"The hardware team considered the mechanics, we considered the gameplay, and we exchanged many opinions with each other." - As with the DualShock 3 and PlayStation VR, Sony Japan Studio worked alongside PlayStation hardware teams to help shape the budding technology. Astro's Playroom is pitched as a introductory platformer to get PlayStation 5 players familiar with the new features the console's DualSense controller has to offer, which in turn means the dev team helped the folks at PlayStation refine the design of the DualSense leading up to its final iteration. Sony Japan Studio head Nicolas Doucet shared some insight into that cooperative back and forth in a recent Famitsu interview, translated into English by the folks over at VGC.