/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * vim: set ts=8 sts=4 et sw=4 tw=99:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef js_UbiNode_h
#define js_UbiNode_h

#include "mozilla/Alignment.h"
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/HashFunctions.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Move.h"
#include "mozilla/RangedPtr.h"
#include "mozilla/TypeTraits.h"
#include "mozilla/Variant.h"

#include "jspubtd.h"

#include "js/GCAPI.h"
#include "js/HashTable.h"
#include "js/RootingAPI.h"
#include "js/TracingAPI.h"
#include "js/TypeDecls.h"
#include "js/UniquePtr.h"
#include "js/Value.h"
#include "js/Vector.h"

// [SMDOC] ubi::Node (Heap Analysis framework)
//
// JS::ubi::Node is a pointer-like type designed for internal use by heap
// analysis tools. A ubi::Node can refer to:
//
// - a JS value, like a string, object, or symbol;
// - an internal SpiderMonkey structure, like a shape or a scope chain object
// - an instance of some embedding-provided type: in Firefox, an XPCOM
//   object, or an internal DOM node class instance
//
// A ubi::Node instance provides metadata about its referent, and can
// enumerate its referent's outgoing edges, so you can implement heap analysis
// algorithms that walk the graph - finding paths between objects, or
// computing heap dominator trees, say - using ubi::Node, while remaining
// ignorant of the details of the types you're operating on.
//
// Of course, when it comes to presenting the results in a developer-facing
// tool, you'll need to stop being ignorant of those details, because you have
// to discuss the ubi::Nodes' referents with the developer. Here, ubi::Node
// can hand you dynamically checked, properly typed pointers to the original
// objects via the as<T> method, or generate descriptions of the referent
// itself.
//
// ubi::Node instances are lightweight (two-word) value types. Instances:
// - compare equal if and only if they refer to the same object;
// - have hash values that respect their equality relation; and
// - have serializations that are only equal if the ubi::Nodes are equal.
//
// A ubi::Node is only valid for as long as its referent is alive; if its
// referent goes away, the ubi::Node becomes a dangling pointer. A ubi::Node
// that refers to a GC-managed object is not automatically a GC root; if the
// GC frees or relocates its referent, the ubi::Node becomes invalid. A
// ubi::Node that refers to a reference-counted object does not bump the
// reference count.
//
// ubi::Node values require no supporting data structures, making them
// feasible for use in memory-constrained devices --- ideally, the memory
// requirements of the algorithm which uses them will be the limiting factor,
// not the demands of ubi::Node itself.
//
// One can construct a ubi::Node value given a pointer to a type that ubi::Node
// supports. In the other direction, one can convert a ubi::Node back to a
// pointer; these downcasts are checked dynamically. In particular, one can
// convert a 'JSContext*' to a ubi::Node, yielding a node with an outgoing edge
// for every root registered with the runtime; starting from this, one can walk
// the entire heap. (Of course, one could also start traversal at any other kind
// of type to which one has a pointer.)
//
//
// Extending ubi::Node To Handle Your Embedding's Types
//
// To add support for a new ubi::Node referent type R, you must define a
// specialization of the ubi::Concrete template, ubi::Concrete<R>, which
// inherits from ubi::Base. ubi::Node itself uses the specialization for
// compile-time information (i.e. the checked conversions between R * and
// ubi::Node), and the inheritance for run-time dispatching.
//
//
// ubi::Node Exposes Implementation Details
//
// In many cases, a JavaScript developer's view of their data differs
// substantially from its actual implementation. For example, while the
// ECMAScript specification describes objects as maps from property names to
// sets of attributes (like ECMAScript's [[Value]]), in practice many objects
// have only a pointer to a shape, shared with other similar objects, and
// indexed slots that contain the [[Value]] attributes. As another example, a
// string produced by concatenating two other strings may sometimes be
// represented by a "rope", a structure that points to the two original
// strings.
//
// We intend to use ubi::Node to write tools that report memory usage, so it's
// important that ubi::Node accurately portray how much memory nodes consume.
// Thus, for example, when data that apparently belongs to multiple nodes is
// in fact shared in a common structure, ubi::Node's graph uses a separate
// node for that shared structure, and presents edges to it from the data's
// apparent owners. For example, ubi::Node exposes SpiderMonkey objects'
// shapes and base shapes, and exposes rope string and substring structure,
// because these optimizations become visible when a tool reports how much
// memory a structure consumes.
//
// However, fine granularity is not a goal. When a particular object is the
// exclusive owner of a separate block of memory, ubi::Node may present the
// object and its block as a single node, and add their sizes together when
// reporting the node's size, as there is no meaningful loss of data in this
// case. Thus, for example, a ubi::Node referring to a JavaScript object, when
// asked for the object's size in bytes, includes the object's slot and
// element arrays' sizes in the total. There is no separate ubi::Node value
// representing the slot and element arrays, since they are owned exclusively
// by the object.
//
//
// Presenting Analysis Results To JavaScript Developers
//
// If an analysis provides its results in terms of ubi::Node values, a user
// interface presenting those results will generally need to clean them up
// before they can be understood by JavaScript developers. For example,
// JavaScript developers should not need to understand shapes, only JavaScript
// objects. Similarly, they should not need to understand the distinction
// between DOM nodes and the JavaScript shadow objects that represent them.
//
//
// Rooting Restrictions
//
// At present there is no way to root ubi::Node instances, so instances can't be
// live across any operation that might GC. Analyses using ubi::Node must either
// run to completion and convert their results to some other rootable type, or
// save their intermediate state in some rooted structure if they must GC before
// they complete. (For algorithms like path-finding and dominator tree
// computation, we implement the algorithm avoiding any operation that could
// cause a GC --- and use AutoCheckCannotGC to verify this.)
//
// If this restriction prevents us from implementing interesting tools, we may
// teach the GC how to root ubi::Nodes, fix up hash tables that use them as
// keys, etc.
//
//
// Hostile Graph Structure
//
// Analyses consuming ubi::Node graphs must be robust when presented with graphs
// that are deliberately constructed to exploit their weaknesses. When operating
// on live graphs, web content has control over the object graph, and less
// direct control over shape and string structure, and analyses should be
// prepared to handle extreme cases gracefully. For example, if an analysis were
// to use the C++ stack in a depth-first traversal, carefully constructed
// content could cause the analysis to overflow the stack.
//
// When ubi::Nodes refer to nodes deserialized from a heap snapshot, analyses
// must be even more careful: since snapshots often come from potentially
// compromised e10s content processes, even properties normally guaranteed by
// the platform (the proper linking of DOM nodes, for example) might be
// corrupted. While it is the deserializer's responsibility to check the basic
// structure of the snapshot file, the analyses should be prepared for ubi::Node
// graphs constructed from snapshots to be even more bizarre.

namespace JS {
namespace ubi {

class Edge;
class EdgeRange;
class StackFrame;

} // namespace ubi
} // namespace JS

namespace JS {
namespace ubi {

using mozilla::Maybe;
using mozilla::RangedPtr;
using mozilla::Variant;

template <typename T>
using Vector = mozilla::Vector<T, 0, js::SystemAllocPolicy>;

/*** ubi::StackFrame ******************************************************************************/

// Concrete JS::ubi::StackFrame instances backed by a live SavedFrame object
// store their strings as JSAtom*, while deserialized stack frames from offline
// heap snapshots store their strings as const char16_t*. In order to provide
// zero-cost accessors to these strings in a single interface that works with
// both cases, we use this variant type.
class JS_PUBLIC_API(AtomOrTwoByteChars) : public Variant<JSAtom*, const char16_t*> {
    using Base = Variant<JSAtom*, const char16_t*>;

  public:
    template<typename T>
    MOZ_IMPLICIT AtomOrTwoByteChars(T&& rhs) : Base(std::forward<T>(rhs)) { }

    template<typename T>
    AtomOrTwoByteChars& operator=(T&& rhs) {
        MOZ_ASSERT(this != &rhs, "self-move disallowed");
        this->~AtomOrTwoByteChars();
        new (this) AtomOrTwoByteChars(std::forward<T>(rhs));
        return *this;
    }

    // Return the length of the given AtomOrTwoByteChars string.
    size_t length();

    // Copy the given AtomOrTwoByteChars string into the destination buffer,
    // inflating if necessary. Does NOT null terminate. Returns the number of
    // characters written to destination.
    size_t copyToBuffer(RangedPtr<char16_t> destination, size_t length);
};

// The base class implemented by each ConcreteStackFrame<T> type. Subclasses
// must not add data members to this class.
class BaseStackFrame {
    friend class StackFrame;

    BaseStackFrame(const StackFrame&) = delete;
    BaseStackFrame& operator=(const StackFrame&) = delete;

  protected:
    void* ptr;
    explicit BaseStackFrame(void* ptr) : ptr(ptr) { }

  public:
    // This is a value type that should not have a virtual destructor. Don't add
    // destructors in subclasses!

    // Get a unique identifier for this StackFrame. The identifier is not valid
    // across garbage collections.
    virtual uint64_t identifier() const { return uint64_t(uintptr_t(ptr)); }

    // Get this frame's parent frame.
    virtual StackFrame parent() const = 0;

    // Get this frame's line number.
    virtual uint32_t line() const = 0;

    // Get this frame's column number.
    virtual uint32_t column() const = 0;

    // Get this frame's source name. Never null.
    virtual AtomOrTwoByteChars source() const = 0;

    // Return this frame's function name if named, otherwise the inferred
    // display name. Can be null.
    virtual AtomOrTwoByteChars functionDisplayName() const = 0;

    // Returns true if this frame's function is system JavaScript running with
    // trusted principals, false otherwise.
    virtual bool isSystem() const = 0;

    // Return true if this frame's function is a self-hosted JavaScript builtin,
    // false otherwise.
    virtual bool isSelfHosted(JSContext* cx) const = 0;

    // Construct a SavedFrame stack for the stack starting with this frame and
    // containing all of its parents. The SavedFrame objects will be placed into
    // cx's current compartment.
    //
    // Note that the process of
    //
    //     SavedFrame
    //         |
    //         V
    //     JS::ubi::StackFrame
    //         |
    //         V
    //     offline heap snapshot
    //         |
    //         V
    //     JS::ubi::StackFrame
    //         |
    //         V
    //     SavedFrame
    //
    // is lossy because we cannot serialize and deserialize the SavedFrame's
    // principals in the offline heap snapshot, so JS::ubi::StackFrame
    // simplifies the principals check into the boolean isSystem() state. This
    // is fine because we only expose JS::ubi::Stack to devtools and chrome
    // code, and not to the web platform.
    virtual MOZ_MUST_USE bool constructSavedFrameStack(JSContext* cx,
                                                       MutableHandleObject outSavedFrameStack)
        const = 0;

    // Trace the concrete implementation of JS::ubi::StackFrame.
    virtual void trace(JSTracer* trc) = 0;
};

// A traits template with a specialization for each backing type that implements
// the ubi::BaseStackFrame interface. Each specialization must be the a subclass
// of ubi::BaseStackFrame.
template<typename T> class ConcreteStackFrame;

// A JS::ubi::StackFrame represents a frame in a recorded stack. It can be
// backed either by a live SavedFrame object or by a structure deserialized from
// an offline heap snapshot.
//
// It is a value type that may be memcpy'd hither and thither without worrying
// about constructors or destructors, similar to POD types.
//
// Its lifetime is the same as the lifetime of the graph that is being analyzed
// by the JS::ubi::Node that the JS::ubi::StackFrame came from. That is, if the
// graph being analyzed is the live heap graph, the JS::ubi::StackFrame is only
// valid within the scope of an AutoCheckCannotGC; if the graph being analyzed
// is an offline heap snapshot, the JS::ubi::StackFrame is valid as long as the
// offline heap snapshot is alive.
class StackFrame {
    // Storage in which we allocate BaseStackFrame subclasses.
    mozilla::AlignedStorage2<BaseStackFrame> storage;

    BaseStackFrame* base() { return storage.addr(); }
    const BaseStackFrame* base() const { return storage.addr(); }

    template<typename T>
    void construct(T* ptr) {
        static_assert(mozilla::IsBaseOf<BaseStackFrame, ConcreteStackFrame<T>>::value,
                      "ConcreteStackFrame<T> must inherit from BaseStackFrame");
        static_assert(sizeof(ConcreteStackFrame<T>) == sizeof(*base()),
                      "ubi::ConcreteStackFrame<T> specializations must be the same size as "
                      "ubi::BaseStackFrame");
        ConcreteStackFrame<T>::construct(base(), ptr);
    }
    struct ConstructFunctor;

  public:
    StackFrame() { construct<void>(nullptr); }

    template<typename T>
    MOZ_IMPLICIT StackFrame(T* ptr) {
        construct(ptr);
    }

    template<typename T>
    StackFrame& operator=(T* ptr) {
        construct(ptr);
        return *this;
    }

    // Constructors accepting SpiderMonkey's generic-pointer-ish types.

    template<typename T>
    explicit StackFrame(const JS::Handle<T*>& handle) {
        construct(handle.get());
    }

    template<typename T>
    StackFrame& operator=(const JS::Handle<T*>& handle) {
        construct(handle.get());
        return *this;
    }

    template<typename T>
    explicit StackFrame(const JS::Rooted<T*>& root) {
        construct(root.get());
    }

    template<typename T>
    StackFrame& operator=(const JS::Rooted<T*>& root) {
        construct(root.get());
        return *this;
    }

    // Because StackFrame is just a vtable pointer and an instance pointer, we
    // can memcpy everything around instead of making concrete classes define
    // virtual constructors. See the comment above Node's copy constructor for
    // more details; that comment applies here as well.
    StackFrame(const StackFrame& rhs) {
        memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u));
    }

    StackFrame& operator=(const StackFrame& rhs) {
        memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u));
        return *this;
    }

    bool operator==(const StackFrame& rhs) const { return base()->ptr == rhs.base()->ptr; }
    bool operator!=(const StackFrame& rhs) const { return !(*this == rhs); }

    explicit operator bool() const {
        return base()->ptr != nullptr;
    }

    // Copy this StackFrame's source name into the given |destination|
    // buffer. Copy no more than |length| characters. The result is *not* null
    // terminated. Returns how many characters were written into the buffer.
    size_t source(RangedPtr<char16_t> destination, size_t length) const;

    // Copy this StackFrame's function display name into the given |destination|
    // buffer. Copy no more than |length| characters. The result is *not* null
    // terminated. Returns how many characters were written into the buffer.
    size_t functionDisplayName(RangedPtr<char16_t> destination, size_t length) const;

    // Get the size of the respective strings. 0 is returned for null strings.
    size_t sourceLength();
    size_t functionDisplayNameLength();

    // Methods that forward to virtual calls through BaseStackFrame.

    void trace(JSTracer* trc) { base()->trace(trc); }
    uint64_t identifier() const {
        auto id = base()->identifier();
        MOZ_ASSERT(JS::Value::isNumberRepresentable(id));
        return id;
    }
    uint32_t line() const { return base()->line(); }
    uint32_t column() const { return base()->column(); }
    AtomOrTwoByteChars source() const { return base()->source(); }
    AtomOrTwoByteChars functionDisplayName() const { return base()->functionDisplayName(); }
    StackFrame parent() const { return base()->parent(); }
    bool isSystem() const { return base()->isSystem(); }
    bool isSelfHosted(JSContext* cx) const { return base()->isSelfHosted(cx); }
    MOZ_MUST_USE bool constructSavedFrameStack(JSContext* cx,
                                               MutableHandleObject outSavedFrameStack) const {
        return base()->constructSavedFrameStack(cx, outSavedFrameStack);
    }

    struct HashPolicy {
        using Lookup = JS::ubi::StackFrame;

        static js::HashNumber hash(const Lookup& lookup) {
            return mozilla::HashGeneric(lookup.identifier());
        }

        static bool match(const StackFrame& key, const Lookup& lookup) {
            return key == lookup;
        }

        static void rekey(StackFrame& k, const StackFrame& newKey) {
            k = newKey;
        }
    };
};

// The ubi::StackFrame null pointer. Any attempt to operate on a null
// ubi::StackFrame crashes.
template<>
class ConcreteStackFrame<void> : public BaseStackFrame {
    explicit ConcreteStackFrame(void* ptr) : BaseStackFrame(ptr) { }

  public:
    static void construct(void* storage, void*) { new (storage) ConcreteStackFrame(nullptr); }

    uint64_t identifier() const override { return 0; }
    void trace(JSTracer* trc) override { }
    MOZ_MUST_USE bool constructSavedFrameStack(JSContext* cx, MutableHandleObject out)
        const override
    {
        out.set(nullptr);
        return true;
    }

    uint32_t line() const override { MOZ_CRASH("null JS::ubi::StackFrame"); }
    uint32_t column() const override { MOZ_CRASH("null JS::ubi::StackFrame"); }
    AtomOrTwoByteChars source() const override { MOZ_CRASH("null JS::ubi::StackFrame"); }
    AtomOrTwoByteChars functionDisplayName() const override { MOZ_CRASH("null JS::ubi::StackFrame"); }
    StackFrame parent() const override { MOZ_CRASH("null JS::ubi::StackFrame"); }
    bool isSystem() const override { MOZ_CRASH("null JS::ubi::StackFrame"); }
    bool isSelfHosted(JSContext* cx) const override { MOZ_CRASH("null JS::ubi::StackFrame"); }
};

MOZ_MUST_USE JS_PUBLIC_API(bool)
ConstructSavedFrameStackSlow(JSContext* cx,
                             JS::ubi::StackFrame& frame,
                             MutableHandleObject outSavedFrameStack);


/*** ubi::Node ************************************************************************************/

// A concrete node specialization can claim its referent is a member of a
// particular "coarse type" which is less specific than the actual
// implementation type but generally more palatable for web developers. For
// example, JitCode can be considered to have a coarse type of "Script". This is
// used by some analyses for putting nodes into different buckets. The default,
// if a concrete specialization does not provide its own mapping to a CoarseType
// variant, is "Other".
//
// NB: the values associated with a particular enum variant must not change or
// be reused for new variants. Doing so will cause inspecting ubi::Nodes backed
// by an offline heap snapshot from an older SpiderMonkey/Firefox version to
// break. Consider this enum append only.
enum class CoarseType: uint32_t {
    Other   = 0,
    Object  = 1,
    Script  = 2,
    String  = 3,
    DOMNode = 4,

    FIRST   = Other,
    LAST    = DOMNode
};

inline uint32_t
CoarseTypeToUint32(CoarseType type)
{
    return static_cast<uint32_t>(type);
}

inline bool
Uint32IsValidCoarseType(uint32_t n)
{
    auto first = static_cast<uint32_t>(CoarseType::FIRST);
    auto last = static_cast<uint32_t>(CoarseType::LAST);
    MOZ_ASSERT(first < last);
    return first <= n && n <= last;
}

inline CoarseType
Uint32ToCoarseType(uint32_t n)
{
    MOZ_ASSERT(Uint32IsValidCoarseType(n));
    return static_cast<CoarseType>(n);
}

// The base class implemented by each ubi::Node referent type. Subclasses must
// not add data members to this class.
class JS_PUBLIC_API(Base) {
    friend class Node;

    // For performance's sake, we'd prefer to avoid a virtual destructor; and
    // an empty constructor seems consistent with the 'lightweight value type'
    // visible behavior we're trying to achieve. But if the destructor isn't
    // virtual, and a subclass overrides it, the subclass's destructor will be
    // ignored. Is there a way to make the compiler catch that error?

  protected:
    // Space for the actual pointer. Concrete subclasses should define a
    // properly typed 'get' member function to access this.
    void* ptr;

    explicit Base(void* ptr) : ptr(ptr) { }

  public:
    bool operator==(const Base& rhs) const {
        // Some compilers will indeed place objects of different types at
        // the same address, so technically, we should include the vtable
        // in this comparison. But it seems unlikely to cause problems in
        // practice.
        return ptr == rhs.ptr;
    }
    bool operator!=(const Base& rhs) const { return !(*this == rhs); }

    // An identifier for this node, guaranteed to be stable and unique for as
    // long as this ubi::Node's referent is alive and at the same address.
    //
    // This is probably suitable for use in serializations, as it is an integral
    // type. It may also help save memory when constructing HashSets of
    // ubi::Nodes: since a uint64_t will always be smaller-or-equal-to the size
    // of a ubi::Node, a HashSet<ubi::Node::Id> may use less space per element
    // than a HashSet<ubi::Node>.
    //
    // (Note that 'unique' only means 'up to equality on ubi::Node'; see the
    // caveats about multiple objects allocated at the same address for
    // 'ubi::Node::operator=='.)
    using Id = uint64_t;
    virtual Id identifier() const { return Id(uintptr_t(ptr)); }

    // Returns true if this node is pointing to something on the live heap, as
    // opposed to something from a deserialized core dump. Returns false,
    // otherwise.
    virtual bool isLive() const { return true; };

    // Return the coarse-grained type-of-thing that this node represents.
    virtual CoarseType coarseType() const { return CoarseType::Other; }

    // Return a human-readable name for the referent's type. The result should
    // be statically allocated. (You can use u"strings" for this.)
    //
    // This must always return Concrete<T>::concreteTypeName; we use that
    // pointer as a tag for this particular referent type.
    virtual const char16_t* typeName() const = 0;

    // Return the size of this node, in bytes. Include any structures that this
    // node owns exclusively that are not exposed as their own ubi::Nodes.
    // |mallocSizeOf| should be a malloc block sizing function; see
    // |mfbt/MemoryReporting.h|.
    //
    // Because we can use |JS::ubi::Node|s backed by a snapshot that was taken
    // on a 64-bit platform when we are currently on a 32-bit platform, we
    // cannot rely on |size_t| for node sizes. Instead, |Size| is uint64_t on
    // all platforms.
    using Size = uint64_t;
    virtual Size size(mozilla::MallocSizeOf mallocSizeof) const { return 1; }

    // Return an EdgeRange that initially contains all the referent's outgoing
    // edges. The caller takes ownership of the EdgeRange.
    //
    // If wantNames is true, compute names for edges. Doing so can be expensive
    // in time and memory.
    virtual js::UniquePtr<EdgeRange> edges(JSContext* cx, bool wantNames) const = 0;

    // Return the Zone to which this node's referent belongs, or nullptr if the
    // referent is not of a type allocated in SpiderMonkey Zones.
    virtual JS::Zone* zone() const { return nullptr; }

    // Return the compartment for this node. Some ubi::Node referents are not
    // associated with Compartments, such as JSStrings (which are associated
    // with Zones). When the referent is not associated with a compartment,
    // nullptr is returned.
    virtual JS::Compartment* compartment() const { return nullptr; }

    // Return the realm for this node. Some ubi::Node referents are not
    // associated with Realms, such as JSStrings (which are associated
    // with Zones) or cross-compartment wrappers (which are associated with
    // compartments). When the referent is not associated with a realm,
    // nullptr is returned.
    virtual JS::Realm* realm() const { return nullptr; }

    // Return whether this node's referent's allocation stack was captured.
    virtual bool hasAllocationStack() const { return false; }

    // Get the stack recorded at the time this node's referent was
    // allocated. This must only be called when hasAllocationStack() is true.
    virtual StackFrame allocationStack() const {
        MOZ_CRASH("Concrete classes that have an allocation stack must override both "
                  "hasAllocationStack and allocationStack.");
    }

    // In some cases, Concrete<T> can return a more descriptive
    // referent type name than simply `T`. This method returns an
    // identifier as specific as is efficiently available.
    // The string returned is borrowed from the ubi::Node's referent.
    // If nothing more specific than typeName() is available, return nullptr.
    virtual const char16_t* descriptiveTypeName() const { return nullptr; }

    // Methods for JSObject Referents
    //
    // These methods are only semantically valid if the referent is either a
    // JSObject in the live heap, or represents a previously existing JSObject
    // from some deserialized heap snapshot.

    // Return the object's [[Class]]'s name.
    virtual const char* jsObjectClassName() const { return nullptr; }

    // If this object was constructed with `new` and we have the data available,
    // place the contructor function's display name in the out parameter.
    // Otherwise, place nullptr in the out parameter. Caller maintains ownership
    // of the out parameter. True is returned on success, false is returned on
    // OOM.
    virtual MOZ_MUST_USE bool jsObjectConstructorName(JSContext* cx, UniqueTwoByteChars& outName)
        const
    {
        outName.reset(nullptr);
        return true;
    }

    // Methods for CoarseType::Script referents

    // Return the script's source's filename if available. If unavailable,
    // return nullptr.
    virtual const char* scriptFilename() const { return nullptr; }

  private:
    Base(const Base& rhs) = delete;
    Base& operator=(const Base& rhs) = delete;
};

// A traits template with a specialization for each referent type that
// ubi::Node supports. The specialization must be the concrete subclass of Base
// that represents a pointer to the referent type. It must include these
// members:
//
//    // The specific char16_t array returned by Concrete<T>::typeName().
//    static const char16_t concreteTypeName[];
//
//    // Construct an instance of this concrete class in |storage| referring
//    // to |referent|. Implementations typically use a placement 'new'.
//    //
//    // In some cases, |referent| will contain dynamic type information that
//    // identifies it a some more specific subclass of |Referent|. For
//    // example, when |Referent| is |JSObject|, then |referent->getClass()|
//    // could tell us that it's actually a JSFunction. Similarly, if
//    // |Referent| is |nsISupports|, we would like a ubi::Node that knows its
//    // final implementation type.
//    //
//    // So we delegate the actual construction to this specialization, which
//    // knows Referent's details.
//    static void construct(void* storage, Referent* referent);
template<typename Referent>
class Concrete;

// A container for a Base instance; all members simply forward to the contained
// instance.  This container allows us to pass ubi::Node instances by value.
class Node {
    // Storage in which we allocate Base subclasses.
    mozilla::AlignedStorage2<Base> storage;
    Base* base() { return storage.addr(); }
    const Base* base() const { return storage.addr(); }

    template<typename T>
    void construct(T* ptr) {
        static_assert(sizeof(Concrete<T>) == sizeof(*base()),
                      "ubi::Base specializations must be the same size as ubi::Base");
        static_assert(mozilla::IsBaseOf<Base, Concrete<T>>::value,
                      "ubi::Concrete<T> must inherit from ubi::Base");
        Concrete<T>::construct(base(), ptr);
    }
    struct ConstructFunctor;

  public:
    Node() { construct<void>(nullptr); }

    template<typename T>
    MOZ_IMPLICIT Node(T* ptr) {
        construct(ptr);
    }
    template<typename T>
    Node& operator=(T* ptr) {
        construct(ptr);
        return *this;
    }

    // We can construct and assign from rooted forms of pointers.
    template<typename T>
    MOZ_IMPLICIT Node(const Rooted<T*>& root) {
        construct(root.get());
    }
    template<typename T>
    Node& operator=(const Rooted<T*>& root) {
        construct(root.get());
        return *this;
    }

    // Constructors accepting SpiderMonkey's other generic-pointer-ish types.
    // Note that we *do* want an implicit constructor here: JS::Value and
    // JS::ubi::Node are both essentially tagged references to other sorts of
    // objects, so letting conversions happen automatically is appropriate.
    MOZ_IMPLICIT Node(JS::HandleValue value);
    explicit Node(const JS::GCCellPtr& thing);

    // copy construction and copy assignment just use memcpy, since we know
    // instances contain nothing but a vtable pointer and a data pointer.
    //
    // To be completely correct, concrete classes could provide a virtual
    // 'construct' member function, which we could invoke on rhs to construct an
    // instance in our storage. But this is good enough; there's no need to jump
    // through vtables for copying and assignment that are just going to move
    // two words around. The compiler knows how to optimize memcpy.
    Node(const Node& rhs) {
        memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u));
    }

    Node& operator=(const Node& rhs) {
        memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u));
        return *this;
    }

    bool operator==(const Node& rhs) const { return *base() == *rhs.base(); }
    bool operator!=(const Node& rhs) const { return *base() != *rhs.base(); }

    explicit operator bool() const {
        return base()->ptr != nullptr;
    }

    bool isLive() const { return base()->isLive(); }

    // Get the canonical type name for the given type T.
    template<typename T>
    static const char16_t* canonicalTypeName() { return Concrete<T>::concreteTypeName; }

    template<typename T>
    bool is() const {
        return base()->typeName() == canonicalTypeName<T>();
    }

    template<typename T>
    T* as() const {
        MOZ_ASSERT(isLive());
        MOZ_ASSERT(this->is<T>());
        return static_cast<T*>(base()->ptr);
    }

    template<typename T>
    T* asOrNull() const {
        MOZ_ASSERT(isLive());
        return this->is<T>() ? static_cast<T*>(base()->ptr) : nullptr;
    }

    // If this node refers to something that can be represented as a JavaScript
    // value that is safe to expose to JavaScript code, return that value.
    // Otherwise return UndefinedValue(). JSStrings, JS::Symbols, and some (but
    // not all!) JSObjects can be exposed.
    JS::Value exposeToJS() const;

    CoarseType coarseType()               const { return base()->coarseType(); }
    const char16_t* typeName()            const { return base()->typeName(); }
    JS::Zone* zone()                      const { return base()->zone(); }
    JS::Compartment* compartment()        const { return base()->compartment(); }
    JS::Realm* realm()                    const { return base()->realm(); }
    const char* jsObjectClassName()       const { return base()->jsObjectClassName(); }
    const char16_t* descriptiveTypeName() const { return base()->descriptiveTypeName(); }
    MOZ_MUST_USE bool jsObjectConstructorName(JSContext* cx, UniqueTwoByteChars& outName) const {
        return base()->jsObjectConstructorName(cx, outName);
    }

    const char* scriptFilename() const { return base()->scriptFilename(); }

    using Size = Base::Size;
    Size size(mozilla::MallocSizeOf mallocSizeof) const {
        auto size =  base()->size(mallocSizeof);
        MOZ_ASSERT(size > 0,
                   "C++ does not have zero-sized types! Choose 1 if you just need a "
                   "conservative default.");
        return size;
    }

    js::UniquePtr<EdgeRange> edges(JSContext* cx, bool wantNames = true) const {
        return base()->edges(cx, wantNames);
    }

    bool hasAllocationStack() const { return base()->hasAllocationStack(); }
    StackFrame allocationStack() const {
        return base()->allocationStack();
    }

    using Id = Base::Id;
    Id identifier() const {
        auto id = base()->identifier();
        MOZ_ASSERT(JS::Value::isNumberRepresentable(id));
        return id;
    }

    // A hash policy for ubi::Nodes.
    // This simply uses the stock PointerHasher on the ubi::Node's pointer.
    // We specialize DefaultHasher below to make this the default.
    class HashPolicy {
        typedef js::PointerHasher<void*> PtrHash;

      public:
        typedef Node Lookup;

        static js::HashNumber hash(const Lookup& l) { return PtrHash::hash(l.base()->ptr); }
        static bool match(const Node& k, const Lookup& l) { return k == l; }
        static void rekey(Node& k, const Node& newKey) { k = newKey; }
    };
};

using NodeSet = js::HashSet<Node, js::DefaultHasher<Node>, js::SystemAllocPolicy>;
using NodeSetPtr = mozilla::UniquePtr<NodeSet, JS::DeletePolicy<NodeSet>>;

/*** Edge and EdgeRange ***************************************************************************/

using EdgeName = UniqueTwoByteChars;

// An outgoing edge to a referent node.
class Edge {
  public:
    Edge() : name(nullptr), referent() { }

    // Construct an initialized Edge, taking ownership of |name|.
    Edge(char16_t* name, const Node& referent)
        : name(name)
        , referent(referent)
    { }

    // Move construction and assignment.
    Edge(Edge&& rhs)
        : name(std::move(rhs.name))
        , referent(rhs.referent)
    { }

    Edge& operator=(Edge&& rhs) {
        MOZ_ASSERT(&rhs != this);
        this->~Edge();
        new (this) Edge(std::move(rhs));
        return *this;
    }

    Edge(const Edge&) = delete;
    Edge& operator=(const Edge&) = delete;

    // This edge's name. This may be nullptr, if Node::edges was called with
    // false as the wantNames parameter.
    //
    // The storage is owned by this Edge, and will be freed when this Edge is
    // destructed. You may take ownership of the name by `std::move`ing it
    // out of the edge; it is just a UniquePtr.
    //
    // (In real life we'll want a better representation for names, to avoid
    // creating tons of strings when the names follow a pattern; and we'll need
    // to think about lifetimes carefully to ensure traversal stays cheap.)
    EdgeName name;

    // This edge's referent.
    Node referent;
};

// EdgeRange is an abstract base class for iterating over a node's outgoing
// edges. (This is modeled after js::HashTable<K,V>::Range.)
//
// Concrete instances of this class need not be as lightweight as Node itself,
// since they're usually only instantiated while iterating over a particular
// object's edges. For example, a dumb implementation for JS Cells might use
// JS::TraceChildren to to get the outgoing edges, and then store them in an
// array internal to the EdgeRange.
class EdgeRange {
  protected:
    // The current front edge of this range, or nullptr if this range is empty.
    Edge* front_;

    EdgeRange() : front_(nullptr) { }

  public:
    virtual ~EdgeRange() { }

    // True if there are no more edges in this range.
    bool empty() const { return !front_; }

    // The front edge of this range. This is owned by the EdgeRange, and is
    // only guaranteed to live until the next call to popFront, or until
    // the EdgeRange is destructed.
    const Edge& front() const { return *front_; }
    Edge& front() { return *front_; }

    // Remove the front edge from this range. This should only be called if
    // !empty().
    virtual void popFront() = 0;

  private:
    EdgeRange(const EdgeRange&) = delete;
    EdgeRange& operator=(const EdgeRange&) = delete;
};


typedef mozilla::Vector<Edge, 8, js::SystemAllocPolicy> EdgeVector;

// An EdgeRange concrete class that holds a pre-existing vector of
// Edges. A PreComputedEdgeRange does not take ownership of its
// EdgeVector; it is up to the PreComputedEdgeRange's consumer to manage
// that lifetime.
class PreComputedEdgeRange : public EdgeRange {
    EdgeVector& edges;
    size_t      i;

    void settle() {
        front_ = i < edges.length() ? &edges[i] : nullptr;
    }

  public:
    explicit PreComputedEdgeRange(EdgeVector& edges)
      : edges(edges),
        i(0)
    {
        settle();
    }

    void popFront() override {
        MOZ_ASSERT(!empty());
        i++;
        settle();
    }
};

/*** RootList *************************************************************************************/

// RootList is a class that can be pointed to by a |ubi::Node|, creating a
// fictional root-of-roots which has edges to every GC root in the JS
// runtime. Having a single root |ubi::Node| is useful for algorithms written
// with the assumption that there aren't multiple roots (such as computing
// dominator trees) and you want a single point of entry. It also ensures that
// the roots themselves get visited by |ubi::BreadthFirst| (they would otherwise
// only be used as starting points).
//
// RootList::init itself causes a minor collection, but once the list of roots
// has been created, GC must not occur, as the referent ubi::Nodes are not
// stable across GC. The init calls emplace on |noGC|'s AutoCheckCannotGC, whose
// lifetime must extend at least as long as the RootList itself.
//
// Example usage:
//
//    {
//        mozilla::Maybe<JS::AutoCheckCannotGC> maybeNoGC;
//        JS::ubi::RootList rootList(cx, maybeNoGC);
//        if (!rootList.init()) {
//            return false;
//        }
//
//        // The AutoCheckCannotGC is guaranteed to exist if init returned true.
//        MOZ_ASSERT(maybeNoGC.isSome());
//
//        JS::ubi::Node root(&rootList);
//
//        ...
//    }
class MOZ_STACK_CLASS JS_PUBLIC_API(RootList) {
    Maybe<AutoCheckCannotGC>& noGC;

  public:
    JSContext* cx;
    EdgeVector edges;
    bool       wantNames;

    RootList(JSContext* cx, Maybe<AutoCheckCannotGC>& noGC, bool wantNames = false);

    // Find all GC roots.
    MOZ_MUST_USE bool init();
    // Find only GC roots in the provided set of |JS::Compartment|s. Note: it's
    // important to take a CompartmentSet and not a RealmSet: objects in
    // same-compartment realms can reference each other directly, without going
    // through CCWs, so if we used a RealmSet here we would miss edges.
    MOZ_MUST_USE bool init(CompartmentSet& debuggees);
    // Find only GC roots in the given Debugger object's set of debuggee
    // compartments.
    MOZ_MUST_USE bool init(HandleObject debuggees);

    // Returns true if the RootList has been initialized successfully, false
    // otherwise.
    bool initialized() { return noGC.isSome(); }

    // Explicitly add the given Node as a root in this RootList. If wantNames is
    // true, you must pass an edgeName. The RootList does not take ownership of
    // edgeName.
    MOZ_MUST_USE bool addRoot(Node node, const char16_t* edgeName = nullptr);
};


/*** Concrete classes for ubi::Node referent types ************************************************/

template<>
class JS_PUBLIC_API(Concrete<RootList>) : public Base {
  protected:
    explicit Concrete(RootList* ptr) : Base(ptr) { }
    RootList& get() const { return *static_cast<RootList*>(ptr); }

  public:
    static void construct(void* storage, RootList* ptr) { new (storage) Concrete(ptr); }

    js::UniquePtr<EdgeRange> edges(JSContext* cx, bool wantNames) const override;

    const char16_t* typeName() const override { return concreteTypeName; }
    static const char16_t concreteTypeName[];
};

// A reusable ubi::Concrete specialization base class for types supported by
// JS::TraceChildren.
template<typename Referent>
class JS_PUBLIC_API(TracerConcrete) : public Base {
    JS::Zone* zone() const override;

  public:
    js::UniquePtr<EdgeRange> edges(JSContext* cx, bool wantNames) const override;

  protected:
    explicit TracerConcrete(Referent* ptr) : Base(ptr) { }
    Referent& get() const { return *static_cast<Referent*>(ptr); }
};

// For JS::TraceChildren-based types that have 'realm' and 'compartment'
// methods.
template<typename Referent>
class JS_PUBLIC_API(TracerConcreteWithRealm) : public TracerConcrete<Referent> {
    typedef TracerConcrete<Referent> TracerBase;
    JS::Compartment* compartment() const override;
    JS::Realm* realm() const override;

  protected:
    explicit TracerConcreteWithRealm(Referent* ptr) : TracerBase(ptr) { }
};

// Define specializations for some commonly-used public JSAPI types.
// These can use the generic templates above.
template<>
class JS_PUBLIC_API(Concrete<JS::Symbol>) : TracerConcrete<JS::Symbol> {
  protected:
    explicit Concrete(JS::Symbol* ptr) : TracerConcrete(ptr) { }

  public:
    static void construct(void* storage, JS::Symbol* ptr) {
        new (storage) Concrete(ptr);
    }

    Size size(mozilla::MallocSizeOf mallocSizeOf) const override;

    const char16_t* typeName() const override { return concreteTypeName; }
    static const char16_t concreteTypeName[];
};

#ifdef ENABLE_BIGINT
template<>
class JS_PUBLIC_API(Concrete<JS::BigInt>) : TracerConcrete<JS::BigInt> {
  protected:
    explicit Concrete(JS::BigInt* ptr) : TracerConcrete(ptr) {}

  public:
    static void construct(void* storage, JS::BigInt* ptr) {
        new (storage) Concrete(ptr);
    }

    Size size(mozilla::MallocSizeOf mallocSizeOf) const override;

    const char16_t* typeName() const override { return concreteTypeName; }
    static const char16_t concreteTypeName[];
};
#endif

template<>
class JS_PUBLIC_API(Concrete<JSScript>) : TracerConcreteWithRealm<JSScript> {
  protected:
    explicit Concrete(JSScript *ptr) : TracerConcreteWithRealm<JSScript>(ptr) { }

  public:
    static void construct(void *storage, JSScript *ptr) { new (storage) Concrete(ptr); }

    CoarseType coarseType() const final { return CoarseType::Script; }
    Size size(mozilla::MallocSizeOf mallocSizeOf) const override;
    const char* scriptFilename() const final;

    const char16_t* typeName() const override { return concreteTypeName; }
    static const char16_t concreteTypeName[];
};

// The JSObject specialization.
template<>
class JS_PUBLIC_API(Concrete<JSObject>) : public TracerConcrete<JSObject> {
  protected:
    explicit Concrete(JSObject* ptr) : TracerConcrete<JSObject>(ptr) { }

  public:
    static void construct(void* storage, JSObject* ptr);

    JS::Compartment* compartment() const override;
    JS::Realm* realm() const override;

    const char* jsObjectClassName() const override;
    MOZ_MUST_USE bool jsObjectConstructorName(JSContext* cx, UniqueTwoByteChars& outName)
        const override;
    Size size(mozilla::MallocSizeOf mallocSizeOf) const override;

    bool hasAllocationStack() const override;
    StackFrame allocationStack() const override;

    CoarseType coarseType() const final { return CoarseType::Object; }

    const char16_t* typeName() const override { return concreteTypeName; }
    static const char16_t concreteTypeName[];
};

// For JSString, we extend the generic template with a 'size' implementation.
template<>
class JS_PUBLIC_API(Concrete<JSString>) : TracerConcrete<JSString> {
  protected:
    explicit Concrete(JSString *ptr) : TracerConcrete<JSString>(ptr) { }

  public:
    static void construct(void *storage, JSString *ptr) { new (storage) Concrete(ptr); }

    Size size(mozilla::MallocSizeOf mallocSizeOf) const override;

    CoarseType coarseType() const final { return CoarseType::String; }

    const char16_t* typeName() const override { return concreteTypeName; }
    static const char16_t concreteTypeName[];
};

// The ubi::Node null pointer. Any attempt to operate on a null ubi::Node asserts.
template<>
class JS_PUBLIC_API(Concrete<void>) : public Base {
    const char16_t* typeName() const override;
    Size size(mozilla::MallocSizeOf mallocSizeOf) const override;
    js::UniquePtr<EdgeRange> edges(JSContext* cx, bool wantNames) const override;
    JS::Zone* zone() const override;
    JS::Compartment* compartment() const override;
    JS::Realm* realm() const override;
    CoarseType coarseType() const final;

    explicit Concrete(void* ptr) : Base(ptr) { }

  public:
    static void construct(void* storage, void* ptr) { new (storage) Concrete(ptr); }
};

// The |callback| callback is much like the |Concrete<T>::construct| method: a call to
// |callback| should construct an instance of the most appropriate JS::ubi::Base subclass
// for |obj| in |storage|. The callback may assume that
// |obj->getClass()->isDOMClass()|, and that |storage| refers to the
// sizeof(JS::ubi::Base) bytes of space that all ubi::Base implementations should
// require.

// Set |cx|'s runtime hook for constructing ubi::Nodes for DOM classes to |callback|.
void SetConstructUbiNodeForDOMObjectCallback(JSContext* cx, void (*callback)(void*, JSObject*));

} // namespace ubi
} // namespace JS

namespace mozilla {

// Make ubi::Node::HashPolicy the default hash policy for ubi::Node.
template<> struct DefaultHasher<JS::ubi::Node> : JS::ubi::Node::HashPolicy { };
template<> struct DefaultHasher<JS::ubi::StackFrame> : JS::ubi::StackFrame::HashPolicy { };

} // namespace mozilla

#endif // js_UbiNode_h
