bool machine_iommu(MachineState *machine)

{

    return machine->iommu;

}

bool machine_iommu(MachineState *machine)

{

    return machine->iommu;

}

bool FUNC_0(MachineState *machine)

{

    return machine->iommu;

}

bool FUNC_0(MachineState *machine)
{ return machine->iommu; }