It's also where they describe the system's design ethos — a system players can play at home and bring anywhere. A year later we know that was the way to go, with players extolling the virtues of their preferred way to play on social media and message boards. That said, not every game is perfectly suited for both styles of play, such as Xenoblade Chronicles 2 which has shockingly downgraded visuals in handheld mode at times. After that Kimishima shares the worldwide launch date, March 3rd, suggested retail price and online service plans with the audience. The former two stuck, while the latter is up in the air as we're still in the post-launch "free trial period" despite Nintendo originally scheduling the change to a paid service in Fall 2017. It's also here that Nintendo rather sneakily reveals the requirement for a mobile app to chat with friends, something which would eventually blow up with criticism. Nintendo did quickly appeal to fans with the next announcement though — removing Region Locking.