For XIII-2, Toriyama looked to developers of western triple-A games. By meeting with developers at Eidos, he incorporated scheduling tactics like setting monthly milestones and setting up both a monthly and total schedule for development. By dividing portions of the game that could be outsourced and portions for in-house development Toriyama was able to reduce the overall team size and fortify the development structure. As a result, Square Enix was able to release Final Fantasy XIII-2 only about 2 years after the release of Final Fantasy XIII