mdl 1.5; using ..::Templates::GlassWithVolume import GlassWithVolume; import ::tex::gamma_mode; import ::state::normal; export material Water(*) = GlassWithVolume( thin_walled: false, transmission_color: color(0.612f, 0.714f, 0.747f), roughness_texture: texture_2d(), ior: 1.333f, transmission_color_texture: texture_2d(), roughness_texture_influence: 0.f, roughness: 0.f, reflection_color_texture: texture_2d(), reflection_color: color(1.f, 1.f, 1.f), depth: 0.0001f, normal_map_texture: texture_2d("./Water/Water_Normal.png", ::tex::gamma_linear));