 * Like IterateRealms, but only call the callback for realms using |principals|.
 */
extern JS_PUBLIC_API(void)
IterateRealmsWithPrincipals(JSContext* cx, JSPrincipals* principals, void* data,
                            IterateRealmCallback realmCallback);

/**
 * Like IterateRealms, but only iterates realms in |compartment|.
 */
extern JS_PUBLIC_API(void)
IterateRealmsInCompartment(JSContext* cx, JS::Compartment* compartment, void* data,
                           IterateRealmCallback realmCallback);

} // namespace JS

typedef void (*JSIterateCompartmentCallback)(JSContext* cx, void* data, JS::Compartment* compartment);

/**
 * This function calls |compartmentCallback| on every compartment. Beware that
 * there is no guarantee that the compartment will survive after the callback
 * returns. Also, barriers are disabled via the TraceSession.
 */
extern JS_PUBLIC_API(void)
JS_IterateCompartments(JSContext* cx, void* data,
                       JSIterateCompartmentCallback compartmentCallback);

/**
 * Mark a jsid after entering a new compartment. Different zones separately
 * mark the ids in a runtime, and this must be used any time an id is obtained
 * from one compartment and then used in another compartment, unless the two
 * compartments are guaranteed to be in the same zone.
 */
extern JS_PUBLIC_API(void)
JS_MarkCrossZoneId(JSContext* cx, jsid id);

/**
 * If value stores a jsid (an atomized string or symbol), mark that id as for
 * JS_MarkCrossZoneId.
 */
extern JS_PUBLIC_API(void)
JS_MarkCrossZoneIdValue(JSContext* cx, const JS::Value& value);

/**
 * Resolve id, which must contain either a string or an int, to a standard
 * class name in obj if possible, defining the class's constructor and/or
 * prototype and storing true in *resolved.  If id does not name a standard
 * class or a top-level property induced by initializing a standard class,
 * store false in *resolved and just return true.  Return false on error,
 * as usual for bool result-typed API entry points.
 *
 * This API can be called directly from a global object class's resolve op,
 * to define standard classes lazily. The class should either have an enumerate
 * hook that calls JS_EnumerateStandardClasses, or a newEnumerate hook that
 * calls JS_NewEnumerateStandardClasses. newEnumerate is preferred because it's
 * faster (does not define all standard classes).
 */
extern JS_PUBLIC_API(bool)
JS_ResolveStandardClass(JSContext* cx, JS::HandleObject obj, JS::HandleId id, bool* resolved);

extern JS_PUBLIC_API(bool)
JS_MayResolveStandardClass(const JSAtomState& names, jsid id, JSObject* maybeObj);

extern JS_PUBLIC_API(bool)
JS_EnumerateStandardClasses(JSContext* cx, JS::HandleObject obj);

/**
 * Fill "properties" with a list of standard class names that have not yet been
 * resolved on "obj".  This can be used as (part of) a newEnumerate class hook on a
 * global.  Already-resolved things are excluded because they might have been deleted
 * by script after being resolved and enumeration considers already-defined
 * properties anyway.
 */
extern JS_PUBLIC_API(bool)
JS_NewEnumerateStandardClasses(JSContext* cx, JS::HandleObject obj, JS::AutoIdVector& properties,
                               bool enumerableOnly);

/**
 * Fill "properties" with a list of standard class names.  This can be used for
 * proxies that want to define behavior that looks like enumerating a global without
 * touching the global itself.
 */
extern JS_PUBLIC_API(bool)
JS_NewEnumerateStandardClassesIncludingResolved(JSContext* cx, JS::HandleObject obj,
                                                JS::AutoIdVector& properties,
                                                bool enumerableOnly);

extern JS_PUBLIC_API(bool)
JS_GetClassObject(JSContext* cx, JSProtoKey key, JS::MutableHandle<JSObject*> objp);

extern JS_PUBLIC_API(bool)
JS_GetClassPrototype(JSContext* cx, JSProtoKey key, JS::MutableHandle<JSObject*> objp);

namespace JS {

/*
 * Determine if the given object is an instance/prototype/constructor for a standard
 * class. If so, return the associated JSProtoKey. If not, return JSProto_Null.
 */

extern JS_PUBLIC_API(JSProtoKey)
IdentifyStandardInstance(JSObject* obj);

extern JS_PUBLIC_API(JSProtoKey)
IdentifyStandardPrototype(JSObject* obj);

extern JS_PUBLIC_API(JSProtoKey)
IdentifyStandardInstanceOrPrototype(JSObject* obj);

extern JS_PUBLIC_API(JSProtoKey)
IdentifyStandardConstructor(JSObject* obj);

extern JS_PUBLIC_API(void)
ProtoKeyToId(JSContext* cx, JSProtoKey key, JS::MutableHandleId idp);

} /* namespace JS */

extern JS_PUBLIC_API(JSProtoKey)
JS_IdToProtoKey(JSContext* cx, JS::HandleId id);

extern JS_PUBLIC_API(bool)
JS_IsGlobalObject(JSObject* obj);

extern JS_PUBLIC_API(JSObject*)
JS_GlobalLexicalEnvironment(JSObject* obj);

extern JS_PUBLIC_API(bool)
JS_HasExtensibleLexicalEnvironment(JSObject* obj);

extern JS_PUBLIC_API(JSObject*)
JS_ExtensibleLexicalEnvironment(JSObject* obj);

namespace JS {

/**
 * Get the current realm's global. Returns nullptr if no realm has been
 * entered.
 */
extern JS_PUBLIC_API(JSObject*)
CurrentGlobalOrNull(JSContext* cx);

/**
 * Get the global object associated with an object's realm. The object must not
 * be a cross-compartment wrapper (because CCWs are shared by all realms in the
 * compartment).
 */
extern JS_PUBLIC_API(JSObject*)
GetNonCCWObjectGlobal(JSObject* obj);

} // namespace JS

/**
 * Add 'Reflect.parse', a SpiderMonkey extension, to the Reflect object on the
 * given global.
 */
extern JS_PUBLIC_API(bool)
JS_InitReflectParse(JSContext* cx, JS::HandleObject global);

/**
 * Add various profiling-related functions as properties of the given object.
 * Defined in builtin/Profilers.cpp.
 */
extern JS_PUBLIC_API(bool)
JS_DefineProfilingFunctions(JSContext* cx, JS::HandleObject obj);

/* Defined in vm/Debugger.cpp. */
extern JS_PUBLIC_API(bool)
JS_DefineDebuggerObject(JSContext* cx, JS::HandleObject obj);

namespace JS {

/**
 * Tell JS engine whether Profile Timeline Recording is enabled or not.
 * If Profile Timeline Recording is enabled, data shown there like stack won't
 * be optimized out.
 * This is global state and not associated with specific runtime or context.
 */
extern JS_PUBLIC_API(void)
SetProfileTimelineRecordingEnabled(bool enabled);

extern JS_PUBLIC_API(bool)
IsProfileTimelineRecordingEnabled();

} // namespace JS

#ifdef JS_HAS_CTYPES
/**
 * Initialize the 'ctypes' object on a global variable 'obj'. The 'ctypes'
 * object will be sealed.
 */
extern JS_PUBLIC_API(bool)
JS_InitCTypesClass(JSContext* cx, JS::HandleObject global);

/**
 * Convert a unicode string 'source' of length 'slen' to the platform native
 * charset, returning a null-terminated string allocated with JS_malloc. On
 * failure, this function should report an error.
 */
typedef char*
(* JSCTypesUnicodeToNativeFun)(JSContext* cx, const char16_t* source, size_t slen);

/**
 * Set of function pointers that ctypes can use for various internal functions.
 * See JS_SetCTypesCallbacks below. Providing nullptr for a function is safe,
 * and will result in the applicable ctypes functionality not being available.
 */
struct JSCTypesCallbacks {
    JSCTypesUnicodeToNativeFun unicodeToNative;
};

/**
 * Set the callbacks on the provided 'ctypesObj' object. 'callbacks' should be a
 * pointer to static data that exists for the lifetime of 'ctypesObj', but it
 * may safely be altered after calling this function and without having
 * to call this function again.
 */
extern JS_PUBLIC_API(void)
JS_SetCTypesCallbacks(JSObject* ctypesObj, const JSCTypesCallbacks* callbacks);
#endif

/*
 * A replacement for MallocAllocPolicy that allocates in the JS heap and adds no
 * extra behaviours.
 *
 * This is currently used for allocating source buffers for parsing. Since these
 * are temporary and will not be freed by GC, the memory is not tracked by the
 * usual accounting.
 */
class JS_PUBLIC_API(JSMallocAllocPolicy) : public js::AllocPolicyBase
{
public:
    void reportAllocOverflow() const {}

    MOZ_MUST_USE bool checkSimulatedOOM() const {
        return true;
    }
};

/**
 * Set the size of the native stack that should not be exceed. To disable
 * stack size checking pass 0.
 *
 * SpiderMonkey allows for a distinction between system code (such as GCs, which
 * may incidentally be triggered by script but are not strictly performed on
 * behalf of such script), trusted script (as determined by JS_SetTrustedPrincipals),
 * and untrusted script. Each kind of code may have a different stack quota,
 * allowing embedders to keep higher-priority machinery running in the face of
 * scripted stack exhaustion by something else.
 *
 * The stack quotas for each kind of code should be monotonically descending,
 * and may be specified with this function. If 0 is passed for a given kind
 * of code, it defaults to the value of the next-highest-priority kind.
 *
 * This function may only be called immediately after the runtime is initialized
 * and before any code is executed and/or interrupts requested.
 */
extern JS_PUBLIC_API(void)
JS_SetNativeStackQuota(JSContext* cx, size_t systemCodeStackSize,
                       size_t trustedScriptStackSize = 0,
                       size_t untrustedScriptStackSize = 0);

/************************************************************************/

extern JS_PUBLIC_API(bool)
JS_ValueToId(JSContext* cx, JS::HandleValue v, JS::MutableHandleId idp);

extern JS_PUBLIC_API(bool)
JS_StringToId(JSContext* cx, JS::HandleString s, JS::MutableHandleId idp);

extern JS_PUBLIC_API(bool)
JS_IdToValue(JSContext* cx, jsid id, JS::MutableHandle<JS::Value> vp);

namespace JS {

/**
 * Convert obj to a primitive value. On success, store the result in vp and
 * return true.
 *
 * The hint argument must be JSTYPE_STRING, JSTYPE_NUMBER, or
 * JSTYPE_UNDEFINED (no hint).
 *
 * Implements: ES6 7.1.1 ToPrimitive(input, [PreferredType]).
 */
extern JS_PUBLIC_API(bool)
ToPrimitive(JSContext* cx, JS::HandleObject obj, JSType hint, JS::MutableHandleValue vp);

/**
 * If args.get(0) is one of the strings "string", "number", or "default", set
 * result to JSTYPE_STRING, JSTYPE_NUMBER, or JSTYPE_UNDEFINED accordingly and
 * return true. Otherwise, return false with a TypeError pending.
 *
 * This can be useful in implementing a @@toPrimitive method.
 */
extern JS_PUBLIC_API(bool)
GetFirstArgumentAsTypeHint(JSContext* cx, CallArgs args, JSType *result);

} /* namespace JS */

template<typename T>
struct JSConstScalarSpec {
    const char* name;
    T val;
};

typedef JSConstScalarSpec<double> JSConstDoubleSpec;
typedef JSConstScalarSpec<int32_t> JSConstIntegerSpec;

struct JSJitInfo;

/**
 * Wrapper to relace JSNative for JSPropertySpecs and JSFunctionSpecs. This will
 * allow us to pass one JSJitInfo per function with the property/function spec,
 * without additional field overhead.
 */
struct JSNativeWrapper {
    JSNative        op;
    const JSJitInfo* info;
};

/*
 * Macro static initializers which make it easy to pass no JSJitInfo as part of a
 * JSPropertySpec or JSFunctionSpec.
 */
#define JSNATIVE_WRAPPER(native) { {native, nullptr} }

/**
 * Description of a property. JS_DefineProperties and JS_InitClass take arrays
 * of these and define many properties at once. JS_PSG, JS_PSGS and JS_PS_END
 * are helper macros for defining such arrays.
 */
struct JSPropertySpec {
    struct SelfHostedWrapper {
        void*       unused;
        const char* funname;
    };

    struct ValueWrapper {
        uintptr_t   type;
        union {
            const char* string;
            int32_t     int32;
        };
    };

    const char*                 name;
    uint8_t                     flags;
    union {
        struct {
            union {
                JSNativeWrapper    native;
                SelfHostedWrapper  selfHosted;
            } getter;
            union {
                JSNativeWrapper    native;
                SelfHostedWrapper  selfHosted;
            } setter;
        } accessors;
        ValueWrapper            value;
    };

    bool isAccessor() const {
        return !(flags & JSPROP_INTERNAL_USE_BIT);
    }
    JS_PUBLIC_API(bool) getValue(JSContext* cx, JS::MutableHandleValue value) const;

    bool isSelfHosted() const {
        MOZ_ASSERT(isAccessor());

#ifdef DEBUG
        // Verify that our accessors match our JSPROP_GETTER flag.
        if (flags & JSPROP_GETTER) {
            checkAccessorsAreSelfHosted();
        } else {
            checkAccessorsAreNative();
        }
#endif
        return (flags & JSPROP_GETTER);
    }

    static_assert(sizeof(SelfHostedWrapper) == sizeof(JSNativeWrapper),
                  "JSPropertySpec::getter/setter must be compact");
    static_assert(offsetof(SelfHostedWrapper, funname) == offsetof(JSNativeWrapper, info),
                  "JS_SELF_HOSTED* macros below require that "
                  "SelfHostedWrapper::funname overlay "
                  "JSNativeWrapper::info");
private:
    void checkAccessorsAreNative() const {
        MOZ_ASSERT(accessors.getter.native.op);
        // We may not have a setter at all.  So all we can assert here, for the
        // native case is that if we have a jitinfo for the setter then we have
        // a setter op too.  This is good enough to make sure we don't have a
        // SelfHostedWrapper for the setter.
        MOZ_ASSERT_IF(accessors.setter.native.info, accessors.setter.native.op);
    }

    void checkAccessorsAreSelfHosted() const {
        MOZ_ASSERT(!accessors.getter.selfHosted.unused);
        MOZ_ASSERT(!accessors.setter.selfHosted.unused);
    }
};

namespace JS {
namespace detail {

/* NEVER DEFINED, DON'T USE.  For use by JS_CAST_STRING_TO only. */
template<size_t N>
inline int
CheckIsCharacterLiteral(const char (&arr)[N]);

/* NEVER DEFINED, DON'T USE.  For use by JS_CAST_INT32_TO only. */
inline int CheckIsInt32(int32_t value);

} // namespace detail
} // namespace JS

#define JS_CAST_STRING_TO(s, To) \
  (static_cast<void>(sizeof(JS::detail::CheckIsCharacterLiteral(s))), \
   reinterpret_cast<To>(s))

#define JS_CAST_INT32_TO(s, To) \
  (static_cast<void>(sizeof(JS::detail::CheckIsInt32(s))), \
   reinterpret_cast<To>(s))

#define JS_CHECK_ACCESSOR_FLAGS(flags) \
  (static_cast<mozilla::EnableIf<((flags) & ~(JSPROP_ENUMERATE | JSPROP_PERMANENT)) == 0>::Type>(0), \
   (flags))

#define JS_PS_ACCESSOR_SPEC(name, getter, setter, flags, extraFlags) \
    { name, uint8_t(JS_CHECK_ACCESSOR_FLAGS(flags) | extraFlags), \
      { {  getter, setter  } } }
#define JS_PS_VALUE_SPEC(name, value, flags) \
    { name, uint8_t(flags | JSPROP_INTERNAL_USE_BIT), \
      { { value, JSNATIVE_WRAPPER(nullptr) } } }

#define SELFHOSTED_WRAPPER(name) \
    { { nullptr, JS_CAST_STRING_TO(name, const JSJitInfo*) } }
#define STRINGVALUE_WRAPPER(value) \
    { { reinterpret_cast<JSNative>(JSVAL_TYPE_STRING), JS_CAST_STRING_TO(value, const JSJitInfo*) } }
#define INT32VALUE_WRAPPER(value) \
    { { reinterpret_cast<JSNative>(JSVAL_TYPE_INT32), JS_CAST_INT32_TO(value, const JSJitInfo*) } }

/*
 * JSPropertySpec uses JSNativeWrapper.  These macros encapsulate the definition
 * of JSNative-backed JSPropertySpecs, by defining the JSNativeWrappers for
 * them.
 */
#define JS_PSG(name, getter, flags) \
    JS_PS_ACCESSOR_SPEC(name, JSNATIVE_WRAPPER(getter), JSNATIVE_WRAPPER(nullptr), flags, \
                        0)
#define JS_PSGS(name, getter, setter, flags) \
    JS_PS_ACCESSOR_SPEC(name, JSNATIVE_WRAPPER(getter), JSNATIVE_WRAPPER(setter), flags, \
                        0)
#define JS_SYM_GET(symbol, getter, flags) \
    JS_PS_ACCESSOR_SPEC(reinterpret_cast<const char*>(uint32_t(::JS::SymbolCode::symbol) + 1), \
                        JSNATIVE_WRAPPER(getter), JSNATIVE_WRAPPER(nullptr), flags, 0)
#define JS_SELF_HOSTED_GET(name, getterName, flags) \
    JS_PS_ACCESSOR_SPEC(name, SELFHOSTED_WRAPPER(getterName), JSNATIVE_WRAPPER(nullptr), flags, \
                        JSPROP_GETTER)
#define JS_SELF_HOSTED_GETSET(name, getterName, setterName, flags) \
    JS_PS_ACCESSOR_SPEC(name, SELFHOSTED_WRAPPER(getterName), SELFHOSTED_WRAPPER(setterName), \
                         flags, JSPROP_GETTER | JSPROP_SETTER)
#define JS_SELF_HOSTED_SYM_GET(symbol, getterName, flags) \
    JS_PS_ACCESSOR_SPEC(reinterpret_cast<const char*>(uint32_t(::JS::SymbolCode::symbol) + 1), \
                         SELFHOSTED_WRAPPER(getterName), JSNATIVE_WRAPPER(nullptr), flags, \
                         JSPROP_GETTER)
#define JS_STRING_PS(name, string, flags) \
    JS_PS_VALUE_SPEC(name, STRINGVALUE_WRAPPER(string), flags)
#define JS_STRING_SYM_PS(symbol, string, flags) \
    JS_PS_VALUE_SPEC(reinterpret_cast<const char*>(uint32_t(::JS::SymbolCode::symbol) + 1), \
                     STRINGVALUE_WRAPPER(string), flags)
#define JS_INT32_PS(name, value, flags) \
    JS_PS_VALUE_SPEC(name, INT32VALUE_WRAPPER(value), flags)
#define JS_PS_END \
    JS_PS_ACCESSOR_SPEC(nullptr, JSNATIVE_WRAPPER(nullptr), JSNATIVE_WRAPPER(nullptr), 0, 0)

/**
 * To define a native function, set call to a JSNativeWrapper. To define a
 * self-hosted function, set selfHostedName to the name of a function
 * compiled during JSRuntime::initSelfHosting.
 */
struct JSFunctionSpec {
    const char*     name;
    JSNativeWrapper call;
    uint16_t        nargs;
    uint16_t        flags;
    const char*     selfHostedName;
};

/*
 * Terminating sentinel initializer to put at the end of a JSFunctionSpec array
 * that's passed to JS_DefineFunctions or JS_InitClass.
 */
#define JS_FS_END JS_FN(nullptr,nullptr,0,0)

/*
 * Initializer macros for a JSFunctionSpec array element. JS_FNINFO allows the
 * simple adding of JSJitInfos. JS_SELF_HOSTED_FN declares a self-hosted
 * function. JS_INLINABLE_FN allows specifying an InlinableNative enum value for
 * natives inlined or specialized by the JIT. Finally JS_FNSPEC has slots for
 * all the fields.
 *
 * The _SYM variants allow defining a function with a symbol key rather than a
 * string key. For example, use JS_SYM_FN(iterator, ...) to define an
 * @@iterator method.
 */
#define JS_FN(name,call,nargs,flags)                                          \
    JS_FNSPEC(name, call, nullptr, nargs, flags, nullptr)
#define JS_INLINABLE_FN(name,call,nargs,flags,native)                         \
    JS_FNSPEC(name, call, &js::jit::JitInfo_##native, nargs, flags, nullptr)
#define JS_SYM_FN(symbol,call,nargs,flags)                                    \
    JS_SYM_FNSPEC(symbol, call, nullptr, nargs, flags, nullptr)
#define JS_FNINFO(name,call,info,nargs,flags)                                 \
    JS_FNSPEC(name, call, info, nargs, flags, nullptr)
#define JS_SELF_HOSTED_FN(name,selfHostedName,nargs,flags)                    \
    JS_FNSPEC(name, nullptr, nullptr, nargs, flags, selfHostedName)
#define JS_SELF_HOSTED_SYM_FN(symbol, selfHostedName, nargs, flags)           \
    JS_SYM_FNSPEC(symbol, nullptr, nullptr, nargs, flags, selfHostedName)
#define JS_SYM_FNSPEC(symbol, call, info, nargs, flags, selfHostedName)       \
    JS_FNSPEC(reinterpret_cast<const char*>(                                 \
                  uint32_t(::JS::SymbolCode::symbol) + 1),                    \
              call, info, nargs, flags, selfHostedName)
#define JS_FNSPEC(name,call,info,nargs,flags,selfHostedName)                  \
    {name, {call, info}, nargs, flags, selfHostedName}

extern JS_PUBLIC_API(JSObject*)
JS_InitClass(JSContext* cx, JS::HandleObject obj, JS::HandleObject parent_proto,
             const JSClass* clasp, JSNative constructor, unsigned nargs,
             const JSPropertySpec* ps, const JSFunctionSpec* fs,
             const JSPropertySpec* static_ps, const JSFunctionSpec* static_fs);

/**
 * Set up ctor.prototype = proto and proto.constructor = ctor with the
 * right property flags.
 */
extern JS_PUBLIC_API(bool)
JS_LinkConstructorAndPrototype(JSContext* cx, JS::Handle<JSObject*> ctor,
                               JS::Handle<JSObject*> proto);

extern JS_PUBLIC_API(const JSClass*)
JS_GetClass(JSObject* obj);

extern JS_PUBLIC_API(bool)
JS_InstanceOf(JSContext* cx, JS::Handle<JSObject*> obj, const JSClass* clasp, JS::CallArgs* args);

extern JS_PUBLIC_API(bool)
JS_HasInstance(JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<JS::Value> v, bool* bp);

namespace JS {

// Implementation of
// http://www.ecma-international.org/ecma-262/6.0/#sec-ordinaryhasinstance.  If
// you're looking for the equivalent of "instanceof", you want JS_HasInstance,
// not this function.
extern JS_PUBLIC_API(bool)
OrdinaryHasInstance(JSContext* cx, HandleObject objArg, HandleValue v, bool* bp);

} // namespace JS

extern JS_PUBLIC_API(void*)
JS_GetPrivate(JSObject* obj);

extern JS_PUBLIC_API(void)
JS_SetPrivate(JSObject* obj, void* data);

extern JS_PUBLIC_API(void*)
JS_GetInstancePrivate(JSContext* cx, JS::Handle<JSObject*> obj, const JSClass* clasp,
                      JS::CallArgs* args);

extern JS_PUBLIC_API(JSObject*)
JS_GetConstructor(JSContext* cx, JS::Handle<JSObject*> proto);

namespace JS {

// Specification for which compartment/zone a newly created realm should use.
enum class CompartmentSpecifier {
    // Create a new realm and compartment in the single runtime wide system
    // zone. The meaning of this zone is left to the embedder.
    NewCompartmentInSystemZone,

    // Create a new realm and compartment in a particular existing zone.
    NewCompartmentInExistingZone,

    // Create a new zone/compartment.
    NewCompartmentAndZone,

    // Create a new realm in an existing compartment.
    ExistingCompartment,
};

/**
 * RealmCreationOptions specifies options relevant to creating a new realm, that
 * are either immutable characteristics of that realm or that are discarded
 * after the realm has been created.
 *
 * Access to these options on an existing realm is read-only: if you need
 * particular selections, make them before you create the realm.
 */
class JS_PUBLIC_API(RealmCreationOptions)
{
  public:
    RealmCreationOptions()
      : traceGlobal_(nullptr),
        compSpec_(CompartmentSpecifier::NewCompartmentAndZone),
        comp_(nullptr),
        invisibleToDebugger_(false),
        mergeable_(false),
        preserveJitCode_(false),
        cloneSingletons_(false),
        sharedMemoryAndAtomics_(false),
        streams_(false),
        secureContext_(false),
        clampAndJitterTime_(true)
    {}

    JSTraceOp getTrace() const {
        return traceGlobal_;
    }
    RealmCreationOptions& setTrace(JSTraceOp op) {
        traceGlobal_ = op;
        return *this;
    }

    JS::Zone* zone() const {
        MOZ_ASSERT(compSpec_ == CompartmentSpecifier::NewCompartmentInExistingZone);
        return zone_;
    }
    JS::Compartment* compartment() const {
        MOZ_ASSERT(compSpec_ == CompartmentSpecifier::ExistingCompartment);
        return comp_;
    }
    CompartmentSpecifier compartmentSpecifier() const { return compSpec_; }

    // Set the compartment/zone to use for the realm. See CompartmentSpecifier above.
    RealmCreationOptions& setNewCompartmentInSystemZone();
    RealmCreationOptions& setNewCompartmentInExistingZone(JSObject* obj);
    RealmCreationOptions& setNewCompartmentAndZone();
    RealmCreationOptions& setExistingCompartment(JSObject* obj);

    // Certain scopes (i.e. XBL compilation scopes) are implementation details
    // of the embedding, and references to them should never leak out to script.
    // This flag causes the this realm to skip firing onNewGlobalObject and
    // makes addDebuggee a no-op for this global.
    bool invisibleToDebugger() const { return invisibleToDebugger_; }
    RealmCreationOptions& setInvisibleToDebugger(bool flag) {
        invisibleToDebugger_ = flag;
        return *this;
    }

    // Realms used for off-thread compilation have their contents merged into a
    // target realm when the compilation is finished. This is only allowed if
    // this flag is set. The invisibleToDebugger flag must also be set for such
    // realms.
    bool mergeable() const { return mergeable_; }
    RealmCreationOptions& setMergeable(bool flag) {
        mergeable_ = flag;
        return *this;
    }

    // Determines whether this realm should preserve JIT code on non-shrinking
    // GCs.
    bool preserveJitCode() const { return preserveJitCode_; }
    RealmCreationOptions& setPreserveJitCode(bool flag) {
        preserveJitCode_ = flag;
        return *this;
    }

    bool cloneSingletons() const { return cloneSingletons_; }
    RealmCreationOptions& setCloneSingletons(bool flag) {
        cloneSingletons_ = flag;
        return *this;
    }

    bool getSharedMemoryAndAtomicsEnabled() const;
    RealmCreationOptions& setSharedMemoryAndAtomicsEnabled(bool flag);

    bool getStreamsEnabled() const { return streams_; }
    RealmCreationOptions& setStreamsEnabled(bool flag) {
        streams_ = flag;
        return *this;
    }

    // This flag doesn't affect JS engine behavior.  It is used by Gecko to
    // mark whether content windows and workers are "Secure Context"s. See
    // https://w3c.github.io/webappsec-secure-contexts/
    // https://bugzilla.mozilla.org/show_bug.cgi?id=1162772#c34
    bool secureContext() const { return secureContext_; }
    RealmCreationOptions& setSecureContext(bool flag) {
        secureContext_ = flag;
        return *this;
    }

    bool clampAndJitterTime() const { return clampAndJitterTime_; }
    RealmCreationOptions& setClampAndJitterTime(bool flag) {
        clampAndJitterTime_ = flag;
        return *this;
    }

  private:
    JSTraceOp traceGlobal_;
    CompartmentSpecifier compSpec_;
    union {
        JS::Compartment* comp_;
        JS::Zone* zone_;
    };
    bool invisibleToDebugger_;
    bool mergeable_;
    bool preserveJitCode_;
    bool cloneSingletons_;
    bool sharedMemoryAndAtomics_;
    bool streams_;
    bool secureContext_;
    bool clampAndJitterTime_;
};

/**
 * RealmBehaviors specifies behaviors of a realm that can be changed after the
 * realm's been created.
 */
class JS_PUBLIC_API(RealmBehaviors)
{
  public:
    class Override {
      public:
        Override() : mode_(Default) {}

        bool get(bool defaultValue) const {
            if (mode_ == Default) {
                return defaultValue;
            }
            return mode_ == ForceTrue;
        }

        void set(bool overrideValue) {
            mode_ = overrideValue ? ForceTrue : ForceFalse;
        }

        void reset() {
            mode_ = Default;
        }

      private:
        enum Mode {
            Default,
            ForceTrue,
            ForceFalse
        };

        Mode mode_;
    };

    RealmBehaviors()
      : discardSource_(false)
      , disableLazyParsing_(false)
      , singletonsAsTemplates_(true)
    {
    }

    // For certain globals, we know enough about the code that will run in them
    // that we can discard script source entirely.
    bool discardSource() const { return discardSource_; }
    RealmBehaviors& setDiscardSource(bool flag) {
        discardSource_ = flag;
        return *this;
    }

    bool disableLazyParsing() const { return disableLazyParsing_; }
    RealmBehaviors& setDisableLazyParsing(bool flag) {
        disableLazyParsing_ = flag;
        return *this;
    }

    bool extraWarnings(JSContext* cx) const;
    Override& extraWarningsOverride() { return extraWarningsOverride_; }

    bool getSingletonsAsTemplates() const {
        return singletonsAsTemplates_;
    }
    RealmBehaviors& setSingletonsAsValues() {
        singletonsAsTemplates_ = false;
        return *this;
    }

  private:
    bool discardSource_;
    bool disableLazyParsing_;
    Override extraWarningsOverride_;

    // To XDR singletons, we need to ensure that all singletons are all used as
    // templates, by making JSOP_OBJECT return a clone of the JSScript
    // singleton, instead of returning the value which is baked in the JSScript.
    bool singletonsAsTemplates_;
};

/**
 * RealmOptions specifies realm characteristics: both those that can't be
 * changed on a realm once it's been created (RealmCreationOptions), and those
 * that can be changed on an existing realm (RealmBehaviors).
 */
class JS_PUBLIC_API(RealmOptions)
{
  public:
    explicit RealmOptions()
      : creationOptions_(),
        behaviors_()
    {}

    RealmOptions(const RealmCreationOptions& realmCreation, const RealmBehaviors& realmBehaviors)
      : creationOptions_(realmCreation),
        behaviors_(realmBehaviors)
    {}

    // RealmCreationOptions specify fundamental realm characteristics that must
    // be specified when the realm is created, that can't be changed after the
    // realm is created.
    RealmCreationOptions& creationOptions() {
        return creationOptions_;
    }
    const RealmCreationOptions& creationOptions() const {
        return creationOptions_;
    }

    // RealmBehaviors specify realm characteristics that can be changed after
    // the realm is created.
    RealmBehaviors& behaviors() {
        return behaviors_;
    }
    const RealmBehaviors& behaviors() const {
        return behaviors_;
    }

  private:
    RealmCreationOptions creationOptions_;
    RealmBehaviors behaviors_;
};

JS_PUBLIC_API(const RealmCreationOptions&)
RealmCreationOptionsRef(JS::Realm* realm);

JS_PUBLIC_API(const RealmCreationOptions&)
RealmCreationOptionsRef(JSContext* cx);

JS_PUBLIC_API(RealmBehaviors&)
RealmBehaviorsRef(JS::Realm* realm);

JS_PUBLIC_API(RealmBehaviors&)
RealmBehaviorsRef(JSContext* cx);

/**
 * During global creation, we fire notifications to callbacks registered
 * via the Debugger API. These callbacks are arbitrary script, and can touch
 * the global in arbitrary ways. When that happens, the global should not be
 * in a half-baked state. But this creates a problem for consumers that need
 * to set slots on the global to put it in a consistent state.
 *
 * This API provides a way for consumers to set slots atomically (immediately
 * after the global is created), before any debugger hooks are fired. It's
 * unfortunately on the clunky side, but that's the way the cookie crumbles.
 *
 * If callers have no additional state on the global to set up, they may pass
 * |FireOnNewGlobalHook| to JS_NewGlobalObject, which causes that function to
 * fire the hook as its final act before returning. Otherwise, callers should
 * pass |DontFireOnNewGlobalHook|, which means that they are responsible for
 * invoking JS_FireOnNewGlobalObject upon successfully creating the global. If
 * an error occurs and the operation aborts, callers should skip firing the
 * hook. But otherwise, callers must take care to fire the hook exactly once
 * before compiling any script in the global's scope (we have assertions in
 * place to enforce this). This lets us be sure that debugger clients never miss
 * breakpoints.
 */
enum OnNewGlobalHookOption {
    FireOnNewGlobalHook,
    DontFireOnNewGlobalHook
};

} /* namespace JS */

extern JS_PUBLIC_API(JSObject*)
JS_NewGlobalObject(JSContext* cx, const JSClass* clasp, JSPrincipals* principals,
                   JS::OnNewGlobalHookOption hookOption,
                   const JS::RealmOptions& options);
/**
 * Spidermonkey does not have a good way of keeping track of what compartments should be marked on
 * their own. We can mark the roots unconditionally, but marking GC things only relevant in live
 * compartments is hard. To mitigate this, we create a static trace hook, installed on each global
 * object, from which we can be sure the compartment is relevant, and mark it.
 *
 * It is still possible to specify custom trace hooks for global object classes. They can be
 * provided via the RealmOptions passed to JS_NewGlobalObject.
 */
extern JS_PUBLIC_API(void)
JS_GlobalObjectTraceHook(JSTracer* trc, JSObject* global);

extern JS_PUBLIC_API(void)
JS_FireOnNewGlobalObject(JSContext* cx, JS::HandleObject global);

extern JS_PUBLIC_API(JSObject*)
JS_NewObject(JSContext* cx, const JSClass* clasp);

extern JS_PUBLIC_API(bool)
JS_IsNative(JSObject* obj);

/**
 * Unlike JS_NewObject, JS_NewObjectWithGivenProto does not compute a default
 * proto. If proto is nullptr, the JS object will have `null` as [[Prototype]].
 */
extern JS_PUBLIC_API(JSObject*)
JS_NewObjectWithGivenProto(JSContext* cx, const JSClass* clasp, JS::Handle<JSObject*> proto);

/** Creates a new plain object, like `new Object()`, with Object.prototype as [[Prototype]]. */
extern JS_PUBLIC_API(JSObject*)
JS_NewPlainObject(JSContext* cx);

/**
 * Freeze obj, and all objects it refers to, recursively. This will not recurse
 * through non-extensible objects, on the assumption that those are already
 * deep-frozen.
 */
extern JS_PUBLIC_API(bool)
JS_DeepFreezeObject(JSContext* cx, JS::Handle<JSObject*> obj);

/**
 * Freezes an object; see ES5's Object.freeze(obj) method.
 */
extern JS_PUBLIC_API(bool)
JS_FreezeObject(JSContext* cx, JS::Handle<JSObject*> obj);


/*** Property descriptors ************************************************************************/

namespace JS {

struct JS_PUBLIC_API(PropertyDescriptor) {
    JSObject* obj;
    unsigned attrs;
    JSGetterOp getter;
    JSSetterOp setter;
    JS::Value value;

    PropertyDescriptor()
      : obj(nullptr), attrs(0), getter(nullptr), setter(nullptr), value(JS::UndefinedValue())
    {}

    static void trace(PropertyDescriptor* self, JSTracer* trc) { self->trace(trc); }
    void trace(JSTracer* trc);
};

} // namespace JS

namespace js {

template <typename Wrapper>
class WrappedPtrOperations<JS::PropertyDescriptor, Wrapper>
{
    const JS::PropertyDescriptor& desc() const { return static_cast<const Wrapper*>(this)->get(); }

    bool has(unsigned bit) const {
        MOZ_ASSERT(bit != 0);
        MOZ_ASSERT((bit & (bit - 1)) == 0);  // only a single bit
        return (desc().attrs & bit) != 0;
    }

    bool hasAny(unsigned bits) const {
        return (desc().attrs & bits) != 0;
    }

    bool hasAll(unsigned bits) const {
        return (desc().attrs & bits) == bits;
    }

  public:
    // Descriptors with JSGetterOp/JSSetterOp are considered data
    // descriptors. It's complicated.
    bool isAccessorDescriptor() const { return hasAny(JSPROP_GETTER | JSPROP_SETTER); }
    bool isGenericDescriptor() const {
        return (desc().attrs&
                (JSPROP_GETTER | JSPROP_SETTER | JSPROP_IGNORE_READONLY | JSPROP_IGNORE_VALUE)) ==
               (JSPROP_IGNORE_READONLY | JSPROP_IGNORE_VALUE);
    }
    bool isDataDescriptor() const { return !isAccessorDescriptor() && !isGenericDescriptor(); }

    bool hasConfigurable() const { return !has(JSPROP_IGNORE_PERMANENT); }
    bool configurable() const { MOZ_ASSERT(hasConfigurable()); return !has(JSPROP_PERMANENT); }

    bool hasEnumerable() const { return !has(JSPROP_IGNORE_ENUMERATE); }
    bool enumerable() const { MOZ_ASSERT(hasEnumerable()); return has(JSPROP_ENUMERATE); }

    bool hasValue() const { return !isAccessorDescriptor() && !has(JSPROP_IGNORE_VALUE); }
    JS::HandleValue value() const {
        return JS::HandleValue::fromMarkedLocation(&desc().value);
    }

    bool hasWritable() const { return !isAccessorDescriptor() && !has(JSPROP_IGNORE_READONLY); }
    bool writable() const { MOZ_ASSERT(hasWritable()); return !has(JSPROP_READONLY); }

    bool hasGetterObject() const { return has(JSPROP_GETTER); }
    JS::HandleObject getterObject() const {
        MOZ_ASSERT(hasGetterObject());
        return JS::HandleObject::fromMarkedLocation(
                reinterpret_cast<JSObject* const*>(&desc().getter));
    }
    bool hasSetterObject() const { return has(JSPROP_SETTER); }
    JS::HandleObject setterObject() const {
        MOZ_ASSERT(hasSetterObject());
        return JS::HandleObject::fromMarkedLocation(
                reinterpret_cast<JSObject* const*>(&desc().setter));
    }

    bool hasGetterOrSetter() const { return desc().getter || desc().setter; }

    JS::HandleObject object() const {
        return JS::HandleObject::fromMarkedLocation(&desc().obj);
    }
    unsigned attributes() const { return desc().attrs; }
    JSGetterOp getter() const { return desc().getter; }
    JSSetterOp setter() const { return desc().setter; }

    void assertValid() const {
#ifdef DEBUG
        MOZ_ASSERT((attributes() & ~(JSPROP_ENUMERATE | JSPROP_IGNORE_ENUMERATE |
                                     JSPROP_PERMANENT | JSPROP_IGNORE_PERMANENT |
                                     JSPROP_READONLY | JSPROP_IGNORE_READONLY |
                                     JSPROP_IGNORE_VALUE |
                                     JSPROP_GETTER |
                                     JSPROP_SETTER |
                                     JSPROP_RESOLVING |
                                     JSPROP_INTERNAL_USE_BIT)) == 0);
        MOZ_ASSERT(!hasAll(JSPROP_IGNORE_ENUMERATE | JSPROP_ENUMERATE));
        MOZ_ASSERT(!hasAll(JSPROP_IGNORE_PERMANENT | JSPROP_PERMANENT));
        if (isAccessorDescriptor()) {
            MOZ_ASSERT(!has(JSPROP_READONLY));
            MOZ_ASSERT(!has(JSPROP_IGNORE_READONLY));
            MOZ_ASSERT(!has(JSPROP_IGNORE_VALUE));
            MOZ_ASSERT(!has(JSPROP_INTERNAL_USE_BIT));
            MOZ_ASSERT(value().isUndefined());
            MOZ_ASSERT_IF(!has(JSPROP_GETTER), !getter());
            MOZ_ASSERT_IF(!has(JSPROP_SETTER), !setter());
        } else {
            MOZ_ASSERT(!hasAll(JSPROP_IGNORE_READONLY | JSPROP_READONLY));
            MOZ_ASSERT_IF(has(JSPROP_IGNORE_VALUE), value().isUndefined());
        }

        MOZ_ASSERT_IF(has(JSPROP_RESOLVING), !has(JSPROP_IGNORE_ENUMERATE));
        MOZ_ASSERT_IF(has(JSPROP_RESOLVING), !has(JSPROP_IGNORE_PERMANENT));
        MOZ_ASSERT_IF(has(JSPROP_RESOLVING), !has(JSPROP_IGNORE_READONLY));
        MOZ_ASSERT_IF(has(JSPROP_RESOLVING), !has(JSPROP_IGNORE_VALUE));
#endif
    }

    void assertComplete() const {
#ifdef DEBUG
        assertValid();
        MOZ_ASSERT((attributes() & ~(JSPROP_ENUMERATE |
                                     JSPROP_PERMANENT |
                                     JSPROP_READONLY |
                                     JSPROP_GETTER |
                                     JSPROP_SETTER |
                                     JSPROP_RESOLVING |
                                     JSPROP_INTERNAL_USE_BIT)) == 0);
        MOZ_ASSERT_IF(isAccessorDescriptor(), has(JSPROP_GETTER) && has(JSPROP_SETTER));
#endif
    }

    void assertCompleteIfFound() const {
#ifdef DEBUG
        if (object()) {
            assertComplete();
        }
#endif
    }
};

template <typename Wrapper>
class MutableWrappedPtrOperations<JS::PropertyDescriptor, Wrapper>
    : public js::WrappedPtrOperations<JS::PropertyDescriptor, Wrapper>
{
    JS::PropertyDescriptor& desc() { return static_cast<Wrapper*>(this)->get(); }

  public:
    void clear() {
        object().set(nullptr);
        setAttributes(0);
        setGetter(nullptr);
        setSetter(nullptr);
        value().setUndefined();
    }

    void initFields(JS::HandleObject obj, JS::HandleValue v, unsigned attrs,
                    JSGetterOp getterOp, JSSetterOp setterOp) {
        object().set(obj);
        value().set(v);
        setAttributes(attrs);
        setGetter(getterOp);
        setSetter(setterOp);
    }

    void assign(JS::PropertyDescriptor& other) {
        object().set(other.obj);
        setAttributes(other.attrs);
        setGetter(other.getter);
        setSetter(other.setter);
        value().set(other.value);
    }

    void setDataDescriptor(JS::HandleValue v, unsigned attrs) {
        MOZ_ASSERT((attrs & ~(JSPROP_ENUMERATE |
                              JSPROP_PERMANENT |
                              JSPROP_READONLY |
                              JSPROP_IGNORE_ENUMERATE |
                              JSPROP_IGNORE_PERMANENT |
                              JSPROP_IGNORE_READONLY)) == 0);
        object().set(nullptr);
        setAttributes(attrs);
        setGetter(nullptr);
        setSetter(nullptr);
        value().set(v);
    }

    JS::MutableHandleObject object() {
        return JS::MutableHandleObject::fromMarkedLocation(&desc().obj);
    }
    unsigned& attributesRef() { return desc().attrs; }
    JSGetterOp& getter() { return desc().getter; }
    JSSetterOp& setter() { return desc().setter; }
    JS::MutableHandleValue value() {
        return JS::MutableHandleValue::fromMarkedLocation(&desc().value);
    }
    void setValue(JS::HandleValue v) {
        MOZ_ASSERT(!(desc().attrs & (JSPROP_GETTER | JSPROP_SETTER)));
        attributesRef() &= ~JSPROP_IGNORE_VALUE;
        value().set(v);
    }

    void setConfigurable(bool configurable) {
        setAttributes((desc().attrs & ~(JSPROP_IGNORE_PERMANENT | JSPROP_PERMANENT)) |
                      (configurable ? 0 : JSPROP_PERMANENT));
    }
    void setEnumerable(bool enumerable) {
        setAttributes((desc().attrs & ~(JSPROP_IGNORE_ENUMERATE | JSPROP_ENUMERATE)) |
                      (enumerable ? JSPROP_ENUMERATE : 0));
    }
    void setWritable(bool writable) {
        MOZ_ASSERT(!(desc().attrs & (JSPROP_GETTER | JSPROP_SETTER)));
        setAttributes((desc().attrs & ~(JSPROP_IGNORE_READONLY | JSPROP_READONLY)) |
                      (writable ? 0 : JSPROP_READONLY));
    }
    void setAttributes(unsigned attrs) { desc().attrs = attrs; }

    void setGetter(JSGetterOp op) {
        desc().getter = op;
    }
    void setSetter(JSSetterOp op) {
        desc().setter = op;
    }
    void setGetterObject(JSObject* obj) {
        desc().getter = reinterpret_cast<JSGetterOp>(obj);
        desc().attrs &= ~(JSPROP_IGNORE_VALUE | JSPROP_IGNORE_READONLY | JSPROP_READONLY);
        desc().attrs |= JSPROP_GETTER;
    }
    void setSetterObject(JSObject* obj) {
        desc().setter = reinterpret_cast<JSSetterOp>(obj);
        desc().attrs &= ~(JSPROP_IGNORE_VALUE | JSPROP_IGNORE_READONLY | JSPROP_READONLY);
        desc().attrs |= JSPROP_SETTER;
    }

    JS::MutableHandleObject getterObject() {
        MOZ_ASSERT(this->hasGetterObject());
        return JS::MutableHandleObject::fromMarkedLocation(
                reinterpret_cast<JSObject**>(&desc().getter));
    }
    JS::MutableHandleObject setterObject() {
        MOZ_ASSERT(this->hasSetterObject());
        return JS::MutableHandleObject::fromMarkedLocation(
                reinterpret_cast<JSObject**>(&desc().setter));
    }
};

} // namespace js

namespace JS {

extern JS_PUBLIC_API(bool)
ObjectToCompletePropertyDescriptor(JSContext* cx,
                                   JS::HandleObject obj,
                                   JS::HandleValue descriptor,
                                   JS::MutableHandle<PropertyDescriptor> desc);

/*
 * ES6 draft rev 32 (2015 Feb 2) 6.2.4.4 FromPropertyDescriptor(Desc).
 *
 * If desc.object() is null, then vp is set to undefined.
 */
extern JS_PUBLIC_API(bool)
FromPropertyDescriptor(JSContext* cx,
                       JS::Handle<JS::PropertyDescriptor> desc,
                       JS::MutableHandleValue vp);

} // namespace JS


/*** Standard internal methods ********************************************************************
 *
 * The functions below are the fundamental operations on objects.
 *
 * ES6 specifies 14 internal methods that define how objects behave.  The
 * standard is actually quite good on this topic, though you may have to read
 * it a few times. See ES6 sections 6.1.7.2 and 6.1.7.3.
 *
 * When 'obj' is an ordinary object, these functions have boring standard
 * behavior as specified by ES6 section 9.1; see the section about internal
 * methods in js/src/vm/NativeObject.h.
 *
 * Proxies override the behavior of internal methods. So when 'obj' is a proxy,
 * any one of the functions below could do just about anything. See
 * js/public/Proxy.h.
 */

/**
 * Get the prototype of obj, storing it in result.
 *
 * Implements: ES6 [[GetPrototypeOf]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_GetPrototype(JSContext* cx, JS::HandleObject obj, JS::MutableHandleObject result);

/**
 * If |obj| (underneath any functionally-transparent wrapper proxies) has as
 * its [[GetPrototypeOf]] trap the ordinary [[GetPrototypeOf]] behavior defined
 * for ordinary objects, set |*isOrdinary = true| and store |obj|'s prototype
 * in |result|.  Otherwise set |*isOrdinary = false|.  In case of error, both
 * outparams have unspecified value.
 */
extern JS_PUBLIC_API(bool)
JS_GetPrototypeIfOrdinary(JSContext* cx, JS::HandleObject obj, bool* isOrdinary,
                          JS::MutableHandleObject result);

/**
 * Change the prototype of obj.
 *
 * Implements: ES6 [[SetPrototypeOf]] internal method.
 *
 * In cases where ES6 [[SetPrototypeOf]] returns false without an exception,
 * JS_SetPrototype throws a TypeError and returns false.
 *
 * Performance warning: JS_SetPrototype is very bad for performance. It may
 * cause compiled jit-code to be invalidated. It also causes not only obj but
 * all other objects in the same "group" as obj to be permanently deoptimized.
 * It's better to create the object with the right prototype from the start.
 */
extern JS_PUBLIC_API(bool)
JS_SetPrototype(JSContext* cx, JS::HandleObject obj, JS::HandleObject proto);

/**
 * Determine whether obj is extensible. Extensible objects can have new
 * properties defined on them. Inextensible objects can't, and their
 * [[Prototype]] slot is fixed as well.
 *
 * Implements: ES6 [[IsExtensible]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_IsExtensible(JSContext* cx, JS::HandleObject obj, bool* extensible);

/**
 * Attempt to make |obj| non-extensible.
 *
 * Not all failures are treated as errors. See the comment on
 * JS::ObjectOpResult in js/public/Class.h.
 *
 * Implements: ES6 [[PreventExtensions]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_PreventExtensions(JSContext* cx, JS::HandleObject obj, JS::ObjectOpResult& result);

/**
 * Attempt to make the [[Prototype]] of |obj| immutable, such that any attempt
 * to modify it will fail.  If an error occurs during the attempt, return false
 * (with a pending exception set, depending upon the nature of the error).  If
 * no error occurs, return true with |*succeeded| set to indicate whether the
 * attempt successfully made the [[Prototype]] immutable.
 *
 * This is a nonstandard internal method.
 */
extern JS_PUBLIC_API(bool)
JS_SetImmutablePrototype(JSContext* cx, JS::HandleObject obj, bool* succeeded);

/**
 * Get a description of one of obj's own properties. If no such property exists
 * on obj, return true with desc.object() set to null.
 *
 * Implements: ES6 [[GetOwnProperty]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_GetOwnPropertyDescriptorById(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                                JS::MutableHandle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API(bool)
JS_GetOwnPropertyDescriptor(JSContext* cx, JS::HandleObject obj, const char* name,
                            JS::MutableHandle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API(bool)
JS_GetOwnUCPropertyDescriptor(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                              JS::MutableHandle<JS::PropertyDescriptor> desc);

/**
 * Like JS_GetOwnPropertyDescriptorById, but also searches the prototype chain
 * if no own property is found directly on obj. The object on which the
 * property is found is returned in desc.object(). If the property is not found
 * on the prototype chain, this returns true with desc.object() set to null.
 */
extern JS_PUBLIC_API(bool)
JS_GetPropertyDescriptorById(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                             JS::MutableHandle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API(bool)
JS_GetPropertyDescriptor(JSContext* cx, JS::HandleObject obj, const char* name,
                         JS::MutableHandle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API(bool)
JS_GetUCPropertyDescriptor(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                           JS::MutableHandle<JS::PropertyDescriptor> desc);

/**
 * Define a property on obj.
 *
 * This function uses JS::ObjectOpResult to indicate conditions that ES6
 * specifies as non-error failures. This is inconvenient at best, so use this
 * function only if you are implementing a proxy handler's defineProperty()
 * method. For all other purposes, use one of the many DefineProperty functions
 * below that throw an exception in all failure cases.
 *
 * Implements: ES6 [[DefineOwnProperty]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                      JS::Handle<JS::PropertyDescriptor> desc,
                      JS::ObjectOpResult& result);

/**
 * Define a property on obj, throwing a TypeError if the attempt fails.
 * This is the C++ equivalent of `Object.defineProperty(obj, id, desc)`.
 */
extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                      JS::Handle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue value,
                      unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JSNative getter,
                      JSNative setter, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleObject getter,
                      JS::HandleObject setter, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleObject value,
                      unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleString value,
                      unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, int32_t value,
                      unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, uint32_t value,
                      unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefinePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, double value,
                      unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineProperty(JSContext* cx, JS::HandleObject obj, const char* name, JS::HandleValue value,
                  unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineProperty(JSContext* cx, JS::HandleObject obj, const char* name, JSNative getter,
                  JSNative setter, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineProperty(JSContext* cx, JS::HandleObject obj, const char* name, JS::HandleObject getter,
                  JS::HandleObject setter, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineProperty(JSContext* cx, JS::HandleObject obj, const char* name, JS::HandleObject value,
                  unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineProperty(JSContext* cx, JS::HandleObject obj, const char* name, JS::HandleString value,
                  unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineProperty(JSContext* cx, JS::HandleObject obj, const char* name, int32_t value,
                  unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineProperty(JSContext* cx, JS::HandleObject obj, const char* name, uint32_t value,
                  unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineProperty(JSContext* cx, JS::HandleObject obj, const char* name, double value,
                  unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    JS::Handle<JS::PropertyDescriptor> desc,
                    JS::ObjectOpResult& result);

extern JS_PUBLIC_API(bool)
JS_DefineUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    JS::Handle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API(bool)
JS_DefineUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    JS::HandleValue value, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    JS::HandleObject getter, JS::HandleObject setter, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    JS::HandleObject value, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    JS::HandleString value, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    int32_t value, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    uint32_t value, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    double value, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineElement(JSContext* cx, JS::HandleObject obj, uint32_t index, JS::HandleValue value,
                 unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineElement(JSContext* cx, JS::HandleObject obj, uint32_t index, JS::HandleObject getter,
                 JS::HandleObject setter, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineElement(JSContext* cx, JS::HandleObject obj, uint32_t index, JS::HandleObject value,
                 unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineElement(JSContext* cx, JS::HandleObject obj, uint32_t index, JS::HandleString value,
                 unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineElement(JSContext* cx, JS::HandleObject obj, uint32_t index, int32_t value,
                 unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineElement(JSContext* cx, JS::HandleObject obj, uint32_t index, uint32_t value,
                 unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_DefineElement(JSContext* cx, JS::HandleObject obj, uint32_t index, double value,
                 unsigned attrs);

/**
 * Compute the expression `id in obj`.
 *
 * If obj has an own or inherited property obj[id], set *foundp = true and
 * return true. If not, set *foundp = false and return true. On error, return
 * false with an exception pending.
 *
 * Implements: ES6 [[Has]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_HasPropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, bool* foundp);

extern JS_PUBLIC_API(bool)
JS_HasProperty(JSContext* cx, JS::HandleObject obj, const char* name, bool* foundp);

extern JS_PUBLIC_API(bool)
JS_HasUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                 bool* vp);

extern JS_PUBLIC_API(bool)
JS_HasElement(JSContext* cx, JS::HandleObject obj, uint32_t index, bool* foundp);

/**
 * Determine whether obj has an own property with the key `id`.
 *
 * Implements: ES6 7.3.11 HasOwnProperty(O, P).
 */
extern JS_PUBLIC_API(bool)
JS_HasOwnPropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, bool* foundp);

extern JS_PUBLIC_API(bool)
JS_HasOwnProperty(JSContext* cx, JS::HandleObject obj, const char* name, bool* foundp);

/**
 * Get the value of the property `obj[id]`, or undefined if no such property
 * exists. This is the C++ equivalent of `vp = Reflect.get(obj, id, receiver)`.
 *
 * Most callers don't need the `receiver` argument. Consider using
 * JS_GetProperty instead. (But if you're implementing a proxy handler's set()
 * method, it's often correct to call this function and pass the receiver
 * through.)
 *
 * Implements: ES6 [[Get]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_ForwardGetPropertyTo(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                        JS::HandleValue receiver, JS::MutableHandleValue vp);

extern JS_PUBLIC_API(bool)
JS_ForwardGetElementTo(JSContext* cx, JS::HandleObject obj, uint32_t index,
                       JS::HandleObject receiver, JS::MutableHandleValue vp);

/**
 * Get the value of the property `obj[id]`, or undefined if no such property
 * exists. The result is stored in vp.
 *
 * Implements: ES6 7.3.1 Get(O, P).
 */
extern JS_PUBLIC_API(bool)
JS_GetPropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                   JS::MutableHandleValue vp);

extern JS_PUBLIC_API(bool)
JS_GetProperty(JSContext* cx, JS::HandleObject obj, const char* name, JS::MutableHandleValue vp);

extern JS_PUBLIC_API(bool)
JS_GetUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                 JS::MutableHandleValue vp);

extern JS_PUBLIC_API(bool)
JS_GetElement(JSContext* cx, JS::HandleObject obj, uint32_t index, JS::MutableHandleValue vp);

/**
 * Perform the same property assignment as `Reflect.set(obj, id, v, receiver)`.
 *
 * This function has a `receiver` argument that most callers don't need.
 * Consider using JS_SetProperty instead.
 *
 * Implements: ES6 [[Set]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_ForwardSetPropertyTo(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue v,
                        JS::HandleValue receiver, JS::ObjectOpResult& result);

/**
 * Perform the assignment `obj[id] = v`.
 *
 * This function performs non-strict assignment, so if the property is
 * read-only, nothing happens and no error is thrown.
 */
extern JS_PUBLIC_API(bool)
JS_SetPropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue v);

extern JS_PUBLIC_API(bool)
JS_SetProperty(JSContext* cx, JS::HandleObject obj, const char* name, JS::HandleValue v);

extern JS_PUBLIC_API(bool)
JS_SetUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                 JS::HandleValue v);

extern JS_PUBLIC_API(bool)
JS_SetElement(JSContext* cx, JS::HandleObject obj, uint32_t index, JS::HandleValue v);

extern JS_PUBLIC_API(bool)
JS_SetElement(JSContext* cx, JS::HandleObject obj, uint32_t index, JS::HandleObject v);

extern JS_PUBLIC_API(bool)
JS_SetElement(JSContext* cx, JS::HandleObject obj, uint32_t index, JS::HandleString v);

extern JS_PUBLIC_API(bool)
JS_SetElement(JSContext* cx, JS::HandleObject obj, uint32_t index, int32_t v);

extern JS_PUBLIC_API(bool)
JS_SetElement(JSContext* cx, JS::HandleObject obj, uint32_t index, uint32_t v);

extern JS_PUBLIC_API(bool)
JS_SetElement(JSContext* cx, JS::HandleObject obj, uint32_t index, double v);

/**
 * Delete a property. This is the C++ equivalent of
 * `result = Reflect.deleteProperty(obj, id)`.
 *
 * This function has a `result` out parameter that most callers don't need.
 * Unless you can pass through an ObjectOpResult provided by your caller, it's
 * probably best to use the JS_DeletePropertyById signature with just 3
 * arguments.
 *
 * Implements: ES6 [[Delete]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_DeletePropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                      JS::ObjectOpResult& result);

extern JS_PUBLIC_API(bool)
JS_DeleteProperty(JSContext* cx, JS::HandleObject obj, const char* name,
                  JS::ObjectOpResult& result);

extern JS_PUBLIC_API(bool)
JS_DeleteUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
                    JS::ObjectOpResult& result);

extern JS_PUBLIC_API(bool)
JS_DeleteElement(JSContext* cx, JS::HandleObject obj, uint32_t index, JS::ObjectOpResult& result);

/**
 * Delete a property, ignoring strict failures. This is the C++ equivalent of
 * the JS `delete obj[id]` in non-strict mode code.
 */
extern JS_PUBLIC_API(bool)
JS_DeletePropertyById(JSContext* cx, JS::HandleObject obj, jsid id);

extern JS_PUBLIC_API(bool)
JS_DeleteProperty(JSContext* cx, JS::HandleObject obj, const char* name);

extern JS_PUBLIC_API(bool)
JS_DeleteElement(JSContext* cx, JS::HandleObject obj, uint32_t index);

/**
 * Get an array of the non-symbol enumerable properties of obj.
 * This function is roughly equivalent to:
 *
 *     var result = [];
 *     for (key in obj) {
 *         result.push(key);
 *     }
 *     return result;
 *
 * This is the closest thing we currently have to the ES6 [[Enumerate]]
 * internal method.
 *
 * The array of ids returned by JS_Enumerate must be rooted to protect its
 * contents from garbage collection. Use JS::Rooted<JS::IdVector>.
 */
extern JS_PUBLIC_API(bool)
JS_Enumerate(JSContext* cx, JS::HandleObject obj, JS::MutableHandle<JS::IdVector> props);

/*
 * API for determining callability and constructability. [[Call]] and
 * [[Construct]] are internal methods that aren't present on all objects, so it
 * is useful to ask if they are there or not. The standard itself asks these
 * questions routinely.
 */
namespace JS {

/**
 * Return true if the given object is callable. In ES6 terms, an object is
 * callable if it has a [[Call]] internal method.
 *
 * Implements: ES6 7.2.3 IsCallable(argument).
 *
 * Functions are callable. A scripted proxy or wrapper is callable if its
 * target is callable. Most other objects aren't callable.
 */
extern JS_PUBLIC_API(bool)
IsCallable(JSObject* obj);

/**
 * Return true if the given object is a constructor. In ES6 terms, an object is
 * a constructor if it has a [[Construct]] internal method. The expression
 * `new obj()` throws a TypeError if obj is not a constructor.
 *
 * Implements: ES6 7.2.4 IsConstructor(argument).
 *
 * JS functions and classes are constructors. Arrow functions and most builtin
 * functions are not. A scripted proxy or wrapper is a constructor if its
 * target is a constructor.
 */
extern JS_PUBLIC_API(bool)
IsConstructor(JSObject* obj);

} /* namespace JS */

/**
 * Call a function, passing a this-value and arguments. This is the C++
 * equivalent of `rval = Reflect.apply(fun, obj, args)`.
 *
 * Implements: ES6 7.3.12 Call(F, V, [argumentsList]).
 * Use this function to invoke the [[Call]] internal method.
 */
extern JS_PUBLIC_API(bool)
JS_CallFunctionValue(JSContext* cx, JS::HandleObject obj, JS::HandleValue fval,
                     const JS::HandleValueArray& args, JS::MutableHandleValue rval);

extern JS_PUBLIC_API(bool)
JS_CallFunction(JSContext* cx, JS::HandleObject obj, JS::HandleFunction fun,
                const JS::HandleValueArray& args, JS::MutableHandleValue rval);

/**
 * Perform the method call `rval = obj[name](args)`.
 */
extern JS_PUBLIC_API(bool)
JS_CallFunctionName(JSContext* cx, JS::HandleObject obj, const char* name,
                    const JS::HandleValueArray& args, JS::MutableHandleValue rval);

namespace JS {

static inline bool
Call(JSContext* cx, JS::HandleObject thisObj, JS::HandleFunction fun,
     const JS::HandleValueArray& args, MutableHandleValue rval)
{
    return !!JS_CallFunction(cx, thisObj, fun, args, rval);
}

static inline bool
Call(JSContext* cx, JS::HandleObject thisObj, JS::HandleValue fun, const JS::HandleValueArray& args,
     MutableHandleValue rval)
{
    return !!JS_CallFunctionValue(cx, thisObj, fun, args, rval);
}

static inline bool
Call(JSContext* cx, JS::HandleObject thisObj, const char* name, const JS::HandleValueArray& args,
     MutableHandleValue rval)
{
    return !!JS_CallFunctionName(cx, thisObj, name, args, rval);
}

extern JS_PUBLIC_API(bool)
Call(JSContext* cx, JS::HandleValue thisv, JS::HandleValue fun, const JS::HandleValueArray& args,
     MutableHandleValue rval);

static inline bool
Call(JSContext* cx, JS::HandleValue thisv, JS::HandleObject funObj, const JS::HandleValueArray& args,
     MutableHandleValue rval)
{
    MOZ_ASSERT(funObj);
    JS::RootedValue fun(cx, JS::ObjectValue(*funObj));
    return Call(cx, thisv, fun, args, rval);
}

/**
 * Invoke a constructor. This is the C++ equivalent of
 * `rval = Reflect.construct(fun, args, newTarget)`.
 *
 * JS::Construct() takes a `newTarget` argument that most callers don't need.
 * Consider using the four-argument Construct signature instead. (But if you're
 * implementing a subclass or a proxy handler's construct() method, this is the
 * right function to call.)
 *
 * Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]).
 * Use this function to invoke the [[Construct]] internal method.
 */
extern JS_PUBLIC_API(bool)
Construct(JSContext* cx, JS::HandleValue fun, HandleObject newTarget,
          const JS::HandleValueArray &args, MutableHandleObject objp);

/**
 * Invoke a constructor. This is the C++ equivalent of
 * `rval = new fun(...args)`.
 *
 * Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]), when
 * newTarget is omitted.
 */
extern JS_PUBLIC_API(bool)
Construct(JSContext* cx, JS::HandleValue fun, const JS::HandleValueArray& args,
          MutableHandleObject objp);

} /* namespace JS */

/**
 * Invoke a constructor, like the JS expression `new ctor(...args)`. Returns
 * the new object, or null on error.
 */
extern JS_PUBLIC_API(JSObject*)
JS_New(JSContext* cx, JS::HandleObject ctor, const JS::HandleValueArray& args);


/*** Other property-defining functions ***********************************************************/

extern JS_PUBLIC_API(JSObject*)
JS_DefineObject(JSContext* cx, JS::HandleObject obj, const char* name,
                const JSClass* clasp = nullptr, unsigned attrs = 0);

extern JS_PUBLIC_API(bool)
JS_DefineConstDoubles(JSContext* cx, JS::HandleObject obj, const JSConstDoubleSpec* cds);

extern JS_PUBLIC_API(bool)
JS_DefineConstIntegers(JSContext* cx, JS::HandleObject obj, const JSConstIntegerSpec* cis);

extern JS_PUBLIC_API(bool)
JS_DefineProperties(JSContext* cx, JS::HandleObject obj, const JSPropertySpec* ps);


/* * */

extern JS_PUBLIC_API(bool)
JS_AlreadyHasOwnPropertyById(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
                             bool* foundp);

extern JS_PUBLIC_API(bool)
JS_AlreadyHasOwnProperty(JSContext* cx, JS::HandleObject obj, const char* name,
                         bool* foundp);

extern JS_PUBLIC_API(bool)
JS_AlreadyHasOwnUCProperty(JSContext* cx, JS::HandleObject obj, const char16_t* name,
                           size_t namelen, bool* foundp);

extern JS_PUBLIC_API(bool)
JS_AlreadyHasOwnElement(JSContext* cx, JS::HandleObject obj, uint32_t index, bool* foundp);

extern JS_PUBLIC_API(JSObject*)
JS_NewArrayObject(JSContext* cx, const JS::HandleValueArray& contents);

extern JS_PUBLIC_API(JSObject*)
JS_NewArrayObject(JSContext* cx, size_t length);

/**
 * On success, returns true, setting |*isArray| to true if |value| is an Array
 * object or a wrapper around one, or to false if not.  Returns false on
 * failure.
 *
 * This method returns true with |*isArray == false| when passed an ES6 proxy
 * whose target is an Array, or when passed a revoked proxy.
 */
extern JS_PUBLIC_API(bool)
JS_IsArrayObject(JSContext* cx, JS::HandleValue value, bool* isArray);

/**
 * On success, returns true, setting |*isArray| to true if |obj| is an Array
 * object or a wrapper around one, or to false if not.  Returns false on
 * failure.
 *
 * This method returns true with |*isArray == false| when passed an ES6 proxy
 * whose target is an Array, or when passed a revoked proxy.
 */
extern JS_PUBLIC_API(bool)
JS_IsArrayObject(JSContext* cx, JS::HandleObject obj, bool* isArray);

extern JS_PUBLIC_API(bool)
JS_GetArrayLength(JSContext* cx, JS::Handle<JSObject*> obj, uint32_t* lengthp);

extern JS_PUBLIC_API(bool)
JS_SetArrayLength(JSContext* cx, JS::Handle<JSObject*> obj, uint32_t length);

namespace JS {

/**
 * On success, returns true, setting |*isMap| to true if |obj| is a Map object
 * or a wrapper around one, or to false if not.  Returns false on failure.
 *
 * This method returns true with |*isMap == false| when passed an ES6 proxy
 * whose target is a Map, or when passed a revoked proxy.
 */
extern JS_PUBLIC_API(bool)
IsMapObject(JSContext* cx, JS::HandleObject obj, bool* isMap);

/**
 * On success, returns true, setting |*isSet| to true if |obj| is a Set object
 * or a wrapper around one, or to false if not.  Returns false on failure.
 *
 * This method returns true with |*isSet == false| when passed an ES6 proxy
 * whose target is a Set, or when passed a revoked proxy.
 */
extern JS_PUBLIC_API(bool)
IsSetObject(JSContext* cx, JS::HandleObject obj, bool* isSet);

} /* namespace JS */

/**
 * Assign 'undefined' to all of the object's non-reserved slots. Note: this is
 * done for all slots, regardless of the associated property descriptor.
 */
JS_PUBLIC_API(void)
JS_SetAllNonReservedSlotsToUndefined(JSContext* cx, JSObject* objArg);

/**
 * Create a new array buffer with the given contents. It must be legal to pass
 * these contents to free(). On success, the ownership is transferred to the
 * new array buffer.
 */
extern JS_PUBLIC_API(JSObject*)
JS_NewArrayBufferWithContents(JSContext* cx, size_t nbytes, void* contents);

namespace JS {

using BufferContentsFreeFunc = void (*)(void* contents, void* userData);

}  /* namespace JS */

/**
 * Create a new array buffer with the given contents. The contents must not be
 * modified by any other code, internal or external.
 *
 * When the array buffer is ready to be disposed of, `freeFunc(contents,
 * freeUserData)` will be called to release the array buffer's reference on the
 * contents.
 *
 * `freeFunc()` must not call any JSAPI functions that could cause a garbage
 * collection.
 *
 * The caller must keep the buffer alive until `freeFunc()` is called, or, if
 * `freeFunc` is null, until the JSRuntime is destroyed.
 *
 * The caller must not access the buffer on other threads. The JS engine will
 * not allow the buffer to be transferred to other threads. If you try to
 * transfer an external ArrayBuffer to another thread, the data is copied to a
 * new malloc buffer. `freeFunc()` must be threadsafe, and may be called from
 * any thread.
 *
 * This allows array buffers to be used with embedder objects that use reference
 * counting, for example. In that case the caller is responsible
 * for incrementing the reference count before passing the contents to this
 * function. This also allows using non-reference-counted contents that must be
 * freed with some function other than free().
 */
extern JS_PUBLIC_API(JSObject*)
JS_NewExternalArrayBuffer(JSContext* cx, size_t nbytes, void* contents,
                          JS::BufferContentsFreeFunc freeFunc, void* freeUserData = nullptr);

/**
 * Create a new array buffer with the given contents.  The array buffer does not take ownership of
 * contents, and JS_DetachArrayBuffer must be called before the contents are disposed of.
 */
extern JS_PUBLIC_API(JSObject*)
JS_NewArrayBufferWithExternalContents(JSContext* cx, size_t nbytes, void* contents);

/**
 * Steal the contents of the given array buffer. The array buffer has its
 * length set to 0 and its contents array cleared. The caller takes ownership
 * of the return value and must free it or transfer ownership via
 * JS_NewArrayBufferWithContents when done using it.
 */
extern JS_PUBLIC_API(void*)
JS_StealArrayBufferContents(JSContext* cx, JS::HandleObject obj);

/**
 * Returns a pointer to the ArrayBuffer |obj|'s data.  |obj| and its views will store and expose
 * the data in the returned pointer: assigning into the returned pointer will affect values exposed
 * by views of |obj| and vice versa.
 *
 * The caller must ultimately deallocate the returned pointer to avoid leaking.  The memory is
 * *not* garbage-collected with |obj|.  These steps must be followed to deallocate:
 *
 * 1. The ArrayBuffer |obj| must be detached using JS_DetachArrayBuffer.
 * 2. The returned pointer must be freed using JS_free.
 *
 * To perform step 1, callers *must* hold a reference to |obj| until they finish using the returned
 * pointer.  They *must not* attempt to let |obj| be GC'd, then JS_free the pointer.
 *
 * If |obj| isn't an ArrayBuffer, this function returns null and reports an error.
 */
extern JS_PUBLIC_API(void*)
JS_ExternalizeArrayBufferContents(JSContext* cx, JS::HandleObject obj);

/**
 * Create a new mapped array buffer with the given memory mapped contents. It
 * must be legal to free the contents pointer by unmapping it. On success,
 * ownership is transferred to the new mapped array buffer.
 */
extern JS_PUBLIC_API(JSObject*)
JS_NewMappedArrayBufferWithContents(JSContext* cx, size_t nbytes, void* contents);

/**
 * Create memory mapped array buffer contents.
 * Caller must take care of closing fd after calling this function.
 */
extern JS_PUBLIC_API(void*)
JS_CreateMappedArrayBufferContents(int fd, size_t offset, size_t length);

/**
 * Release the allocated resource of mapped array buffer contents before the
 * object is created.
 * If a new object has been created by JS_NewMappedArrayBufferWithContents()
 * with this content, then JS_DetachArrayBuffer() should be used instead to
 * release the resource used by the object.
 */
extern JS_PUBLIC_API(void)
JS_ReleaseMappedArrayBufferContents(void* contents, size_t length);

extern JS_PUBLIC_API(JS::Value)
JS_GetReservedSlot(JSObject* obj, uint32_t index);

extern JS_PUBLIC_API(void)
JS_SetReservedSlot(JSObject* obj, uint32_t index, const JS::Value& v);


/************************************************************************/

/*
 * Functions and scripts.
 */
extern JS_PUBLIC_API(JSFunction*)
JS_NewFunction(JSContext* cx, JSNative call, unsigned nargs, unsigned flags,
               const char* name);

namespace JS {

extern JS_PUBLIC_API(JSFunction*)
GetSelfHostedFunction(JSContext* cx, const char* selfHostedName, HandleId id,
                      unsigned nargs);

/**
 * Create a new function based on the given JSFunctionSpec, *fs.
 * id is the result of a successful call to
 * `PropertySpecNameToPermanentId(cx, fs->name, &id)`.
 *
 * Unlike JS_DefineFunctions, this does not treat fs as an array.
 * *fs must not be JS_FS_END.
 */
extern JS_PUBLIC_API(JSFunction*)
NewFunctionFromSpec(JSContext* cx, const JSFunctionSpec* fs, HandleId id);

} /* namespace JS */

extern JS_PUBLIC_API(JSObject*)
JS_GetFunctionObject(JSFunction* fun);

/**
 * Return the function's identifier as a JSString, or null if fun is unnamed.
 * The returned string lives as long as fun, so you don't need to root a saved
 * reference to it if fun is well-connected or rooted, and provided you bound
 * the use of the saved reference by fun's lifetime.
 */
extern JS_PUBLIC_API(JSString*)
JS_GetFunctionId(JSFunction* fun);

/**
 * Return a function's display name. This is the defined name if one was given
 * where the function was defined, or it could be an inferred name by the JS
 * engine in the case that the function was defined to be anonymous. This can
 * still return nullptr if a useful display name could not be inferred. The
 * same restrictions on rooting as those in JS_GetFunctionId apply.
 */
extern JS_PUBLIC_API(JSString*)
JS_GetFunctionDisplayId(JSFunction* fun);

/*
 * Return the arity of fun, which includes default parameters and rest
 * parameter.  This can be used as `nargs` parameter for other functions.
 */
extern JS_PUBLIC_API(uint16_t)
JS_GetFunctionArity(JSFunction* fun);

/*
 * Return the length of fun, which is the original value of .length property.
 */
JS_PUBLIC_API(bool)
JS_GetFunctionLength(JSContext* cx, JS::HandleFunction fun, uint16_t* length);

/**
 * Infallible predicate to test whether obj is a function object (faster than
 * comparing obj's class name to "Function", but equivalent unless someone has
 * overwritten the "Function" identifier with a different constructor and then
 * created instances using that constructor that might be passed in as obj).
 */
extern JS_PUBLIC_API(bool)
JS_ObjectIsFunction(JSContext* cx, JSObject* obj);

extern JS_PUBLIC_API(bool)
JS_IsNativeFunction(JSObject* funobj, JSNative call);

/** Return whether the given function is a valid constructor. */
extern JS_PUBLIC_API(bool)
JS_IsConstructor(JSFunction* fun);

extern JS_PUBLIC_API(bool)
JS_DefineFunctions(JSContext* cx, JS::Handle<JSObject*> obj, const JSFunctionSpec* fs);

extern JS_PUBLIC_API(JSFunction*)
JS_DefineFunction(JSContext* cx, JS::Handle<JSObject*> obj, const char* name, JSNative call,
                  unsigned nargs, unsigned attrs);

extern JS_PUBLIC_API(JSFunction*)
JS_DefineUCFunction(JSContext* cx, JS::Handle<JSObject*> obj,
                    const char16_t* name, size_t namelen, JSNative call,
                    unsigned nargs, unsigned attrs);

extern JS_PUBLIC_API(JSFunction*)
JS_DefineFunctionById(JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id, JSNative call,
                      unsigned nargs, unsigned attrs);

extern JS_PUBLIC_API(bool)
JS_IsFunctionBound(JSFunction* fun);

extern JS_PUBLIC_API(JSObject*)
JS_GetBoundFunctionTarget(JSFunction* fun);

namespace JS {

/**
 * Clone a top-level function into cx's global. This function will dynamically
 * fail if funobj was lexically nested inside some other function.
 */
extern JS_PUBLIC_API(JSObject*)
CloneFunctionObject(JSContext* cx, HandleObject funobj);

/**
 * As above, but providing an explicit scope chain.  scopeChain must not include
 * the global object on it; that's implicit.  It needs to contain the other
 * objects that should end up on the clone's scope chain.
 */
extern JS_PUBLIC_API(JSObject*)
CloneFunctionObject(JSContext* cx, HandleObject funobj, AutoObjectVector& scopeChain);

} // namespace JS

extern JS_PUBLIC_API(JSObject*)
JS_GetGlobalFromScript(JSScript* script);

extern JS_PUBLIC_API(const char*)
JS_GetScriptFilename(JSScript* script);

extern JS_PUBLIC_API(unsigned)
JS_GetScriptBaseLineNumber(JSContext* cx, JSScript* script);

extern JS_PUBLIC_API(JSScript*)
JS_GetFunctionScript(JSContext* cx, JS::HandleFunction fun);

extern JS_PUBLIC_API(JSString*)
JS_DecompileScript(JSContext* cx, JS::Handle<JSScript*> script);

extern JS_PUBLIC_API(JSString*)
JS_DecompileFunction(JSContext* cx, JS::Handle<JSFunction*> fun);


namespace JS {

using ModuleResolveHook = JSObject* (*)(JSContext*, HandleValue, HandleString);

/**
 * Get the HostResolveImportedModule hook for the runtime.
 */
extern JS_PUBLIC_API(ModuleResolveHook)
GetModuleResolveHook(JSRuntime* rt);

/**
 * Set the HostResolveImportedModule hook for the runtime to the given function.
 */
extern JS_PUBLIC_API(void)
SetModuleResolveHook(JSRuntime* rt, ModuleResolveHook func);

using ModuleMetadataHook = bool (*)(JSContext*, HandleValue, HandleObject);

/**
 * Get the hook for populating the import.meta metadata object.
 */
extern JS_PUBLIC_API(ModuleMetadataHook)
GetModuleMetadataHook(JSRuntime* rt);

/**
 * Set the hook for populating the import.meta metadata object to the given
 * function.
 */
extern JS_PUBLIC_API(void)
SetModuleMetadataHook(JSRuntime* rt, ModuleMetadataHook func);

/**
 * Parse the given source buffer as a module in the scope of the current global
 * of cx and return a source text module record.
 */
extern JS_PUBLIC_API(bool)
CompileModule(JSContext* cx, const ReadOnlyCompileOptions& options,
              SourceBufferHolder& srcBuf, JS::MutableHandleObject moduleRecord);

/**
 * Set a private value associated with a source text module record.
 */
extern JS_PUBLIC_API(void)
SetModulePrivate(JSObject* module, const JS::Value& value);

/**
 * Get the private value associated with a source text module record.
 */
extern JS_PUBLIC_API(JS::Value)
GetModulePrivate(JSObject* module);

/**
 * Set a private value associated with a script. Note that this value is shared
 * by all nested scripts compiled from a single source file.
 */
extern JS_PUBLIC_API(void)
SetScriptPrivate(JSScript* script, const JS::Value& value);

/**
 * Get the private value associated with a script. Note that this value is
 * shared by all nested scripts compiled from a single source file.
 */
extern JS_PUBLIC_API(JS::Value)
GetScriptPrivate(JSScript* script);

/*
 * Perform the ModuleInstantiate operation on the given source text module
 * record.
 *
 * This transitively resolves all module dependencies (calling the
 * HostResolveImportedModule hook) and initializes the environment record for
 * the module.
 */
extern JS_PUBLIC_API(bool)
ModuleInstantiate(JSContext* cx, JS::HandleObject moduleRecord);

/*
 * Perform the ModuleEvaluate operation on the given source text module record.
 *
 * This does nothing if this module has already been evaluated. Otherwise, it
 * transitively evaluates all dependences of this module and then evaluates this
 * module.
 *
 * ModuleInstantiate must have completed prior to calling this.
 */
extern JS_PUBLIC_API(bool)
ModuleEvaluate(JSContext* cx, JS::HandleObject moduleRecord);

/*
 * Get a list of the module specifiers used by a source text module
 * record to request importation of modules.
 *
 * The result is a JavaScript array of object values.  To extract the individual
 * values use only JS_GetArrayLength and JS_GetElement with indices 0 to length
 * - 1.
 *
 * The element values are objects with the following properties:
 *  - moduleSpecifier: the module specifier string
 *  - lineNumber: the line number of the import in the source text
 *  - columnNumber: the column number of the import in the source text
 *
 * These property values can be extracted with GetRequestedModuleSpecifier() and
 * GetRequestedModuleSourcePos()
 */
extern JS_PUBLIC_API(JSObject*)
GetRequestedModules(JSContext* cx, JS::HandleObject moduleRecord);

extern JS_PUBLIC_API(JSString*)
GetRequestedModuleSpecifier(JSContext* cx, JS::HandleValue requestedModuleObject);

extern JS_PUBLIC_API(void)
GetRequestedModuleSourcePos(JSContext* cx, JS::HandleValue requestedModuleObject,
                            uint32_t* lineNumber, uint32_t* columnNumber);

/*
 * Get the top-level script for a module which has not yet been executed.
 */
extern JS_PUBLIC_API(JSScript*)
GetModuleScript(JS::HandleObject moduleRecord);

} /* namespace JS */

#if defined(JS_BUILD_BINAST)

namespace JS {

extern JS_PUBLIC_API(JSScript*)
DecodeBinAST(JSContext* cx, const ReadOnlyCompileOptions& options,
             FILE* file);

extern JS_PUBLIC_API(JSScript*)
DecodeBinAST(JSContext* cx, const ReadOnlyCompileOptions& options,
             const uint8_t* buf, size_t length);

extern JS_PUBLIC_API(bool)
CanDecodeBinASTOffThread(JSContext* cx, const ReadOnlyCompileOptions& options, size_t length);

extern JS_PUBLIC_API(bool)
DecodeBinASTOffThread(JSContext* cx, const ReadOnlyCompileOptions& options,
                      const uint8_t* buf, size_t length,
                      OffThreadCompileCallback callback, void* callbackData);

extern JS_PUBLIC_API(JSScript*)
FinishOffThreadBinASTDecode(JSContext* cx, OffThreadToken* token);

} /* namespace JS */

#endif /* JS_BUILD_BINAST */

extern JS_PUBLIC_API(bool)
JS_CheckForInterrupt(JSContext* cx);

/*
 * These functions allow setting an interrupt callback that will be called
 * from the JS thread some time after any thread triggered the callback using
 * JS_RequestInterruptCallback(cx).
 *
 * To schedule the GC and for other activities the engine internally triggers
 * interrupt callbacks. The embedding should thus not rely on callbacks being
 * triggered through the external API only.
 *
 * Important note: Additional callbacks can occur inside the callback handler
 * if it re-enters the JS engine. The embedding must ensure that the callback
 * is disconnected before attempting such re-entry.
 */
extern JS_PUBLIC_API(bool)
JS_AddInterruptCallback(JSContext* cx, JSInterruptCallback callback);

extern JS_PUBLIC_API(bool)
JS_DisableInterruptCallback(JSContext* cx);

extern JS_PUBLIC_API(void)
JS_ResetInterruptCallback(JSContext* cx, bool enable);

extern JS_PUBLIC_API(void)
JS_RequestInterruptCallback(JSContext* cx);

extern JS_PUBLIC_API(void)
JS_RequestInterruptCallbackCanWait(JSContext* cx);

namespace JS {

/**
 * Sets the callback that's invoked whenever an incumbent global is required.
 *
 * SpiderMonkey doesn't itself have a notion of incumbent globals as defined
 * by the html spec, so we need the embedding to provide this.
 * See dom/base/ScriptSettings.h for details.
 */
extern JS_PUBLIC_API(void)
SetGetIncumbentGlobalCallback(JSContext* cx, JSGetIncumbentGlobalCallback callback);

/**
 * Sets the callback that's invoked whenever a Promise job should be enqeued.
 *
 * SpiderMonkey doesn't schedule Promise resolution jobs itself; instead,
 * using this function the embedding can provide a callback to do that
 * scheduling. The provided `callback` is invoked with the promise job,
 * the corresponding Promise's allocation stack, and the `data` pointer
 * passed here as arguments.
 */
extern JS_PUBLIC_API(void)
SetEnqueuePromiseJobCallback(JSContext* cx, JSEnqueuePromiseJobCallback callback,
                             void* data = nullptr);

/**
 * Sets the callback that's invoked whenever a Promise is rejected without
 * a rejection handler, and when a Promise that was previously rejected
 * without a handler gets a handler attached.
 */
extern JS_PUBLIC_API(void)
SetPromiseRejectionTrackerCallback(JSContext* cx, JSPromiseRejectionTrackerCallback callback,
                                   void* data = nullptr);

/**
 * Inform the runtime that the job queue is empty and the embedding is going to
 * execute its last promise job. The runtime may now choose to skip creating
 * promise jobs for asynchronous execution and instead continue execution
 * synchronously. More specifically, this optimization is used to skip the
 * standard job queuing behavior for `await` operations in async functions.
 *
 * This function may be called before executing the last job in the job queue.
 * When it was called, JobQueueMayNotBeEmpty must be called in order to restore
 * the default job queuing behavior before the embedding enqueues its next job
 * into the job queue.
 */
extern JS_PUBLIC_API(void)
JobQueueIsEmpty(JSContext* cx);

/**
 * Inform the runtime that job queue is no longer empty. The runtime can now no
 * longer skip creating promise jobs for asynchronous execution, because
 * pending jobs in the job queue must be executed first to preserve the FIFO
 * (first in - first out) property of the queue. This effectively undoes
 * JobQueueIsEmpty and re-enables the standard job queuing behavior.
 *
 * This function must be called whenever enqueuing a job to the job queue when
 * JobQueueIsEmpty was called previously.
 */
extern JS_PUBLIC_API(void)
JobQueueMayNotBeEmpty(JSContext* cx);

/**
 * Returns a new instance of the Promise builtin class in the current
 * compartment, with the right slot layout.
 *
 * The `executor` can be a `nullptr`. In that case, the only way to resolve or
 * reject the returned promise is via the `JS::ResolvePromise` and
 * `JS::RejectPromise` JSAPI functions.
 *
 * If a `proto` is passed, that gets set as the instance's [[Prototype]]
 * instead of the original value of `Promise.prototype`.
 */
extern JS_PUBLIC_API(JSObject*)
NewPromiseObject(JSContext* cx, JS::HandleObject executor, JS::HandleObject proto = nullptr);

/**
 * Returns true if the given object is an unwrapped PromiseObject, false
 * otherwise.
 */
extern JS_PUBLIC_API(bool)
IsPromiseObject(JS::HandleObject obj);

/**
 * Returns the current compartment's original Promise constructor.
 */
extern JS_PUBLIC_API(JSObject*)
GetPromiseConstructor(JSContext* cx);

/**
 * Returns the current compartment's original Promise.prototype.
 */
extern JS_PUBLIC_API(JSObject*)
GetPromisePrototype(JSContext* cx);

// Keep this in sync with the PROMISE_STATE defines in SelfHostingDefines.h.
enum class PromiseState {
    Pending,
    Fulfilled,
    Rejected
};

/**
 * Returns the given Promise's state as a JS::PromiseState enum value.
 *
 * Returns JS::PromiseState::Pending if the given object is a wrapper that
 * can't safely be unwrapped.
 */
extern JS_PUBLIC_API(PromiseState)
GetPromiseState(JS::HandleObject promise);

/**
 * Returns the given Promise's process-unique ID.
 */
JS_PUBLIC_API(uint64_t)
GetPromiseID(JS::HandleObject promise);

/**
 * Returns the given Promise's result: either the resolution value for
 * fulfilled promises, or the rejection reason for rejected ones.
 */
extern JS_PUBLIC_API(JS::Value)
GetPromiseResult(JS::HandleObject promise);

/**
 * Returns a js::SavedFrame linked list of the stack that lead to the given
 * Promise's allocation.
 */
extern JS_PUBLIC_API(JSObject*)
GetPromiseAllocationSite(JS::HandleObject promise);

extern JS_PUBLIC_API(JSObject*)
GetPromiseResolutionSite(JS::HandleObject promise);

#ifdef DEBUG
extern JS_PUBLIC_API(void)
DumpPromiseAllocationSite(JSContext* cx, JS::HandleObject promise);

extern JS_PUBLIC_API(void)
DumpPromiseResolutionSite(JSContext* cx, JS::HandleObject promise);
#endif

/**
 * Calls the current compartment's original Promise.resolve on the original
 * Promise constructor, with `resolutionValue` passed as an argument.
 */
extern JS_PUBLIC_API(JSObject*)
CallOriginalPromiseResolve(JSContext* cx, JS::HandleValue resolutionValue);

/**
 * Calls the current compartment's original Promise.reject on the original
 * Promise constructor, with `resolutionValue` passed as an argument.
 */
extern JS_PUBLIC_API(JSObject*)
CallOriginalPromiseReject(JSContext* cx, JS::HandleValue rejectionValue);

/**
 * Resolves the given Promise with the given `resolutionValue`.
 *
 * Calls the `resolve` function that was passed to the executor function when
 * the Promise was created.
 */
extern JS_PUBLIC_API(bool)
ResolvePromise(JSContext* cx, JS::HandleObject promiseObj, JS::HandleValue resolutionValue);

/**
 * Rejects the given `promise` with the given `rejectionValue`.
 *
 * Calls the `reject` function that was passed to the executor function when
 * the Promise was created.
 */
extern JS_PUBLIC_API(bool)
RejectPromise(JSContext* cx, JS::HandleObject promiseObj, JS::HandleValue rejectionValue);

/**
 * Calls the current compartment's original Promise.prototype.then on the
 * given `promise`, with `onResolve` and `onReject` passed as arguments.
 *
 * Asserts if the passed-in `promise` object isn't an unwrapped instance of
 * `Promise` or a subclass or `onResolve` and `onReject` aren't both either
 * `nullptr` or callable objects.
 */
extern JS_PUBLIC_API(JSObject*)
CallOriginalPromiseThen(JSContext* cx, JS::HandleObject promise,
                        JS::HandleObject onResolve, JS::HandleObject onReject);

/**
 * Unforgeable, optimized version of the JS builtin Promise.prototype.then.
 *
 * Takes a Promise instance and `onResolve`, `onReject` callables to enqueue
 * as reactions for that promise. In difference to Promise.prototype.then,
 * this doesn't create and return a new Promise instance.
 *
 * Asserts if the passed-in `promise` object isn't an unwrapped instance of
 * `Promise` or a subclass or `onResolve` and `onReject` aren't both callable
 * objects.
 */
extern JS_PUBLIC_API(bool)
AddPromiseReactions(JSContext* cx, JS::HandleObject promise,
                    JS::HandleObject onResolve, JS::HandleObject onReject);

// This enum specifies whether a promise is expected to keep track of information
// that is useful for embedders to implement user activation behavior handling as
// specified in the HTML spec:
// https://html.spec.whatwg.org/multipage/interaction.html#triggered-by-user-activation
// By default, promises created by SpiderMonkey do not make any attempt to keep
// track of information about whether an activation behavior was being processed
// when the original promise in a promise chain was created.  If the embedder sets
// either of the HadUserInteractionAtCreation or DidntHaveUserInteractionAtCreation
// flags on a promise after creating it, SpiderMonkey will propagate that flag to
// newly created promises when processing Promise#then and will make it possible
// to query this flag off of a promise further down the chain later using the
// GetPromiseUserInputEventHandlingState() API.
enum class PromiseUserInputEventHandlingState {
  // Don't keep track of this state (default for all promises)
  DontCare,
  // Keep track of this state, the original promise in the chain was created
  // while an activation behavior was being processed.
  HadUserInteractionAtCreation,
  // Keep track of this state, the original promise in the chain was created
  // while an activation behavior was not being processed.
  DidntHaveUserInteractionAtCreation
};

/**
 * Returns the given Promise's activation behavior state flag per above as a
 * JS::PromiseUserInputEventHandlingState value.  All promises are created with
 * the DontCare state by default.
 *
 * Returns JS::PromiseUserInputEventHandlingState::DontCare if the given object
 * is a wrapper that can't safely be unwrapped.
 */
extern JS_PUBLIC_API(PromiseUserInputEventHandlingState)
GetPromiseUserInputEventHandlingState(JS::HandleObject promise);

/**
 * Sets the given Promise's activation behavior state flag per above as a
 * JS::PromiseUserInputEventHandlingState value.
 *
 * Returns false if the given object is a wrapper that can't safely be unwrapped,
 * or if the promise isn't pending.
 */
extern JS_PUBLIC_API(bool)
SetPromiseUserInputEventHandlingState(JS::HandleObject promise,
                                      JS::PromiseUserInputEventHandlingState state);

/**
 * Unforgeable version of the JS builtin Promise.all.
 *
 * Takes an AutoObjectVector of Promise objects and returns a promise that's
 * resolved with an array of resolution values when all those promises have
 * been resolved, or rejected with the rejection value of the first rejected
 * promise.
 *
 * Asserts that all objects in the `promises` vector are, maybe wrapped,
 * instances of `Promise` or a subclass of `Promise`.
 */
extern JS_PUBLIC_API(JSObject*)
GetWaitForAllPromise(JSContext* cx, const JS::AutoObjectVector& promises);

/**
 * The Dispatchable interface allows the embedding to call SpiderMonkey
 * on a JSContext thread when requested via DispatchToEventLoopCallback.
 */
class JS_PUBLIC_API(Dispatchable)
{
  protected:
    // Dispatchables are created and destroyed by SpiderMonkey.
    Dispatchable() = default;
    virtual ~Dispatchable()  = default;

  public:
    // ShuttingDown indicates that SpiderMonkey should abort async tasks to
    // expedite shutdown.
    enum MaybeShuttingDown { NotShuttingDown, ShuttingDown };

    // Called by the embedding after DispatchToEventLoopCallback succeeds.
    virtual void run(JSContext* cx, MaybeShuttingDown maybeShuttingDown) = 0;
};

/**
 * DispatchToEventLoopCallback may be called from any thread, being passed the
 * same 'closure' passed to InitDispatchToEventLoop() and Dispatchable from the
 * same JSRuntime. If the embedding returns 'true', the embedding must call
 * Dispatchable::run() on an active JSContext thread for the same JSRuntime on
 * which 'closure' was registered. If DispatchToEventLoopCallback returns
 * 'false', SpiderMonkey will assume a shutdown of the JSRuntime is in progress.
 * This contract implies that, by the time the final JSContext is destroyed in
 * the JSRuntime, the embedding must have (1) run all Dispatchables for which
 * DispatchToEventLoopCallback returned true, (2) already started returning
 * false from calls to DispatchToEventLoopCallback.
 */

typedef bool
(*DispatchToEventLoopCallback)(void* closure, Dispatchable* dispatchable);

extern JS_PUBLIC_API(void)
InitDispatchToEventLoop(JSContext* cx, DispatchToEventLoopCallback callback, void* closure);

/* Vector of characters used for holding build ids. */

typedef js::Vector<char, 0, js::SystemAllocPolicy> BuildIdCharVector;

/**
 * The ConsumeStreamCallback is called from an active JSContext, passing a
 * StreamConsumer that wishes to consume the given host object as a stream of
 * bytes with the given MIME type. On failure, the embedding must report the
 * appropriate error on 'cx'. On success, the embedding must call
 * consumer->consumeChunk() repeatedly on any thread until exactly one of:
 *  - consumeChunk() returns false
 *  - the embedding calls consumer->streamClosed()
 * before JS_DestroyContext(cx) or JS::ShutdownAsyncTasks(cx) is called.
 *
 * Note: consumeChunk() and streamClosed() may be called synchronously by
 * ConsumeStreamCallback.
 *
 * When streamClosed() is called, the embedding may optionally pass an
 * OptimizedEncodingListener*, indicating that there is a cache entry associated
 * with this stream that can store an optimized encoding of the bytes that were
 * just streamed at some point in the future by having SpiderMonkey call
 * storeOptimizedEncoding(). Until the optimized encoding is ready, SpiderMonkey
 * will hold an outstanding refcount to keep the listener alive.
 *
 * After storeOptimizedEncoding() is called, on cache hit, the embedding
 * may call consumeOptimizedEncoding() instead of consumeChunk()/streamClosed().
 * The embedding must ensure that the GetOptimizedEncodingBuildId() at the time
 * when an optimized encoding is created is the same as when it is later
 * consumed.
 */

class OptimizedEncodingListener
{
  protected:
    virtual ~OptimizedEncodingListener() {}

  public:
    // SpiderMonkey will hold an outstanding reference count as long as it holds
    // a pointer to OptimizedEncodingListener.
    virtual MozExternalRefCountType MOZ_XPCOM_ABI AddRef() = 0;
    virtual MozExternalRefCountType MOZ_XPCOM_ABI Release() = 0;

    // SpiderMonkey may optionally call storeOptimizedEncoding() after it has
    // finished processing a streamed resource.
    virtual void storeOptimizedEncoding(const uint8_t* bytes, size_t length) = 0;
};

extern MOZ_MUST_USE JS_PUBLIC_API(bool)
GetOptimizedEncodingBuildId(BuildIdCharVector* buildId);

class JS_PUBLIC_API(StreamConsumer)
{
  protected:
    // AsyncStreamConsumers are created and destroyed by SpiderMonkey.
    StreamConsumer() = default;
    virtual ~StreamConsumer() = default;

  public:
    // Called by the embedding as each chunk of bytes becomes available.
    // If this function returns 'false', the stream must drop all pointers to
    // this StreamConsumer.
    virtual bool consumeChunk(const uint8_t* begin, size_t length) = 0;

    // Called by the embedding when the stream is closed according to the
    // contract described above.
    enum CloseReason { EndOfFile, Error };
    virtual void streamClosed(CloseReason reason,
                              OptimizedEncodingListener* listener = nullptr) = 0;

    // Called by the embedding *instead of* consumeChunk()/streamClosed() if an
    // optimized encoding is available from a previous streaming of the same
    // contents with the same optimized build id.
    virtual void consumeOptimizedEncoding(const uint8_t* begin, size_t length) = 0;

    // Provides optional stream attributes such as base or source mapping URLs.
    // Necessarily called before consumeChunk(), streamClosed() or
    // consumeOptimizedEncoding(). The caller retains ownership of the strings.
    virtual void noteResponseURLs(const char* maybeUrl, const char* maybeSourceMapUrl) = 0;
};

enum class MimeType { Wasm };

typedef bool
(*ConsumeStreamCallback)(JSContext* cx, JS::HandleObject obj, MimeType mimeType,
                         StreamConsumer* consumer);

extern JS_PUBLIC_API(void)
InitConsumeStreamCallback(JSContext* cx, ConsumeStreamCallback callback);

/**
 * When a JSRuntime is destroyed it implicitly cancels all async tasks in
 * progress, releasing any roots held by the task. However, this is not soon
 * enough for cycle collection, which needs to have roots dropped earlier so
 * that the cycle collector can transitively remove roots for a future GC. For
 * these and other cases, the set of pending async tasks can be canceled
 * with this call earlier than JSRuntime destruction.
 */

extern JS_PUBLIC_API(void)
ShutdownAsyncTasks(JSContext* cx);

/**
 * Supply an alternative stack to incorporate into captured SavedFrame
 * backtraces as the imputed caller of asynchronous JavaScript calls, like async
 * function resumptions and DOM callbacks.
 *
 * When one async function awaits the result of another, it's natural to think
 * of that as a sort of function call: just as execution resumes from an
 * ordinary call expression when the callee returns, with the return value
 * providing the value of the call expression, execution resumes from an 'await'
 * expression after the awaited asynchronous function call returns, passing the
 * return value along.
 *
 * Call the two async functions in such a situation the 'awaiter' and the
 * 'awaitee'.
 *
 * As an async function, the awaitee contains 'await' expressions of its own.
 * Whenever it executes after its first 'await', there are never any actual
 * frames on the JavaScript stack under it; its awaiter is certainly not there.
 * An await expression's continuation is invoked as a promise callback, and
 * those are always called directly from the event loop in their own microtick.
 * (Ignore unusual cases like nested event loops.)
 *
 * But because await expressions bear such a strong resemblance to calls (and
 * deliberately so!), it would be unhelpful for stacks captured within the
 * awaitee to be empty; instead, they should present the awaiter as the caller.
 *
 * The AutoSetAsyncStackForNewCalls RAII class supplies a SavedFrame stack to
 * treat as the caller of any JavaScript invocations that occur within its
 * lifetime. Any SavedFrame stack captured during such an invocation uses the
 * SavedFrame passed to the constructor's 'stack' parameter as the 'asyncParent'
 * property of the SavedFrame for the invocation's oldest frame. Its 'parent'
 * property will be null, so stack-walking code can distinguish this
 * awaiter/awaitee transition from an ordinary caller/callee transition.
 *
 * The constructor's 'asyncCause' parameter supplies a string explaining what
 * sort of asynchronous call caused 'stack' to be spliced into the backtrace;
 * for example, async function resumptions use the string "async". This appears
 * as the 'asyncCause' property of the 'asyncParent' SavedFrame.
 *
 * Async callers are distinguished in the string form of a SavedFrame chain by
 * including the 'asyncCause' string in the frame. It appears before the
 * function name, with the two separated by a '*'.
 *
 * Note that, as each compartment has its own set of SavedFrames, the
 * 'asyncParent' may actually point to a copy of 'stack', rather than the exact
 * SavedFrame object passed.
 *
 * The youngest frame of 'stack' is not mutated to take the asyncCause string as
 * its 'asyncCause' property; SavedFrame objects are immutable. Rather, a fresh
 * clone of the frame is created with the needed 'asyncCause' property.
 *
 * The 'kind' argument specifies how aggressively 'stack' supplants any
 * JavaScript frames older than this AutoSetAsyncStackForNewCalls object. If
 * 'kind' is 'EXPLICIT', then all captured SavedFrame chains take on 'stack' as
 * their 'asyncParent' where the chain crosses this object's scope. If 'kind' is
 * 'IMPLICIT', then 'stack' is only included in captured chains if there are no
 * other JavaScript frames on the stack --- that is, only if the stack would
 * otherwise end at that point.
 *
 * AutoSetAsyncStackForNewCalls affects only SavedFrame chains; it does not
 * affect Debugger.Frame or js::FrameIter. SavedFrame chains are used for
 * Error.stack, allocation profiling, Promise debugging, and so on.
 *
 * See also `js/src/doc/SavedFrame/SavedFrame.md` for documentation on async
 * stack frames.
 */
class MOZ_STACK_CLASS JS_PUBLIC_API(AutoSetAsyncStackForNewCalls)
{
    JSContext* cx;
    RootedObject oldAsyncStack;
    const char* oldAsyncCause;
    bool oldAsyncCallIsExplicit;

  public:
    enum class AsyncCallKind {
        // The ordinary kind of call, where we may apply an async
        // parent if there is no ordinary parent.
        IMPLICIT,
        // An explicit async parent, e.g., callFunctionWithAsyncStack,
        // where we always want to override any ordinary parent.
        EXPLICIT
    };

    // The stack parameter cannot be null by design, because it would be
    // ambiguous whether that would clear any scheduled async stack and make the
    // normal stack reappear in the new call, or just keep the async stack
    // already scheduled for the new call, if any.
    //
    // asyncCause is owned by the caller and its lifetime must outlive the
    // lifetime of the AutoSetAsyncStackForNewCalls object. It is strongly
    // encouraged that asyncCause be a string constant or similar statically
    // allocated string.
    AutoSetAsyncStackForNewCalls(JSContext* cx, HandleObject stack,
                                 const char* asyncCause,
                                 AsyncCallKind kind = AsyncCallKind::IMPLICIT);
    ~AutoSetAsyncStackForNewCalls();
};

} // namespace JS

/************************************************************************/

/*
 * Strings.
 *
 * NB: JS_NewUCString takes ownership of bytes on success, avoiding a copy;
 * but on error (signified by null return), it leaves chars owned by the
 * caller. So the caller must free bytes in the error case, if it has no use
 * for them. In contrast, all the JS_New*StringCopy* functions do not take
 * ownership of the character memory passed to them -- they copy it.
 */
extern JS_PUBLIC_API(JSString*)
JS_NewStringCopyN(JSContext* cx, const char* s, size_t n);

extern JS_PUBLIC_API(JSString*)
JS_NewStringCopyZ(JSContext* cx, const char* s);

extern JS_PUBLIC_API(JSString*)
JS_NewStringCopyUTF8Z(JSContext* cx, const JS::ConstUTF8CharsZ s);

extern JS_PUBLIC_API(JSString*)
JS_NewStringCopyUTF8N(JSContext* cx, const JS::UTF8Chars s);

extern JS_PUBLIC_API(JSString*)
JS_AtomizeAndPinJSString(JSContext* cx, JS::HandleString str);

extern JS_PUBLIC_API(JSString*)
JS_AtomizeStringN(JSContext* cx, const char* s, size_t length);

extern JS_PUBLIC_API(JSString*)
JS_AtomizeString(JSContext* cx, const char* s);

extern JS_PUBLIC_API(JSString*)
JS_AtomizeAndPinStringN(JSContext* cx, const char* s, size_t length);

extern JS_PUBLIC_API(JSString*)
JS_AtomizeAndPinString(JSContext* cx, const char* s);

extern JS_PUBLIC_API(JSString*)
JS_NewLatin1String(JSContext* cx, JS::Latin1Char* chars, size_t length);

extern JS_PUBLIC_API(JSString*)
JS_NewUCString(JSContext* cx, char16_t* chars, size_t length);

extern JS_PUBLIC_API(JSString*)
JS_NewUCStringDontDeflate(JSContext* cx, char16_t* chars, size_t length);

extern JS_PUBLIC_API(JSString*)
JS_NewUCStringCopyN(JSContext* cx, const char16_t* s, size_t n);

extern JS_PUBLIC_API(JSString*)
JS_NewUCStringCopyZ(JSContext* cx, const char16_t* s);

extern JS_PUBLIC_API(JSString*)
JS_AtomizeUCStringN(JSContext* cx, const char16_t* s, size_t length);

extern JS_PUBLIC_API(JSString*)
JS_AtomizeUCString(JSContext* cx, const char16_t* s);

extern JS_PUBLIC_API(JSString*)
JS_AtomizeAndPinUCStringN(JSContext* cx, const char16_t* s, size_t length);

extern JS_PUBLIC_API(JSString*)
JS_AtomizeAndPinUCString(JSContext* cx, const char16_t* s);

extern JS_PUBLIC_API(bool)
JS_CompareStrings(JSContext* cx, JSString* str1, JSString* str2, int32_t* result);

extern JS_PUBLIC_API(bool)
JS_StringEqualsAscii(JSContext* cx, JSString* str, const char* asciiBytes, bool* match);

extern JS_PUBLIC_API(size_t)
JS_PutEscapedString(JSContext* cx, char* buffer, size_t size, JSString* str, char quote);

/*
 * Extracting string characters and length.
 *
 * While getting the length of a string is infallible, getting the chars can
 * fail. As indicated by the lack of a JSContext parameter, there are two
 * special cases where getting the chars is infallible:
 *
 * The first case is for strings that have been atomized, e.g. directly by
 * JS_AtomizeAndPinString or implicitly because it is stored in a jsid.
 *
 * The second case is "flat" strings that have been explicitly prepared in a
 * fallible context by JS_FlattenString. To catch errors, a separate opaque
 * JSFlatString type is returned by JS_FlattenString and expected by
 * JS_GetFlatStringChars. Note, though, that this is purely a syntactic
 * distinction: the input and output of JS_FlattenString are the same actual
 * GC-thing. If a JSString is known to be flat, JS_ASSERT_STRING_IS_FLAT can be
 * used to make a debug-checked cast. Example:
 *
 *   // in a fallible context
 *   JSFlatString* fstr = JS_FlattenString(cx, str);
 *   if (!fstr) {
 *     return false;
 *   }
 *   MOZ_ASSERT(fstr == JS_ASSERT_STRING_IS_FLAT(str));
 *
 *   // in an infallible context, for the same 'str'
 *   AutoCheckCannotGC nogc;
 *   const char16_t* chars = JS_GetTwoByteFlatStringChars(nogc, fstr)
 *   MOZ_ASSERT(chars);
 *
 * Flat strings and interned strings are always null-terminated, so
 * JS_FlattenString can be used to get a null-terminated string.
 *
 * Additionally, string characters are stored as either Latin1Char (8-bit)
 * or char16_t (16-bit). Clients can use JS_StringHasLatin1Chars and can then
 * call either the Latin1* or TwoByte* functions. Some functions like
 * JS_CopyStringChars and JS_GetStringCharAt accept both Latin1 and TwoByte
 * strings.
 */

extern JS_PUBLIC_API(size_t)
JS_GetStringLength(JSString* str);

extern JS_PUBLIC_API(bool)
JS_StringIsFlat(JSString* str);

/** Returns true iff the string's characters are stored as Latin1. */
extern JS_PUBLIC_API(bool)
JS_StringHasLatin1Chars(JSString* str);

extern JS_PUBLIC_API(const JS::Latin1Char*)
JS_GetLatin1StringCharsAndLength(JSContext* cx, const JS::AutoRequireNoGC& nogc, JSString* str,
                                 size_t* length);

extern JS_PUBLIC_API(const char16_t*)
JS_GetTwoByteStringCharsAndLength(JSContext* cx, const JS::AutoRequireNoGC& nogc, JSString* str,
                                  size_t* length);

extern JS_PUBLIC_API(bool)
JS_GetStringCharAt(JSContext* cx, JSString* str, size_t index, char16_t* res);

extern JS_PUBLIC_API(char16_t)
JS_GetFlatStringCharAt(JSFlatString* str, size_t index);

extern JS_PUBLIC_API(const char16_t*)
JS_GetTwoByteExternalStringChars(JSString* str);

extern JS_PUBLIC_API(bool)
JS_CopyStringChars(JSContext* cx, mozilla::Range<char16_t> dest, JSString* str);

extern JS_PUBLIC_API(JSFlatString*)
JS_FlattenString(JSContext* cx, JSString* str);

extern JS_PUBLIC_API(const JS::Latin1Char*)
JS_GetLatin1FlatStringChars(const JS::AutoRequireNoGC& nogc, JSFlatString* str);

extern JS_PUBLIC_API(const char16_t*)
JS_GetTwoByteFlatStringChars(const JS::AutoRequireNoGC& nogc, JSFlatString* str);

static MOZ_ALWAYS_INLINE JSFlatString*
JSID_TO_FLAT_STRING(jsid id)
{
    MOZ_ASSERT(JSID_IS_STRING(id));
    return (JSFlatString*)JSID_TO_STRING(id);
}

static MOZ_ALWAYS_INLINE JSFlatString*
JS_ASSERT_STRING_IS_FLAT(JSString* str)
{
    MOZ_ASSERT(JS_StringIsFlat(str));
    return (JSFlatString*)str;
}

static MOZ_ALWAYS_INLINE JSString*
JS_FORGET_STRING_FLATNESS(JSFlatString* fstr)
{
    return (JSString*)fstr;
}

/*
 * Additional APIs that avoid fallibility when given a flat string.
 */

extern JS_PUBLIC_API(bool)
JS_FlatStringEqualsAscii(JSFlatString* str, const char* asciiBytes);

extern JS_PUBLIC_API(size_t)
JS_PutEscapedFlatString(char* buffer, size_t size, JSFlatString* str, char quote);

/**
 * Create a dependent string, i.e., a string that owns no character storage,
 * but that refers to a slice of another string's chars.  Dependent strings
 * are mutable by definition, so the thread safety comments above apply.
 */
extern JS_PUBLIC_API(JSString*)
JS_NewDependentString(JSContext* cx, JS::HandleString str, size_t start,
                      size_t length);

/**
 * Concatenate two strings, possibly resulting in a rope.
 * See above for thread safety comments.
 */
extern JS_PUBLIC_API(JSString*)
JS_ConcatStrings(JSContext* cx, JS::HandleString left, JS::HandleString right);

/**
 * For JS_DecodeBytes, set *dstlenp to the size of the destination buffer before
 * the call; on return, *dstlenp contains the number of characters actually
 * stored. To determine the necessary destination buffer size, make a sizing
 * call that passes nullptr for dst.
 *
 * On errors, the functions report the error. In that case, *dstlenp contains
 * the number of characters or bytes transferred so far.  If cx is nullptr, no
 * error is reported on failure, and the functions simply return false.
 *
 * NB: This function does not store an additional zero byte or char16_t after the
 * transcoded string.
 */
JS_PUBLIC_API(bool)
JS_DecodeBytes(JSContext* cx, const char* src, size_t srclen, char16_t* dst,
               size_t* dstlenp);

/**
 * Get number of bytes in the string encoding (without accounting for a
 * terminating zero bytes. The function returns (size_t) -1 if the string
 * can not be encoded into bytes and reports an error using cx accordingly.
 */
JS_PUBLIC_API(size_t)
JS_GetStringEncodingLength(JSContext* cx, JSString* str);

/**
 * Encode string into a buffer. The function does not stores an additional
 * zero byte. The function returns (size_t) -1 if the string can not be
 * encoded into bytes with no error reported. Otherwise it returns the number
 * of bytes that are necessary to encode the string. If that exceeds the
 * length parameter, the string will be cut and only length bytes will be
 * written into the buffer.
 */
MOZ_MUST_USE JS_PUBLIC_API(bool)
JS_EncodeStringToBuffer(JSContext* cx, JSString* str, char* buffer, size_t length);

/************************************************************************/
/*
 * Symbols
 */

namespace JS {

/**
 * Create a new Symbol with the given description. This function never returns
 * a Symbol that is in the Runtime-wide symbol registry.
 *
 * If description is null, the new Symbol's [[Description]] attribute is
 * undefined.
 */
JS_PUBLIC_API(Symbol*)
NewSymbol(JSContext* cx, HandleString description);

/**
 * Symbol.for as specified in ES6.
 *
 * Get a Symbol with the description 'key' from the Runtime-wide symbol registry.
 * If there is not already a Symbol with that description in the registry, a new
 * Symbol is created and registered. 'key' must not be null.
 */
JS_PUBLIC_API(Symbol*)
GetSymbolFor(JSContext* cx, HandleString key);

/**
 * Get the [[Description]] attribute of the given symbol.
 *
 * This function is infallible. If it returns null, that means the symbol's
 * [[Description]] is undefined.
 */
JS_PUBLIC_API(JSString*)
GetSymbolDescription(HandleSymbol symbol);

/* Well-known symbols. */
#define JS_FOR_EACH_WELL_KNOWN_SYMBOL(macro) \
    macro(isConcatSpreadable) \
    macro(iterator) \
    macro(match) \
    macro(replace) \
    macro(search) \
    macro(species) \
    macro(hasInstance) \
    macro(split) \
    macro(toPrimitive) \
    macro(toStringTag) \
    macro(unscopables) \
    macro(asyncIterator)

enum class SymbolCode : uint32_t {
    // There is one SymbolCode for each well-known symbol.
#define JS_DEFINE_SYMBOL_ENUM(name) name,
    JS_FOR_EACH_WELL_KNOWN_SYMBOL(JS_DEFINE_SYMBOL_ENUM)  // SymbolCode::iterator, etc.
#undef JS_DEFINE_SYMBOL_ENUM
    Limit,
    WellKnownAPILimit = 0x80000000, // matches JS::shadow::Symbol::WellKnownAPILimit for inline use
    InSymbolRegistry = 0xfffffffe,  // created by Symbol.for() or JS::GetSymbolFor()
    UniqueSymbol = 0xffffffff       // created by Symbol() or JS::NewSymbol()
};

/* For use in loops that iterate over the well-known symbols. */
const size_t WellKnownSymbolLimit = size_t(SymbolCode::Limit);

/**
 * Return the SymbolCode telling what sort of symbol `symbol` is.
 *
 * A symbol's SymbolCode never changes once it is created.
 */
JS_PUBLIC_API(SymbolCode)
GetSymbolCode(Handle<Symbol*> symbol);

/**
 * Get one of the well-known symbols defined by ES6. A single set of well-known
 * symbols is shared by all compartments in a JSRuntime.
 *
 * `which` must be in the range [0, WellKnownSymbolLimit).
 */
JS_PUBLIC_API(Symbol*)
GetWellKnownSymbol(JSContext* cx, SymbolCode which);

/**
 * Return true if the given JSPropertySpec::name or JSFunctionSpec::name value
 * is actually a symbol code and not a string. See JS_SYM_FN.
 */
inline bool
PropertySpecNameIsSymbol(const char* name)
{
    uintptr_t u = reinterpret_cast<uintptr_t>(name);
    return u != 0 && u - 1 < WellKnownSymbolLimit;
}

JS_PUBLIC_API(bool)
PropertySpecNameEqualsId(const char* name, HandleId id);

/**
 * Create a jsid that does not need to be marked for GC.
 *
 * 'name' is a JSPropertySpec::name or JSFunctionSpec::name value. The
 * resulting jsid, on success, is either an interned string or a well-known
 * symbol; either way it is immune to GC so there is no need to visit *idp
 * during GC marking.
 */
JS_PUBLIC_API(bool)
PropertySpecNameToPermanentId(JSContext* cx, const char* name, jsid* idp);

} /* namespace JS */

/************************************************************************/

/*
 * Error reporting.
 *
 * There are four encoding variants for the error reporting API:
 *   UTF-8
 *     JSAPI's default encoding for error handling.  Use this when the encoding
 *     of the error message, format string, and arguments is UTF-8.
 *   ASCII
 *     Equivalent to UTF-8, but also asserts that the error message, format
 *     string, and arguments are all ASCII.  Because ASCII is a subset of UTF-8,
 *     any use of this encoding variant *could* be replaced with use of the
 *     UTF-8 variant.  This variant exists solely to double-check the
 *     developer's assumption that all these strings truly are ASCII, given that
 *     UTF-8 and ASCII strings regrettably have the same C++ type.
 *   UC = UTF-16
 *     Use this when arguments are UTF-16.  The format string must be UTF-8.
 *   Latin1 (planned to be removed)
 *     In this variant, all strings are interpreted byte-for-byte as the
 *     corresponding Unicode codepoint.  This encoding may *safely* be used on
 *     any null-terminated string, regardless of its encoding.  (You shouldn't
 *     *actually* be uncertain, but in the real world, a string's encoding -- if
 *     promised at all -- may be more...aspirational...than reality.)  This
 *     encoding variant will eventually be removed -- work to convert your uses
 *     to UTF-8 as you're able.
 */

namespace JS {
const uint16_t MaxNumErrorArguments = 10;
};

/**
 * Report an exception represented by the sprintf-like conversion of format
 * and its arguments.
 */
extern JS_PUBLIC_API(void)
JS_ReportErrorASCII(JSContext* cx, const char* format, ...)
    MOZ_FORMAT_PRINTF(2, 3);

extern JS_PUBLIC_API(void)
JS_ReportErrorLatin1(JSContext* cx, const char* format, ...)
    MOZ_FORMAT_PRINTF(2, 3);

extern JS_PUBLIC_API(void)
JS_ReportErrorUTF8(JSContext* cx, const char* format, ...)
    MOZ_FORMAT_PRINTF(2, 3);

/*
 * Use an errorNumber to retrieve the format string, args are char*
 */
extern JS_PUBLIC_API(void)
JS_ReportErrorNumberASCII(JSContext* cx, JSErrorCallback errorCallback,
                          void* userRef, const unsigned errorNumber, ...);

extern JS_PUBLIC_API(void)
JS_ReportErrorNumberASCIIVA(JSContext* cx, JSErrorCallback errorCallback,
                            void* userRef, const unsigned errorNumber, va_list ap);

extern JS_PUBLIC_API(void)
JS_ReportErrorNumberLatin1(JSContext* cx, JSErrorCallback errorCallback,
                           void* userRef, const unsigned errorNumber, ...);

#ifdef va_start
extern JS_PUBLIC_API(void)
JS_ReportErrorNumberLatin1VA(JSContext* cx, JSErrorCallback errorCallback,
                             void* userRef, const unsigned errorNumber, va_list ap);
#endif

extern JS_PUBLIC_API(void)
JS_ReportErrorNumberUTF8(JSContext* cx, JSErrorCallback errorCallback,
                           void* userRef, const unsigned errorNumber, ...);

#ifdef va_start
extern JS_PUBLIC_API(void)
JS_ReportErrorNumberUTF8VA(JSContext* cx, JSErrorCallback errorCallback,
                           void* userRef, const unsigned errorNumber, va_list ap);
#endif

/*
 * Use an errorNumber to retrieve the format string, args are char16_t*
 */
extern JS_PUBLIC_API(void)
JS_ReportErrorNumberUC(JSContext* cx, JSErrorCallback errorCallback,
                     void* userRef, const unsigned errorNumber, ...);

extern JS_PUBLIC_API(void)
JS_ReportErrorNumberUCArray(JSContext* cx, JSErrorCallback errorCallback,
                            void* userRef, const unsigned errorNumber,
                            const char16_t** args);

/**
 * As above, but report a warning instead (JSREPORT_IS_WARNING(report.flags)).
 * Return true if there was no error trying to issue the warning, and if the
 * warning was not converted into an error due to the JSOPTION_WERROR option
 * being set, false otherwise.
 */
extern JS_PUBLIC_API(bool)
JS_ReportWarningASCII(JSContext* cx, const char* format, ...)
    MOZ_FORMAT_PRINTF(2, 3);

extern JS_PUBLIC_API(bool)
JS_ReportWarningLatin1(JSContext* cx, const char* format, ...)
    MOZ_FORMAT_PRINTF(2, 3);

extern JS_PUBLIC_API(bool)
JS_ReportWarningUTF8(JSContext* cx, const char* format, ...)
    MOZ_FORMAT_PRINTF(2, 3);

extern JS_PUBLIC_API(bool)
JS_ReportErrorFlagsAndNumberASCII(JSContext* cx, unsigned flags,
                                  JSErrorCallback errorCallback, void* userRef,
                                  const unsigned errorNumber, ...);

extern JS_PUBLIC_API(bool)
JS_ReportErrorFlagsAndNumberLatin1(JSContext* cx, unsigned flags,
                                   JSErrorCallback errorCallback, void* userRef,
                                   const unsigned errorNumber, ...);

extern JS_PUBLIC_API(bool)
JS_ReportErrorFlagsAndNumberUTF8(JSContext* cx, unsigned flags,
                                 JSErrorCallback errorCallback, void* userRef,
                                 const unsigned errorNumber, ...);

extern JS_PUBLIC_API(bool)
JS_ReportErrorFlagsAndNumberUC(JSContext* cx, unsigned flags,
                               JSErrorCallback errorCallback, void* userRef,
                               const unsigned errorNumber, ...);

/**
 * Complain when out of memory.
 */
extern MOZ_COLD JS_PUBLIC_API(void)
JS_ReportOutOfMemory(JSContext* cx);

/**
 * Complain when an allocation size overflows the maximum supported limit.
 */
extern JS_PUBLIC_API(void)
JS_ReportAllocationOverflow(JSContext* cx);

namespace JS {

using WarningReporter = void (*)(JSContext* cx, JSErrorReport* report);

extern JS_PUBLIC_API(WarningReporter)
SetWarningReporter(JSContext* cx, WarningReporter reporter);

extern JS_PUBLIC_API(WarningReporter)
GetWarningReporter(JSContext* cx);

extern JS_PUBLIC_API(bool)
CreateError(JSContext* cx, JSExnType type, HandleObject stack,
            HandleString fileName, uint32_t lineNumber, uint32_t columnNumber,
            JSErrorReport* report, HandleString message, MutableHandleValue rval);

/************************************************************************/

/*
 * Weak Maps.
 */

extern JS_PUBLIC_API(JSObject*)
NewWeakMapObject(JSContext* cx);

extern JS_PUBLIC_API(bool)
IsWeakMapObject(JSObject* obj);

extern JS_PUBLIC_API(bool)
GetWeakMapEntry(JSContext* cx, JS::HandleObject mapObj, JS::HandleObject key,
                JS::MutableHandleValue val);

extern JS_PUBLIC_API(bool)
SetWeakMapEntry(JSContext* cx, JS::HandleObject mapObj, JS::HandleObject key,
                JS::HandleValue val);

/*
 * Map
 */
extern JS_PUBLIC_API(JSObject*)
NewMapObject(JSContext* cx);

extern JS_PUBLIC_API(uint32_t)
MapSize(JSContext* cx, HandleObject obj);

extern JS_PUBLIC_API(bool)
MapGet(JSContext* cx, HandleObject obj,
       HandleValue key, MutableHandleValue rval);

extern JS_PUBLIC_API(bool)
MapHas(JSContext* cx, HandleObject obj, HandleValue key, bool* rval);

extern JS_PUBLIC_API(bool)
MapSet(JSContext* cx, HandleObject obj, HandleValue key, HandleValue val);

extern JS_PUBLIC_API(bool)
MapDelete(JSContext *cx, HandleObject obj, HandleValue key, bool *rval);

extern JS_PUBLIC_API(bool)
MapClear(JSContext* cx, HandleObject obj);

extern JS_PUBLIC_API(bool)
MapKeys(JSContext* cx, HandleObject obj, MutableHandleValue rval);

extern JS_PUBLIC_API(bool)
MapValues(JSContext* cx, HandleObject obj, MutableHandleValue rval);

extern JS_PUBLIC_API(bool)
MapEntries(JSContext* cx, HandleObject obj, MutableHandleValue rval);

extern JS_PUBLIC_API(bool)
MapForEach(JSContext *cx, HandleObject obj, HandleValue callbackFn, HandleValue thisVal);

/*
 * Set
 */
extern JS_PUBLIC_API(JSObject *)
NewSetObject(JSContext *cx);

extern JS_PUBLIC_API(uint32_t)
SetSize(JSContext *cx, HandleObject obj);

extern JS_PUBLIC_API(bool)
SetHas(JSContext *cx, HandleObject obj, HandleValue key, bool *rval);

extern JS_PUBLIC_API(bool)
SetDelete(JSContext *cx, HandleObject obj, HandleValue key, bool *rval);

extern JS_PUBLIC_API(bool)
SetAdd(JSContext *cx, HandleObject obj, HandleValue key);

extern JS_PUBLIC_API(bool)
SetClear(JSContext *cx, HandleObject obj);

extern JS_PUBLIC_API(bool)
SetKeys(JSContext *cx, HandleObject obj, MutableHandleValue rval);

extern JS_PUBLIC_API(bool)
SetValues(JSContext *cx, HandleObject obj, MutableHandleValue rval);

extern JS_PUBLIC_API(bool)
SetEntries(JSContext *cx, HandleObject obj, MutableHandleValue rval);

extern JS_PUBLIC_API(bool)
SetForEach(JSContext *cx, HandleObject obj, HandleValue callbackFn, HandleValue thisVal);

} /* namespace JS */

/*
 * Dates.
 */

extern JS_PUBLIC_API(JSObject*)
JS_NewDateObject(JSContext* cx, int year, int mon, int mday, int hour, int min, int sec);

/**
 * On success, returns true, setting |*isDate| to true if |obj| is a Date
 * object or a wrapper around one, or to false if not.  Returns false on
 * failure.
 *
 * This method returns true with |*isDate == false| when passed an ES6 proxy
 * whose target is a Date, or when passed a revoked proxy.
 */
extern JS_PUBLIC_API(bool)
JS_ObjectIsDate(JSContext* cx, JS::HandleObject obj, bool* isDate);

/************************************************************************/

/*
 * Regular Expressions.
 */
#define JSREG_FOLD      0x01u   /* fold uppercase to lowercase */
#define JSREG_GLOB      0x02u   /* global exec, creates array of matches */
#define JSREG_MULTILINE 0x04u   /* treat ^ and $ as begin and end of line */
#define JSREG_STICKY    0x08u   /* only match starting at lastIndex */
#define JSREG_UNICODE   0x10u   /* unicode */

extern JS_PUBLIC_API(JSObject*)
JS_NewRegExpObject(JSContext* cx, const char* bytes, size_t length, unsigned flags);

extern JS_PUBLIC_API(JSObject*)
JS_NewUCRegExpObject(JSContext* cx, const char16_t* chars, size_t length, unsigned flags);

extern JS_PUBLIC_API(bool)
JS_SetRegExpInput(JSContext* cx, JS::HandleObject obj, JS::HandleString input);

extern JS_PUBLIC_API(bool)
JS_ClearRegExpStatics(JSContext* cx, JS::HandleObject obj);

extern JS_PUBLIC_API(bool)
JS_ExecuteRegExp(JSContext* cx, JS::HandleObject obj, JS::HandleObject reobj,
                 char16_t* chars, size_t length, size_t* indexp, bool test,
                 JS::MutableHandleValue rval);

/* RegExp interface for clients without a global object. */

extern JS_PUBLIC_API(bool)
JS_ExecuteRegExpNoStatics(JSContext* cx, JS::HandleObject reobj, char16_t* chars, size_t length,
                          size_t* indexp, bool test, JS::MutableHandleValue rval);

/**
 * On success, returns true, setting |*isRegExp| to true if |obj| is a RegExp
 * object or a wrapper around one, or to false if not.  Returns false on
 * failure.
 *
 * This method returns true with |*isRegExp == false| when passed an ES6 proxy
 * whose target is a RegExp, or when passed a revoked proxy.
 */
extern JS_PUBLIC_API(bool)
JS_ObjectIsRegExp(JSContext* cx, JS::HandleObject obj, bool* isRegExp);

extern JS_PUBLIC_API(unsigned)
JS_GetRegExpFlags(JSContext* cx, JS::HandleObject obj);

extern JS_PUBLIC_API(JSString*)
JS_GetRegExpSource(JSContext* cx, JS::HandleObject obj);

/************************************************************************/

extern JS_PUBLIC_API(bool)
JS_IsExceptionPending(JSContext* cx);

extern JS_PUBLIC_API(bool)
JS_GetPendingException(JSContext* cx, JS::MutableHandleValue vp);

extern JS_PUBLIC_API(void)
JS_SetPendingException(JSContext* cx, JS::HandleValue v);

extern JS_PUBLIC_API(void)
JS_ClearPendingException(JSContext* cx);

namespace JS {

/**
 * Save and later restore the current exception state of a given JSContext.
 * This is useful for implementing behavior in C++ that's like try/catch
 * or try/finally in JS.
 *
 * Typical usage:
 *
 *     bool ok = JS::Evaluate(cx, ...);
 *     AutoSaveExceptionState savedExc(cx);
 *     ... cleanup that might re-enter JS ...
 *     return ok;
 */
class JS_PUBLIC_API(AutoSaveExceptionState)
{
  private:
    JSContext* context;
    bool wasPropagatingForcedReturn;
    bool wasOverRecursed;
    bool wasThrowing;
    RootedValue exceptionValue;

  public:
    /*
     * Take a snapshot of cx's current exception state. Then clear any current
     * pending exception in cx.
     */
    explicit AutoSaveExceptionState(JSContext* cx);

    /*
     * If neither drop() nor restore() was called, restore the exception
     * state only if no exception is currently pending on cx.
     */
    ~AutoSaveExceptionState();

    /*
     * Discard any stored exception state.
     * If this is called, the destructor is a no-op.
     */
    void drop() {
        wasPropagatingForcedReturn = false;
        wasOverRecursed = false;
        wasThrowing = false;
        exceptionValue.setUndefined();
    }

    /*
     * Replace cx's exception state with the stored exception state. Then
     * discard the stored exception state. If this is called, the
     * destructor is a no-op.
     */
    void restore();
};

} /* namespace JS */

/* Deprecated API. Use AutoSaveExceptionState instead. */
extern JS_PUBLIC_API(JSExceptionState*)
JS_SaveExceptionState(JSContext* cx);

extern JS_PUBLIC_API(void)
JS_RestoreExceptionState(JSContext* cx, JSExceptionState* state);

extern JS_PUBLIC_API(void)
JS_DropExceptionState(JSContext* cx, JSExceptionState* state);

/**
 * If the given object is an exception object, the exception will have (or be
 * able to lazily create) an error report struct, and this function will return
 * the address of that struct.  Otherwise, it returns nullptr. The lifetime
 * of the error report struct that might be returned is the same as the
 * lifetime of the exception object.
 */
extern JS_PUBLIC_API(JSErrorReport*)
JS_ErrorFromException(JSContext* cx, JS::HandleObject obj);

namespace JS {
/**
 * If the given object is an exception object (or an unwrappable
 * cross-compartment wrapper for one), return the stack for that exception, if
 * any.  Will return null if the given object is not an exception object
 * (including if it's null or a security wrapper that can't be unwrapped) or if
 * the exception has no stack.
 */
extern JS_PUBLIC_API(JSObject*)
ExceptionStackOrNull(JS::HandleObject obj);

/**
 * If this process is recording or replaying and the given value is an
 * exception object (or an unwrappable cross-compartment wrapper for one),
 * return the point where this exception was thrown, for time warping later.
 * Returns zero otherwise.
 */
extern JS_PUBLIC_API(uint64_t)
ExceptionTimeWarpTarget(JS::HandleValue exn);

} /* namespace JS */

/**
 * A JS context always has an "owner thread". The owner thread is set when the
 * context is created (to the current thread) and practically all entry points
 * into the JS engine check that a context (or anything contained in the
 * context: runtime, compartment, object, etc) is only touched by its owner
 * thread. Embeddings may check this invariant outside the JS engine by calling
 * JS_AbortIfWrongThread (which will abort if not on the owner thread, even for
 * non-debug builds).
 */

extern JS_PUBLIC_API(void)
JS_AbortIfWrongThread(JSContext* cx);

/************************************************************************/

/**
 * A constructor can request that the JS engine create a default new 'this'
 * object of the given class, using the callee to determine parentage and
 * [[Prototype]].
 */
extern JS_PUBLIC_API(JSObject*)
JS_NewObjectForConstructor(JSContext* cx, const JSClass* clasp, const JS::CallArgs& args);

/************************************************************************/

#ifdef JS_GC_ZEAL
#define JS_DEFAULT_ZEAL_FREQ 100

extern JS_PUBLIC_API(void)
JS_GetGCZealBits(JSContext* cx, uint32_t* zealBits, uint32_t* frequency, uint32_t* nextScheduled);

extern JS_PUBLIC_API(void)
JS_SetGCZeal(JSContext* cx, uint8_t zeal, uint32_t frequency);

extern JS_PUBLIC_API(void)
JS_UnsetGCZeal(JSContext* cx, uint8_t zeal);

extern JS_PUBLIC_API(void)
JS_ScheduleGC(JSContext* cx, uint32_t count);
#endif

extern JS_PUBLIC_API(void)
JS_SetParallelParsingEnabled(JSContext* cx, bool enabled);

extern JS_PUBLIC_API(void)
JS_SetOffthreadIonCompilationEnabled(JSContext* cx, bool enabled);

#define JIT_COMPILER_OPTIONS(Register)                                      \
    Register(BASELINE_WARMUP_TRIGGER, "baseline.warmup.trigger")            \
    Register(ION_WARMUP_TRIGGER, "ion.warmup.trigger")                      \
    Register(ION_GVN_ENABLE, "ion.gvn.enable")                              \
    Register(ION_FORCE_IC, "ion.forceinlineCaches")                         \
    Register(ION_ENABLE, "ion.enable")                                      \
    Register(ION_CHECK_RANGE_ANALYSIS, "ion.check-range-analysis")          \
    Register(ION_FREQUENT_BAILOUT_THRESHOLD, "ion.frequent-bailout-threshold") \
    Register(BASELINE_ENABLE, "baseline.enable")                            \
    Register(OFFTHREAD_COMPILATION_ENABLE, "offthread-compilation.enable")  \
    Register(FULL_DEBUG_CHECKS, "jit.full-debug-checks")                    \
    Register(JUMP_THRESHOLD, "jump-threshold")                              \
    Register(TRACK_OPTIMIZATIONS, "jit.track-optimizations")                \
    Register(SIMULATOR_ALWAYS_INTERRUPT, "simulator.always-interrupt")      \
    Register(SPECTRE_INDEX_MASKING, "spectre.index-masking")                \
    Register(SPECTRE_OBJECT_MITIGATIONS_BARRIERS, "spectre.object-mitigations.barriers") \
    Register(SPECTRE_OBJECT_MITIGATIONS_MISC, "spectre.object-mitigations.misc") \
    Register(SPECTRE_STRING_MITIGATIONS, "spectre.string-mitigations")      \
    Register(SPECTRE_VALUE_MASKING, "spectre.value-masking")                \
    Register(SPECTRE_JIT_TO_CXX_CALLS, "spectre.jit-to-C++-calls")          \
    Register(WASM_FOLD_OFFSETS, "wasm.fold-offsets")                        \
    Register(WASM_DELAY_TIER2, "wasm.delay-tier2")

typedef enum JSJitCompilerOption {
#define JIT_COMPILER_DECLARE(key, str) \
    JSJITCOMPILER_ ## key,

    JIT_COMPILER_OPTIONS(JIT_COMPILER_DECLARE)
#undef JIT_COMPILER_DECLARE

    JSJITCOMPILER_NOT_AN_OPTION
} JSJitCompilerOption;

extern JS_PUBLIC_API(void)
JS_SetGlobalJitCompilerOption(JSContext* cx, JSJitCompilerOption opt, uint32_t value);
extern JS_PUBLIC_API(bool)
JS_GetGlobalJitCompilerOption(JSContext* cx, JSJitCompilerOption opt, uint32_t* valueOut);

/**
 * Convert a uint32_t index into a jsid.
 */
extern JS_PUBLIC_API(bool)
JS_IndexToId(JSContext* cx, uint32_t index, JS::MutableHandleId);

/**
 * Convert chars into a jsid.
 *
 * |chars| may not be an index.
 */
extern JS_PUBLIC_API(bool)
JS_CharsToId(JSContext* cx, JS::TwoByteChars chars, JS::MutableHandleId);

/**
 *  Test if the given string is a valid ECMAScript identifier
 */
extern JS_PUBLIC_API(bool)
JS_IsIdentifier(JSContext* cx, JS::HandleString str, bool* isIdentifier);

/**
 * Test whether the given chars + length are a valid ECMAScript identifier.
 * This version is infallible, so just returns whether the chars are an
 * identifier.
 */
extern JS_PUBLIC_API(bool)
JS_IsIdentifier(const char16_t* chars, size_t length);

namespace js {
class ScriptSource;
} // namespace js

namespace JS {

class MOZ_RAII JS_PUBLIC_API(AutoFilename)
{
  private:
    js::ScriptSource* ss_;
    mozilla::Variant<const char*, UniqueChars> filename_;

    AutoFilename(const AutoFilename&) = delete;
    AutoFilename& operator=(const AutoFilename&) = delete;

  public:
    AutoFilename()
      : ss_(nullptr),
        filename_(mozilla::AsVariant<const char*>(nullptr))
    {}

    ~AutoFilename() {
        reset();
    }

    void reset();

    void setOwned(UniqueChars&& filename);
    void setUnowned(const char* filename);
    void setScriptSource(js::ScriptSource* ss);

    const char* get() const;
};

/**
 * Return the current filename, line number and column number of the most
 * currently running frame. Returns true if a scripted frame was found, false
 * otherwise.
 *
 * If a the embedding has hidden the scripted caller for the topmost activation
 * record, this will also return false.
 */
extern JS_PUBLIC_API(bool)
DescribeScriptedCaller(JSContext* cx, AutoFilename* filename = nullptr,
                       unsigned* lineno = nullptr, unsigned* column = nullptr);

extern JS_PUBLIC_API(JSObject*)
GetScriptedCallerGlobal(JSContext* cx);

/**
 * Informs the JS engine that the scripted caller should be hidden. This can be
 * used by the embedding to maintain an override of the scripted caller in its
 * calculations, by hiding the scripted caller in the JS engine and pushing data
 * onto a separate stack, which it inspects when DescribeScriptedCaller returns
 * null.
 *
 * We maintain a counter on each activation record. Add() increments the counter
 * of the topmost activation, and Remove() decrements it. The count may never
 * drop below zero, and must always be exactly zero when the activation is
 * popped from the stack.
 */
extern JS_PUBLIC_API(void)
HideScriptedCaller(JSContext* cx);

extern JS_PUBLIC_API(void)
UnhideScriptedCaller(JSContext* cx);

class MOZ_RAII AutoHideScriptedCaller
{
  public:
    explicit AutoHideScriptedCaller(JSContext* cx
                                    MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
      : mContext(cx)
    {
        MOZ_GUARD_OBJECT_NOTIFIER_INIT;
        HideScriptedCaller(mContext);
    }
    ~AutoHideScriptedCaller() {
        UnhideScriptedCaller(mContext);
    }

  protected:
    JSContext* mContext;
    MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};

} /* namespace JS */

namespace js {

enum class StackFormat { SpiderMonkey, V8, Default };

/*
 * Sets the format used for stringifying Error stacks.
 *
 * The default format is StackFormat::SpiderMonkey.  Use StackFormat::V8
 * in order to emulate V8's stack formatting.  StackFormat::Default can't be
 * used here.
 */
extern JS_PUBLIC_API(void)
SetStackFormat(JSContext* cx, StackFormat format);

extern JS_PUBLIC_API(StackFormat)
GetStackFormat(JSContext* cx);

}

namespace JS {

/*
 * This callback represents a request by the JS engine to open for reading the
 * existing cache entry for the given global and char range that may contain a
 * module. If a cache entry exists, the callback shall return 'true' and return
 * the size, base address and an opaque file handle as outparams. If the
 * callback returns 'true', the JS engine guarantees a call to
 * CloseAsmJSCacheEntryForReadOp, passing the same base address, size and
 * handle.
 */
using OpenAsmJSCacheEntryForReadOp =
    bool (*)(HandleObject global, const char16_t* begin, const char16_t* limit, size_t* size,
             const uint8_t** memory, intptr_t* handle);
using CloseAsmJSCacheEntryForReadOp =
    void (*)(size_t size, const uint8_t* memory, intptr_t handle);

/** The list of reasons why an asm.js module may not be stored in the cache. */
enum AsmJSCacheResult
{
    AsmJSCache_Success,
    AsmJSCache_MIN = AsmJSCache_Success,
    AsmJSCache_ModuleTooSmall,
    AsmJSCache_SynchronousScript,
    AsmJSCache_QuotaExceeded,
    AsmJSCache_StorageInitFailure,
    AsmJSCache_Disabled_Internal,
    AsmJSCache_Disabled_ShellFlags,
    AsmJSCache_Disabled_JitInspector,
    AsmJSCache_InternalError,
    AsmJSCache_Disabled_PrivateBrowsing,
    AsmJSCache_LIMIT
};

/*
 * This callback represents a request by the JS engine to open for writing a
 * cache entry of the given size for the given global and char range containing
 * the just-compiled module. If cache entry space is available, the callback
 * shall return 'true' and return the base address and an opaque file handle as
 * outparams. If the callback returns 'true', the JS engine guarantees a call
 * to CloseAsmJSCacheEntryForWriteOp passing the same base address, size and
 * handle.
 */
using OpenAsmJSCacheEntryForWriteOp =
    AsmJSCacheResult (*)(HandleObject global, const char16_t* begin, const char16_t* end,
                         size_t size, uint8_t** memory, intptr_t* handle);
using CloseAsmJSCacheEntryForWriteOp =
    void (*)(size_t size, uint8_t* memory, intptr_t handle);

struct AsmJSCacheOps
{
    OpenAsmJSCacheEntryForReadOp openEntryForRead = nullptr;
    CloseAsmJSCacheEntryForReadOp closeEntryForRead = nullptr;
    OpenAsmJSCacheEntryForWriteOp openEntryForWrite = nullptr;
    CloseAsmJSCacheEntryForWriteOp closeEntryForWrite = nullptr;
};

extern JS_PUBLIC_API(void)
SetAsmJSCacheOps(JSContext* cx, const AsmJSCacheOps* callbacks);

/**
 * Return the buildId (represented as a sequence of characters) associated with
 * the currently-executing build. If the JS engine is embedded such that a
 * single cache entry can be observed by different compiled versions of the JS
 * engine, it is critical that the buildId shall change for each new build of
 * the JS engine.
 */

typedef bool
(* BuildIdOp)(BuildIdCharVector* buildId);

extern JS_PUBLIC_API(void)
SetProcessBuildIdOp(BuildIdOp buildIdOp);

/**
 * The WasmModule interface allows the embedding to hold a reference to the
 * underying C++ implementation of a JS WebAssembly.Module object for purposes
 * of efficient postMessage() and (de)serialization from a random thread.
 *
 * In particular, this allows postMessage() of a WebAssembly.Module:
 * GetWasmModule() is called when making a structured clone of a payload
 * containing a WebAssembly.Module object. The structured clone buffer holds a
 * refcount of the JS::WasmModule until createObject() is called in the target
 * agent's JSContext. The new WebAssembly.Module object continues to hold the
 * JS::WasmModule and thus the final reference of a JS::WasmModule may be
 * dropped from any thread and so the virtual destructor (and all internal
 * methods of the C++ module) must be thread-safe.
 */

struct WasmModule : js::AtomicRefCounted<WasmModule>
{
    virtual ~WasmModule() {}
    virtual JSObject* createObject(JSContext* cx) = 0;
};

extern JS_PUBLIC_API(bool)
IsWasmModuleObject(HandleObject obj);

extern JS_PUBLIC_API(RefPtr<WasmModule>)
GetWasmModule(HandleObject obj);

/**
 * This function will be removed when bug 1487479 expunges the last remaining
 * bits of wasm IDB support.
 */

extern JS_PUBLIC_API(RefPtr<WasmModule>)
DeserializeWasmModule(PRFileDesc* bytecode, JS::UniqueChars filename, unsigned line);

/**
 * Convenience class for imitating a JS level for-of loop. Typical usage:
 *
 *     ForOfIterator it(cx);
 *     if (!it.init(iterable)) {
 *       return false;
 *     }
 *     RootedValue val(cx);
 *     while (true) {
 *       bool done;
 *       if (!it.next(&val, &done)) {
 *         return false;
 *       }
 *       if (done) {
 *         break;
 *       }
 *       if (!DoStuff(cx, val)) {
 *         return false;
 *       }
 *     }
 */
class MOZ_STACK_CLASS JS_PUBLIC_API(ForOfIterator) {
  protected:
    JSContext* cx_;
    /*
     * Use the ForOfPIC on the global object (see vm/GlobalObject.h) to try
     * to optimize iteration across arrays.
     *
     *  Case 1: Regular Iteration
     *      iterator - pointer to the iterator object.
     *      nextMethod - value of |iterator|.next.
     *      index - fixed to NOT_ARRAY (== UINT32_MAX)
     *
     *  Case 2: Optimized Array Iteration
     *      iterator - pointer to the array object.
     *      nextMethod - the undefined value.
     *      index - current position in array.
     *
     * The cases are distinguished by whether or not |index| is equal to NOT_ARRAY.
     */
    JS::RootedObject iterator;
    JS::RootedValue nextMethod;
    uint32_t index;

    static const uint32_t NOT_ARRAY = UINT32_MAX;

    ForOfIterator(const ForOfIterator&) = delete;
    ForOfIterator& operator=(const ForOfIterator&) = delete;

  public:
    explicit ForOfIterator(JSContext* cx)
      : cx_(cx), iterator(cx_), nextMethod(cx), index(NOT_ARRAY)
    { }

    enum NonIterableBehavior {
        ThrowOnNonIterable,
        AllowNonIterable
    };

    /**
     * Initialize the iterator.  If AllowNonIterable is passed then if getting
     * the @@iterator property from iterable returns undefined init() will just
     * return true instead of throwing.  Callers must then check
     * valueIsIterable() before continuing with the iteration.
     */
    bool init(JS::HandleValue iterable,
              NonIterableBehavior nonIterableBehavior = ThrowOnNonIterable);

    /**
     * Get the next value from the iterator.  If false *done is true
     * after this call, do not examine val.
     */
    bool next(JS::MutableHandleValue val, bool* done);

    /**
     * Close the iterator.
     * For the case that completion type is throw.
     */
    void closeThrow();

    /**
     * If initialized with throwOnNonCallable = false, check whether
     * the value is iterable.
     */
    bool valueIsIterable() const {
        return iterator;
    }

  private:
    inline bool nextFromOptimizedArray(MutableHandleValue val, bool* done);
};


/**
 * If a large allocation fails when calling pod_{calloc,realloc}CanGC, the JS
 * engine may call the large-allocation-failure callback, if set, to allow the
 * embedding to flush caches, possibly perform shrinking GCs, etc. to make some
 * room. The allocation will then be retried (and may still fail.) This callback
 * can be called on any thread and must be set at most once in a process.
 */

typedef void
(* LargeAllocationFailureCallback)();

extern JS_PUBLIC_API(void)
SetProcessLargeAllocationFailureCallback(LargeAllocationFailureCallback afc);

/**
 * Unlike the error reporter, which is only called if the exception for an OOM
 * bubbles up and is not caught, the OutOfMemoryCallback is called immediately
 * at the OOM site to allow the embedding to capture the current state of heap
 * allocation before anything is freed. If the large-allocation-failure callback
 * is called at all (not all allocation sites call the large-allocation-failure
 * callback on failure), it is called before the out-of-memory callback; the
 * out-of-memory callback is only called if the allocation still fails after the
 * large-allocation-failure callback has returned.
 */

typedef void
(* OutOfMemoryCallback)(JSContext* cx, void* data);

extern JS_PUBLIC_API(void)
SetOutOfMemoryCallback(JSContext* cx, OutOfMemoryCallback cb, void* data);

/**
 * Capture all frames.
 */
struct AllFrames { };

/**
 * Capture at most this many frames.
 */
struct MaxFrames
{
    uint32_t maxFrames;

    explicit MaxFrames(uint32_t max)
      : maxFrames(max)
    {
        MOZ_ASSERT(max > 0);
    }
};

/**
 * Capture the first frame with the given principals. By default, do not
 * consider self-hosted frames with the given principals as satisfying the stack
 * capture.
 */
struct JS_PUBLIC_API(FirstSubsumedFrame)
{
    JSContext* cx;
    JSPrincipals* principals;
    bool ignoreSelfHosted;

    /**
     * Use the cx's current compartment's principals.
     */
    explicit FirstSubsumedFrame(JSContext* cx, bool ignoreSelfHostedFrames = true);

    explicit FirstSubsumedFrame(JSContext* ctx, JSPrincipals* p, bool ignoreSelfHostedFrames = true)
      : cx(ctx)
      , principals(p)
      , ignoreSelfHosted(ignoreSelfHostedFrames)
    {
        if (principals) {
            JS_HoldPrincipals(principals);
        }
    }

    // No copying because we want to avoid holding and dropping principals
    // unnecessarily.
    FirstSubsumedFrame(const FirstSubsumedFrame&) = delete;
    FirstSubsumedFrame& operator=(const FirstSubsumedFrame&) = delete;

    FirstSubsumedFrame(FirstSubsumedFrame&& rhs)
      : principals(rhs.principals)
      , ignoreSelfHosted(rhs.ignoreSelfHosted)
    {
        MOZ_ASSERT(this != &rhs, "self move disallowed");
        rhs.principals = nullptr;
    }

    FirstSubsumedFrame& operator=(FirstSubsumedFrame&& rhs) {
        new (this) FirstSubsumedFrame(std::move(rhs));
        return *this;
    }

    ~FirstSubsumedFrame() {
        if (principals) {
            JS_DropPrincipals(cx, principals);
        }
    }
};

using StackCapture = mozilla::Variant<AllFrames, MaxFrames, FirstSubsumedFrame>;

/**
 * Capture the current call stack as a chain of SavedFrame JSObjects, and set
 * |stackp| to the SavedFrame for the youngest stack frame, or nullptr if there
 * are no JS frames on the stack.
 *
 * The |capture| parameter describes the portion of the JS stack to capture:
 *
 *   * |JS::AllFrames|: Capture all frames on the stack.
 *
 *   * |JS::MaxFrames|: Capture no more than |JS::MaxFrames::maxFrames| from the
 *      stack.
 *
 *   * |JS::FirstSubsumedFrame|: Capture the first frame whose principals are
 *     subsumed by |JS::FirstSubsumedFrame::principals|. By default, do not
 *     consider self-hosted frames; this can be controlled via the
 *     |JS::FirstSubsumedFrame::ignoreSelfHosted| flag. Do not capture any async
 *     stack.
 */
extern JS_PUBLIC_API(bool)
CaptureCurrentStack(JSContext* cx, MutableHandleObject stackp,
                    StackCapture&& capture = StackCapture(AllFrames()));

/*
 * This is a utility function for preparing an async stack to be used
 * by some other object.  This may be used when you need to treat a
 * given stack trace as an async parent.  If you just need to capture
 * the current stack, async parents and all, use CaptureCurrentStack
 * instead.
 *
 * Here |asyncStack| is the async stack to prepare.  It is copied into
 * |cx|'s current compartment, and the newest frame is given
 * |asyncCause| as its asynchronous cause.  If |maxFrameCount| is
 * |Some(n)|, capture at most the youngest |n| frames.  The
 * new stack object is written to |stackp|.  Returns true on success,
 * or sets an exception and returns |false| on error.
 */
extern JS_PUBLIC_API(bool)
CopyAsyncStack(JSContext* cx, HandleObject asyncStack,
               HandleString asyncCause, MutableHandleObject stackp,
               const mozilla::Maybe<size_t>& maxFrameCount);

/**
 * Given a SavedFrame JSObject stack, stringify it in the same format as
 * Error.prototype.stack. The stringified stack out parameter is placed in the
 * cx's compartment. Defaults to the empty string.
 *
 * The same notes above about SavedFrame accessors applies here as well: cx
 * doesn't need to be in stack's compartment, and stack can be null, a
 * SavedFrame object, or a wrapper (CCW or Xray) around a SavedFrame object.
 * SavedFrames not subsumed by |principals| are skipped.
 *
 * Optional indent parameter specifies the number of white spaces to indent
 * each line.
 */
extern JS_PUBLIC_API(bool)
BuildStackString(JSContext* cx, JSPrincipals* principals, HandleObject stack,
                 MutableHandleString stringp, size_t indent = 0,
                 js::StackFormat stackFormat = js::StackFormat::Default);

/**
 * Return true iff the given object is either a SavedFrame object or wrapper
 * around a SavedFrame object, and it is not the SavedFrame.prototype object.
 */
extern JS_PUBLIC_API(bool)
IsMaybeWrappedSavedFrame(JSObject* obj);

/**
 * Return true iff the given object is a SavedFrame object and not the
 * SavedFrame.prototype object.
 */
extern JS_PUBLIC_API(bool)
IsUnwrappedSavedFrame(JSObject* obj);

} /* namespace JS */


/* Stopwatch-based performance monitoring. */

namespace js {

class AutoStopwatch;

/**
 * Abstract base class for a representation of the performance of a
 * component. Embeddings interested in performance monitoring should
 * provide a concrete implementation of this class, as well as the
 * relevant callbacks (see below).
 */
struct JS_PUBLIC_API(PerformanceGroup) {
    PerformanceGroup();

    // The current iteration of the event loop.
    uint64_t iteration() const;

    // `true` if an instance of `AutoStopwatch` is already monitoring
    // the performance of this performance group for this iteration
    // of the event loop, `false` otherwise.
    bool isAcquired(uint64_t it) const;

    // `true` if a specific instance of `AutoStopwatch` is already monitoring
    // the performance of this performance group for this iteration
    // of the event loop, `false` otherwise.
    bool isAcquired(uint64_t it, const AutoStopwatch* owner) const;

    // Mark that an instance of `AutoStopwatch` is monitoring
    // the performance of this group for a given iteration.
    void acquire(uint64_t it, const AutoStopwatch* owner);

    // Mark that no `AutoStopwatch` is monitoring the
    // performance of this group for the iteration.
    void release(uint64_t it, const AutoStopwatch* owner);

    // The number of cycles spent in this group during this iteration
    // of the event loop. Note that cycles are not a reliable measure,
    // especially over short intervals. See Stopwatch.* for a more
    // complete discussion on the imprecision of cycle measurement.
    uint64_t recentCycles(uint64_t iteration) const;
    void addRecentCycles(uint64_t iteration, uint64_t cycles);

    // The number of times this group has been activated during this
    // iteration of the event loop.
    uint64_t recentTicks(uint64_t iteration) const;
    void addRecentTicks(uint64_t iteration, uint64_t ticks);

    // The number of microseconds spent doing CPOW during this
    // iteration of the event loop.
    uint64_t recentCPOW(uint64_t iteration) const;
    void addRecentCPOW(uint64_t iteration, uint64_t CPOW);

    // Get rid of any data that pretends to be recent.
    void resetRecentData();

    // `true` if new measures should be added to this group, `false`
    // otherwise.
    bool isActive() const;
    void setIsActive(bool);

    // `true` if this group has been used in the current iteration,
    // `false` otherwise.
    bool isUsedInThisIteration() const;
    void setIsUsedInThisIteration(bool);
  protected:
    // An implementation of `delete` for this object. Must be provided
    // by the embedding.
    virtual void Delete() = 0;

  private:
    // The number of cycles spent in this group during this iteration
    // of the event loop. Note that cycles are not a reliable measure,
    // especially over short intervals. See Runtime.cpp for a more
    // complete discussion on the imprecision of cycle measurement.
    uint64_t recentCycles_;

    // The number of times this group has been activated during this
    // iteration of the event loop.
    uint64_t recentTicks_;

    // The number of microseconds spent doing CPOW during this
    // iteration of the event loop.
    uint64_t recentCPOW_;

    // The current iteration of the event loop. If necessary,
    // may safely overflow.
    uint64_t iteration_;

    // `true` if new measures should be added to this group, `false`
    // otherwise.
    bool isActive_;

    // `true` if this group has been used in the current iteration,
    // `false` otherwise.
    bool isUsedInThisIteration_;

    // The stopwatch currently monitoring the group,
    // or `nullptr` if none. Used ony for comparison.
    const AutoStopwatch* owner_;

  public:
    // Compatibility with RefPtr<>
    void AddRef();
    void Release();
    uint64_t refCount_;
};

using PerformanceGroupVector = mozilla::Vector<RefPtr<js::PerformanceGroup>, 8, SystemAllocPolicy>;

/**
 * Commit any Performance Monitoring data.
 *
 * Until `FlushMonitoring` has been called, all PerformanceMonitoring data is invisible
 * to the outside world and can cancelled with a call to `ResetMonitoring`.
 */
extern JS_PUBLIC_API(bool)
FlushPerformanceMonitoring(JSContext*);

/**
 * Cancel any measurement that hasn't been committed.
 */
extern JS_PUBLIC_API(void)
ResetPerformanceMonitoring(JSContext*);

/**
 * Cleanup any memory used by performance monitoring.
 */
extern JS_PUBLIC_API(void)
DisposePerformanceMonitoring(JSContext*);

/**
 * Turn on/off stopwatch-based CPU monitoring.
 *
 * `SetStopwatchIsMonitoringCPOW` or `SetStopwatchIsMonitoringJank`
 * may return `false` if monitoring could not be activated, which may
 * happen if we are out of memory.
 */
extern JS_PUBLIC_API(bool)
SetStopwatchIsMonitoringCPOW(JSContext*, bool);
extern JS_PUBLIC_API(bool)
GetStopwatchIsMonitoringCPOW(JSContext*);
extern JS_PUBLIC_API(bool)
SetStopwatchIsMonitoringJank(JSContext*, bool);
extern JS_PUBLIC_API(bool)
GetStopwatchIsMonitoringJank(JSContext*);

// Extract the CPU rescheduling data.
extern JS_PUBLIC_API(void)
GetPerfMonitoringTestCpuRescheduling(JSContext*, uint64_t* stayed, uint64_t* moved);


/**
 * Add a number of microseconds to the time spent waiting on CPOWs
 * since process start.
 */
extern JS_PUBLIC_API(void)
AddCPOWPerformanceDelta(JSContext*, uint64_t delta);

typedef bool
(*StopwatchStartCallback)(uint64_t, void*);
extern JS_PUBLIC_API(bool)
SetStopwatchStartCallback(JSContext*, StopwatchStartCallback, void*);

typedef bool
(*StopwatchCommitCallback)(uint64_t, PerformanceGroupVector&, void*);
extern JS_PUBLIC_API(bool)
SetStopwatchCommitCallback(JSContext*, StopwatchCommitCallback, void*);

typedef bool
(*GetGroupsCallback)(JSContext*, PerformanceGroupVector&, void*);
extern JS_PUBLIC_API(bool)
SetGetPerformanceGroupsCallback(JSContext*, GetGroupsCallback, void*);

/**
 * Hint that we expect a crash. Currently, the only thing that cares is the
 * breakpad injector, which (if loaded) will suppress minidump generation.
 */
extern JS_PUBLIC_API(void)
NoteIntentionalCrash();

} /* namespace js */

namespace js {

enum class CompletionKind {
    Normal,
    Return,
    Throw
};

} /* namespace js */

#endif /* jsapi_h */
