This would follow four straight years of losses culminating in this year's expected 160 billion yen loss. Sega arrives at this 20 billion yen figure from the expectation of 10 billion yen surplus from its amusement division, 30 billion yen surplus from its software division minus the 20 billion yen deficit from its hardware division. According to Yamazaki, Sega will work towards lowering its 40 billion yen hardware deficit this year down to the 20 billion yen figure. As mentioned in this story, the improved software profits will come about by branching out into development for multiple devices, and possibly other game systems. Also, according to newly appointed advisor Tetsu Kayama, Sega will shift the 30 billion yen it has invested in third party Dreamcast game publishers to its own game creators. This is part of an entire review process for the company's software operations. Sega also expects to do better, financially, in the area of networking.