While Creeps couldn't get into the full details of these reasons due to "shaky legality," they claim that Bandai Namco wanted to replicate the same content model with FighterZ as it did with Xenoverse 2 and Kakarot 's post-launch DLC. Arc System Works supposedly refused due to Bandai Namco being difficult to work with on the game developer end. As a result, Dragon Ball FighterZ 's game-breaking glitches and lower visual fidelity were due to either Bandai Namco taking over the update's development internally, or it was outsourced to a third party, with no involvement from Arc System Works. While there is some merit behind this possibility, fans should still take this rumor with a grain of salt.