The company's response to the burgeoning virtual reality market, which is expected to explode early next year with the commercial launch of high-profile devices including the Oculus Rift and HTC Vive, GameWorks VR and DesignWorks VR aim to make the building of VR content considerably easier and faster - the latter thanks to the introduction of a new technology Nvidia calls Multi-Res Shading. Built into GameWorks VR, the gaming-centric VR SDK, Multi-Res Shading renders each part of the image at a resolution which best matches the pixel density of the image post-warping for headset display. Compatible with any Maxwell or newer Nvidia GPU, the technology allows multiple-scaled viewports to be rendered in a single pass - boosting performance by up to 50 per cent, Nvidia claims, with no noticeable loss of quality.